AMD Radeon Pro WX Vega M GL
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon Pro WX Vega M GL Specifications
GPU Core
Shader units and compute resources
The AMD Radeon Pro WX Vega M GL GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Pro WX Vega M GL Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon Pro WX Vega M GL's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Pro WX Vega M GL by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon Pro WX Vega M GL Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Pro WX Vega M GL's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon Pro WX Vega M GL by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Pro WX Vega M GL, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Pro WX Vega M GL Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon Pro WX Vega M GL against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 4.0 Architecture & Process
Manufacturing and design details
The AMD Radeon Pro WX Vega M GL is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Pro WX Vega M GL will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon Pro WX Vega M GL determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Pro WX Vega M GL to maintain boost clocks without throttling.
Radeon Pro WX Vega M GL by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon Pro WX Vega M GL are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon Pro WX Vega M GL. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon Pro WX Vega M GL Product Information
Release and pricing details
The AMD Radeon Pro WX Vega M GL is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Pro WX Vega M GL by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About AMD Radeon Pro WX Vega M GL
The AMD Radeon Pro WX Vega M GL is a mobile-class integrated graphics processor built on the 14 nm process node at GlobalFoundries, featuring the GCN 4.0 architecture and the Polaris 22 chip. It was released in April 2018 and is now marked as end-of-life, with its performance profile placing it in the lower tier of the GPU landscape. The data indicates this is a part designed for compact, power-limited portable devices, as reflected in its integrated form factor and modest benchmark scores.
Benchmark Performance
The benchmark results for the Radeon Pro WX Vega M GL paint a picture of a part that is competitive with older desktop mid-range cards but lags modern entry-level offerings. The aggregate Passmark G3D score is 4814, which places the GPU at the 3rd percentile of all GPUs, indicating that it sits well below the median performance level of the current market. The average benchmark score across all tests is 957, a figure that serves as a baseline for comparing against its nearest rivals.
DirectX 11 performance, often a proxy for general gaming and legacy application compatibility, yields a Passmark score of 34, while the more modern DirectX 12 test produces a lower score of 25. Interestingly, the DirectX 9 score is significantly higher at 72, and the DirectX 10 score is 26. This distribution suggests the architecture is more efficient in older API workloads, which is typical for GCN-based designs. The GPU compute score of 1371 highlights a moderate capability for non-graphics workloads, while the G2D score of 359 indicates adequate 2D desktop acceleration.
When positioned against its nearest rivals, the data shows a tight cluster of performance. The card is essentially tied with the AMD Radeon R9 390, as the delta is a mere 0.2% higher. This is a notable finding, as the R9 390 was a high-end desktop part in its day, though the comparison is on average benchmark score rather than peak performance. Against the NVIDIA GeForce RTX 3050 6 GB, the Radeon Pro WX Vega M GL is 4.6% slower, a small margin that underscores the age gap between the two architectures. Similarly, it is 4.6% behind the NVIDIA GeForce 410M, a result that seems anomalous given the latter's low-end positioning, but the average scores (1003 vs 957) confirm the delta. The most favorable comparison is against the AMD Radeon HD 7850, where this chip leads by 7.4%, demonstrating that it holds a clear advantage over that older generation.
Power and Cooling
The power profile of the Radeon Pro WX Vega M GL is defined by a 65 W TDP, a figure that is moderate for a discrete GPU but notably constrained for a part with this level of compute capability. This power envelope is enabled by the 14 nm process and the integrated design, which allows the GPU to be placed directly on the package with the host processor. The slot width is listed as "IGP," confirming that this is not a removable card but rather an integrated graphics processor soldered onto the motherboard or system-on-chip.
There are no power connectors required, as the bus interface is also "IGP," meaning power is delivered through the motherboard traces rather than a separate PCIe power cable. Consequently, the fact pack does not list a suggested PSU rating, as this component is not user-serviceable or upgradeable in a traditional desktop sense. The lack of a discrete power connector and the absence of a PSU recommendation indicate that cooling is handled by the laptop or portable device's own thermal solution, which must be designed to dissipate the 65 W of heat generated by the GPU. This is a significant thermal load for a thin-and-light form factor, and the data suggests that sustained performance may be limited by the cooling solution of the host device.
Ray Tracing and Feature Set
The Radeon Pro WX Vega M GL does not include dedicated ray tracing cores or tensor cores, as those fields are marked null in the specification. This is consistent with the GCN 4.0 architecture, which predates the hardware-accelerated ray tracing and AI acceleration features introduced in later GPU generations. Instead, the chip relies on its 1280 shading units, 80 texture mapping units, and 32 raster output units to handle rendering tasks.
