RADEON

AMD Radeon RX 6500M

AMD graphics card specifications and benchmark scores

4 GB
VRAM
2400
MHz Boost
50W
TDP
64
Bus Width
Ray Tracing

At a Glance

AMD
VRAM 4 GB
Boost Clock 2,400 MHz
Shaders 1,024
Bus Width 64-bit
TDP 50W
Memory Type GDDR6
RT Cores 16
Architecture RDNA 2.0
nm
Process 6 nm
Released Jan 2022

AMD Radeon RX 6500M Specifications

Radeon RX 6500M GPU Core

Shader units and compute resources

The AMD Radeon RX 6500M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,024
Shaders
1,024
TMUs
64
ROPs
32
Compute Units
16

RX 6500M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon RX 6500M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 6500M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
2000 MHz
Base Clock
2,000 MHz
Boost Clock
2400 MHz
Boost Clock
2,400 MHz
Game Clock
2191 MHz
Memory Clock
2250 MHz 18 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon RX 6500M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 6500M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
144.0 GB/s

Radeon RX 6500M by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RX 6500M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB per Array
L2 Cache
1024 KB
Infinity Cache
16 MB

RX 6500M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 6500M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
4.915 TFLOPS
FP64 (Double)
307.2 GFLOPS (1:16)
FP16 (Half)
9.830 TFLOPS (2:1)
Pixel Rate
76.80 GPixel/s
Texture Rate
153.6 GTexel/s

Radeon RX 6500M Ray Tracing & AI

Hardware acceleration features

The AMD Radeon RX 6500M includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RX 6500M capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
16

RDNA 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon RX 6500M is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 6500M will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 2.0
GPU Name
Navi 24
Process Node
6 nm
Foundry
TSMC
Transistors
5,400 million
Die Size
107 mm²
Density
50.5M / mm²

AMD's Radeon RX 6500M Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon RX 6500M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 6500M to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None

Radeon RX 6500M by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon RX 6500M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x4
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon RX 6500M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
2.2
Shader Model
6.8

Radeon RX 6500M Product Information

Release and pricing details

The AMD Radeon RX 6500M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 6500M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2022
Production
End-of-life
Predecessor
Polaris Mobile

Radeon RX 6500M Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon RX 6500M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #220 of 643
38,586
10%
Max: 388,405
Compare with other GPUs

Top 5 Performers

#1 NVIDIA RTX 6000D
388,405
#2 NVIDIA B200
345,482
#4 NVIDIA H200 NVL
334,891
#5 NVIDIA L40
330,926

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon RX 6500M performs with next-generation graphics and compute workloads.

geekbench_vulkan #193 of 444
43,837
12%
Max: 376,915
Compare with other GPUs

passmark_directx_10Source

DirectX 10 tests AMD Radeon RX 6500M with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.

passmark_directx_11Source

DirectX 11 tests AMD Radeon RX 6500M with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.

passmark_directx_12Source

DirectX 12 tests AMD Radeon RX 6500M with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.

passmark_directx_9Source

DirectX 9 tests AMD Radeon RX 6500M performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how AMD Radeon RX 6500M handles everyday visual tasks.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of AMD Radeon RX 6500M across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.

passmark_g3d #121 of 164
7,531
17%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of AMD Radeon RX 6500M using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.

passmark_gpu_compute #126 of 162
2,669
9%
Max: 28,396

About AMD Radeon RX 6500M

The AMD Radeon RX 6500M is a mobile graphics processor from the Radeon RX 6000 series, built on the Navi 24 chip with RDNA 2.0 architecture. Fabricated on TSMC's 6 nm process, it packs 5,400 million transistors into a 107 mm² die. The GPU features 1,024 shading units, 64 texture mapping units, 32 ROPs, and 16 ray tracing cores. Memory is 4 GB of GDDR6 on a 64-bit bus, delivering 144.0 GB/s of bandwidth. With a TDP of 50 W and an IGP slot width, it is designed for thin-and-light laptops. The part is marked as end-of-life, and its average benchmark score of 10,589 places it at the 48th percentile among all GPUs.

