RADEON

AMD Radeon RX 6500 XT

AMD graphics card specifications and benchmark scores

4 GB
VRAM
2815
MHz Boost
107W
TDP
64
Bus Width
Ray Tracing

At a Glance

AMD
VRAM 4 GB
Boost Clock 2,815 MHz
Shaders 1,024
Bus Width 64-bit
TDP 107W
Memory Type GDDR6
RT Cores 16
Architecture RDNA 2.0
nm
Process 6 nm
Released Jan 2022

AMD Radeon RX 6500 XT Specifications

Radeon RX 6500 XT GPU Core

Shader units and compute resources

The AMD Radeon RX 6500 XT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,024
Shaders
1,024
TMUs
64
ROPs
32
Compute Units
16

RX 6500 XT Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon RX 6500 XT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 6500 XT by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
2310 MHz
Base Clock
2,310 MHz
Boost Clock
2815 MHz
Boost Clock
2,815 MHz
Game Clock
2610 MHz
Memory Clock
2248 MHz 18 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon RX 6500 XT Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 6500 XT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
143.9 GB/s

Radeon RX 6500 XT by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RX 6500 XT, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB per Array
L2 Cache
1024 KB
Infinity Cache
16 MB

RX 6500 XT Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 6500 XT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
5.765 TFLOPS
FP64 (Double)
360.3 GFLOPS (1:16)
FP16 (Half)
11.53 TFLOPS (2:1)
Pixel Rate
90.08 GPixel/s
Texture Rate
180.2 GTexel/s

Radeon RX 6500 XT Ray Tracing & AI

Hardware acceleration features

The AMD Radeon RX 6500 XT includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RX 6500 XT capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
16

RDNA 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon RX 6500 XT is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 6500 XT will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 2.0
GPU Name
Navi 24
Process Node
6 nm
Foundry
TSMC
Transistors
5,400 million
Die Size
107 mm²
Density
50.5M / mm²

AMD's Radeon RX 6500 XT Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon RX 6500 XT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 6500 XT to maintain boost clocks without throttling.

TDP
107 W
TDP
107W
Power Connectors
1x 6-pin
Suggested PSU
300 W

Radeon RX 6500 XT by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon RX 6500 XT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Bus Interface
PCIe 4.0 x4
Display Outputs
1x HDMI 2.11x DisplayPort 1.4a
Display Outputs
1x HDMI 2.11x DisplayPort 1.4a

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon RX 6500 XT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
2.2
Shader Model
6.8

Radeon RX 6500 XT Product Information

Release and pricing details

The AMD Radeon RX 6500 XT is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 6500 XT by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2022
Launch Price
199 USD
Production
End-of-life
Predecessor
Navi
Successor
Navi III

Radeon RX 6500 XT Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing AMD Radeon RX 6500 XT with cutting-edge rendering techniques.

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon RX 6500 XT handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #201 of 643
47,720
12%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon RX 6500 XT performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #161 of 444
54,724
15%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests AMD Radeon RX 6500 XT with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.

passmark_directx_11Source

DirectX 11 tests AMD Radeon RX 6500 XT with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.

passmark_directx_12Source

DirectX 12 tests AMD Radeon RX 6500 XT with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.

passmark_directx_9Source

DirectX 9 tests AMD Radeon RX 6500 XT performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how AMD Radeon RX 6500 XT handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of AMD Radeon RX 6500 XT across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.

passmark_g3d #112 of 164
9,608
22%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of AMD Radeon RX 6500 XT using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.

passmark_gpu_compute #108 of 162
4,456
16%
Max: 28,396

About AMD Radeon RX 6500 XT

The AMD Radeon RX 6500 XT, built on the RDNA 2.0 architecture with a 6 nm process, delivers benchmark results that position it squarely in the mid-range of the current GPU landscape. With an average benchmark score of 11897, it sits at the 50th percentile of all GPUs, indicating a perfectly average performance level relative to the entire database. This is a card designed for 1080p gaming, but its performance ceiling is notably modest, as the data shows it trailing its closest competitors by a small but consistent margin.

Benchmark Performance

The RX 6500 XT’s overall average score of 11897 places it in a tight cluster of rivals, all within approximately one percentage point of each other. This indicates that the card's performance is highly competitive within its immediate class, but it does not lead it. In the 3DMark Steel Nomad DX12 test, the card achieves a score of 235, a relatively low figure that underscores its limitations in modern, API-heavy workloads. The compute-oriented Geekbench results are more favorable, with an OpenCL score of 48915 and a Vulkan score of 54648, suggesting that the card's raw compute throughput is a relative strength compared to its graphics-specific rendering performance.

The PassMark suite provides a more granular view of its capabilities. The card posts a G3D score of 9608, which is the primary metric for gaming performance, and a G2D score of 815, indicating modest 2D desktop acceleration. Its DirectX 11 score of 90 is significantly higher than its DirectX 12 score of 38, a substantial gap that suggests the architecture is far more efficient in legacy APIs. The DirectX 9 score of 108 and DirectX 10 score of 60 further confirm this trend, with the card performing best in older, less complex rendering paths. The GPU compute score of 4456 is respectable for the class, but it does not compensate for the weak DX12 showing.

Compared directly to its nearest rival, the AMD Radeon Pro 5500M, the RX 6500 XT is 0.7% slower. It is also 0.9% behind the NVIDIA GeForce GTX 960A, 1% behind the GeForce GTX 670, and 1.2% behind the GeForce GTX 960. These deltas are small, but they are consistent. The data shows a clear pattern: the RX 6500 XT is the slowest card in its immediate peer group, though the performance gap is so narrow that it would be imperceptible in real-world usage. The FP32 performance of 5.765 TFLOPS and the pixel rate of 90.08 GPixel/s provide the theoretical underpinning for these results, confirming a card that is adequate for its intended resolution but not exceptional.

Power and Cooling

The RX 6500 XT has a thermal design power (TDP) of 107 W, which classifies it as a low-power component. This modest power draw has practical implications for system builders. The suggested power supply unit (PSU) for a system housing this card is rated at 300 W, a figure that is easily accommodated by most standard desktop power supplies. This low system requirement makes the card an attractive option for upgrades into pre-built systems or smaller form-factor cases where power delivery is limited.

The card requires a single 6-pin power connector for operation. This is a standard connector found on virtually all power supplies, ensuring broad compatibility. The cooling solution is a dual-slot design, which is a standard form factor that will fit in the vast majority of PC cases without clearance issues. The combination of a 107 W TDP and a dual-slot cooler suggests that thermal performance should be manageable, allowing the card to maintain its boost clock of 2815 MHz under sustained load without excessive noise or heat buildup. The card's interface is PCIe 4.0 x4, which is important to note for older systems; while it is backward compatible with PCIe 3.0, the reduced bandwidth of the x4 link may impact performance on older platforms.

Ray Tracing and Feature Set

The RX 6500 XT includes 16 dedicated ray tracing cores, marking its capability to handle hardware-accelerated ray tracing workloads. However, the benchmark data does not include a specific ray tracing test, so the real-world performance impact of these cores cannot be quantified from this data alone. The presence of these cores means the card supports the feature, but given its overall average performance scores, users should expect ray tracing to be a premium feature that requires significant compromises to resolution or settings.

The card supports DirectX 12 Ultimate (12_2), which is the latest API standard for Windows gaming. This ensures compatibility with the newest game titles that leverage features like variable rate shading and mesh shaders. Additionally, it supports OpenGL 4.6 and Vulkan 1.4, providing broad API coverage for a wide range of applications and games. The card's display outputs include one HDMI 2.1 and one DisplayPort 1.4a, which are modern standards capable of driving high refresh rate monitors at 1080p and 1440p resolutions, though the card's raw performance may limit its ability to fully utilize these high refresh rates in demanding titles.

