NVIDIA Quadro P4000
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro P4000 Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro P4000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro P4000 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro P4000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro P4000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro P4000 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro P4000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro P4000 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro P4000, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro P4000 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro P4000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Pascal Architecture & Process
Manufacturing and design details
The NVIDIA Quadro P4000 is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro P4000 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro P4000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro P4000 to maintain boost clocks without throttling.
Quadro P4000 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro P4000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro P4000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro P4000 Product Information
Release and pricing details
The NVIDIA Quadro P4000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro P4000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro P4000
The NVIDIA Quadro P4000 is a Pascal-based professional GPU built on TSMC's 16 nm process, with 7,200 million transistors on a 314 mm² die (a density of 22.9M per mm²). It features 1,792 shading units, 112 texture mapping units, and 64 ROPs, delivering 5.304 TFLOPS of FP32 compute. The card comes with 8 GB of GDDR5 memory on a 256-bit bus, providing 243.3 GB/s of bandwidth, and has a TDP of 105 W. Its launch MSRP was 815 USD. In the benchmark database, it holds an average score of 10,134 and sits at the 47th percentile of all GPUs, placing it near the middle of the performance distribution. The nearest rivals—AMD Radeon RX 550X, Intel Iris Pro Graphics P580, NVIDIA GeForce GTX 950A, and AMD Radeon R9 M375—all score within a 1.3% band, making the P4000's position highly competitive among low-end parts. Released on 2017-02-05, it is now end-of-life, succeeding the Quadro Maxwell series and preceding Quadro Volta.
Who Should Consider It
The Quadro P4000 is best suited for professional workstation environments where driver stability and API support matter more than raw gaming performance. Its 8 GB frame buffer and 243.3 GB/s memory bandwidth are sufficient for high-resolution textures in 3D modeling, CAD, and visualization tasks. The card's pixel rate of 94.72 GPixel/s and texture rate of 165.8 GTexel/s indicate it can drive multiple 4K displays at reasonable frame rates, especially given the four DisplayPort 1.4a outputs. However, its average benchmark score of 10,134 and 47th percentile ranking show that it is not a high-performance part by modern standards. For users who need a single-slot card with a 105 W TDP and a 6-pin power connector, the P4000 fits into compact workstations without extensive power delivery. The data suggests it is a capable choice for 1080p or 1440p professional workloads, but not for demanding 4K gaming or compute-heavy tasks like machine learning, given its FP16 throughput of only 82.88 GFLOPS (1:64 ratio). The nearest rivals, such as the RX 550X (0.4% slower) and the R9 M375 (1.3% slower), are typically consumer or mobile parts; the P4000's advantage lies in its professional feature set rather than raw speed. The card's 1792 shading units and 112 TMUs provide enough parallelism for typical DCC (digital content creation) workloads, while the 64 ROPs handle fill-rate-intensive tasks at high resolutions. Because the card is end-of-life, it may appeal primarily to users with legacy software validation needs or those seeking a low-power, single-slot solution for multi-GPU render farms.
Ray Tracing and Feature Set
The Quadro P4000 does not include dedicated ray tracing (RT) cores or tensor cores, as indicated by the absence of these fields in its specifications. Consequently, hardware-accelerated ray tracing is not available. The card supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, meaning it can run applications that rely on these APIs. The DirectX 12_1 feature level includes support for conservative rasterization and other rasterizer features, but the lack of RT and tensor cores limits its ability to handle modern ray-traced effects or AI-accelerated workloads. The FP32 compute of 5.304 TFLOPS is the primary processing resource, while FP16 is negligible at 82.88 GFLOPS due to the 1:64 ratio. This makes the card suitable for traditional graphics pipelines and compute shaders that use FP32, but not for half-precision deep learning or ray tracing. The display outputs are four DisplayPort 1.4a connectors, which support high refresh rates and multiple monitors, but no HDMI or DVI is included. The API support includes Vulkan 1.4, a relatively recent version, which suggests the driver stack is maintained for modern cross-platform graphics. However, without hardware RT, any ray-traced effects would rely on compute shaders or fallback paths, likely yielding poor performance compared to dedicated RT hardware. The absence of tensor cores also means no hardware acceleration for features like DLSS or AI-based denoising, which are common in contemporary GPUs.
Power and Cooling
The Quadro P4000 has a TDP of 105 W, which is modest for a GPU with 1,792 shading units. It requires a single 6-pin power connector, and the suggested power supply is 300 W. This makes it easy to integrate into systems with modest PSUs. The card is a single-slot design, measuring 241 mm in length and 111 mm in height, which is beneficial for space-constrained chassis or multi-GPU configurations. The cooling solution is a capable air cooler that fits within the single-slot profile. Given the low TDP, thermal management should be straightforward in most well-ventilated cases. The PCIe 3.0 x16 bus interface is sufficient for its bandwidth needs, though it does not support PCIe 4.0. The single-slot form factor and 105 W power draw allow for dense installations; for example, a workstation could host multiple P4000 cards for distributed rendering without exceeding typical power budgets. The 300 W PSU recommendation is conservative, leaving headroom for other components. The card's length of 9.5 inches (241 mm) fits in most mid-tower cases, and the height of 4.4 inches (111 mm) is standard. The single 6-pin connector is a common and easily accommodated power input.