Benchmark Performance

The RX 6500M’s average benchmark score of 10,589 is effectively a statistical tie with its closest rival, the NVIDIA Tesla C2075, which scores 10,563 — a delta of just 0.2% in favor of the AMD part. That margin is negligible in real-world terms, meaning the two GPUs trade blows depending on the workload. Against the AMD Radeon RX 6600S, the 6500M trails by a razor-thin 0.3% (10,625 vs. 10,589). The gap to the NVIDIA GeForce GTX 560 Ti is slightly larger at 1.2% (10,715 vs. 10,589), and the NVIDIA Quadro K2200 leads by 1.6% (10,762 vs. 10,589). These deltas are all within a narrow band, indicating that the 6500M sits in a crowded performance tier where no single contender has a decisive edge.

Looking at specific workload results, the GPU achieves 38,191 points in Geekbench OpenCL and 46,279 in Geekbench Vulkan. The Vulkan score is notably higher, suggesting strong compute throughput under modern low-level APIs. In Passmark’s DirectX tests, the 6500M posts 92 in DirectX 9, 70 in DirectX 11, 52 in DirectX 10, and 34 in DirectX 12. The DirectX 12 result is the weakest, which may reflect driver maturity or architectural trade-offs for that API. The Passmark G3D score of 7,531 is the headline gaming metric, while the GPU compute score of 2,669 and G2D score of 385 round out the picture. The FP32 throughput is 4.915 TFLOPS, with FP16 at 9.830 TFLOPS (2:1 ratio). Pixel rate stands at 76.80 GPixel/s and texture rate at 153.6 GTexel/s. These numbers are consistent with a 50 W mobile part that prioritizes efficiency over raw performance.

The 48th percentile ranking means the 6500M outperforms roughly half of all GPUs in the database, but it is far from a high-end solution. Its position relative to the four nearest rivals — all within ±1.6% — underscores that this GPU is a mid-pack player. In practical terms, users should expect playable frame rates at 1080p with medium settings, but the data does not suggest headroom for high-refresh or maxed-out detail. The Passmark DirectX 12 score of 34 is particularly telling; modern titles that rely heavily on DX12 features may see disproportionate performance drops.

Ray Tracing and Feature Set

The RX 6500M is built on RDNA 2.0, which brings hardware-accelerated ray tracing through 16 dedicated RT cores. These cores are present in the GPU, but their count is modest compared to higher-tier RDNA 2 parts. The API support includes DirectX 12 Ultimate (12_2), which mandates features like variable-rate shading and mesh shaders, alongside Vulkan 1.4 and OpenGL 4.6. This means the GPU is fully capable of running ray-traced effects in games that implement them, but the low shading unit count and limited memory bandwidth will constrain ray tracing performance. The data shows no tensor cores, so there is no dedicated hardware for AI-accelerated features like DLSS; any such functionality would rely on compute shaders.

The FP16 throughput of 9.830 TFLOPS is double the FP32 rate, indicating a 2:1 ratio that can accelerate certain compute workloads, though it is not a true "tensor" capability. The 16 RT cores are the only dedicated hardware for ray tracing, and they operate within the same power envelope as the rest of the GPU. Given the 50 W TDP, sustained ray tracing workloads are likely to be thermally limited. The GPU supports DirectX 12 Ultimate, which is a positive for forward-looking titles, but the actual performance headroom for ray tracing is limited by the 4 GB VRAM and 64-bit memory bus.

The feature set is rounded out by PCIe 4.0 x4 interface and display outputs that are portable-device dependent, meaning the laptop manufacturer decides the physical ports. Power connectors are listed as "None," consistent with a mobile part that draws power from the motherboard. The absence of a suggested PSU further confirms its integrated nature. Overall, the RX 6500M offers a complete RDNA 2 feature set, but the hardware resources are small, so ray tracing should be considered a "capable" rather than "high-performance" feature.

Memory Subsystem

The RX 6500M comes with 4 GB of GDDR6 memory on a 64-bit bus, yielding a bandwidth of 144.0 GB/s. This is a modest configuration by modern standards. For a GPU that targets 1080p gaming, 4 GB is sufficient for many current titles at medium settings, but it will struggle with high-resolution textures or games that exceed 4 GB of VRAM usage. The 64-bit bus is the primary bottleneck; a 144.0 GB/s bandwidth is roughly a quarter of what high-end desktop GPUs offer. This limits the GPU’s ability to feed the shading units in memory-intensive scenarios, such as high-resolution rendering or heavy texture streaming.

