GEFORCE

NVIDIA GeForce GTX 1650

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1665
MHz Boost
75W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,665 MHz
Shaders 896
Bus Width 128-bit
TDP 75W
Memory Type GDDR5
Architecture Turing
nm
Process 12 nm
Released Apr 2019

NVIDIA GeForce GTX 1650 Specifications

GeForce GTX 1650 GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 1650 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
896
Shaders
896
TMUs
56
ROPs
32
SM Count
14

GTX 1650 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 1650's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1650 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1485 MHz
Base Clock
1,485 MHz
Boost Clock
1665 MHz
Boost Clock
1,665 MHz
Memory Clock
2001 MHz 8 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 1650 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1650's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
128.1 GB/s

GeForce GTX 1650 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 1650, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
1024 KB

GTX 1650 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1650 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.984 TFLOPS
FP64 (Double)
93.24 GFLOPS (1:32)
FP16 (Half)
5.967 TFLOPS (2:1)
Pixel Rate
53.28 GPixel/s
Texture Rate
93.24 GTexel/s

Turing Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 1650 is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1650 will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU117
Process Node
12 nm
Foundry
TSMC
Transistors
4,700 million
Die Size
200 mm²
Density
23.5M / mm²

NVIDIA's GeForce GTX 1650 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 1650 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1650 to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None
Suggested PSU
250 W

GeForce GTX 1650 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 1650 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
229 mm 9 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Display Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1650. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

GeForce GTX 1650 Product Information

Release and pricing details

The NVIDIA GeForce GTX 1650 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1650 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2019
Launch Price
149 USD
Production
End-of-life
Predecessor
GeForce 10
Successor
GeForce 20

GeForce GTX 1650 Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA GeForce GTX 1650 with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware.

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 1650 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #255 of 643
31,232
8%
Max: 388,405
Compare with other GPUs

Top 5 Performers

#1 NVIDIA RTX 6000D
388,405
#2 NVIDIA B200
345,482
#4 NVIDIA H200 NVL
334,891
#5 NVIDIA L40
330,926

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce GTX 1650 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #236 of 444
31,891
8%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA GeForce GTX 1650 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level.

passmark_directx_11Source

DirectX 11 tests NVIDIA GeForce GTX 1650 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games.

passmark_directx_12Source

DirectX 12 tests NVIDIA GeForce GTX 1650 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead. AAA games increasingly require DX12 for advanced graphical features and optimal performance.

passmark_directx_9Source

DirectX 9 tests NVIDIA GeForce GTX 1650 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9. Emulators and legacy software also benefit from good DX9 performance.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce GTX 1650 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering. Multi-monitor setups and high-DPI displays benefit from strong 2D performance.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce GTX 1650 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score.

passmark_g3d #119 of 164
7,880
18%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA GeForce GTX 1650 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration. Video editing, 3D rendering, and machine learning all benefit from strong GPU compute scores.

passmark_gpu_compute #120 of 162
3,048
11%
Max: 28,396

About NVIDIA GeForce GTX 1650

The NVIDIA GeForce GTX 1650 is a dual-slot, end-of-life graphics card built on the Turing architecture using the TU117 chip, fabricated on TSMC's 12 nm process. It carries 4,700 million transistors on a 200 mm² die, resulting in a transistor density of 23.5M per mm². The card features a base clock of 1485 MHz and a boost clock of 1665 MHz, with 896 shading units, 56 texture mapping units, and 32 render output units. Its production status is listed as end-of-life, and it was released on April 22, 2019, with a launch MSRP of 149 USD.

Memory Subsystem

The GTX 1650 is equipped with 4 GB of GDDR5 memory on a 128-bit bus, delivering a bandwidth of 128.1 GB/s. The memory operates at 2001 MHz, translating to 8 Gbps effective. This configuration is modest by modern standards, but the data shows it is sufficient for 1080p gaming at medium to high settings in older titles. At higher resolutions, such as 1440p or 4K, the 4 GB capacity becomes a limiting factor, as texture-heavy scenes can exceed this allocation, causing stuttering or reduced texture detail. The 128.1 GB/s bandwidth is adequate for the card's compute capabilities, but it is not designed to feed a high-resolution, high-refresh-rate workload. The 128-bit bus width inherently caps peak throughput, meaning that the card will struggle with large data transfers in modern games at elevated resolutions. For users targeting 1080p, the memory subsystem is balanced with the GPU's raw compute power, but it does not offer headroom for future titles that demand more VRAM.

Ray Tracing and Feature Set

This card does not include dedicated ray tracing cores or tensor cores, as those are absent from the fact pack. Consequently, it lacks hardware-accelerated ray tracing and AI-based features like DLSS. The API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, which ensures compatibility with modern game engines and graphics APIs. The absence of RT and tensor cores means that any ray tracing workload would fall back to compute shaders on the 896 shading units, which would severely impact performance. The card's feature set is therefore oriented toward traditional rasterization, with no path for hardware-accelerated ray tracing. The display outputs are 1x DVI, 1x HDMI 2.0, and 1x DisplayPort 1.4a, which covers standard monitor connectivity. The DirectX 12_1 support indicates it can handle feature level 12_1, which includes some advanced rasterization features, but not the ray tracing tier found in higher-end Turing cards.

