NVIDIA Quadro M5000M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro M5000M Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro M5000M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro M5000M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro M5000M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro M5000M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro M5000M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro M5000M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro M5000M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro M5000M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro M5000M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro M5000M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA Quadro M5000M is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro M5000M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro M5000M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro M5000M to maintain boost clocks without throttling.
Quadro M5000M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro M5000M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro M5000M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro M5000M Product Information
Release and pricing details
The NVIDIA Quadro M5000M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro M5000M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro M5000M
The NVIDIA Quadro M5000M is a professional mobile graphics solution built on the Maxwell 2.0 architecture, utilizing the GM204 chip fabricated on a 28 nm process at TSMC. With 5,200 million transistors on a 398 mm² die, this end-of-life part was released in August 2015 as part of the Quadro Maxwell-M generation. The card ships with 8 GB of GDDR5 memory on a 256-bit bus, delivering 160.4 GB/s of bandwidth, while its 1,536 shading units, 96 TMUs, and 64 ROPs produce a peak FP32 throughput of 3.229 TFLOPS. Its average benchmark score across all tests is 6463, placing it in the 36th percentile of all GPUs, which indicates a decidedly mid-range position in the current landscape.
Who Should Consider It
The Quadro M5000M’s benchmark profile suggests it is suited for users working with legacy professional applications rather than demanding modern titles. Its PassMark G3D score of 7062 places it in the same performance tier as entry-level integrated and discrete graphics solutions from several generations ago. For DirectX 11 workloads, the card scores 54 in PassMark’s dedicated test, which is its strongest modern API showing, but DirectX 12 performance drops to 29, indicating that newer, more complex rendering paths will stress the architecture. Users targeting 1080p gaming should consider this card only for older titles or reduced graphical settings, as the data shows no capacity for high-refresh or ultra-preset gaming at higher resolutions.
The compute-oriented results tell a similar story. The Geekbench OpenCL score of 22760 and Vulkan score of 24875 demonstrate moderate compute throughput that can handle basic GPU-accelerated tasks in professional software, but the PassMark GPU Compute score of 2756 is low by current standards. For users whose primary workload involves 2D desktop productivity, the PassMark G2D score of 476 indicates adequate but unremarkable performance. Given the 36th percentile ranking, this card is best considered for legacy CAD or media applications that were designed around Maxwell-era feature sets, where its 8 GB frame buffer and 160.4 GB/s bandwidth may still prove sufficient. It is not a viable option for modern high-resolution gaming, heavy 3D rendering, or any workload that leverages DirectX 12 extensively.
How It Compares
The Quadro M5000M’s nearest rival is the AMD Radeon Vega 10 Mobile, which posts an average score of 6476. The M5000M trails this competitor by a razor-thin 0.2%, a difference that is entirely negligible in real-world usage. Both cards occupy the same performance envelope, and benchmark results indicate that neither has a meaningful advantage in overall throughput.
Against the NVIDIA GeForce MX230, the M5000M holds a 0.3% lead, with the rival scoring 6445. This margin is within run-to-run variance, so the data effectively shows parity between these two mobile solutions. The MX230 is a much newer entry-level part, yet the older Quadro manages to keep pace, which speaks to the M5000M’s respectable raw specifications rather than any efficiency advantage.
The Intel UHD Graphics 730 integrated solution scores 6425, placing it 0.6% behind the M5000M. While the discrete Quadro does edge out this integrated part, the performance gap is so small that users migrating from a modern CPU with integrated graphics would notice little difference in most tasks. This comparison underscores how far integrated graphics have come relative to older discrete mobile parts.
The NVIDIA GeForce GTX 670M, a mobile part from an earlier generation, scores 6513, putting it 0.8% ahead of the M5000M. This result is notable because the GTX 670M lacks the professional driver optimizations and larger memory pool of the Quadro, yet still outperforms it in aggregate benchmarks. The data suggests that the M5000M’s value lies in its feature set and stability guarantees rather than raw speed, as its nearest rivals all cluster within a 1% performance band.
