NVIDIA Quadro M5000M
NVIDIA graphics card specifications and benchmark scores
NVIDIA Quadro M5000M Specifications
Quadro M5000M GPU Core
Shader units and compute resources
The NVIDIA Quadro M5000M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro M5000M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro M5000M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro M5000M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro M5000M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro M5000M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro M5000M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro M5000M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro M5000M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro M5000M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA Quadro M5000M is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro M5000M will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro M5000M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro M5000M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro M5000M to maintain boost clocks without throttling.
Quadro M5000M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro M5000M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro M5000M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro M5000M Product Information
Release and pricing details
The NVIDIA Quadro M5000M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro M5000M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro M5000M Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro M5000M handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro M5000M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
passmark_directx_10Source
DirectX 10 tests NVIDIA Quadro M5000M with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.
passmark_directx_11Source
DirectX 11 tests NVIDIA Quadro M5000M with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.
passmark_directx_12Source
DirectX 12 tests NVIDIA Quadro M5000M with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.
passmark_directx_9Source
DirectX 9 tests NVIDIA Quadro M5000M performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA Quadro M5000M handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of NVIDIA Quadro M5000M across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of NVIDIA Quadro M5000M using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.
About NVIDIA Quadro M5000M
The NVIDIA Quadro M5000M isn't your average gaming GPU, but don't let its workstation badge fool you this beast packs serious benchmark muscle. With a PassMark G3D score of 7,062 points and a Vulkan-powered Geekbench result of 24,875, it outmuscles many consumer cards from its era. Built on the Maxwell 2.0 architecture and rocking 8 GB of GDDR5 VRAM, this mobile workstation GPU delivers consistent frame times and stability under heavy loads. It's not about flashy RGB here this is raw, precision-tuned performance measured in sustained compute, not just peak FPS. The 1051 MHz boost clock ensures smooth handling of high-poly models and complex simulations, while the 28 nm process keeps thermals in check at 100W TDP. Whether you're driving multiple 4K displays or running GPU-accelerated physics, the M5000M delivers where it counts. Forget consumer GPUs with inflated marketing this is a benchmark-proven workhorse built for professionals who demand measurable results. The NVIDIA Quadro M5000M proves workstation power doesnโt mean compromise.
When it comes to 3D rendering and professional design workflows, this card dominates with certified performance across major creative suites. Itโs officially certified for apps like AutoCAD, SolidWorks, and Maya, meaning no driver hiccups or compatibility issues during critical renders. Its OpenCL score of 22,760 on Geekbench shows it can handle GPU-tuned rendering engines like V-Ray and Redshift with ease. The 8 GB frame buffer handles massive textures and scene files without swapping, a must for animation and architectural visualization. Unlike gaming GPUs that prioritize raw speed, the M5000M focuses on precision, accuracy, and error-free output essential for enterprise environments. NVIDIA Quadro M5000M isnโt chasing high FPS in games; itโs chasing pixel-perfect accuracy in production pipelines. With support for ECC memory and advanced driver optimizations, itโs engineered for reliability, not just performance. This is the kind of GPU studios trust when deadlines are tight and quality is non-negotiable.
Enterprise features set this mobile workstation GPU apart, offering stability and scalability you won't find in gaming counterparts. Built for mission-critical environments, it supports multi-app virtualization, remote rendering, and long-term driver support cycles. Hereโs what gives the NVIDIA Quadro M5000M its edge in real-world benchmarks and pro workflows:
- 8 GB GDDR5 VRAM with ECC support for error-free computing in scientific simulations
- Maxwell 2.0 architecture optimized for professional OpenGL and DirectX workloads
- PassMark GPU Compute score of 2,756, proving strong performance in parallel data tasks
- MXM-B (3.0) interface enabling integration into high-end mobile workstations
- NVIDIA Driver Certification Program ensures application stability across ISV software
- 2,756 PassMark GPU Compute points and 476 G2D points show balanced 2D/3D throughput
The AMD Equivalent of Quadro M5000M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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