GEFORCE

NVIDIA GeForce RTX 4050 Mobile

NVIDIA graphics card specifications and benchmark scores

6 GB
VRAM
1755
MHz Boost
50W
TDP
96
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 6 GB
Boost Clock 1,755 MHz
Shaders 2,560
Bus Width 96-bit
TDP 50W
Memory Type GDDR6
RT Cores 20
Architecture Ada Lovelace
nm
Process 5 nm
Released Jan 2023

NVIDIA GeForce RTX 4050 Mobile Specifications

GeForce RTX 4050 Mobile GPU Core

Shader units and compute resources

The NVIDIA GeForce RTX 4050 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,560
Shaders
2,560
TMUs
80
ROPs
48
SM Count
20

RTX 4050 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce RTX 4050 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce RTX 4050 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1455 MHz
Base Clock
1,455 MHz
Boost Clock
1755 MHz
Boost Clock
1,755 MHz
Memory Clock
2000 MHz 16 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce RTX 4050 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce RTX 4050 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
6 GB
VRAM
6,144 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
96 bit
Bus Width
96-bit
Bandwidth
192.0 GB/s

GeForce RTX 4050 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX 4050 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
12 MB

RTX 4050 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce RTX 4050 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
8.986 TFLOPS
FP64 (Double)
140.4 GFLOPS (1:64)
FP16 (Half)
8.986 TFLOPS (1:1)
Pixel Rate
84.24 GPixel/s
Texture Rate
140.4 GTexel/s

GeForce RTX 4050 Mobile Ray Tracing & AI

Hardware acceleration features

The NVIDIA GeForce RTX 4050 Mobile includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX 4050 Mobile capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
20
Tensor Cores
80

Ada Lovelace Architecture & Process

Manufacturing and design details

The NVIDIA GeForce RTX 4050 Mobile is built on NVIDIA's Ada Lovelace architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX 4050 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Ada Lovelace
GPU Name
AD107
Process Node
5 nm
Foundry
TSMC
Transistors
18,900 million
Die Size
159 mm²
Density
118.9M / mm²

NVIDIA's GeForce RTX 4050 Mobile Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce RTX 4050 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce RTX 4050 Mobile to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None

GeForce RTX 4050 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce RTX 4050 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce RTX 4050 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
8.9
Shader Model
6.8

GeForce RTX 4050 Mobile Product Information

Release and pricing details

The NVIDIA GeForce RTX 4050 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce RTX 4050 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2023
Production
Active
Predecessor
GeForce 30 Mobile
Successor
GeForce 50 Mobile

GeForce RTX 4050 Mobile Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce RTX 4050 Mobile handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #138 of 643
74,748
19%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce RTX 4050 Mobile performs with next-generation graphics and compute workloads.

geekbench_vulkan #118 of 444
75,235
20%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA GeForce RTX 4050 Mobile with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.

passmark_directx_11Source

DirectX 11 tests NVIDIA GeForce RTX 4050 Mobile with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.

passmark_directx_12Source

DirectX 12 tests NVIDIA GeForce RTX 4050 Mobile with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.

passmark_directx_9Source

DirectX 9 tests NVIDIA GeForce RTX 4050 Mobile performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce RTX 4050 Mobile handles everyday visual tasks.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce RTX 4050 Mobile across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.

passmark_g3d #83 of 164
14,423
33%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA GeForce RTX 4050 Mobile using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.

passmark_gpu_compute #88 of 162
5,947
21%
Max: 28,396

About NVIDIA GeForce RTX 4050 Mobile

The NVIDIA GeForce RTX 4050 Mobile is a 5 nm Ada Lovelace part from the GeForce 40-series, built on the AD107 chip with 18,900 million transistors on a 159 mm² die. It sits at the 61st percentile of all GPUs in the benchmark database, with an average benchmark score of 19,049. The data positions it as a mainstream mobile solution, trading blows with integrated and older desktop parts rather than dominating its class, and its specifications confirm a focus on efficiency and modern feature support over raw throughput.