The API support is comprehensive for the era of its release. DirectX 12 is supported at the feature level 12_0, which provides access to modern rendering features like bindless resources and asynchronous compute, but it lacks the higher-tier features of DirectX 12 Ultimate. OpenGL 4.6 is fully supported, ensuring compatibility with professional and legacy applications, and Vulkan 1.3 is also available, offering a modern low-overhead graphics and compute API for cross-platform development. The pixel rate is 32.35 GPixel/s and the texture rate is 80.88 GTexel/s, metrics that define the fill-rate capabilities of the part. The FP32 performance is rated at 2.588 TFLOPS, with FP16 performance also at 2.588 TFLOPS on a 1:1 ratio, indicating there is no dedicated half-precision acceleration.
How It Compares
AMD Radeon R9 390: The comparison here is remarkably close, with the Radeon Pro WX Vega M GL holding a 0.2% lead in average benchmark score. This is a surprising result given that the R9 390 was a high-end desktop card with a much larger power budget. The data suggests that in the specific benchmark suite used, the newer integrated part matches the older discrete card's average performance, though the R9 390 likely has different peak characteristics.
NVIDIA GeForce RTX 3050 6 GB: This is a modern entry-level discrete GPU, and the Radeon Pro WX Vega M GL trails it by 4.6%. The delta is modest, but it represents a generational gap where the newer NVIDIA part offers better performance per watt and feature support. The RTX 3050 also brings hardware ray tracing and DLSS, features absent from the AMD part, making the comparison about more than just raw score.
NVIDIA GeForce 410M: The 4.6% deficit against this ancient entry-level mobile GPU is the most perplexing result in the data. The GeForce 410M is a Fermi-based part from 2011, and the fact that it posts a higher average score (1003 vs 957) suggests either a benchmarking anomaly or that the average score includes tests where the 410M excels. Still, the delta is within the margin of error for such a suite, and the two should be considered roughly equivalent in overall average performance.
AMD Radeon HD 7850: This is the clearest victory for the Radeon Pro WX Vega M GL, as it leads the HD 7850 by 7.4%. The HD 7850 was a mid-range desktop card from the GCN 1.0 era, and the newer GCN 4.0 part shows a distinct improvement in average benchmark score. This indicates that the integrated Vega M design has successfully closed the gap with older discrete solutions.
Memory Subsystem
The memory subsystem of the Radeon Pro WX Vega M GL is one of its more distinctive features, utilizing 4 GB of HBM2 memory. This is a high-bandwidth memory type that is typically reserved for server and high-end workstation parts, making its inclusion in a mobile integrated GPU noteworthy. The memory operates at a bus width of 1024 bits, which is exceptionally wide, and the effective memory clock is 1400 Mbps. Combined, these specifications yield a memory bandwidth of 179.2 GB/s.
This bandwidth figure is substantial for a 65 W part and is a key advantage over GDDR5-based solutions that typically use narrower buses. For high-resolution workloads, such as 1440p or 4K rendering, the available bandwidth often becomes a bottleneck. The data here indicates that the Radeon Pro WX Vega M GL is well-equipped to handle such scenarios, as the 179.2 GB/s throughput can feed the 1280 shading units more effectively than a comparable GDDR5 memory interface. However, the 4 GB capacity is a limiting factor at very high resolutions with large texture sets, as it may force the system to swap data in and out of system memory. Overall, the memory subsystem is a well-balanced component that mitigates the performance limitations of the GPU core in bandwidth-sensitive tasks.
Detailed benchmark scores and charts for the AMD Radeon Pro WX Vega M GL are below.
Benchmark Scores
passmark_directx_10Source
DirectX 10 tests AMD Radeon Pro WX Vega M GL with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level.
passmark_directx_11Source
DirectX 11 tests AMD Radeon Pro WX Vega M GL with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games.
passmark_directx_12Source
DirectX 12 tests AMD Radeon Pro WX Vega M GL with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead. AAA games increasingly require DX12 for advanced graphical features and optimal performance.
passmark_directx_9Source
DirectX 9 tests AMD Radeon Pro WX Vega M GL performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9. Emulators and legacy software also benefit from good DX9 performance.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how AMD Radeon Pro WX Vega M GL handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering. Multi-monitor setups and high-DPI displays benefit from strong 2D performance.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of AMD Radeon Pro WX Vega M GL across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of AMD Radeon Pro WX Vega M GL using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration. Video editing, 3D rendering, and machine learning all benefit from strong GPU compute scores.
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