GEFORCE

NVIDIA GeForce GTX 1650 TU116

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1590
MHz Boost
80W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,590 MHz
Shaders 896
Bus Width 128-bit
TDP 80W
Memory Type GDDR6
Architecture Turing
nm
Process 12 nm
Released Jul 2020

NVIDIA GeForce GTX 1650 TU116 Specifications

GeForce GTX 1650 TU116 GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 1650 TU116 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
896
Shaders
896
TMUs
56
ROPs
32
SM Count
14

GTX 1650 TU116 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 1650 TU116's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1650 TU116 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1410 MHz
Base Clock
1,410 MHz
Boost Clock
1590 MHz
Boost Clock
1,590 MHz
Memory Clock
1500 MHz 12 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 1650 TU116 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1650 TU116's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
192.0 GB/s

GeForce GTX 1650 TU116 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 1650 TU116, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
1024 KB

GTX 1650 TU116 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1650 TU116 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.849 TFLOPS
FP64 (Double)
89.04 GFLOPS (1:32)
FP16 (Half)
5.699 TFLOPS (2:1)
Pixel Rate
50.88 GPixel/s
Texture Rate
89.04 GTexel/s

Turing Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 1650 TU116 is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1650 TU116 will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU116
Process Node
12 nm
Foundry
TSMC
Transistors
6,600 million
Die Size
284 mm²
Density
23.2M / mm²

NVIDIA's GeForce GTX 1650 TU116 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 1650 TU116 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1650 TU116 to maintain boost clocks without throttling.

TDP
80 W
TDP
80W
Power Connectors
None
Suggested PSU
250 W

GeForce GTX 1650 TU116 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 1650 TU116 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
229 mm 9 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Display Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1650 TU116. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

GeForce GTX 1650 TU116 Product Information

Release and pricing details

The NVIDIA GeForce GTX 1650 TU116 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1650 TU116 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2020
Production
End-of-life
Predecessor
GeForce 10
Successor
GeForce 20

GeForce GTX 1650 TU116 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GTX 1650 TU116

Benchmark Performance

The NVIDIA GeForce GTX 1650 TU116 occupies a modest position in the performance hierarchy, sitting at the 50th percentile among all GPUs tracked in the database. This median placement indicates that the card delivers roughly average performance relative to the entire spectrum of graphics hardware, from entry-level integrated solutions to flagship enthusiast boards. The benchmark data shows a card that is firmly entrenched in the 1080p mainstream segment, where it can handle most titles at medium to high settings without excessive compromise.

The TU116 variant of the GTX 1650 represents a notable shift from the original GTX 1650 architecture. While the base clock of 1410 MHz and boost clock of 1590 MHz are modest by modern standards, the underlying Turing architecture provides efficiency gains that help the card punch slightly above its silicon size. The FP32 compute throughput of 2.849 TFLOPS places the card in a position where it can comfortably manage esports titles and older AAA games, but will struggle with the most demanding recent releases at maximum settings.

In terms of raw computational output, the card's texture rate of 89.04 GTexel/s and pixel rate of 50.88 GPixel/s indicate balanced processing capabilities. These figures suggest that the card can maintain consistent frame pacing in scenarios where geometry and texture work are evenly distributed. The fillrate numbers, while not class-leading, are sufficient for the card's target resolution and settings envelope.

The FP16 performance of 5.699 TFLOPS (2:1) shows that the TU116 chip includes some degree of half-precision acceleration, though this is unlikely to provide tangible benefits in most gaming workloads, which typically rely on FP32 operations. The 896 shading units and 56 texture mapping units work in concert to deliver the observed performance characteristics, with the 32 ROPs providing adequate back-end throughput for the card's memory subsystem.

Memory Subsystem

The GTX 1650 TU116 is equipped with 4 GB of GDDR6 memory, a significant upgrade over the GDDR5 found in the original GTX 1650. This memory configuration operates at an effective speed of 12 Gbps, which translates to a memory bandwidth of 192.0 GB/s across the 128-bit bus interface. This bandwidth figure represents a substantial improvement over what the older GDDR5 implementation could achieve, and it directly impacts performance in memory-intensive scenarios.

The 192.0 GB/s bandwidth is adequate for 1080p gaming, where the card's target resolution keeps memory pressure manageable. However, the 4 GB capacity presents a more significant limitation than the bandwidth itself. As game textures grow in complexity and size, the modest VRAM allocation can become a bottleneck in titles that aggressively stream high-resolution assets. Benchmark results indicate that the card maintains consistent performance in games that respect the 4 GB budget, but frame time spikes can occur when the memory pool is exhausted.

At high resolutions, the memory subsystem's constraints become more apparent. The 128-bit bus width, combined with the 4 GB capacity, means that the card is not well-suited to 1440p or 4K gaming, where both capacity and bandwidth demands increase substantially. The bandwidth figure of 192.0 GB/s, while respectable for the card's class, falls short of what would be required to maintain smooth frame rates in demanding titles at higher resolutions. For users who primarily play at 1080p, however, the memory configuration provides a balanced match to the GPU's compute capabilities.

Who Should Consider It

The GTX 1650 TU116 is best suited for gamers who operate within the 1080p resolution space and prioritize consistent frame rates over maximum visual fidelity. The benchmark percentile of 50 indicates that this card sits at the exact midpoint of GPU performance, which translates to a capable 1080p experience in most titles when settings are adjusted appropriately. Users who play competitive esports titles such as first-person shooters or multiplayer online battle arenas will find that the card can often push well beyond 60 frames per second at competitive settings.

For users who prefer single-player narrative games with higher visual demands, the GTX 1650 TU116 requires more careful settings management. At 1080p with medium presets, the card can deliver playable performance in most titles, though some of the most graphically intensive releases of recent years may necessitate dropping to a mix of low and medium settings to maintain smooth frame pacing. The 4 GB memory capacity means that texture quality settings should be monitored, as ultra textures in some titles can exceed the available VRAM.

The card's 80 W TDP and lack of power connectors make it an attractive option for users upgrading pre-built systems or small form factor builds where power delivery and physical space are constrained. The dual-slot design and 229 mm length are manageable for most mid-tower cases, while the 250 W suggested PSU requirement ensures compatibility with a wide range of existing power supplies. Users who do not require ray tracing capabilities and are content with 1080p gaming will find that the GTX 1650 TU116 meets their needs without unnecessary expenditure.

How It Compares

The GTX 1650 TU116's position in the market is defined by its relationship to the broader GeForce 16 and 20 series families. As a successor to the GeForce 10 series, it inherits a legacy of solid 1080p performance while adding the efficiency improvements of the Turing architecture. The card's production status as end-of-life means that it is being phased out in favor of newer offerings, but its performance characteristics remain relevant for budget-conscious builds.

When compared to its predecessor generation, the GeForce 10 series, the GTX 1650 TU116 offers improved efficiency and the benefits of the 12 nm process node from TSMC. The Turing architecture's architectural improvements, even without the ray tracing hardware found in higher-tier Turing cards, provide better instruction-level efficiency and power management. The absence of RT and tensor cores in this variant positions it as a pure rasterization performer, which aligns with its target market segment.

The card's successor, the GeForce 20 series, introduces hardware ray tracing capabilities that the GTX 1650 TU116 lacks. This generational gap means that users who anticipate wanting ray tracing features in the future would need to look toward the newer series. However, for users who prioritize traditional rasterized performance at 1080p, the GTX 1650 TU116's characteristics remain competitive, particularly given its modest power requirements and the fact that it does not require auxiliary power connectors.

Ray Tracing and Feature Set

The GTX 1650 TU116 does not include dedicated ray tracing cores or tensor cores, as these hardware components were reserved for the higher-tier GeForce 20 series cards. This omission means that the card relies entirely on traditional rasterization techniques for rendering, and it does not support hardware-accelerated ray tracing effects. Games that require ray tracing hardware will either disable these features or fall back to software-based approximations, which can significantly impact performance.

The card's API support is comprehensive for its generation, including DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. These modern API implementations ensure broad compatibility with contemporary games and applications, and they provide the necessary foundation for developers to extract performance through low-level hardware access. The DirectX 12_1 feature level indicates support for conservative rasterization and other advanced rendering techniques, while the Vulkan 1.4 support ensures cross-platform compatibility.

The display output configuration includes 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a, which provides flexibility for connecting various display types. The DisplayPort 1.4a output supports high refresh rate monitors at 1080p, which aligns well with the card's performance envelope. The absence of tensor cores means that DLSS and other AI-accelerated features are unavailable, but the card's target resolution of 1080p reduces the need for such upscaling technologies. The feature set, while lacking ray tracing, covers the essentials for a mainstream gaming card of its era.

The AMD Equivalent of GeForce GTX 1650 TU116

Looking for a similar graphics card from AMD? The AMD Radeon RX 5600M offers comparable performance and features in the AMD lineup.

AMD Radeon RX 5600M

AMD • 6 GB VRAM

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