ARC

Intel Arc A310

Intel graphics card specifications and benchmark scores

4 GB
VRAM
1750
MHz Boost
30W
TDP
64
Bus Width
Ray Tracing XMX Cores

At a Glance

Intel
VRAM 4 GB
Boost Clock 1,750 MHz
Shaders 768
Bus Width 64-bit
TDP 30W
Memory Type GDDR6
RT Cores 6
Architecture Xe-HPG
nm
Process 6 nm
Released Oct 2022

Intel Arc A310 Specifications

GPU Core

Shader units and compute resources

The Intel Arc A310 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
768
Shaders
768
TMUs
32
ROPs
16
Execution Units
96

A310 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Arc A310's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc A310 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1750 MHz
Base Clock
1,750 MHz
Boost Clock
1750 MHz
Boost Clock
1,750 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
GDDR GDDR 6X 6X

Intel's Arc A310 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc A310's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
124.0 GB/s

Arc A310 by Intel Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the A310, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
4 MB

A310 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Arc A310 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.688 TFLOPS
FP64 (Double)
672.0 GFLOPS (1:4)
FP16 (Half)
5.376 TFLOPS (2:1)
Pixel Rate
28.00 GPixel/s
Texture Rate
56.00 GTexel/s

Arc A310 Ray Tracing & AI

Hardware acceleration features

The Intel Arc A310 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the A310 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
6
XMX Cores
96

Xe-HPG Architecture & Process

Manufacturing and design details

The Intel Arc A310 is built on Intel's Xe-HPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the A310 will perform in GPU benchmarks compared to previous generations.

Architecture
Xe-HPG
GPU Name
DG2-128
Process Node
6 nm
Foundry
TSMC
Transistors
7,200 million
Die Size
157 mm²
Density
45.9M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the Intel Arc A310 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc A310 to maintain boost clocks without throttling.

TDP
30 W
TDP
30W
Power Connectors
None
Suggested PSU
200 W

Arc A310 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Arc A310 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 4.0 x8
Display Outputs
4x mini-DisplayPort 2.0
Display Outputs
4x mini-DisplayPort 2.0

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Arc A310. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.6

Arc A310 Product Information

Release and pricing details

The Intel Arc A310 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc A310 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Oct 2022
Production
End-of-life
Predecessor
Xe Graphics
Successor
Battlemage

About Intel Arc A310

The Intel Arc A310 is an entry-point desktop graphics card built on the Xe-HPG architecture and the DG2-128 chip, produced on TSMC's 6 nm process with 7,200 million transistors on a 157 mm² die. Released in October 2022, it holds a 39th percentile ranking among all GPUs in the database, with an average benchmark score of 7,550, placing it in a narrow competitive band where it trades positions with several older AMD and NVIDIA parts.

Benchmark Performance

The Arc A310's raw compute fundamentals are modest: 768 shading units, 32 texture mapping units, and 16 raster output pipelines drive a peak FP32 throughput of 2.688 TFLOPS, with FP16 reaching 5.376 TFLOPS via a 2:1 ratio. The pixel rate is 28.00 GPixel/s and the texture rate is 56.00 GTexel/s. In synthetic benchmarks, the card shows an uneven profile. Its Passmark G3D score is 5,433, while the DirectX 11 test yields 33, DirectX 12 yields 29, and DirectX 10 yields 31. The DirectX 9 score is notably higher at 69, suggesting that legacy DirectX workloads are handled more efficiently relative to newer API paths. Compute performance is represented by a Passmark GPU Compute score of 2,157 and a Geekbench OpenCL score of 30,607; the Vulkan score is slightly lower at 28,964.

Against its nearest rivals, the Arc A310's average score of 7,550 is effectively tied with the AMD Radeon R7 250, which averages 7,557 — a delta of -0.1%. The AMD Radeon 540 sits marginally ahead at 7,579, a +0.4% gap, while the NVIDIA Quadro K4100M is 1% faster with an average of 7,627. The only rival it clearly beats is the AMD Radeon HD 8850M, which scores 7,447 — the Arc A310 leads by 1.4%. These deltas are within run-to-run variance for most workloads, meaning the card neither dominates nor is dominated in its immediate tier. The 39th percentile ranking reinforces that this is a baseline product; it outperforms roughly 39% of all GPUs tracked, leaving the majority of the field ahead. The data suggests the Arc A310 is best suited for API-specific strengths rather than overall throughput, as its DirectX 9 showing (69) is more than double its DirectX 12 score (29), a pattern that hints at driver maturity or architectural prioritization for older pipelines.

Power and Cooling

The Arc A310 carries a 30 W TDP, making it one of the lowest-power discrete GPUs in the database. This figure aligns with its single-slot form factor and absence of any power connectors; the card draws all its power from the PCIe slot. The recommended power supply is 200 W, which is a conservative guideline given the 30 W TDP — even entry-level systems with modest PSUs can accommodate this card without concern. The thermal solution is a single-slot cooler, which is sufficient for the power envelope. The bus interface is PCIe 4.0 x8, which provides adequate bandwidth for the 4 GB memory configuration. Display outputs consist of four mini-DisplayPort 2.0 connectors, supporting multi-monitor setups. The production status is end-of-life, with the predecessor listed as Xe Graphics and the successor as Battlemage, indicating this is a transitional product in Intel's arc lineup. The combination of 30 W TDP, no external power connectors, and a 200 W PSU recommendation means installation is straightforward: any system with a spare PCIe x8 or x16 slot and a 200 W power supply can run it without additional cabling.

Who Should Consider It

Benchmark results indicate the Arc A310 is positioned for low-resolution and legacy gaming, not high-fidelity modern titles. The Passmark DirectX 9 score of 69 is the standout, suggesting that older games from the DirectX 9 era will run with relative smoothness at standard settings. The DirectX 11 score of 33 and DirectX 12 score of 29 are far lower, meaning contemporary games that rely on these APIs will see significant frame rate drops, especially at higher resolutions. The 4 GB GDDR6 memory and 124.0 GB/s bandwidth are sufficient for 1080p gaming with reduced texture quality, but they become a bottleneck at 1440p and above, where memory capacity and bandwidth are critical. The 39th percentile ranking and the tight deltas to rivals (ranging from -1% to +1.4%) confirm that this card competes with GPUs from several generations ago. Users who primarily play esports titles with DirectX 9 or light 2D workloads will find it adequate. The Passmark G2D score of 625 indicates decent 2D performance, making it viable for office productivity, media playback, and multi-monitor desktop use. For modern 3D gaming at 1080p with medium-to-high settings, the data does not support a recommendation — the DirectX 12 score of 29 is too low for consistent frame rates in current releases. At 720p or with reduced settings, some playability may be achieved, but the card is better suited as a display adapter or for retro gaming than as a primary gaming GPU.

How It Compares

AMD Radeon R7 250: The Arc A310 trails by 0.1%, with scores of 7,550 versus 7,557. This is a statistical dead heat. Both cards are effectively interchangeable in average performance, and the Arc A310's higher DirectX 9 score may give it an edge in older titles, but the R7 250's maturity could favor it in DirectX 11 scenarios.

AMD Radeon 540: The Radeon 540 leads by 0.4%, averaging 7,579. This is again within noise, but the margin, however small, is consistent across the benchmark suite. The Arc A310's 4 GB memory versus the 540's typical 2 GB may offer an advantage in texture-heavy workloads, though the raw score gap does not reflect that.

NVIDIA Quadro K4100M: The Quadro K4100M is 1% faster, with an average of 7,627. This mobile workstation part outperforms the Arc A310 in aggregate, but the delta is minimal. The Arc A310's modern architecture supports DirectX 12 Ultimate and Vulkan 1.4, whereas the K4100M is older; in API-specific tests, the Arc A310 may close or reverse the gap, but the average score places it behind.

AMD Radeon HD 8850M: The Arc A310 leads this rival by 1.4%, with 7,550 versus 7,447. This is the only clear victory in the immediate competitive set. The HD 8850M is an older mobile GPU, and the Arc A310's advantage, while modest, is consistent. The DirectX 9 score of 69 on the Arc A310 is notably higher than what the HD 8850M would typically achieve, reinforcing its strength in legacy titles.

Memory Subsystem

The Arc A310 is equipped with 4 GB of GDDR6 memory on a 64-bit bus, yielding a memory bandwidth of 124.0 GB/s. The memory clock is 1937 MHz, translating to 15.5 Gbps effective. This configuration is a critical limiting factor for high-resolution gaming. At 1080p, 4 GB is workable but tight for modern titles with high-resolution textures; at 1440p and 4K, the capacity and bandwidth will cause significant stuttering and texture pop-in. The 64-bit bus width is narrow, which caps the theoretical bandwidth at 124.0 GB/s — a figure that is adequate for the card's compute throughput but insufficient for memory-intensive workloads. The 2.688 TFLOPS FP32 rate is not the bottleneck; rather, the memory subsystem will saturate first in most gaming scenarios. The DirectX 12 score of 29 and DirectX 11 score of 33 reflect this: modern APIs demand more memory bandwidth than the card can deliver. For compute tasks, the 124.0 GB/s bandwidth also limits the 2,157 Passmark GPU Compute score, as data movement becomes a constraint. The 4 GB capacity is also a concern for future titles that assume 6 GB or more as a baseline. In summary, the memory subsystem is adequate for the card's intended entry-level role, but it is the primary reason the Arc A310 cannot scale to higher resolutions or modern API workloads.

Detailed benchmark scores and charts for the Intel Arc A310 are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel Arc A310 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #263 of 650
30,607
8%
Max: 388,405
Compare with other GPUs

Top 5 Performers

#1 NVIDIA RTX 6000D
388,405
#2 NVIDIA B300 SXM6 AC
369,831
#3 NVIDIA B200
345,482
#4 NVIDIA H200 NVL
334,891

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel Arc A310 performs with next-generation graphics and compute workloads.

geekbench_vulkan #249 of 446
28,964
8%
Max: 376,915
Compare with other GPUs

passmark_directx_10Source

DirectX 10 tests Intel Arc A310 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.

passmark_directx_11Source

DirectX 11 tests Intel Arc A310 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.

passmark_directx_12Source

DirectX 12 tests Intel Arc A310 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.

passmark_directx_9Source

DirectX 9 tests Intel Arc A310 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how Intel Arc A310 handles everyday visual tasks.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of Intel Arc A310 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.

passmark_g3d #159 of 186
5,433
12%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of Intel Arc A310 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.

passmark_gpu_compute #156 of 184
2,157
8%
Max: 28,396

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