GEFORCE

NVIDIA Quadro P1000

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1480
MHz Boost
47W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,480 MHz
Shaders 640
Bus Width 128-bit
TDP 47W
Memory Type GDDR5
Architecture Pascal
nm
Process 14 nm
Released Feb 2017

NVIDIA Quadro P1000 Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro P1000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
640
Shaders
640
TMUs
40
ROPs
32
SM Count
5

Quadro P1000 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro P1000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro P1000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1266 MHz
Base Clock
1,266 MHz
Boost Clock
1480 MHz
Boost Clock
1,480 MHz
Memory Clock
1253 MHz 5 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro P1000 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro P1000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
80.19 GB/s

Quadro P1000 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro P1000, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SM)
L2 Cache
1024 KB

Quadro P1000 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro P1000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.894 TFLOPS
FP64 (Double)
59.20 GFLOPS (1:32)
FP16 (Half)
29.60 GFLOPS (1:64)
Pixel Rate
47.36 GPixel/s
Texture Rate
59.20 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA Quadro P1000 is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro P1000 will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP107
Process Node
14 nm
Foundry
Samsung
Transistors
3,300 million
Die Size
132 mm²
Density
25.0M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro P1000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro P1000 to maintain boost clocks without throttling.

TDP
47 W
TDP
47W
Power Connectors
None
Suggested PSU
200 W

Quadro P1000 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro P1000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
150 mm 5.9 inches
Height
69 mm 2.7 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
4x mini-DisplayPort 1.4a
Display Outputs
4x mini-DisplayPort 1.4a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro P1000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

Quadro P1000 Product Information

Release and pricing details

The NVIDIA Quadro P1000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro P1000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2017
Production
End-of-life
Predecessor
Quadro Maxwell
Successor
Quadro Volta

About NVIDIA Quadro P1000

The NVIDIA Quadro P1000 is a compact, end-of-life workstation card built on the 14 nm Pascal architecture. With an average benchmark score of 3900, it sits at the 22nd percentile of all GPUs, placing it firmly in entry-level territory for professional tasks. Its modest FP32 compute of 1.894 TFLOPS and 4 GB of GDDR5 memory define its capabilities, making it a legacy option rather than a modern workhorse.

Who Should Consider It

Based on the benchmark data, the Quadro P1000 is best suited for users working with lightweight 2D CAD, basic office productivity suites, and legacy professional applications that rely on certified drivers rather than raw compute power. The PassMark G2D score of 589 indicates competent 2D desktop acceleration, which is often the primary requirement for multi-monitor workstation setups using its four mini-DisplayPort 1.4a outputs.

For 1080p resolution gaming or light 3D modeling, the card delivers a PassMark G3D score of 4512 and a DirectX 11 score of 31, which suggests playable frame rates in older titles at medium settings. However, pushing to 1440p or 4K will quickly exhaust the 80.19 GB/s memory bandwidth and 4 GB VRAM, leading to texture thrashing and reduced performance. The DirectX 12 score of 19 and DirectX 10 score of 21 indicate that modern AAA titles at higher resolutions will struggle significantly.

Users with multi-threaded compute workloads, such as GPU-accelerated rendering or machine learning inference, should look elsewhere — the PassMark GPU compute score of 1891 is low, and the FP16 performance of 29.60 GFLOPS (1:64 ratio) is disproportionately weak compared to its FP32 output. This card is a reasonable choice for legacy professional environments where software certification matters more than speed, but it is not suitable for contemporary high-resolution gaming or compute-intensive tasks.

How It Compares

The nearest rival, the AMD Radeon R5 M420, scores 3911 on average, which is just 0.3% higher than the Quadro P1000. This effectively puts the two cards at parity in overall performance. The P1000 offers better driver support for professional applications and a more robust display output configuration, but raw compute results show no meaningful advantage.

The NVIDIA Quadro K2100M scores 3912, again only 0.3% ahead of the P1000. This is a generational comparison — the P1000 is newer with a smaller 14 nm process, yet it delivers virtually identical performance to the older K2100M. The P1000 does bring modern API support including Vulkan 1.4 and DirectX 12_1, which the older Kepler-based K2100M cannot match, but in pure throughput the two are indistinguishable.

Against the NVIDIA Quadro K2000D with an average score of 3919, the P1000 trails by 0.5%. This is a marginal difference that would be imperceptible in real-world workloads. The P1000's advantage lies in its 4 GB VRAM versus the K2000D's smaller frame buffer, which matters for texture-heavy applications, but the core performance delta is negligible.

The NVIDIA Quadro 2000 scores 3879, which is 0.5% lower than the P1000. This means the P1000 is the fastest of its immediate rivals, though by a razor-thin margin. The data suggests that within this performance class, architectural improvements from Pascal over earlier generations did not translate into substantial benchmark gains, as all four cards cluster tightly between 3879 and 3919 points.

