ARC

Intel Arc A380

Intel graphics card specifications and benchmark scores

6 GB
VRAM
2050
MHz Boost
75W
TDP
96
Bus Width
Ray Tracing XMX Cores

At a Glance

Intel
VRAM 6 GB
Boost Clock 2,050 MHz
Shaders 1,024
Bus Width 96-bit
TDP 75W
Memory Type GDDR6
RT Cores 8
Architecture Xe-HPG
nm
Process 6 nm
Released Jun 2022

Intel Arc A380 Specifications

GPU Core

Shader units and compute resources

The Intel Arc A380 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,024
Shaders
1,024
TMUs
64
ROPs
32
Execution Units
128

A380 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Arc A380's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc A380 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
2000 MHz
Base Clock
2,000 MHz
Boost Clock
2050 MHz
Boost Clock
2,050 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
GDDR GDDR 6X 6X

Intel's Arc A380 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc A380's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
6 GB
VRAM
6,144 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
96 bit
Bus Width
96-bit
Bandwidth
186.0 GB/s

Arc A380 by Intel Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the A380, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
4 MB

A380 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Arc A380 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
4.198 TFLOPS
FP64 (Double)
1,049.6 GFLOPS (1:4)
FP16 (Half)
8.397 TFLOPS (2:1)
Pixel Rate
65.60 GPixel/s
Texture Rate
131.2 GTexel/s

Arc A380 Ray Tracing & AI

Hardware acceleration features

The Intel Arc A380 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the A380 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
8
XMX Cores
128

Xe-HPG Architecture & Process

Manufacturing and design details

The Intel Arc A380 is built on Intel's Xe-HPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the A380 will perform in GPU benchmarks compared to previous generations.

Architecture
Xe-HPG
GPU Name
DG2-128
Process Node
6 nm
Foundry
TSMC
Transistors
7,200 million
Die Size
157 mm²
Density
45.9M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the Intel Arc A380 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc A380 to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
1x 8-pin
Suggested PSU
250 W

Arc A380 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Arc A380 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
222 mm 8.7 inches
Height
114 mm 4.5 inches
Bus Interface
PCIe 4.0 x8
Display Outputs
1x HDMI 2.13x DisplayPort 2.0
Display Outputs
1x HDMI 2.13x DisplayPort 2.0

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Arc A380. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.6

Arc A380 Product Information

Release and pricing details

The Intel Arc A380 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc A380 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Jun 2022
Launch Price
149 USD
Production
End-of-life
Predecessor
Xe Graphics
Successor
Battlemage

About Intel Arc A380

The Intel Arc A380 is an entry-level discrete GPU built on the Xe-HPG architecture, fabricated on TSMC's 6 nm process with 7,200 million transistors on a 157 mm² die. Launched on June 13, 2022, it has been marked end-of-life, with Battlemage as its successor. The card carries 6 GB of GDDR6 memory, 8 ray tracing cores, and a 75 W TDP, positioning it as a low-power option for budget builds. Its launch MSRP was $149.

Memory Subsystem

The Arc A380 pairs 6 GB of GDDR6 memory with a 96-bit bus, yielding a bandwidth of 186.0 GB/s. The memory clock runs at 15.5 Gbps effective. For a card in this class, 6 GB is sufficient for 1080p gaming with moderate texture settings, but high-resolution textures or 1440p assets will quickly exceed the frame buffer. The narrow 96-bit interface limits peak bandwidth compared to wider-bus cards, though the 186 GB/s figure is respectable for the power envelope. The 6 GB capacity also affects compute workloads; large datasets will spill into system memory via PCIe 4.0 x8. The memory subsystem is a clear bottleneck for higher resolutions, but the card's target market—entry-level 1080p—fits within its limits.

The 96-bit bus is a deliberate cost-cutting measure, but it means that memory-intensive operations such as high-detail shadows or post-processing effects can cause stuttering when the buffer is exhausted. The 186.0 GB/s bandwidth is adequate for the card's 4.198 TFLOPS FP32 throughput, but it does not allow for headroom in future titles. At 1440p, the 6 GB capacity becomes a hard constraint; many modern games exceed 6 GB at that resolution, forcing texture quality reductions. The memory subsystem's performance is consistent with the card's overall positioning as a 1080p-oriented part.