FAQ
Q: Does the Quadro P4000 support hardware ray tracing?
A: No. The card has no dedicated ray tracing cores (RT cores) or tensor cores, so ray tracing is not hardware-accelerated.
Q: What is the memory bandwidth of the Quadro P4000?
A: The card has 8 GB of GDDR5 memory on a 256-bit bus, providing a bandwidth of 243.3 GB/s.
Q: What is the TDP and power connector requirement?
A: The TDP is 105 W, and it requires a single 6-pin power connector. A 300 W power supply is suggested.
Q: Which display outputs does it have?
A: It has four DisplayPort 1.4a outputs.
Q: How does it compare to the AMD Radeon RX 550X?
A: Based on average benchmark scores, the Quadro P4000 is 0.4% faster than the RX 550X (10,134 vs. 10,095).
Q: What is the FP16 compute performance?
A: FP16 performance is 82.88 GFLOPS, which is 1/64th of the FP32 rate, indicating very limited half-precision capability.
Benchmark Performance
The Quadro P4000's average benchmark score is 10,134, placing it at the 47th percentile of all GPUs. Its nearest rivals are clustered closely: the AMD Radeon RX 550X scores 10,095 (0.4% lower), the Intel Iris Pro Graphics P580 scores 10,189 (0.5% higher), the NVIDIA GeForce GTX 950A scores 10,220 (0.8% higher), and the AMD Radeon R9 M375 scores 10,001 (1.3% lower). These deltas are within a 2.1 percentage point spread, indicating that the P4000 performs at the same level as these low-end parts. The individual benchmark results show a mixed picture: the 3DMark Steel Nomad DX12 score is 1,115, while Geekbench OpenCL and Vulkan scores are 41,037 and 41,652, respectively. Passmark scores are notably uneven—DirectX 9 yields 181, DirectX 11 yields 86, DirectX 10 yields 66, and DirectX 12 yields only 40. This pattern suggests that the card's performance is much stronger on legacy APIs than on modern DirectX 12, possibly due to driver maturity or architecture design. The GPU compute score of 4,913 and G3D score of 11,466 indicate moderate compute capability. The 3DMark Steel Nomad DX12 result of 1,115 is a modern stress test, and while we lack direct rival scores for that specific test, the overall average score places the P4000 just 0.4% above the RX 550X and 0.8% below the GTX 950A. This tight grouping means that in real-world applications, the P4000 would be virtually indistinguishable from these consumer parts in raw throughput. The low DirectX 12 Passmark score (40) versus DirectX 11 (86) could reflect driver optimizations that favor older APIs, which is relevant for professional software that often relies on OpenGL or DirectX 11. The Vulkan score (41,652) is slightly higher than OpenCL (41,037), suggesting the card handles Vulkan workloads marginally better. Overall, the data shows that the P4000 is not a high-performance part; its average score is just 0.4% above the RX 550X and 0.8% below the GTX 950A, making it essentially comparable to entry-level consumer GPUs.
Memory Subsystem
The Quadro P4000 is equipped with 8 GB of GDDR5 memory, which is a substantial capacity for a professional card of its generation. The memory bus is 256 bits wide, and the memory clock runs at 1901 MHz, yielding an effective data rate of 7.6 Gbps and a total bandwidth of 243.3 GB/s. This bandwidth is sufficient to feed the 1,792 shading units and 112 TMUs, as evidenced by the texture rate of 165.8 GTexel/s and pixel rate of 94.72 GPixel/s. For high-resolution workloads, such as 4K texturing or multi-monitor setups, the 8 GB capacity allows large assets to reside in VRAM without frequent spills to system memory. However, the relatively modest bandwidth compared to modern GPUs may limit performance in memory-intensive scenarios. The 256-bit bus is a balanced choice for the card's compute capabilities, ensuring that the FP32 throughput of 5.304 TFLOPS is not starved for data. The lack of HBM or GDDR6 means the card relies on mature GDDR5 technology, which is adequate for its target applications. The memory subsystem is a key strength for professional use, offering both capacity and bandwidth that exceed what the nearest rivals typically provide, although the benchmark deltas suggest the practical impact is small. The effective memory data rate of 7.6 Gbps is standard for GDDR5 of that era, and the 243.3 GB/s bandwidth aligns with the card's fill rates, preventing bottlenecks in typical 3D rendering workloads. For users working with large textures or complex scenes, the 8 GB capacity is a clear advantage over the 2 GB or 4 GB buffers found in many consumer cards of similar performance class, even if the raw bandwidth is not exceptional by today's standards.
Detailed benchmark scores and charts for the NVIDIA Quadro P4000 are below.
Benchmark Scores
3dmark_3dmark_steel_nomad_dx12Source
3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA Quadro P4000 with cutting-edge rendering techniques.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro P4000 handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro P4000 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
passmark_directx_10Source
DirectX 10 tests NVIDIA Quadro P4000 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.
passmark_directx_11Source
DirectX 11 tests NVIDIA Quadro P4000 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.
passmark_directx_12Source
DirectX 12 tests NVIDIA Quadro P4000 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.
passmark_directx_9Source
DirectX 9 tests NVIDIA Quadro P4000 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA Quadro P4000 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of NVIDIA Quadro P4000 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of NVIDIA Quadro P4000 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.
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