NVIDIA Quadro M4000
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro M4000 Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro M4000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro M4000 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro M4000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro M4000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro M4000 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro M4000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro M4000 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro M4000, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro M4000 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro M4000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA Quadro M4000 is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro M4000 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro M4000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro M4000 to maintain boost clocks without throttling.
Quadro M4000 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro M4000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro M4000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro M4000 Product Information
Release and pricing details
The NVIDIA Quadro M4000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro M4000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro M4000
The NVIDIA Quadro M4000 is an end-of-life professional graphics card built on the Maxwell 2.0 architecture, using the GM204 chip fabricated on a 28 nm process at TSMC. It occupies a specific niche: a single-slot workstation card with 8 GB of GDDR5 memory, positioned in the lower-middle tier of the GPU hierarchy according to its 31st percentile ranking against all GPUs. Its average benchmark score of 5568 places it in close contention with a set of mobile and entry-level desktop parts, though its professional feature set and memory configuration distinguish it from those gaming-oriented rivals.
Benchmark Performance
The Quadro M4000's raw performance profile is best understood through its average benchmark score of 5568, which places it at the 31st percentile of all GPUs. This is not a high-performance part by modern standards; the data indicates it sits in a crowded field where small percentage differences separate it from several competitors. In synthetic 3DMark Steel Nomad DX12 testing, the card scores 680, a modest result that reflects its age and architecture. More impressive is its Geekbench OpenCL score of 20128 and Vulkan score of 24640, which suggest that compute workloads are handled relatively better than pure rasterization tasks.
The Passmark suite reveals a telling pattern. The card scores 6680 in G3D, but its DirectX 9 score of 113 is drastically higher than its DirectX 11 score of 49, and its DirectX 12 score drops further to 26. This is a clear indicator of architectural limitations with newer API features; the Maxwell 2.0 architecture supports DirectX 12 (12_1), but performance under that API is weak. The DirectX 10 score of 33 and the GPU compute score of 2660 round out the picture: this is a card that performs best with older DirectX 9 workloads or general compute, and struggles with modern gaming APIs.
Comparing the average score to its nearest rivals shows how tight the competition is. The Quadro M4000 is 0.7% ahead of the AMD FirePro M4000, which scores 5530, and 0.8% ahead of the NVIDIA GeForce GTX 765M at 5526. It is 1.2% behind the NVIDIA GeForce MX130 (5634) and 1.5% behind the NVIDIA GeForce 940MX (5653). These deltas are within noise for most real-world applications; the data shows no meaningful performance gap between these four cards in aggregate benchmarks. The practical takeaway is that raw compute throughput is nearly identical across this cluster, and other factors like driver support, memory size, and thermal design will matter more than the fractional score differences.
Power and Cooling
The Quadro M4000 has a TDP of 120 W, which is modest for a professional card from its era. This low power draw enables the single-slot cooling design, making it suitable for dense workstation builds where space is at a premium. The card measures 241 mm in length (9.5 inches) and 111 mm in height (4.4 inches), fitting standard workstation chassis without issue. Power is delivered through a single 6-pin PCIe power connector, and the suggested PSU rating is 300 W. This is a low requirement; most systems with a quality 300 W power supply can handle this card, provided the rest of the system does not draw excessive power.
The 28 nm process node and 5,200 million transistors on a 398 mm² die result in a transistor density of 13.1 million transistors per square millimeter. The thermal characteristics are not explicitly stated, but the combination of a 120 W TDP and single-slot form factor implies a well-constrained thermal envelope. The card uses a blower-style cooler typical of workstation cards, though the fact pack does not specify the exact cooler type. For PC builders, the key point is that this card does not require high-end cooling or a large power supply; a standard 300 W unit with one 6-pin cable is sufficient.
How It Compares
AMD FirePro M4000: The Quadro M4000 leads this rival by 0.7% in average score (5568 vs 5530). Both are professional workstation cards, but the Quadro has a significant memory advantage with 8 GB versus the FirePro's unspecified capacity. In practice, the performance difference is negligible, so the choice comes down to software ecosystem and driver preferences.
NVIDIA GeForce GTX 765M: The Quadro M4000 is 0.8% ahead of this mobile gaming GPU (5568 vs 5526). The GTX 765M is a laptop part from the same generation, so the desktop Quadro's slight lead is expected. However, the Quadro's 8 GB VRAM and professional drivers make it more suitable for compute and CAD workloads, while the GTX 765M would be better for gaming on a laptop.
NVIDIA GeForce MX130: This is the first rival that beats the Quadro, with the MX130 scoring 5634, a 1.2% advantage. The MX130 is a low-end mobile chip, so its lead is surprising but consistent with the tight margins in this performance tier. The Quadro's advantage lies in its 8 GB memory and 256-bit bus, which are far beyond what the MX130 offers, making the Quadro better for large datasets despite the slight benchmark deficit.
