NVIDIA GeForce MX570 A
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce MX570 A Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce MX570 A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
MX570 A Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce MX570 A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce MX570 A by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce MX570 A Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce MX570 A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce MX570 A by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the MX570 A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
MX570 A Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce MX570 A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GeForce MX570 A Ray Tracing & AI
Hardware acceleration features
The NVIDIA GeForce MX570 A includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the MX570 A capable of delivering both stunning graphics and smooth frame rates in modern titles.
Ampere Architecture & Process
Manufacturing and design details
The NVIDIA GeForce MX570 A is built on NVIDIA's Ampere architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the MX570 A will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce MX570 A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce MX570 A to maintain boost clocks without throttling.
GeForce MX570 A by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce MX570 A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce MX570 A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce MX570 A Product Information
Release and pricing details
The NVIDIA GeForce MX570 A is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce MX570 A by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce MX570 A
The NVIDIA GeForce MX570 A is a mobile graphics solution built on the Ampere architecture, utilizing the GA107SB chip fabricated on Samsung’s 8 nm process node. Benchmark data places it at the 81st percentile among all GPUs, with an average benchmark score of 38008. This is a part designed for thin-and-light portable devices, indicated by its IGP slot width and lack of dedicated power connectors. Its production status is end-of-life, with a release date of December 16, 2021.
Who Should Consider It
The MX570 A is positioned for users who need a discrete GPU in a portable form factor without the bulk of a full-size add-in card. Its performance profile, derived from a Geekbench OpenCL score of 39780 and a Vulkan score of 36236, suggests it is suited for 1080p gaming at medium to high settings in less demanding titles, but it will struggle with the latest AAA releases at maximum detail. The data shows an average benchmark score of 38008, which is remarkably close to several much larger and more power-hungry parts, but the context of the 25 W TDP and 2 GB VRAM fundamentally limits its resolution and texture headroom.
For 1080p resolution, this GPU can handle esports and older games smoothly. At 1440p or 4K, the 2 GB VRAM capacity and 96.00 GB/s bandwidth become severe bottlenecks, causing texture thrashing and stuttering in modern games that require more than 2 GB of frame buffer. Users who prioritize portability and battery life over raw frame rates will find the MX570 A acceptable, but it is not a solution for high-refresh-rate or high-resolution gaming. The 81st percentile ranking indicates it outperforms a majority of integrated graphics and older entry-level discrete GPUs, making it a step up from iGPU solutions.
Ray Tracing and Feature Set
The MX570 A includes 16 ray tracing cores and 64 tensor cores, confirming that it supports hardware-accelerated ray tracing and DLSS features. However, the raw compute power to feed these cores is limited, with FP32 performance at 4.731 TFLOPS and FP16 at the same 4.731 TFLOPS with a 1:1 ratio. This means that while the hardware is present, enabling ray tracing at playable frame rates will require significant reductions in resolution and graphical settings. The tensor cores can be used for AI-based upscaling, which may offset some of the performance cost, but the small memory pool remains a constraint.
API support is comprehensive for its class. DirectX 12 Ultimate (12_2) is supported, which brings features like variable rate shading and mesh shaders to the table. OpenGL 4.6 and Vulkan 1.4 are also present, ensuring broad compatibility with modern titles and emulators. The 8 nm process node, with 8,700 million transistors on a 200 mm² die, gives a transistor density of 43.5M per mm². The architecture is Ampere, which is a generation behind newer offerings, but the feature set remains relevant for DirectX 12 Ultimate titles that can leverage these capabilities.
How It Compares
The data places the MX570 A in a tight cluster of GPUs, with all nearest rivals within 1% of its score. This is unusual, as the rivals listed are significantly different in class, but the benchmark averages tell a specific story.
NVIDIA GeForce RTX 4080 Mobile: The RTX 4080 Mobile scores an average of 38135, which is only 0.3% higher than the MX570 A’s 38008. This delta of -0.3% indicates that in the specific Geekbench OpenCL and Vulkan tests used for this aggregate, the two perform nearly identically. This is likely a result of thermal or power constraints on the mobile RTX 4080 part, but the data shows parity. In real-world gaming, the RTX 4080 Mobile would have far more VRAM and bandwidth, but the benchmark scores do not reflect that here.
