NVIDIA Quadro P2000
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro P2000 Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro P2000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro P2000 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro P2000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro P2000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro P2000 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro P2000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro P2000 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro P2000, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro P2000 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro P2000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Pascal Architecture & Process
Manufacturing and design details
The NVIDIA Quadro P2000 is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro P2000 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro P2000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro P2000 to maintain boost clocks without throttling.
Quadro P2000 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro P2000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro P2000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro P2000 Product Information
Release and pricing details
The NVIDIA Quadro P2000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro P2000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro P2000
The NVIDIA Quadro P2000 is a Pascal-generation professional workstation card built on the 16 nm GP106 chip, featuring 1,024 shading units, 64 texture mapping units, and 40 render output units. It was released in early 2017, is now end-of-life, and sits in the 36th percentile of all GPUs in the benchmark database, with an average benchmark score of 6,364.
Benchmark Performance
The Quadro P2000’s average benchmark score of 6,364 places it in a tightly contested mid-range segment, where its closest rivals are separated by less than one percent. The data shows a margin of just 0.4% behind the NVIDIA GeForce GTX 580M, which scores 6,389, and a 0.6% advantage over the NVIDIA GeForce GTX 460 SE at 6,326. Meanwhile, it leads the AMD Radeon Pro WX 4100 by 0.9% (6,309) and trails the Intel UHD Graphics 730 by 0.9% (6,425). These deltas are effectively negligible in real-world terms, indicating that the P2000 performs at the same level as these four competitors in aggregate scoring.
Looking at specific workloads, the P2000 delivers 3.031 TFLOPS of FP32 compute and a texture rate of 94.72 GTexel/s, with a pixel rate of 59.20 GPixel/s. In synthetic API tests, the card shows a clear split between legacy and modern paths: it scores 124 in Passmark DirectX 9, 34 in DirectX 10, 47 in DirectX 11, and 28 in DirectX 12. The DirectX 12 result is notably lower than the DirectX 11 score, suggesting that the Pascal architecture’s driver overhead or hardware scheduling limits its efficiency in this newer API. The OpenCL score in Geekbench is 22,965, while the Vulkan score is 23,566, showing a modest 2.6% advantage for Vulkan in compute-oriented tasks.
The Passmark G3D score of 6,956 is the headline figure, while the GPU compute score of 2,933 is substantially lower, indicating that the card’s rasterization strength outpaces its general-purpose compute throughput. The G2D score of 626 reflects modest 2D performance, which is typical for a workstation card not optimized for desktop acceleration. Overall, benchmark results indicate that the P2000 is a balanced performer for its generation, but it does not excel in any single category, and its modern API scores lag behind its legacy API results.
Ray Tracing and Feature Set
The Quadro P2000 is built on the Pascal architecture and does not include dedicated ray tracing cores or tensor cores. The fact pack lists both rtCores and tensorCores as null, meaning the hardware lacks the specialized silicon found in later NVIDIA generations. Consequently, ray tracing workloads are not accelerated by dedicated hardware, and any ray-traced rendering would rely on compute shaders through the standard pipeline, which would be significantly slower than on RTX-class cards.
In terms of API support, the P2000 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The DirectX 12_1 feature level includes conservative rasterization and rasterizer-ordered views, but without hardware ray tracing, the card relies on software-based approaches for such effects. Vulkan 1.4 support provides access to modern compute and graphics features, and the Geekbench Vulkan score of 23,566 slightly exceeds the OpenCL score, suggesting the driver is well-optimized for this API. For professional workloads, the card’s display outputs are four DisplayPort 1.4a connectors, which support high-resolution displays and daisy-chaining, but the feature set is firmly rooted in the pre-ray-tracing era.
Memory Subsystem
The P2000 is equipped with 5 GB of GDDR5 memory on a 160-bit bus, yielding a bandwidth of 140.2 GB/s. The memory clock runs at 1752 MHz, translating to 7 Gbps effective. This configuration is unusual in that 5 GB is an odd capacity for the era, and the 160-bit bus is narrower than typical 256-bit implementations, which limits peak bandwidth. The 140.2 GB/s figure is modest by modern standards, but for a 75 W card, it provides adequate throughput for 1080p and 1440p workloads.
At high resolutions, the bandwidth constraint becomes apparent. The 160-bit bus means that memory-intensive operations, such as large texture fetches or high-resolution framebuffer writes, will be bottlenecked compared to cards with wider buses. For 4K rendering, the 5 GB capacity is sufficient for many scenes, but the bandwidth may cause performance dips in scenarios with heavy anti-aliasing or high-resolution shadow maps. The pixel rate of 59.20 GPixel/s, derived from the 40 ROPs and boost clock of 1480 MHz, is a limiting factor for extreme resolutions, as it caps the fill rate. The base clock is 1076 MHz, with a boost of 1480 MHz, and the memory subsystem operates in lockstep with these clocks. Overall, the memory configuration is adequate for its target market but does not offer headroom for future demanding titles or professional applications at maximum settings.