NVIDIA GeForce 940MX: The 940MX scores 5653, which is 1.5% higher than the Quadro M4000. This is the largest gap among the listed rivals, yet it remains under 2%. The 940MX is another low-power mobile GPU, and the same analysis applies: the Quadro's professional features, driver certification, and memory bandwidth (192.3 GB/s) provide value that synthetic averages do not capture.
FAQ
Q: Is the Quadro M4000 suitable for modern gaming?
A: The data indicates limited capability. Its DirectX 12 score of 26 and DirectX 11 score of 49 in Passmark are low, while the DirectX 9 score of 113 is relatively strong. It supports DirectX 12 (12_1), but performance under that API is weak, making it unsuitable for demanding modern titles.
Q: How much VRAM does the Quadro M4000 have, and is it enough?
A: It has 8 GB of GDDR5 memory on a 256-bit bus with 192.3 GB/s of bandwidth. For workstation tasks like large 3D models or high-resolution textures, 8 GB is ample. For gaming, it is excessive given the limited compute performance.
Q: What power supply do I need?
A: The suggested PSU is 300 W, and the card requires a single 6-pin PCIe power connector. The TDP is 120 W, so a standard 300 W unit is sufficient for most systems.
Q: Does the Quadro M4000 support Vulkan?
A: Yes, it supports Vulkan 1.4, along with DirectX 12 (12_1), OpenGL 4.6, and DirectX 12 (12_1). Its Geekbench Vulkan score is 24640, which is respectable.
Q: What display outputs does it have?
A: It features 4x DisplayPort 1.2 outputs. This allows for multi-monitor setups, though the display output resolution is not specified in the data.
Q: How does it perform in compute workloads?
A: The Geekbench OpenCL score is 20128, and the Passmark GPU compute score is 2660. The FP32 performance is 2.573 TFLOPS, which is notable for a card of this class, suggesting reasonable compute capability for older professional applications.
Who Should Consider It
The Quadro M4000 is a card for specific professional use cases, not for gaming or high-performance computing. Its 31st percentile ranking and low DirectX 11/12 scores make it a poor choice for modern games, even at 1080p with reduced settings. The DirectX 9 score of 113 is the only bright spot for gaming, implying it could handle older titles or lightweight esports games, but the 1.5% deficit to the GeForce 940MX in average score shows that even entry-level mobile GPUs match it.
Instead, this card targets users who need a single-slot professional GPU with substantial memory. The 8 GB VRAM and 192.3 GB/s bandwidth are well-suited for 1080p workstation tasks like CAD modeling, architectural visualization, or scientific visualization where memory capacity matters more than raw rasterization speed. The 120 W TDP and 300 W PSU requirement make it easy to integrate into existing workstations without power upgrades. However, for 1440p or 4K workloads, the compute performance (2.573 TFLOPS FP32) will become a bottleneck, and users should look to newer Quadro Pascal or later generations. The card is end-of-life, so buyers should consider driver support longevity; the data shows it supports OpenGL 4.6 and Vulkan 1.4, which are current API standards, but hardware acceleration for newer features is limited.
Memory Subsystem
The memory subsystem is the Quadro M4000's strongest feature. It comes with 8 GB of GDDR5 memory, which is a substantial amount for a card in this performance tier. The memory runs at 1502 MHz, translating to 6 Gbps effective, and is accessed via a 256-bit bus. This configuration yields a memory bandwidth of 192.3 GB/s. For context, this bandwidth is significantly higher than what the rival GPUs in the nearestRivals list would offer, though the fact pack does not provide their memory specifications.
This memory configuration matters for high-resolution work. At 1080p, the 8 GB capacity is rarely a limitation, but it becomes critical for 4K textures or large compute datasets that exceed the capacity of 4 GB cards. The 256-bit bus width ensures that the memory can feed the 1664 shading units, 104 texture mapping units, and 64 ROPs efficiently. The pixel rate is 49.47 GPixel/s, and the texture rate is 80.39 GTexel/s, which are consistent with a card that has ample memory bandwidth relative to its compute capabilities. For professional applications that load large models or high-resolution textures into VRAM, the Quadro M4000's 8 GB is a clear advantage over its gaming-oriented rivals, even if its raw compute scores are nearly identical. The bandwidth is also sufficient for multi-display setups using the 4x DisplayPort 1.2 outputs, though the card's overall performance will limit the resolution and refresh rates that can be driven smoothly.
Detailed benchmark scores and charts for the NVIDIA Quadro M4000 are below.
Benchmark Scores
3dmark_3dmark_steel_nomad_dx12Source
3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA Quadro M4000 with cutting-edge rendering techniques.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro M4000 handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro M4000 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
passmark_directx_10Source
DirectX 10 tests NVIDIA Quadro M4000 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.
passmark_directx_11Source
DirectX 11 tests NVIDIA Quadro M4000 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.
passmark_directx_12Source
DirectX 12 tests NVIDIA Quadro M4000 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.
passmark_directx_9Source
DirectX 9 tests NVIDIA Quadro M4000 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA Quadro M4000 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of NVIDIA Quadro M4000 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of NVIDIA Quadro M4000 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.
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