NVIDIA CMP 70HX: The CMP 70HX, a mining-specific card, scores 38225, which is 0.6% higher than the MX570 A. The deltaPct of -0.6% shows the MX570 A trailing by a negligible margin. This comparison is interesting because the CMP 70HX lacks display outputs, while the MX570 A is designed for portable devices with display outputs dependent on the host system. The compute-oriented workload of the CMP 70HX aligns closely with the MX570 A’s raw compute scores.
NVIDIA GeForce RTX 5080 Mobile: The RTX 5080 Mobile averages 38349, a 0.9% lead over the MX570 A. This is a newer generation part, but the benchmark scores show only a -0.9% delta for the MX570 A. This suggests that in synthetic OpenCL and Vulkan tests, the MX570 A holds its own, likely due to the test’s sensitivity to memory bandwidth and compute units rather than advanced features like ray tracing. The MX570 A’s 2048 shading units and 64 tensor cores are enough to keep pace in these specific metrics.
AMD Radeon RX 7900 XT: The RX 7900 XT scores 38358, which is 0.9% higher than the MX570 A’s average. The deltaPct of -0.9% places the MX570 A nearly on par with a desktop flagship from AMD, at least in these benchmarks. This is surprising given the RX 7900 XT’s expected performance class, but the data is clear: the aggregate score of 38008 versus 38358 is within a rounding error. This may be due to driver optimizations or the specific workload of the Geekbench tests, but the numbers are what they are.
FAQ
Q: Does the MX570 A support hardware ray tracing?
A: Yes. The GPU includes 16 ray tracing cores, which provide hardware acceleration for DirectX 12 Ultimate features, including ray-traced lighting and shadows.
Q: What is the DirectX support level for this GPU?
A: The MX570 A supports DirectX 12 Ultimate (12_2), which includes features such as variable rate shading, mesh shaders, and ray tracing.
Q: How much VRAM is available on this card?
A: The memory subsystem consists of 2 GB of GDDR6 memory on a 64-bit bus, yielding a bandwidth of 96.00 GB/s.
Q: What is the power consumption of this GPU?
A: The thermal design power (TDP) is rated at 25 W, and it requires no external power connectors, drawing all power from the motherboard slot.
Q: Is this GPU suitable for 4K gaming?
A: No. The 2 GB VRAM capacity is insufficient for modern 4K textures, and the 96.00 GB/s bandwidth will severely limit performance. It is best suited for 1080p gaming with reduced settings.
Q: What is the manufacturing process for this chip?
A: The GA107SB chip is fabricated on Samsung’s 8 nm process node, with 8,700 million transistors on a 200 mm² die size.
Power and Cooling
The MX570 A is rated with a TDP of 25 W, which is exceptionally low for a discrete GPU. This low power draw means it can be cooled by a simple heat sink and fan assembly, fitting into the IGP slot width. There are no power connectors listed, meaning the card receives all its power through the PCIe 4.0 x8 bus interface. The absence of a suggested PSU in the data further reinforces that this is a drop-in solution for laptops or small form factor devices that already have adequate power delivery for the rest of the system. The 8 nm process node and transistor density of 43.5M per mm² contribute to the efficiency, allowing 2048 shading units to operate within this tight power envelope. The pixel rate is 36.96 GPixel/s, and the texture rate is 73.92 GTexel/s, which are modest figures consistent with the low power target.
Memory Subsystem
The memory configuration is the most significant limitation of the MX570 A. It features 2 GB of GDDR6 memory, which is the minimum viable amount for modern gaming. The memory bus is 64 bits wide, which is narrow, and the memory clock runs at 1500 MHz with 12 Gbps effective data rate. This yields a total bandwidth of 96.00 GB/s. For comparison, this bandwidth is sufficient for 1080p gaming with medium textures but will become a bottleneck at higher resolutions or with high-resolution texture packs. The 64-bit bus width means that memory latency and throughput are not ideal for large data transfers, which is a key reason why the 81st percentile ranking does not translate to high-end gaming performance. In synthetic benchmarks, the 96.00 GB/s bandwidth still allows for competitive scores, as seen in the Geekbench OpenCL result of 39780, but real-world gaming scenarios that require frequent frame buffer swaps will expose the constraint. The 2 GB capacity will also require users to lower texture quality in many titles released after the card’s 2021 launch.
Detailed benchmark scores and charts for the NVIDIA GeForce MX570 A are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce MX570 A handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce MX570 A performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
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