Memory Subsystem

The RTX 4050 Mobile is equipped with 6 GB of GDDR6 memory on a 96-bit bus, yielding a memory bandwidth of 192.0 GB/s. The memory clock runs at 2000 MHz with 16 Gbps effective data rate. This configuration is modest by desktop standards, but for a mobile part with a 50 W TDP, it represents a deliberate balance between capacity, power draw, and cost. The 6 GB capacity is adequate for current titles at 1080p, though high-resolution textures in the most demanding games may approach the limit. The 192.0 GB/s bandwidth is the more constraining factor; at 1440p or with aggressive anti-aliasing, the data throughput can become a bottleneck, particularly in scenes with heavy texture streaming or compute-based post-processing. Benchmark results show a PassMark G3D score of 14,423, which is essentially on par with the AMD Radeon 780M (19,057 average score, 0% delta), indicating that the memory subsystem does not provide a decisive edge over a high-end integrated GPU. The effective 16 Gbps memory speed does help offset the narrow 96-bit bus, but the architecture is clearly tuned for 1080p gaming rather than high-resolution workloads. For users targeting 1440p, the pixel rate of 84.24 GPixel/s and texture rate of 140.4 GTexel/s suggest that the GPU can render frames, but the memory bandwidth will likely cause frame time spikes in open-world titles. The PassMark DirectX 12 score of 61 further reflects that the memory interface is a limiting factor in modern API workloads, which are often bandwidth-sensitive.

Ray Tracing and Feature Set

The RTX 4050 Mobile includes 20 RT cores and 80 tensor cores, bringing full Ada Lovelace ray tracing and DLSS acceleration to the mobile segment. API support is comprehensive: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. This means the GPU is fully compliant with current-generation console feature sets, including hardware ray tracing and mesh shaders. The FP32 compute throughput is 8.986 TFLOPS, which is identical to the FP16 rate (1:1), indicating that the tensor cores are not used for general-purpose FP16 math but are reserved for dedicated AI workloads like DLSS. The RT core count of 20 is relatively low compared to higher-tier Ada parts, so ray tracing performance will be moderate; the data shows a PassMark GPU Compute score of 5,947, which is below the average benchmark score, suggesting that compute-heavy ray tracing scenes will see significant performance degradation. However, the presence of tensor cores enables DLSS, which can recover performance by rendering at a lower internal resolution and upscaling. The Geekbench Vulkan score of 75,235 and OpenCL score of 74,748 indicate that the GPU handles modern compute APIs well, but these scores are not directly indicative of ray tracing throughput. The 48 ROPs and 80 TMUs provide adequate rasterization rates, but the ray tracing pipeline will rely heavily on the tensor cores for denoising and reconstruction. In practice, the data supports that the RTX 4050 Mobile can enable ray tracing at 1080p with DLSS active, but users should expect to lower settings from ultra to high to maintain playable frame rates. The lack of a dedicated power connector (power connectors: None) and IGP slot width reinforce that this is a low-power part, which further tempers ray tracing expectations.

Who Should Consider It

The benchmark data indicates that the RTX 4050 Mobile is best suited for 1080p gaming at medium-to-high settings, with a clear emphasis on portability and battery life over absolute performance. The average benchmark score of 19,049 places it in the 61st percentile of all GPUs, which is a solid mid-range position. For users who prioritize modern feature support — specifically DirectX 12 Ultimate and Vulkan 1.4 — this GPU is a future-proof choice, as it can handle all current API requirements. The 6 GB VRAM is sufficient for 1080p textures, and the 192.0 GB/s bandwidth is workable for most titles, though users who play competitive shooters at low settings to maximize frame rates will find the GPU more than capable. Conversely, users targeting 1440p or 4K should look elsewhere; the memory bandwidth and 8.986 TFLOPS FP32 compute are not sufficient for consistent high-refresh-rate gaming at those resolutions. The PassMark DirectX 11 score of 130 versus the DirectX 12 score of 61 is notable — the GPU is significantly faster in legacy APIs, suggesting that older titles will run exceptionally well, but newer, more demanding games will be more challenging. The Geekbench Vulkan score of 75,235 outperforms the OpenCL score of 74,748 by a small margin, indicating that Vulkan-based games will have a slight edge. For users who play a mix of eSports titles and AAA games at 1080p, the RTX 4050 Mobile is a reasonable match. Those who need ray tracing should only consider this GPU if they are willing to engage DLSS; the RT core count is too low for native ray tracing at playable frame rates. Ultimately, this is a laptop GPU for the mainstream gamer, not the enthusiast.

