GEFORCE

NVIDIA GeForce GTX 1050 Ti

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1392
MHz Boost
75W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,392 MHz
Shaders 768
Bus Width 128-bit
TDP 75W
Memory Type GDDR5
Architecture Pascal
nm
Process 14 nm
Released Oct 2016

NVIDIA GeForce GTX 1050 Ti Specifications

GeForce GTX 1050 Ti GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 1050 Ti GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
768
Shaders
768
TMUs
48
ROPs
32
SM Count
6

GTX 1050 Ti Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 1050 Ti's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1050 Ti by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1291 MHz
Base Clock
1,291 MHz
Boost Clock
1392 MHz
Boost Clock
1,392 MHz
Memory Clock
1752 MHz 7 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 1050 Ti Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1050 Ti's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
112.1 GB/s

GeForce GTX 1050 Ti by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 1050 Ti, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SM)
L2 Cache
1024 KB

GTX 1050 Ti Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1050 Ti against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.138 TFLOPS
FP64 (Double)
66.82 GFLOPS (1:32)
FP16 (Half)
33.41 GFLOPS (1:64)
Pixel Rate
44.54 GPixel/s
Texture Rate
66.82 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 1050 Ti is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1050 Ti will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP107
Process Node
14 nm
Foundry
Samsung
Transistors
3,300 million
Die Size
132 mm²
Density
25.0M / mm²

NVIDIA's GeForce GTX 1050 Ti Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 1050 Ti determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1050 Ti to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None
Suggested PSU
250 W

GeForce GTX 1050 Ti by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 1050 Ti are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
145 mm 5.7 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Display Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1050 Ti. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

GeForce GTX 1050 Ti Product Information

Release and pricing details

The NVIDIA GeForce GTX 1050 Ti is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1050 Ti by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2016
Launch Price
139 USD
Production
End-of-life
Predecessor
GeForce 900
Successor
GeForce 20

GeForce GTX 1050 Ti Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA GeForce GTX 1050 Ti with cutting-edge rendering techniques.

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how NVIDIA GeForce GTX 1050 Ti performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs.

geekbench_metal #114 of 161
7,834
3%
Max: 226,821

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 1050 Ti handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #303 of 643
19,432
5%
Max: 388,405
Compare with other GPUs

Top 5 Performers

#1 NVIDIA RTX 6000D
388,405
#2 NVIDIA B200
345,482
#4 NVIDIA H200 NVL
334,891
#5 NVIDIA L40
330,926

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce GTX 1050 Ti performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #331 of 444
9,791
3%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA GeForce GTX 1050 Ti with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.

passmark_directx_11Source

DirectX 11 tests NVIDIA GeForce GTX 1050 Ti with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.

passmark_directx_12Source

DirectX 12 tests NVIDIA GeForce GTX 1050 Ti with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.

passmark_directx_9Source

DirectX 9 tests NVIDIA GeForce GTX 1050 Ti performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce GTX 1050 Ti handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce GTX 1050 Ti across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.

passmark_g3d #129 of 164
6,340
14%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA GeForce GTX 1050 Ti using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.

passmark_gpu_compute #129 of 162
2,652
9%
Max: 28,396

About NVIDIA GeForce GTX 1050 Ti

The NVIDIA GeForce GTX 1050 Ti is a Pascal-generation part built on the GP107 chip at Samsung's 14 nm process, packing 3,300 million transistors into a 132 mm² die. It ships with 768 shading units, 48 texture mapping units, and 32 ROPs, running at a base clock of 1291 MHz and a boost clock of 1392 MHz. Memory is 4 GB of GDDR5 across a 128-bit bus, yielding 112.1 GB/s of bandwidth. The card was released on 2016-10-24, is now end-of-life, and had a launch MSRP of 139 USD. Its average benchmark score is 5316, which places it at the 30th percentile of all GPUs in the database—firmly in entry-level territory.

Benchmark Performance

The GTX 1050 Ti’s average benchmark score of 5316 puts it just above the 30th percentile, meaning it outperforms only about a third of the GPUs tracked in the database. That is a low standing, but the card’s individual test results show a mixed profile across different workloads. In 3DMark Steel Nomad DX12, it scores 305, a modest figure that reflects limited modern API performance. Geekbench results are more robust: 7834 in Metal, 20638 in OpenCL, and 19851 in Vulkan. These compute-oriented scores indicate that the card can handle general-purpose workloads reasonably well, though they are still far from competitive with even mid-range parts.

PassMark tests reveal a telling pattern. The DirectX 9 score of 104 is by far the highest among the PassMark DirectX tests, while DirectX 11 drops to 45 and DirectX 12 to 26. This suggests that the card’s architecture is better suited to legacy APIs, and that its efficiency degrades sharply as API complexity increases. The PassMark G3D score of 6340 and G2D score of 651 are moderate, while the GPU compute score of 2652 indicates limited parallel compute capability. The FP32 throughput is 2.138 TFLOPS, and FP16 is just 33.41 GFLOPS (1:64), so half-precision compute is extremely weak—a factor that will hinder any workload relying on FP16 acceleration.