The memory clock is 2250 MHz (18 Gbps effective), which is typical for GDDR6. The effective bandwidth of 144.0 GB/s is the key figure; it means that at 1440p or above, the GPU will likely be starved for data. The pixel rate of 76.80 GPixel/s and texture rate of 153.6 GTexel/s are also constrained by the memory subsystem. In practice, the RX 6500M is best suited for 1080p gaming with moderate settings. At higher resolutions, the combination of 4 GB VRAM and 64-bit bus will cause stuttering or forced texture quality reductions. The GPU’s low TDP (50 W) also means that memory clocks are unlikely to be pushed much higher, so the 144.0 GB/s figure is the realistic ceiling.

For esports titles and older games, the 4 GB VRAM is often enough, and the bandwidth is adequate. But for modern AAA games with high-resolution texture packs, the 6500M will fall short. The data shows no headroom for future titles that demand more memory. The 64-bit bus is a deliberate cost and power saving measure, but it severely limits the GPU’s long-term viability. Users who prioritize high-resolution gaming should look elsewhere, while those on a tight power budget for a thin laptop may find the 6500M acceptable for 1080p.

FAQ

Q: What architecture does the AMD Radeon RX 6500M use?

A: It uses RDNA 2.0, built on the Navi 24 chip, manufactured on TSMC's 6 nm process.

Q: How many ray tracing cores does the RX 6500M have?

A: It has 16 dedicated ray tracing cores.

Q: What is the memory configuration of the RX 6500M?

A: It has 4 GB of GDDR6 memory on a 64-bit bus, with 144.0 GB/s bandwidth.

Q: What is the FP32 performance of the RX 6500M?

A: It delivers 4.915 TFLOPS of FP32 compute, with FP16 at 9.830 TFLOPS (2:1 ratio).

Q: What is the TDP of the RX 6500M?

A: The TDP is 50 W, and it has no power connectors, confirming its mobile, low-power design.

Q: Which DirectX version does the RX 6500M support?

A: It supports DirectX 12 Ultimate (12_2), along with Vulkan 1.4 and OpenGL 4.6.

How It Compares

vs. NVIDIA Tesla C2075: The RX 6500M edges out the Tesla C2075 by 0.2% in average benchmark score (10,589 vs. 10,563). The Tesla is a much older compute-oriented card, so the near-tie is surprising, but the 6500M’s modern architecture and feature set give it an edge in API support and efficiency. The delta is negligible, so performance is effectively identical in aggregate.

vs. AMD Radeon RX 6600S: The RX 6600S leads by 0.3% (10,625 vs. 10,589). Both are RDNA 2 mobile parts, but the 6600S has a slightly higher average score. The difference is within noise, and the 6500M’s lower TDP (50 W vs. the 6600S's unspecified) may make it more attractive for ultra-thin designs. In real-world gaming, the two should perform nearly interchangeably.

vs. NVIDIA GeForce GTX 560 Ti: The GTX 560 Ti is 1.2% ahead (10,715 vs. 10,589). This is a decade-old desktop GPU, and its lead is small, but it underscores that the 6500M is not a performance leader. The 560 Ti lacks modern features like ray tracing and DirectX 12 Ultimate, so the 6500M offers a much better feature set despite the slight performance deficit.

vs. NVIDIA Quadro K2200: The Quadro K2200 leads by 1.6% (10,762 vs. 10,589). The K2200 is a professional workstation GPU, so its higher score reflects compute-oriented optimizations. The 6500M’s advantage lies in its RDNA 2 feature set, including hardware ray tracing and Vulkan 1.4 support, which the K2200 lacks. For gaming, the 6500M is the more capable part, even if the aggregate score is slightly lower.

The NVIDIA Equivalent of Radeon RX 6500M

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 3050 8 GB offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 3050 8 GB

NVIDIA • 8 GB VRAM

View Specs Compare

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