Power and Cooling

The Quadro P1000 has a TDP of just 47 W, making it one of the most power-efficient workstation cards in its class. This low thermal envelope means it requires no external power connectors — the slot itself provides all necessary power through the PCIe 3.0 x16 interface. The suggested PSU rating is a modest 200 W, which is easily accommodated by virtually any modern desktop power supply.

The card is single-slot in design, measuring 150 mm in length and 69 mm in height, allowing it to fit into compact workstation chassis. The 14 nm process node from Samsung with 3,300 million transistors on a 132 mm² die contributes to the low power draw. Cooling requirements are minimal; a simple passive or low-speed fan solution suffices given the 47 W thermal load. This makes the P1000 an attractive option for dense multi-GPU configurations where space and heat are constraints, though its end-of-life status limits new deployments.

FAQ

Q: Can the Quadro P1000 handle modern games at 1080p?

A: The DirectX 11 score of 31 and DirectX 12 score of 19 suggest it can run older titles at medium settings, but modern AAA games will require significant graphical compromises to maintain playable frame rates at 1080p.

Q: Does this card support hardware ray tracing?

A: No. The P1000 is based on Pascal architecture and has no RT cores or tensor cores listed in its specifications. Ray tracing acceleration is not available on this GPU.

Q: What is the maximum number of displays it can drive?

A: The card features 4x mini-DisplayPort 1.4a outputs, allowing up to four simultaneous displays at supported resolutions.

Q: Is this card suitable for professional CAD work?

A: The PassMark G2D score of 589 and overall Quadro driver certification make it adequate for 2D CAD and light 3D modeling, but the 1.894 TFLOPS FP32 performance limits complex assembly work.

Q: How does it compare to integrated graphics in modern CPUs?

A: While no direct comparison is provided in the benchmark data, the 22nd percentile ranking against all GPUs indicates it outperforms most integrated solutions, but the margin has narrowed significantly with recent iGPU advancements.

Q: What API levels does it support?

A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, covering the major modern graphics APIs for compatibility with contemporary software.

Ray Tracing and Feature Set

The Quadro P1000 does not include ray tracing cores or tensor cores, as these were introduced in later NVIDIA architectures. The Pascal-based GP107 chip focuses on traditional rasterization with 640 shading units, 40 texture mapping units, and 32 render output units. The pixel rate of 47.36 GPixel/s and texture rate of 59.20 GTexel/s define its fill-rate capabilities, which are modest by current standards.

API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, providing broad software compatibility across professional and consumer applications. The four mini-DisplayPort 1.4a outputs support modern display connectivity, though the card lacks newer features like HDMI 2.1 or DisplayPort 2.0. The FP16 performance of 29.60 GFLOPS at a 1:64 ratio indicates that half-precision compute is heavily de-prioritized, making the card unsuitable for AI inference workloads that benefit from FP16 acceleration. For professional visualization tasks that rely on OpenGL or Vulkan, the P1000 remains functional but lacks the dedicated hardware features found in newer RTX-series workstation cards.

Memory Subsystem

The P1000 comes equipped with 4 GB of GDDR5 memory on a 128-bit bus, yielding a memory bandwidth of 80.19 GB/s. The memory clock operates at 1253 MHz with a 5 Gbps effective data rate. This configuration provides sufficient bandwidth for 1080p textures and moderate 3D scenes, but becomes a bottleneck at higher resolutions or when working with large datasets.

The 128-bit bus width is narrow compared to higher-end workstation cards, limiting the amount of data that can be transferred between the GPU and memory per clock cycle. For 1440p or 4K texture-heavy workloads, the 4 GB capacity will be exhausted quickly, forcing the driver to swap textures in and out of system memory via the PCIe 3.0 x16 interface. The 80.19 GB/s bandwidth is adequate for the card's compute capabilities, as the FP32 throughput of 1.894 TFLOPS does not require a wider memory interface. However, professional applications that handle large 3D models or high-resolution textures will find the memory subsystem restrictive, and users requiring larger frame buffers should consider alternative cards with higher VRAM capacities and wider buses.

Detailed benchmark scores and charts for the NVIDIA Quadro P1000 are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro P1000 handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #351 of 650
13,584
3%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro P1000 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #356 of 446
7,739
2%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA Quadro P1000 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.

passmark_directx_11Source

DirectX 11 tests NVIDIA Quadro P1000 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.

passmark_directx_12Source

DirectX 12 tests NVIDIA Quadro P1000 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.

passmark_directx_9Source

DirectX 9 tests NVIDIA Quadro P1000 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA Quadro P1000 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA Quadro P1000 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.

passmark_g3d #163 of 186
4,512
10%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA Quadro P1000 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.

passmark_gpu_compute #161 of 184
1,891
7%
Max: 28,396

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