Ray Tracing and Feature Set

Intel's first discrete GPU generation brings hardware ray tracing to the Arc A380 with 8 dedicated RT cores. The architecture supports DirectX 12 Ultimate (feature level 12_2), which includes ray tracing, variable rate shading, and mesh shaders. Vulkan 1.4 and OpenGL 4.6 are also supported, providing broad API coverage. The card lacks dedicated tensor cores, so AI-accelerated features like DLSS are not available; however, the Xe-HPG architecture includes XeSS, which uses a different approach. The 8 RT cores are modest in number, but they enable basic ray-traced effects at low resolutions. The feature set is forward-looking, but the hardware's compute power (4.198 TFLOPS FP32) limits the practicality of ray tracing in demanding titles.

The API support is comprehensive for a 2022 product: DirectX 12 Ultimate ensures compatibility with the latest game engines, while Vulkan 1.4 and OpenGL 4.6 cover most legacy and cross-platform applications. The 8 RT cores are a significant step for Intel, but they are outclassed by NVIDIA and AMD implementations at similar power levels. Still, the presence of hardware ray tracing means that the A380 can run ray-traced effects at reduced resolutions or with lower quality settings, which is more than older cards without dedicated RT hardware can do. The lack of tensor cores is notable, as it precludes proprietary upscaling technologies that rely on tensor operations, though XeSS can be implemented via shader cores.

Power and Cooling

With a TDP of 75 W, the Arc A380 is one of the most power-efficient discrete GPUs available. Intel recommends a 250 W power supply, and the card requires a single 8-pin power connector. The dual-slot cooler is 222 mm long, 114 mm tall, and 42 mm wide, fitting most compact cases. The low power draw means the cooler can be relatively modest; no large heatsink or triple-fan design is needed. The 75 W TDP also allows for small-form-factor builds, though the dual-slot width still occupies two expansion slots. The power connector is standard, and the 250 W PSU recommendation leaves ample headroom for a typical CPU and other components.

The 75 W TDP is a key selling point, as it allows for quiet operation and low heat output. The 8-pin connector is more than sufficient for this power level; many 75 W cards use only a 6-pin or even no connector, but Intel's choice of an 8-pin ensures compatibility with a wide range of power supplies. The dimensions—222 mm in length and 42 mm in width—are typical for a dual-slot card, but the low power envelope means that even a single-fan design could cool it effectively. The suggested 250 W PSU is conservative; a quality 300 W unit would also work, but the 250 W figure is what Intel specifies.

How It Compares

The Arc A380's average benchmark score is 8,558, placing it at the 42nd percentile of all GPUs. Its nearest rivals are all older or lower-tier parts, and the deltas are small.

AMD FirePro W5170M: The FirePro W5170M scores 8,602, which is 0.5% higher than the Arc A380. This is a negligible difference, putting the two cards on par. The W5170M is a mobile workstation GPU, so the comparison highlights the Arc's competitiveness against professional mobile parts. The A380's desktop orientation and modern feature set give it an edge in API support, but raw performance is nearly identical.

AMD Radeon R9 M375X: The R9 M375X averages 8,480, which the Arc A380 beats by 0.9%. This is also a marginal lead. The R9 M375X is an older mobile GPU, and the Arc's advantage, while small, shows that the A380 can outperform a mid-range part from a previous generation. The A380's 6 GB VRAM and 96-bit bus are more modern, but the performance delta is within the margin of error.

AMD Radeon HD 8870M: The HD 8870M scores 8,462, giving the Arc A380 a 1.1% advantage. Again, the difference is within noise. The HD 8870M is from 2013, so the Arc's lead is not surprising, but the narrow margin indicates that the A380's raw performance is not a dramatic step up. The A380's 4.198 TFLOPS FP32 is roughly on par with the HD 8870M's capabilities, despite the architectural differences.