When placed against its nearest rivals, the 1050 Ti is essentially tied with all of them. Its average score of 5316 is within 0.8% of every competitor listed. The deltaPct values are 0% versus the GeForce 930A, 0.4% faster than the GeForce 940M, 0.7% faster than the Radeon R7 240, and 0.8% slower than the Radeon R7 M445. These differences are negligible in real-world terms, meaning the 1050 Ti does not offer any meaningful performance advantage over its closest peers. It simply sits in a cluster of very similar low-end parts, with the percentile rank confirming its place near the bottom of the overall performance ladder.

How It Compares

NVIDIA GeForce 930A – The 930A has an average score of 5317, which is a 0% delta from the 1050 Ti. The two cards are effectively identical in performance, with a difference of just one point in the aggregate benchmark. This is a direct parity situation; neither card holds an edge over the other.

NVIDIA GeForce 940M – The 940M scores 5297 on average, putting the 1050 Ti 0.4% ahead. That is a hair-thin margin, far below the threshold where any game would show a perceptible difference. The 940M is a mobile part, while the 1050 Ti is desktop, but the benchmark scores indicate they perform at the same level.

AMD Radeon R7 240 – The R7 240 averages 5280, and the 1050 Ti is 0.7% faster. Again, this is a negligible advantage. The R7 240 is an older, lower-end AMD part, and the 1050 Ti barely edges it out in aggregate performance. In practice, users would see no difference in frame rates.

AMD Radeon R7 M445 – The R7 M445 is the only rival that beats the 1050 Ti, with an average score of 5361. That represents a 0.8% deficit for the 1050 Ti. While technically slower, the gap is so small that it would not affect gameplay. The R7 M445 is a mobile GPU, so this comparison is between a desktop card and a laptop part, but the performance parity is clear.

Memory Subsystem

The GTX 1050 Ti comes with 4 GB of GDDR5 memory on a 128-bit bus, providing 112.1 GB/s of bandwidth. The memory clock is 1752 MHz, which translates to 7 Gbps effective. This configuration is adequate for 1080p gaming at low-to-medium settings in most titles, but it becomes a bottleneck at higher resolutions. At 1440p or 4K, the 4 GB capacity and 112.1 GB/s bandwidth are insufficient for modern textures and large scenes. The 128-bit bus is narrow, and the bandwidth is low by today’s standards, so memory-intensive workloads will quickly saturate the interface. For 1080p, however, the 4 GB pool is enough for many games, especially those from the era when the card was current. The pixel rate of 44.54 GPixel/s and texture rate of 66.82 GTexel/s further indicate that the card is designed for lower resolutions rather than high-fidelity rendering.

Who Should Consider It

Given its 30th percentile ranking and the benchmark scores, the GTX 1050 Ti is best suited for 1080p gaming with modest settings. The PassMark DirectX 9 score of 104 is comparatively strong, suggesting that older titles—particularly those using DX9—will run smoothly. DirectX 11 games at 1080p with medium settings are also feasible, as the DX11 score of 45 is moderate. However, the DirectX 12 score of 26 is low, meaning modern DX12 titles will require reduced resolution or significant graphical compromises. The 3DMark Steel Nomad DX12 score of 305 reinforces this: the card struggles with current-generation APIs.

For users who primarily play esports titles, older games, or indie releases, the 1050 Ti can deliver playable frame rates at 1080p. Those wanting to play newer AAA games will need to lower settings to low or medium and possibly drop to 720p to maintain smooth performance. The 4 GB VRAM is sufficient for 1080p textures, but not for high-resolution texture packs or 1440p. The card is also a candidate for budget HTPCs or secondary machines, given its 75 W TDP and lack of power connectors, which simplifies installation. But anyone expecting modern high-fidelity gaming should look elsewhere.

Ray Tracing and Feature Set

The GTX 1050 Ti has no ray tracing cores and no tensor cores, as indicated by the null values in its specifications. This means it cannot perform hardware-accelerated ray tracing or leverage deep learning super sampling (DLSS). Any ray-traced effects would have to be handled by the shader units, which are already limited in compute power. The card does support DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, giving it access to modern API features, but without the dedicated hardware for advanced effects. The FP16 throughput of 33.41 GFLOPS is minuscule, so mixed-precision workloads are not viable. Display outputs include one DVI, one HDMI 2.0, and one DisplayPort 1.4a, which covers standard multi-monitor setups. The card’s feature set is strictly baseline—no ray tracing, no AI acceleration, and only modest API support. For users who prioritize ray tracing or future-proofing, this card is not a consideration.

The AMD Equivalent of GeForce GTX 1050 Ti

Looking for a similar graphics card from AMD? The AMD Radeon RX 470D offers comparable performance and features in the AMD lineup.

AMD Radeon RX 470D

AMD • 4 GB VRAM

View Specs Compare

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