NVIDIA GeForce GTX 470
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GTX 470 Specifications
GeForce GTX 470 GPU Core
Shader units and compute resources
The NVIDIA GeForce GTX 470 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GTX 470 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GTX 470's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 470 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GTX 470 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 470's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GTX 470 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GTX 470, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GTX 470 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 470 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GTX 470 is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 470 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GTX 470 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GTX 470 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 470 to maintain boost clocks without throttling.
GeForce GTX 470 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GTX 470 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 470. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GTX 470 Product Information
Release and pricing details
The NVIDIA GeForce GTX 470 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 470 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GTX 470 Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 470 handles parallel computing tasks like video encoding and scientific simulations.
passmark_directx_10Source
DirectX 10 tests NVIDIA GeForce GTX 470 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.
passmark_directx_11Source
DirectX 11 tests NVIDIA GeForce GTX 470 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.
passmark_directx_12Source
DirectX 12 tests NVIDIA GeForce GTX 470 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.
passmark_directx_9Source
DirectX 9 tests NVIDIA GeForce GTX 470 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce GTX 470 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce GTX 470 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of NVIDIA GeForce GTX 470 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.
About NVIDIA GeForce GTX 470
The NVIDIA GeForce GTX 470, built on the Fermi architecture and the GF100 chip, occupies an 11th percentile position among all GPUs, with an average benchmark score of 1973. This end-of-life product from the GeForce 400 generation presents a specific set of capabilities and limitations that are best understood through its memory subsystem, comparative benchmark results, and feature set.
Memory Subsystem
The GTX 470 is equipped with 1280 MB of GDDR5 memory, a configuration that was tailored for the high-resolution gaming landscape of its release period. The memory operates across a 320-bit bus interface, which is a critical factor in determining the card's bandwidth ceiling. This combination yields a peak memory bandwidth of 133.9 GB/s, a figure that dictates how efficiently the GPU can feed its 448 shading units with texture and geometry data.
For high-resolution workloads, this memory configuration presents a dual-edged profile. The 133.9 GB/s bandwidth is sufficient for the pixel throughput demands of 1080p and early 1440p rendering, but it is not a high figure by modern standards. The 1280 MB frame buffer is the more significant constraint; modern titles at high resolutions with detailed textures will exceed this capacity, forcing the card to rely on slower system memory over the PCIe 2.0 x16 interface. Benchmark results indicate the card's Passmark G3D score of 3140 and its Passmark DirectX 11 score of 26 are influenced by this memory ceiling, as texture streaming becomes a bottleneck once the local VRAM is saturated. The memory clock runs at 837 MHz with an effective data rate of 3.3 Gbps, which is a moderate speed that contributes to the overall 133.9 GB/s figure but does not compensate for the relatively small capacity.
How It Compares
The GTX 470’s position in the benchmark hierarchy is defined by its proximity to a cluster of rivals, with score differences that are minimal in percentage terms.
NVIDIA GRID K1: The GRID K1 holds a razor-thin lead with an average score of 1976, which is a 0.2% advantage over the GTX 470’s 1973. This delta is statistically negligible, placing the two cards in a performance dead heat. The GRID K1’s slight edge is notable given its different target use case, but for raw benchmark output, the GTX 470 matches it almost exactly.
AMD Radeon RX 6750 GRE 10 GB: This modern AMD part scores 1995, representing a 1.1% delta over the GTX 470. Despite the RX 6750 GRE being a much newer product with a larger memory pool, the benchmark data shows the GTX 470 is only marginally behind. This suggests that the GTX 470’s compute-oriented Fermi architecture holds up surprisingly well in synthetic aggregate scoring, even against a contemporary card.
NVIDIA GeForce GTX 660M: The GTX 660M, a mobile GPU, posts an average score of 2022, which is 2.4% higher than the GTX 470. This is the largest deficit in the comparison group. The GTX 660M’s higher score is a testament to its efficiency, but the desktop GTX 470 remains a close competitor despite its older architecture and higher power requirements.
AMD Radeon HD 6670: The GTX 470 holds a clear advantage over the Radeon HD 6670, which scores 1894. The delta here is 4.2% in favor of the GTX 470. This is the only comparison where the GTX 470 leads, and it does so by a margin that, while modest, is more substantial than the differences seen with the other rivals.