Power and Cooling
The Quadro M5000M carries a TDP of 100 W, which is moderate for a mobile discrete GPU of its era. This power envelope requires adequate cooling in the host laptop, but it is not exceptionally demanding compared to higher-end mobile parts. The card uses an MXM Module form factor with an MXM-B (3.0) bus interface, meaning it is designed for upgradeable or workstation-class laptops that support this standard. There are no auxiliary power connectors required, as the card draws all its power through the MXM slot, simplifying installation in compatible systems. The data does not specify a suggested PSU rating, which is typical for mobile parts where power delivery is handled by the laptop’s internal power supply and battery system. Cooling solutions must be capable of dissipating 100 W of heat, and the 28 nm process node means the card will run warmer than modern equivalents at similar power levels.
FAQ
Q: What is the memory configuration of the Quadro M5000M?
A: It features 8 GB of GDDR5 memory on a 256-bit bus, providing 160.4 GB/s of memory bandwidth.
Q: Does this GPU support DirectX 12?
A: Yes, it supports DirectX 12 with feature level 12_1, as well as OpenGL 4.6 and Vulkan 1.4.
Q: How does it compare to the NVIDIA GeForce MX230?
A: The M5000M is 0.3% faster than the MX230 in average benchmark score, a difference that is negligible in practical use.
Q: What is the thermal design power of this card?
A: The TDP is 100 W, and it requires no additional power connectors because it draws power through the MXM slot.
Q: Is this card still in production?
A: No, it is end-of-life, having been released in August 2015 and succeeded by the Quadro Pascal-M generation.
Q: What is its Vulkan performance?
A: It scores 24875 in Geekbench Vulkan, which is higher than its OpenCL score of 22760, indicating solid compute capability for a Maxwell-era part.
Ray Tracing and Feature Set
The Quadro M5000M does not include dedicated ray tracing cores or tensor cores, as these features were introduced in later architectures. The data confirms that rtCores and tensorCores are both null for this GPU. Consequently, any ray-traced workloads would rely entirely on compute shaders running through the 1,536 shading units, which is inefficient compared to hardware-accelerated solutions. The card’s FP32 throughput of 3.229 TFLOPS provides the raw compute foundation for such software-based approaches, but benchmark results indicate that it is not a practical platform for real-time ray tracing. The texture rate of 100.9 GTexel/s and pixel rate of 67.26 GPixel/s are sufficient for the rasterization workloads of its era, and the 64 ROPs ensure decent fill-rate performance at lower resolutions. The API support extends to DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, giving it compatibility with modern software frameworks, but the underlying Maxwell 2.0 architecture lacks the specialized hardware found in newer GeForce and Quadro parts. The display outputs are labeled as "Portable Device Dependent," meaning connectivity varies by laptop implementation rather than being standardized on the card itself. For professional users, the absence of RT and tensor cores means this card is limited to traditional raster graphics, compute tasks via OpenCL or Vulkan, and legacy application support, with no pathway to hardware-accelerated AI or ray-traced workflows.
Detailed benchmark scores and charts for the NVIDIA Quadro M5000M are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro M5000M handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro M5000M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
passmark_directx_10Source
DirectX 10 tests NVIDIA Quadro M5000M with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.
passmark_directx_11Source
DirectX 11 tests NVIDIA Quadro M5000M with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.
passmark_directx_12Source
DirectX 12 tests NVIDIA Quadro M5000M with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.
passmark_directx_9Source
DirectX 9 tests NVIDIA Quadro M5000M performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA Quadro M5000M handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of NVIDIA Quadro M5000M across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of NVIDIA Quadro M5000M using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.
Popular NVIDIA Quadro M5000M Comparisons
See how the Quadro M5000M stacks up against similar graphics cards from the same generation and competing brands.
Compare with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs