GEFORCE

NVIDIA RTX A5000 Mobile

NVIDIA graphics card specifications and benchmark scores

16 GB
VRAM
1575
MHz Boost
150W
TDP
256
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 16 GB
Boost Clock 1,575 MHz
Shaders 6,144
Bus Width 256-bit
TDP 150W
Memory Type GDDR6
RT Cores 48
Architecture Ampere
nm
Process 8 nm
Released Apr 2021

NVIDIA RTX A5000 Mobile Specifications

GPU Core

Shader units and compute resources

The NVIDIA RTX A5000 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
6,144
Shaders
6,144
TMUs
192
ROPs
96
SM Count
48

RTX A5000 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the RTX A5000 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The RTX A5000 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
900 MHz
Base Clock
900 MHz
Boost Clock
1575 MHz
Boost Clock
1,575 MHz
Memory Clock
1750 MHz 14 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's RTX A5000 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The RTX A5000 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
16 GB
VRAM
16,384 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
448.0 GB/s

RTX A5000 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX A5000 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
4 MB

RTX A5000 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA RTX A5000 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
19.35 TFLOPS
FP64 (Double)
302.4 GFLOPS (1:64)
FP16 (Half)
19.35 TFLOPS (1:1)
Pixel Rate
151.2 GPixel/s
Texture Rate
302.4 GTexel/s

RTX A5000 Mobile Ray Tracing & AI

Hardware acceleration features

The NVIDIA RTX A5000 Mobile includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX A5000 Mobile capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
48
Tensor Cores
192

Ampere Architecture & Process

Manufacturing and design details

The NVIDIA RTX A5000 Mobile is built on NVIDIA's Ampere architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX A5000 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Ampere
GPU Name
GA104
Process Node
8 nm
Foundry
Samsung
Transistors
17,400 million
Die Size
392 mm²
Density
44.4M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA RTX A5000 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the RTX A5000 Mobile to maintain boost clocks without throttling.

TDP
150 W
TDP
150W
Power Connectors
None

RTX A5000 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA RTX A5000 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 4.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA RTX A5000 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
8.6
Shader Model
6.8

RTX A5000 Mobile Product Information

Release and pricing details

The NVIDIA RTX A5000 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the RTX A5000 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2021
Production
End-of-life
Predecessor
Quadro Turing-M
Successor
Ada-MW

About NVIDIA RTX A5000 Mobile

The NVIDIA RTX A5000 Mobile is an end-of-life Ampere-generation professional laptop GPU built for workstation-class graphics. Based on the GA104 chip on Samsung’s 8 nm process, it packs 6,144 shading units, 192 texture mapping units, and 96 ROPs, along with 48 RT cores and 192 tensor cores. With a base clock of 900 MHz and a boost of 1575 MHz, it delivers 19.35 TFLOPS of FP32 compute. The data shows it sits at the 68th percentile of all GPUs, with an average benchmark score of 24,763. Its performance profile places it in a tight cluster of competing mobile and desktop parts, where small percentage deltas separate it from its nearest rivals.

How It Compares

The closest competitor in the database is the AMD Radeon RX 5700 XT, which scores 24,731 on average. The RTX A5000 Mobile’s average score of 24,763 is a mere 0.1% higher, indicating statistical parity. In practical terms, the two GPUs deliver near-identical aggregate benchmark results, though the A5000 Mobile brings professional features like 16 GB of VRAM and RT cores that the Radeon lacks. The data suggests that in raw compute-heavy workloads, users will see no meaningful difference between the two.

Next is the Intel Arc A350M, with an average score of 24,647. The RTX A5000 Mobile leads by 0.5%, a small but consistent margin. Given that the Arc A350M is a low-power entry-level mobile part, the fact that it nearly matches the A5000 Mobile in average benchmarks is striking. However, the A5000 Mobile’s advantage in memory bandwidth (448.0 GB/s vs. the Arc’s narrower bus) and its professional driver support likely matter more in sustained workstation tasks than in synthetic averages.

The NVIDIA GeForce RTX 5060 Mobile scores 24,592, putting the A5000 Mobile ahead by 0.7%. This is a generational gap: the RTX 5060 Mobile is a newer, consumer-oriented part, yet the older professional GPU still edges it out in aggregate benchmarks. The A5000 Mobile’s 16 GB VRAM and 256-bit bus give it a capacity and bandwidth advantage, while the RTX 5060 Mobile likely wins on raw clock speeds and architectural efficiency. The delta is small enough that real-world application choice will determine the winner.

Finally, the NVIDIA Quadro RTX 5000, a predecessor in the professional lineup, scores 24,519. The A5000 Mobile is 1.0% faster, confirming a modest generational improvement. Both share the Ampere and Turing architectures respectively, but the A5000 Mobile benefits from a higher transistor count (17,400 million vs. older designs) and faster memory. The 1% lead is consistent across the benchmark suite, indicating that the A5000 Mobile is a clear, if incremental, upgrade over the Quadro RTX 5000.

Who Should Consider It

Benchmark results indicate that the RTX A5000 Mobile is best suited for users who need professional-grade graphics acceleration in a laptop, particularly for tasks that leverage large frame buffers. With 16 GB of GDDR6 memory and a 256-bit bus delivering 448.0 GB/s of bandwidth, this GPU is built for high-resolution textures and complex 3D scenes. At 1080p and 1440p, the A5000 Mobile’s 19.35 TFLOPS of FP32 compute and 151.2 GPixel/s pixel rate will handle most modern workloads with ease, though its performance at 4K will depend on the specific application’s memory and compute demands.

Users working with real-time ray tracing should note the presence of 48 RT cores, which provide hardware acceleration for DirectX 12 Ultimate (12_2) workloads. Similarly, the 192 tensor cores enable AI-accelerated features like DLSS in supported titles. However, given its 150 W TDP and end-of-life status, this is not a GPU for gamers seeking the latest features; it is a workstation part. The data shows it competes with mid-range desktop GPUs like the RX 5700 XT, so it is appropriate for mobile workstations where desktop-class performance is needed without the power draw of a full desktop rig.

For high-resolution rendering or machine learning inference, the 16 GB VRAM is the key differentiator. It allows larger models and textures to reside in memory without spilling to system RAM. At 4K, the bandwidth of 448.0 GB/s is sufficient to feed the shading units, but users should expect the GPU to be compute-bound rather than memory-bound in most scenarios. The PassMark DirectX 12 score of 72 is notably lower than the DirectX 11 score of 133, suggesting that the GPU’s performance in the latest API may be driver-limited or that the benchmark itself is not fully optimized for this architecture.

Benchmark Performance

The average benchmark score of 24,763 places the RTX A5000 Mobile in a tight grouping with its rivals, where the largest gap is just 1.0%. In Geekbench OpenCL, it scores 110,877, a strong result that reflects its compute throughput. The Vulkan score of 88,144 is lower, indicating that the GPU’s performance in cross-platform graphics APIs is less impressive than in OpenCL compute. This disparity suggests that the A5000 Mobile is optimized for compute-heavy professional workloads rather than gaming-oriented APIs.

PassMark results show a mixed picture. The DirectX 9 score of 169 is the highest of the DirectX tests, while DirectX 12 drops to 72. This is a significant regression and points to potential driver issues or architectural limitations in handling modern API features. The DirectX 10 and 11 scores of 115 and 133 respectively show a more linear progression. The GPU compute score of 6,945 is moderate, while the G3D score of 15,779 is respectable. The G2D score of 629 is low, but that is expected for a discrete GPU that relies on the host CPU for 2D operations.

Compared to the AMD RX 5700 XT, the A5000 Mobile’s 0.1% lead is negligible, meaning the two are interchangeable in raw performance. Against the Intel Arc A350M, the 0.5% advantage is consistent but small, suggesting that the A5000 Mobile does not offer a meaningful performance uplift in synthetic benchmarks. The 0.7% lead over the RTX 5060 Mobile is more notable given the generational gap, but still within the margin of error for many workloads. The 1.0% lead over the Quadro RTX 5000 confirms that the A5000 Mobile is a modest upgrade, not a revolutionary one.

FAQ

Q: What is the average benchmark score of the RTX A5000 Mobile?

A: The average benchmark score is 24,763, which places it at the 68th percentile of all GPUs.

Q: How does it compare to the NVIDIA Quadro RTX 5000?

A: The RTX A5000 Mobile is 1.0% faster than the Quadro RTX 5000, which scores 24,519 on average.

Q: What is the memory configuration?

A: It has 16 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth.

Q: Does it support hardware ray tracing?

A: Yes, it has 48 RT cores and supports DirectX 12 Ultimate (12_2), which includes ray tracing features.

Q: What is the FP32 compute performance?

A: The GPU delivers 19.35 TFLOPS of FP32 compute, with the same 19.35 TFLOPS for FP16 (1:1).

Q: Is this GPU still in production?

A: No, the production status is listed as end-of-life, and it was released on April 11, 2021.

Memory Subsystem

The RTX A5000 Mobile is equipped with 16 GB of GDDR6 memory, a substantial capacity for a mobile workstation GPU. The memory operates at 1750 MHz, which translates to 14 Gbps effective, and is interfaced via a 256-bit bus. This configuration yields a total bandwidth of 448.0 GB/s, a figure that is competitive with many desktop GPUs of its era. For high-resolution workloads, this bandwidth is critical: at 4K, the GPU must move large amounts of texture and geometry data, and the 256-bit bus ensures that the shading units are fed without bottlenecks.

The 16 GB capacity is particularly valuable for AI inference and large 3D scenes, where datasets often exceed 8 GB. With 192 tensor cores, the GPU can accelerate FP16 compute at the same rate as FP32, making it suitable for mixed-precision workloads. The memory bandwidth of 448.0 GB/s is sufficient to support the 302.4 GTexel/s texture rate and the 151.2 GPixel/s pixel rate, meaning the GPU is unlikely to be memory-starved in most applications. However, the end-of-life status suggests that newer GPUs with faster memory and higher bandwidth have since surpassed it, but within its own generation, the memory subsystem is well-balanced for the compute power on offer.

Detailed benchmark scores and charts for the NVIDIA RTX A5000 Mobile are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA RTX A5000 Mobile handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #82 of 650
110,877
29%
Max: 388,405

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA RTX A5000 Mobile performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #97 of 446
88,144
23%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA RTX A5000 Mobile with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.

passmark_directx_11Source

DirectX 11 tests NVIDIA RTX A5000 Mobile with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.

passmark_directx_12Source

DirectX 12 tests NVIDIA RTX A5000 Mobile with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.

passmark_directx_9Source

DirectX 9 tests NVIDIA RTX A5000 Mobile performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA RTX A5000 Mobile handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA RTX A5000 Mobile across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA RTX A5000 Mobile using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.

The AMD Equivalent of RTX A5000 Mobile

Looking for a similar graphics card from AMD? The AMD Radeon RX 6700 XT offers comparable performance and features in the AMD lineup.

AMD Radeon RX 6700 XT

AMD • 12 GB VRAM

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