NVIDIA Quadro P2200: The Quadro P2200, a workstation card, leads with 8,671, which is 1.3% ahead of the Arc A380. This is the only rival that clearly beats the A380, but the gap is still minimal. The P2200 is a more expensive card, so the A380 offers comparable performance at a lower price point. The P2200's advantage in average score is small, and the A380's newer feature set (ray tracing, DX12 Ultimate) makes it a more future-proof option.

Benchmark Performance

The Arc A380's benchmark results vary widely by test. In 3DMark Steel Nomad (DX12), it scores 808, a modest result for a modern graphics card. Geekbench OpenCL yields 38,224, while Vulkan scores 36,736—these compute-heavy tests show the card's strengths in parallel workloads. Passmark's G3D score is 6,252, and the GPU compute score is 2,762. The older DirectX tests reveal a weakness: Passmark DX9 scores 73, DX10 37, DX11 38, and DX12 35. These low numbers suggest that the Arc A380's driver optimization for legacy APIs is poor, while its performance in modern compute APIs is more competitive.

The average benchmark score across all tests is 8,558, which places the card at the 42nd percentile. Compared to its nearest rivals, the Arc A380 is within 1.3% of all four—trailing the Quadro P2200 by 1.3%, trailing the FirePro W5170M by 0.5%, and leading the R9 M375X and HD 8870M by 0.9% and 1.1%, respectively. These deltas are tiny, meaning the Arc A380 delivers performance essentially equivalent to these older parts. The 3DMark Steel Nomad score of 808, however, is a modern DX12 test, and its position relative to rivals is not directly given, but the average score suggests parity.

The Passmark G2D score of 610 indicates decent 2D performance, while the G3D score of 6,252 is the primary gaming metric. The compute scores (OpenCL 38,224, Vulkan 36,736) are relatively strong, suggesting the card handles compute tasks better than rasterization. The 4.198 TFLOPS FP32 and 8.397 TFLOPS FP16 (2:1) rates are modest, but the FP16 performance is double that of FP32, which can benefit certain workloads. The pixel rate of 65.60 GPixel/s and texture rate of 131.2 GTexel/s are consistent with its 1024 shading units, 64 TMUs, and 32 ROPs.

The low Passmark DX9/DX10/DX11 scores (73, 37, 38, 35) are particularly telling. They indicate that the A380's drivers are not well-optimized for older DirectX versions, which could be a problem for users with legacy game libraries. In contrast, the Vulkan and OpenCL scores are respectable, showing that the hardware is capable when the software stack is modern. The 3DMark Steel Nomad result of 808 is a stress test for DX12, and while it is low in absolute terms, it is in line with the card's entry-level positioning. The average score of 8,558 and the 42nd percentile ranking confirm that the A380 sits at the bottom of the discrete GPU hierarchy, but its feature set and power efficiency make it a unique option for budget builders who prioritize low power consumption and modern API support over raw performance.

Detailed benchmark scores and charts for the Intel Arc A380 are below.

Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing Intel Arc A380 with cutting-edge rendering techniques.

3dmark_3dmark_steel_nomad_dx12 #161 of 188
808
4%
Max: 18,355

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel Arc A380 handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #231 of 650
38,224
10%
Max: 388,405
Compare with other GPUs

Top 5 Performers

#1 NVIDIA RTX 6000D
388,405
#2 NVIDIA B300 SXM6 AC
369,831
#3 NVIDIA B200
345,482
#4 NVIDIA H200 NVL
334,891

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel Arc A380 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #217 of 446
36,736
10%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests Intel Arc A380 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.

passmark_directx_11Source

DirectX 11 tests Intel Arc A380 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.

passmark_directx_12Source

DirectX 12 tests Intel Arc A380 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.

passmark_directx_9Source

DirectX 9 tests Intel Arc A380 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how Intel Arc A380 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of Intel Arc A380 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.

passmark_g3d #150 of 186
6,252
14%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of Intel Arc A380 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.

passmark_gpu_compute #145 of 184
2,762
10%
Max: 28,396

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