Benchmark Performance
The benchmark data for the GTX 470 reveals a heterogeneous performance profile across different DirectX feature levels and compute workloads. The card achieves a Passmark G3D score of 3140, which serves as the primary aggregate metric for gaming performance. However, the component scores show significant variance: a Passmark DirectX 9 score of 62, a DirectX 10 score of 14, a DirectX 11 score of 26, and a DirectX 12 score of 11. This pattern indicates that the Fermi architecture, while supporting DirectX 12 (11_0) at the API level, delivers progressively lower relative performance as the API abstraction level increases.
The Geekbench OpenCL score of 11089 is a strong showing, suggesting that the 448 shading units are capable of substantial general-purpose compute throughput. This is corroborated by the Passmark GPU Compute score of 1026. When placed against the nearest rivals, the GTX 470’s average score of 1973 is 0.2% below the GRID K1, 1.1% below the RX 6750 GRE, and 2.4% below the GTX 660M. Conversely, it is 4.2% above the Radeon HD 6670. These deltas are remarkably small in the context of GPU performance, where generational leaps often produce double-digit percentage differences. The data suggests that the GTX 470, despite being from 2010, occupies a performance tier that is remarkably stable against a diverse set of competitors ranging from professional grid cards to modern gaming GPUs.
The pixel rate of 17.02 GPixel/s and texture rate of 34.05 GTexel/s, derived from the 40 ROPs and 56 TMUs respectively, are modest figures that align with the card’s mid-range positioning in the benchmark percentile rankings. The FP32 performance of 1,088.6 GFLOPS is a theoretical peak that the compute benchmarks only partially realize in real-world OpenCL workloads.
FAQ
Q: What is the GTX 470's memory bandwidth and bus width?
A: The GTX 470 features a 320-bit memory bus with a bandwidth of 133.9 GB/s, paired with 1280 MB of GDDR5 memory.
Q: How does the GTX 470 compare to the AMD Radeon HD 6670?
A: The GTX 470 has an average benchmark score of 1973, which is 4.2% higher than the Radeon HD 6670's score of 1894.
Q: What is the card's performance percentile ranking?
A: The GTX 470 sits in the 11th percentile of all GPUs, indicating it is outperformed by the vast majority of modern graphics cards.
Q: What is the GTX 470's maximum DirectX support level?
A: The card supports DirectX 12 (11_0), meaning it can run DirectX 12 titles but with a feature level limited to 11_0.
Q: What is the effective memory clock speed of the GTX 470?
A: The memory runs at 837 MHz with an effective data rate of 3.3 Gbps.
Q: How does the GTX 470 fare against the NVIDIA GRID K1?
A: The GTX 470 scores 1973, which is 0.2% lower than the GRID K1's average score of 1976, making them effectively equivalent in performance.
Ray Tracing and Feature Set
The GTX 470 does not include dedicated ray tracing cores or tensor cores, as these are absent from the Fermi architecture specification. The card’s feature set is defined by its 448 shading units, which handle all compute and graphics workloads through traditional rasterization pipelines. The API support includes DirectX 12 (11_0) and OpenGL 4.6, with no Vulkan support listed. This means the card can run modern games that offer DirectX 12 fallback paths, but it cannot accelerate ray-traced effects through hardware. Any ray tracing workload would have to be processed through the shader units, which is a computationally expensive method and not practical given the FP32 performance of 1,088.6 GFLOPS.
The display outputs are limited to 2x DVI and 1x mini-HDMI 1.3a, reflecting the connectivity standards of its 2010 release. The card’s texture rate of 34.05 GTexel/s and pixel rate of 17.02 GPixel/s are the primary throughput metrics for the shading units, which are sufficient for DirectX 9 and DirectX 10 era titles but will struggle with the computational demands of modern effects such as screen-space reflections or global illumination. The absence of tensor cores also means no AI-accelerated features like DLSS are available; the card relies entirely on raw shader performance for all rendering tasks. With a TDP of 215 W and requiring 2x 6-pin power connectors, the card’s power envelope is substantial for its performance tier, and the suggested 550 W PSU indicates a need for a robust power supply. The 40 nm process node from TSMC houses 3,100 million transistors on a 529 mm² die, a large chip by modern standards that explains the high power consumption relative to its benchmark scores.
The AMD Equivalent of GeForce GTX 470
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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