Who Should Consider It
Benchmark results indicate that the Quadro P2000 is best suited for users running 1080p or 1440p workloads with moderate settings, where its 3.031 TFLOPS and 140.2 GB/s bandwidth are sufficient. The card’s 36th percentile ranking places it below the majority of contemporary GPUs, so it is not recommended for high-refresh-rate gaming or 4K gaming at high detail. The Passmark DirectX 11 score of 47 suggests reasonable performance in older titles, but the DirectX 12 score of 28 indicates that modern games using this API will see reduced frame rates. For professional applications, the 5 GB VRAM is useful for CAD, 3D modeling, and GPU-accelerated rendering at moderate resolutions, but the lack of tensor cores precludes AI-accelerated workflows.
Users with legacy software that relies on OpenGL or DirectX 9-11 will find the P2000 serviceable, as the scores for these APIs are relatively higher (124 for DX9, 47 for DX11). However, for Vulkan-based workloads, the 23,566 Geekbench score shows it can handle compute tasks, but the overall average score of 6,364 means it is not a high-performance option. The card’s single-slot design and 75 W TDP make it suitable for compact workstations or systems with limited power delivery, but its end-of-life status and 36th percentile ranking suggest it is a legacy option for users who need professional drivers and display outputs rather than raw speed.
How It Compares
NVIDIA GeForce GTX 580M: The P2000 trails the GTX 580M by 0.4% in average score (6,364 vs 6,389). This margin is within noise, but the GTX 580M is a mobile GPU, so the comparison is academic. The P2000’s desktop form factor and 75 W TDP give it a thermal advantage, but performance is essentially identical.
NVIDIA GeForce GTX 460 SE: The P2000 leads the GTX 460 SE by 0.6% (6,364 vs 6,326). The GTX 460 SE is a much older Fermi card, yet the performance gap is minimal, indicating that Pascal’s architectural improvements do not translate into significant gains over this older part in aggregate benchmarks. The P2000’s 5 GB VRAM is a clear advantage, but raw compute is comparable.
AMD Radeon Pro WX 4100: The P2000 edges out the WX 4100 by 0.9% (6,364 vs 6,309). Both are professional workstation cards with similar power envelopes, and the data shows they are direct competitors. The P2000’s advantage is small, so driver optimizations or specific workloads could easily reverse the order. Neither card offers ray tracing or tensor cores.
Intel UHD Graphics 730: The P2000 falls behind the UHD 730 by 0.9% (6,364 vs 6,425). This is surprising, as the UHD 730 is an integrated graphics solution, but the data shows it outperforms the discrete P2000 in aggregate. This suggests that the P2000’s age and limited driver support for modern APIs hurt its overall score, despite having dedicated VRAM and higher raw compute.
Power and Cooling
The Quadro P2000 has a TDP of 75 W, which is exceptionally low for a discrete GPU, and it requires no power connectors, drawing all power from the PCIe 3.0 x16 slot. The suggested PSU rating is 250 W, making it compatible with a wide range of entry-level power supplies. The card is single-slot, measuring 196 mm in length (7.7 inches) and 111 mm in height (4.4 inches), which fits in compact chassis. The 16 nm process node and 4,400 million transistors on a 200 mm² die result in a transistor density of 22.0M / mm², which contributes to the low power draw.
The lack of power connectors simplifies installation, but the 75 W envelope limits overclocking headroom. The boost clock of 1480 MHz is 404 MHz above the base clock of 1076 MHz, indicating the card can sustain significant turbo frequencies under load, but the thermal solution is designed for the 75 W TDP. The single-slot cooler is adequate for this power level, and the card produces minimal heat, making it suitable for multi-GPU workstation builds where space and airflow are constrained. The production status is end-of-life, so users should consider the long-term availability of drivers, but the power efficiency remains a strong point for legacy systems.
Detailed benchmark scores and charts for the NVIDIA Quadro P2000 are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro P2000 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro P2000 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.
passmark_directx_10Source
DirectX 10 tests NVIDIA Quadro P2000 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level.
passmark_directx_11Source
DirectX 11 tests NVIDIA Quadro P2000 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games.
passmark_directx_12Source
DirectX 12 tests NVIDIA Quadro P2000 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead. AAA games increasingly require DX12 for advanced graphical features and optimal performance.
passmark_directx_9Source
DirectX 9 tests NVIDIA Quadro P2000 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9. Emulators and legacy software also benefit from good DX9 performance.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA Quadro P2000 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering. Multi-monitor setups and high-DPI displays benefit from strong 2D performance.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of NVIDIA Quadro P2000 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of NVIDIA Quadro P2000 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration. Video editing, 3D rendering, and machine learning all benefit from strong GPU compute scores.
Popular NVIDIA Quadro P2000 Comparisons
See how the Quadro P2000 stacks up against similar graphics cards from the same generation and competing brands.
Compare with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs