RADEON

AMD Radeon Pro 5500M

AMD graphics card specifications and benchmark scores

8 GB
VRAM
1450
MHz Boost
85W
TDP
128
Bus Width

At a Glance

AMD
VRAM 8 GB
Boost Clock 1,450 MHz
Shaders 1,536
Bus Width 128-bit
TDP 85W
Memory Type GDDR6
Architecture RDNA 1.0
nm
Process 7 nm
Released Nov 2019

AMD Radeon Pro 5500M Specifications

Radeon Pro 5500M GPU Core

Shader units and compute resources

The AMD Radeon Pro 5500M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,536
Shaders
1,536
TMUs
96
ROPs
32
Compute Units
24

Pro 5500M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon Pro 5500M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Pro 5500M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1000 MHz
Base Clock
1,000 MHz
Boost Clock
1450 MHz
Boost Clock
1,450 MHz
Memory Clock
1500 MHz 12 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon Pro 5500M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Pro 5500M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
192.0 GB/s

Radeon Pro 5500M by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Pro 5500M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
2 MB

Pro 5500M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon Pro 5500M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
4.454 TFLOPS
FP64 (Double)
278.4 GFLOPS (1:16)
FP16 (Half)
8.909 TFLOPS (2:1)
Pixel Rate
46.40 GPixel/s
Texture Rate
139.2 GTexel/s

RDNA 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon Pro 5500M is built on AMD's RDNA 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Pro 5500M will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 1.0
GPU Name
Navi 14
Process Node
7 nm
Foundry
TSMC
Transistors
6,400 million
Die Size
158 mm²
Density
40.5M / mm²

AMD's Radeon Pro 5500M Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon Pro 5500M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Pro 5500M to maintain boost clocks without throttling.

TDP
85 W
TDP
85W
Power Connectors
None

Radeon Pro 5500M by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon Pro 5500M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 4.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon Pro 5500M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
2.1
Shader Model
6.8

Radeon Pro 5500M Product Information

Release and pricing details

The AMD Radeon Pro 5500M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Pro 5500M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Nov 2019
Production
End-of-life

Radeon Pro 5500M Benchmark Scores

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon Pro 5500M performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs. Creative applications on Mac heavily utilize Metal for rendering and video processing.

geekbench_metal #63 of 161
38,246
17%
Max: 226,821
Compare with other GPUs

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon Pro 5500M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #265 of 643
28,077
7%
Max: 388,405
Compare with other GPUs

Top 5 Performers

#1 NVIDIA RTX 6000D
388,405
#2 NVIDIA B200
345,482
#4 NVIDIA H200 NVL
334,891
#5 NVIDIA L40
330,926

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon Pro 5500M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #222 of 444
35,134
9%
Max: 376,915
Compare with other GPUs

passmark_directx_10Source

DirectX 10 tests AMD Radeon Pro 5500M with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level.

passmark_directx_11Source

DirectX 11 tests AMD Radeon Pro 5500M with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games.

passmark_directx_12Source

DirectX 12 tests AMD Radeon Pro 5500M with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead. AAA games increasingly require DX12 for advanced graphical features and optimal performance.

passmark_directx_9Source

DirectX 9 tests AMD Radeon Pro 5500M performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9. Emulators and legacy software also benefit from good DX9 performance.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how AMD Radeon Pro 5500M handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering. Multi-monitor setups and high-DPI displays benefit from strong 2D performance.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of AMD Radeon Pro 5500M across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score.

passmark_g3d #125 of 164
6,732
15%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of AMD Radeon Pro 5500M using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration. Video editing, 3D rendering, and machine learning all benefit from strong GPU compute scores.

passmark_gpu_compute #119 of 162
3,240
11%
Max: 28,396

About AMD Radeon Pro 5500M

The AMD Radeon Pro 5500M is a mobile workstation GPU built on the RDNA 1.0 architecture, using the Navi 14 chip fabricated on TSMC’s 7 nm process. It integrates 6,400 million transistors on a 158 mm² die, with a transistor density of 40.5 million per square millimeter. Released on November 12, 2019, it is now end-of-life. The card operates with a base clock of 1000 MHz and a boost clock of 1450 MHz, delivering 4.454 TFLOPS of FP32 performance and 8.909 TFLOPS of FP16 via a 2:1 ratio. Its average benchmark score is 11986, placing it at the 50th percentile of all GPUs. The following analysis details its memory subsystem, feature set, power requirements, competitive positioning, and benchmark results, all derived exclusively from the provided data.

Memory Subsystem

The Radeon Pro 5500M comes equipped with 8 GB of GDDR6 memory on a 128-bit bus, yielding a memory bandwidth of 192.0 GB/s. The memory operates at a 1500 MHz base clock with 12 Gbps effective data rate. This configuration is modest for high-resolution workloads, as the 128-bit bus width inherently limits peak throughput compared to wider interfaces. At 4K resolutions, texture-heavy scenes and large frame buffers will stress the 192.0 GB/s bandwidth, potentially causing bottlenecks in scenarios where the GPU must stream geometry and textures simultaneously. For 1440p gaming or professional 3D rendering, the 8 GB capacity is adequate for most current assets, but the bandwidth figure suggests that the card is better suited to 1080p or lighter 1440p tasks rather than extreme 4K ultra settings. In compute workloads, the pixel rate of 46.40 GPixel/s and texture rate of 139.2 GTexel/s complement the memory bandwidth, though the overall throughput remains constrained by the narrow bus. The 12 Gbps effective memory speed partially compensates for the 128-bit interface, but rivals with larger buses or faster memory will outperform it in memory-intensive applications. For a mobile workstation part, this memory subsystem prioritizes power efficiency over raw capacity, which aligns with its 85 W TDP classification.

Ray Tracing and Feature Set

The Radeon Pro 5500M does not include dedicated ray tracing cores or tensor cores, as these are absent from the FACT PACK specifications. Instead, it relies on the RDNA 1.0 architecture’s standard compute units for all rendering tasks, which means ray tracing, if supported, would be handled via shader-based methods rather than hardware acceleration. The card supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, providing broad API compatibility for modern applications. The absence of tensor cores also means no dedicated AI acceleration for features like DLSS or similar upscaling techniques; any such functionality would depend on the host system’s CPU or software. The pixel rate of 46.40 GPixel/s and texture rate of 139.2 GTexel/s indicate solid rasterization capabilities for its class, but the lack of RT/tensor hardware places it firmly in the traditional rasterization era. In practical terms, users should expect feature-level support for DirectX 12_1 titles and Vulkan-based games, but not hardware-accelerated ray tracing or neural network-based enhancements. The 4.454 TFLOPS FP32 throughput is sufficient for compute shaders and general GPU workloads, but the card’s feature set is dated relative to newer architectures that include dedicated RT cores. For professional applications that rely on OpenGL 4.6 compatibility, this GPU remains viable, though its Vulkan 1.4 support is a modern addition.

Power and Cooling

The Radeon Pro 5500M has a TDP of 85 W, which is a modest power draw for a mobile GPU. It requires no external power connectors, as indicated by the "None" field for power connectors, meaning it draws all power through the PCIe slot. The bus interface is PCIe 4.0 x8, which provides sufficient bandwidth for the GPU’s data transfer needs, though an x16 interface would offer headroom for future workloads. There is no suggested PSU listed in the FACT PACK, so power supply recommendations are not provided; however, the 85 W TDP suggests that a typical laptop or small-form-factor system can handle it without additional power cabling. The lack of a slot width or dimension specifications indicates it is designed primarily for portable devices, as its display outputs are listed as "Portable Device Dependent." Cooling requirements are not explicitly stated, but an 85 W TDP generally allows for a capable air cooler, especially in a mobile chassis where thermal solutions are tailored to the form factor. The 7 nm process node contributes to efficiency, and the 6,400 million transistors on a 158 mm² die indicate a dense design that benefits from lower voltage operation. For system integrators, the absence of power connectors simplifies installation, but the PCIe 4.0 x8 interface must be supported by the host platform to achieve full performance. The card’s end-of-life status suggests that replacement parts may become scarce, but its power profile remains manageable for legacy systems.

How It Compares

The Radeon Pro 5500M sits in a competitive landscape defined by four nearest rivals based on average benchmark scores. Its average score of 11986 is nearly identical to the NVIDIA GeForce GTX 960A, which scores 12002, a delta of -0.1%. This places the two cards in the same performance tier, with the Radeon Pro 5500M effectively matching the GTX 960A in overall benchmarks. The NVIDIA GeForce GTX 670 scores 12014, representing a -0.2% delta, again indicating a statistical tie. The NVIDIA GeForce GTX 960 scores 12045, a -0.5% delta, meaning the Radeon Pro 5500M is slightly behind but within a negligible margin. The AMD Radeon RX 6500 XT scores 11897, giving a delta of 0.7%, which shows the Radeon Pro 5500M is marginally ahead of this rival. These deltas are all under 1%, so the Radeon Pro 5500M offers no meaningful performance advantage or disadvantage against any of these four cards in aggregate benchmarks. However, the Radeon Pro 5500M’s 8 GB VRAM is double that of some older rivals like the GTX 960A and GTX 670, which typically have 2 GB or 4 GB configurations, providing a capacity advantage in memory-heavy workloads despite similar raw scores. The RX 6500 XT, despite being newer, trails slightly in average score, suggesting that the Radeon Pro 5500M holds its own against modern entry-level offerings.

Benchmark Performance

The benchmark data reveals a consistent performance profile across different API tests. In Geekbench Metal, the Radeon Pro 5500M scores 37142, while its OpenCL score is 36764 and Vulkan score is 35134. These scores indicate that Metal is the strongest API for this GPU, likely due to its macOS-oriented design, with OpenCL trailing by approximately 1% and Vulkan by about 5.4% relative to Metal. Passmark tests show a different picture: DirectX 9 scores 96, DirectX 10 scores 36, DirectX 11 scores 42, and DirectX 12 scores 29. The DirectX 9 score is remarkably high relative to newer API versions, suggesting legacy driver optimization, while DirectX 12 performance is the weakest, scoring 29. This pattern implies that the card excels in older API environments but struggles with modern DirectX 12 workloads, which may be a concern for current gaming titles. The Passmark G2D score of 648 and G3D score of 6732 indicate that 2D tasks are handled adequately, while 3D performance is moderate. The GPU compute score of 3240 is modest, reflecting the lack of dedicated compute accelerators. Comparing to rivals, the Radeon Pro 5500M is -0.1% behind the GTX 960A, -0.2% behind the GTX 670, -0.5% behind the GTX 960, and +0.7% ahead of the RX 6500 XT. These deltas are all within a 1.2% spread, meaning that in real-world usage, the differences are imperceptible. The average benchmark score of 11986 places it at the 50th percentile, confirming it as a mid-range performer. For users prioritizing Metal performance, the Geekbench Metal score of 37142 is a standout, but for DirectX 12 gaming, the Passmark score of 29 suggests significant limitations.

FAQ

Q: What is the memory bandwidth of the AMD Radeon Pro 5500M?

A: The memory bandwidth is 192.0 GB/s, derived from 8 GB of GDDR6 memory on a 128-bit bus with a 12 Gbps effective data rate.

Q: Does the Radeon Pro 5500M support hardware ray tracing?

A: No, the FACT PACK lists no ray tracing cores or tensor cores, so ray tracing would rely on shader-based methods rather than dedicated hardware acceleration.

Q: What is the TDP of the Radeon Pro 5500M and does it require external power connectors?

A: The TDP is 85 W, and the power connectors field is listed as "None," meaning it draws power solely through the PCIe slot without additional cabling.

Q: How does the Radeon Pro 5500M compare to the NVIDIA GeForce GTX 960 in average benchmark score?

A: The Radeon Pro 5500M has an average score of 11986, which is -0.5% behind the GTX 960’s score of 12045, indicating a negligible performance difference.

Q: What is the best-performing API for the Radeon Pro 5500M based on benchmarks?

A: The Geekbench Metal score of 37142 is the highest among its benchmark results, followed by OpenCL at 36764 and Vulkan at 35134, suggesting Metal is the most optimized API.

Q: Is the Radeon Pro 5500M still in production?

A: No, the production status is listed as "End-of-life," with a release date of November 12, 2019, meaning it is no longer manufactured.

The NVIDIA Equivalent of Radeon Pro 5500M

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2060 TU104 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2060 TU104

NVIDIA • 6 GB VRAM

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