Who Should Consider It

The RX 6500 XT is a card for the entry-level 1080p gamer. The data shows it performs at the 50th percentile of all GPUs, meaning it is neither a high-end part nor a complete low-end disappointment. For users targeting 1080p resolution with medium to high settings in less demanding esports titles, the card's performance is likely sufficient. The PassMark DirectX 11 score of 90 indicates that it will handle older and less demanding games quite well, as many popular multiplayer titles still rely on DX11.

However, users intending to play the latest AAA titles at high settings will find the card lacking. The weak DirectX 12 score of 38 is a clear warning sign, as modern games increasingly use DX12 as their primary rendering API. For those users, the card is not recommended. The 4 GB VRAM capacity is also a limiting factor for modern games at high resolutions or with high texture quality. This card is best suited for a secondary PC, a first gaming PC on a strict part list, or a system where the primary use case is not graphically intensive. It is an end-of-life product, so new buyers should be aware that it is a legacy part.

How It Compares

The RX 6500 XT sits at the bottom of a very close four-way race. Against the AMD Radeon Pro 5500M, the RX 6500 XT is 0.7% slower in average benchmark scores. This is a negligible difference, effectively making them performance equals, though the Pro 5500M is a mobile workstation part while the RX 6500 XT is a desktop card.

Compared to the NVIDIA GeForce GTX 960A, the RX 6500 XT trails by 0.9%. This is another sub-1% delta, meaning the two cards are functionally identical in performance. The GTX 960A is a mobile variant, so desktop users would likely prefer the RX 6500 XT for its power efficiency and modern feature set.

The NVIDIA GeForce GTX 670 is 1% faster than the RX 6500 XT. While this is a small margin, it is notable that a card from a much older generation still holds a slight edge in average performance. This highlights that the RX 6500 XT is not a significant generational leap forward in raw speed.

The most relevant comparison is against the NVIDIA GeForce GTX 960, which is 1.2% faster. This is the largest delta among its rivals. The GTX 960 is a well-known budget card from its era, and the fact that the RX 6500 XT, released years later, cannot beat it in average score is a clear indicator of the RX 6500 XT's modest performance tier. It is a card that offers modern features but not modern performance gains over the previous decade's mid-range parts.

Memory Subsystem

The RX 6500 XT is equipped with 4 GB of GDDR6 memory on a 64-bit bus. This configuration yields a memory bandwidth of 143.9 GB/s. The memory operates at an effective speed of 18 Gbps. This bandwidth figure is a critical bottleneck for the card, especially at higher resolutions.

A 64-bit bus is considered narrow, and the resulting 143.9 GB/s bandwidth is low by modern standards. For 1080p gaming, this bandwidth is sufficient for many titles, but it will struggle with games that require large texture pools or high-resolution assets. At 1440p or 4K, the limited bandwidth will severely hamper performance, as the GPU will be constantly waiting for data from memory. The 4 GB capacity is also a limitation; modern games can easily exceed this with high-resolution texture packs, leading to stuttering or texture pop-in. This memory subsystem is the primary reason the card is only recommended for entry-level 1080p gaming.

FAQ

Q: What is the average benchmark score of the AMD Radeon RX 6500 XT?

A: The average benchmark score is 11897, which places it at the 50th percentile of all GPUs.

Q: How does it compare to the NVIDIA GeForce GTX 960?

A: The AMD Radeon RX 6500 XT is 1.2% slower than the NVIDIA GeForce GTX 960 in average benchmark scores.

Q: What is the memory bandwidth and bus width?

A: The memory bandwidth is 143.9 GB/s, provided by a 64-bit memory bus.

Q: How much VRAM does it have and what type?

A: It has 4 GB of GDDR6 memory.

Q: What is the required power supply and connector?

A: The suggested power supply is 300 W, and it requires one 6-pin power connector.

Q: Does it support ray tracing?

A: Yes, it includes 16 ray tracing cores and supports DirectX 12 Ultimate (12_2).

The NVIDIA Equivalent of Radeon RX 6500 XT

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 3080 Ti Max-Q offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 3080 Ti Max-Q

NVIDIA • 16 GB VRAM

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