FAQ

Q: What is the average benchmark score of the NVIDIA GeForce RTX 4050 Mobile?

A: The average benchmark score is 19,049, which places it in the 61st percentile of all GPUs.

Q: How does the RTX 4050 Mobile compare to the AMD Radeon 780M?

A: The AMD Radeon 780M has an average score of 19,057, which is a 0% delta from the RTX 4050 Mobile, meaning they are essentially identical in overall performance.

Q: What is the memory configuration of the RTX 4050 Mobile?

A: It has 6 GB of GDDR6 memory on a 96-bit bus, with a bandwidth of 192.0 GB/s and a 16 Gbps effective memory clock.

Q: Does the RTX 4050 Mobile support hardware ray tracing?

A: Yes, it includes 20 RT cores and supports DirectX 12 Ultimate (12_2), which enables hardware ray tracing, though performance will be moderate.

Q: What is the FP32 compute performance of the RTX 4050 Mobile?

A: The FP32 compute is 8.986 TFLOPS, which is identical to the FP16 rate (1:1).

Q: What is the TDP of the RTX 4050 Mobile?

A: The TDP is 50 W, with no power connectors required, indicating it is designed for low-power mobile implementations.

Q: How does the RTX 4050 Mobile perform in DirectX 12 compared to DirectX 11?

A: The PassMark DirectX 12 score is 61, while the DirectX 11 score is 130, showing significantly higher performance in legacy APIs.

How It Compares

AMD Radeon 780M: The closest rival, with an average score of 19,057 and a 0% delta. This is a high-end integrated GPU, and the data shows that the RTX 4050 Mobile offers no meaningful advantage in overall compute performance. The 780M matches the RTX 4050 Mobile in average benchmark scores, which is notable given the dedicated VRAM and higher TDP of the NVIDIA part. The RTX 4050 Mobile does bring dedicated ray tracing and tensor cores, but in raw rasterized performance, the two are effectively tied.

NVIDIA Tesla K20m: With an average score of 19,011 and a delta of 0.2%, the Tesla K20m is a legacy compute card that performs nearly identically to the RTX 4050 Mobile. This is a 2012-era GPU, and its parity in average score highlights that the RTX 4050 Mobile is not a high-end part; it offers similar throughput to a decade-old workstation card, but with vastly better feature support (DirectX 12 Ultimate, Vulkan 1.4) and far lower power consumption.

NVIDIA Quadro K6000: The Quadro K6000 averages 19,090, with a delta of -0.2%, meaning the RTX 4050 Mobile is slightly slower. The K6000 is a professional workstation GPU from the Kepler generation, and its performance parity with the RTX 4050 Mobile underscores that the mobile part is tuned for efficiency, not peak compute. The RTX 4050 Mobile does have a significant advantage in API support and modern features, but for raw benchmark scores, the older card holds its own.

NVIDIA TITAN Xp: The TITAN Xp averages 19,184, with a delta of -0.7%, so the RTX 4050 Mobile trails by less than one percent. The TITAN Xp is a desktop enthusiast card from the Pascal generation, and its near-parity with the RTX 4050 Mobile is a strong indicator of the mobile GPU’s positioning. The RTX 4050 Mobile cannot compete with the TITAN Xp in sustained performance or memory bandwidth, but the average scores are close, which suggests that the mobile part’s modern architecture and software optimizations help it punch above its weight in benchmark scenarios.

The AMD Equivalent of GeForce RTX 4050 Mobile

Looking for a similar graphics card from AMD? The AMD Radeon RX 6450M offers comparable performance and features in the AMD lineup.

AMD Radeon RX 6450M

AMD • 4 GB VRAM

View Specs Compare

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