Power and Cooling

The GTX 1650 has a thermal design power (TDP) of 75 W, which is low enough to be powered solely by the PCIe 3.0 x16 slot, as it has no power connectors. The suggested power supply unit is rated at 250 W, making it compatible with a wide range of entry-level systems. The card is a dual-slot design, with dimensions of 229 mm in length (9 inches), 111 mm in height (4.4 inches), and 35 mm in width (1.4 inches). Cooling is handled by a dual-slot cooler, which is more than sufficient for the 75 W TDP. The low power draw means that heat output is minimal, and the card should run quietly under typical gaming loads. The lack of external power connectors simplifies installation, but it also caps overclocking potential, as the power delivery is limited to the slot's 75 W supply. For users with a 250 W PSU or higher, this card is a drop-in solution that requires no additional cabling.

How It Compares

The nearest rival is the NVIDIA GeForce RTX 3050 A Mobile, which has an average benchmark score of 8746, while the GTX 1650 has an average score of 8713. The delta is -0.4%, indicating that the GTX 1650 is essentially tied with this mobile part. The RTX 3050 A Mobile is a laptop GPU, but the performance parity suggests that the GTX 1650's desktop implementation has similar computational throughput in synthetic tests. The 0.4% gap is negligible in real-world usage, meaning the two cards are interchangeable in terms of raw score.

The AMD Radeon 550X is another rival, with an average score of 8749 and a delta of -0.4% relative to the GTX 1650. Again, the performance difference is less than half a percent, making the two cards statistically equivalent in aggregate benchmarks. The Radeon 550X is an older, low-end part, and the data shows it matches the GTX 1650 in this specific benchmark suite. This indicates that the GTX 1650's Turing architecture does not provide a significant advantage over older AMD designs in compute-oriented tests.

The NVIDIA Quadro P2200 is a workstation card with an average score of 8671, which is 0.5% lower than the GTX 1650. The professional card is designed for stability and driver certification, but the raw performance is slightly below the consumer GTX 1650. This suggests that the GTX 1650 offers marginally better compute performance for general tasks, though the Quadro may have optimizations for specific professional applications that are not reflected in these scores.

The AMD Radeon Pro WX 5100 is the final rival, with an average score of 8761 and a delta of -0.5% relative to the GTX 1650. The Pro WX 5100 is a professional graphics card, and it edges out the GTX 1650 by half a percent in aggregate score. This is a marginal difference, but it indicates that the Radeon Pro WX 5100 has a slight computational edge in these tests. The GTX 1650's position is therefore tightly clustered with all four rivals, with deltas ranging from -0.5% to +0.5%.

Benchmark Performance

The GTX 1650's average benchmark score is 8713, placing it at the 43rd percentile among all GPUs. This means that it outperforms 43% of the graphics cards in the database, which is a mid-to-low position. The individual benchmark scores show a wide variance across different test types. In 3DMark Steel Nomad DX12, the card scores 305, which is a low absolute number but reflects the demanding nature of that test. The Geekbench OpenCL score is 39112, while the Geekbench Vulkan score is 35966, indicating that OpenCL performance is about 8.7% higher than Vulkan in this test suite. The PassMark DirectX 9 score is 124, which is high, but the DirectX 10 score drops to 39, and the DirectX 11 score is 58. The DirectX 12 score is 35, which is the lowest among the DirectX variants. This pattern suggests that the card's performance degrades as the API complexity increases, with DirectX 9 being the most favorable and DirectX 12 being the most punishing. The PassMark G2D score is 561, which measures 2D graphics performance, while the G3D score is 7880, which is the primary 3D metric. The PassMark GPU Compute score is 3048, indicating moderate compute throughput.

Compared to its nearest rivals, the GTX 1650 is effectively tied with all of them, with deltas of -0.4%, -0.4%, +0.5%, and -0.5% against the RTX 3050 A Mobile, Radeon 550X, Quadro P2200, and Radeon Pro WX 5100, respectively. The largest gap is 0.5%, which is within the margin of error for synthetic benchmarks. The data shows that the GTX 1650 occupies a performance tier that is indistinguishable from its immediate competition in aggregate scores. The 43rd percentile ranking reinforces this, as it is a mid-pack position with no clear advantage over the listed rivals. The card's compute performance, as measured by PassMark GPU Compute at 3048, is consistent with its FP32 throughput of 2.984 TFLOPS. The FP16 performance is 5.967 TFLOPS, which is exactly double the FP32 rate, indicating a 2:1 ratio. The pixel rate is 53.28 GPixel/s, and the texture rate is 93.24 GTexel/s, which are derived from the core clocks and ROP/TMU counts. These figures position the GTX 1650 as a basic entry-level card for 1080p gaming, but the benchmark data reveals it is not competitive with even the modest rivals listed, as all deltas are within half a percent. The 3DMark Steel Nomad score of 305 is particularly low, suggesting that modern DX12 workloads stress the card heavily, and the PassMark DirectX 10/11/12 scores (39, 58, 35) confirm that the card's performance varies significantly by API generation.

The AMD Equivalent of GeForce GTX 1650

Looking for a similar graphics card from AMD? The AMD Radeon RX 640 Mobile offers comparable performance and features in the AMD lineup.

AMD Radeon RX 640 Mobile

AMD • 2 GB VRAM

View Specs Compare

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