AMD Radeon Pro 5600M
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon Pro 5600M Specifications
Radeon Pro 5600M GPU Core
Shader units and compute resources
The AMD Radeon Pro 5600M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Pro 5600M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon Pro 5600M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Pro 5600M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon Pro 5600M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Pro 5600M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon Pro 5600M by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Pro 5600M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Pro 5600M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon Pro 5600M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
RDNA 1.0 Architecture & Process
Manufacturing and design details
The AMD Radeon Pro 5600M is built on AMD's RDNA 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Pro 5600M will perform in GPU benchmarks compared to previous generations.
AMD's Radeon Pro 5600M Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon Pro 5600M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Pro 5600M to maintain boost clocks without throttling.
Radeon Pro 5600M by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon Pro 5600M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon Pro 5600M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon Pro 5600M Product Information
Release and pricing details
The AMD Radeon Pro 5600M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Pro 5600M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon Pro 5600M Benchmark Scores
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon Pro 5600M performs in macOS and iOS applications that leverage GPU acceleration.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon Pro 5600M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon Pro 5600M performs with next-generation graphics and compute workloads.
passmark_directx_10Source
DirectX 10 tests AMD Radeon Pro 5600M with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.
passmark_directx_11Source
DirectX 11 tests AMD Radeon Pro 5600M with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.
passmark_directx_12Source
DirectX 12 tests AMD Radeon Pro 5600M with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.
passmark_directx_9Source
DirectX 9 tests AMD Radeon Pro 5600M performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how AMD Radeon Pro 5600M handles everyday visual tasks.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of AMD Radeon Pro 5600M across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of AMD Radeon Pro 5600M using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.
About AMD Radeon Pro 5600M
The AMD Radeon Pro 5600M is a mobile graphics processor built on the RDNA 1.0 architecture, fabricated on TSMC's 7 nm process. It is part of the Radeon Pro Mac (Navi Mobile) generation and features 2560 shading units, 160 texture mapping units, and 64 render output units. The GPU operates at a base clock of 822 MHz and a boost clock of 1144 MHz, with memory clocked at 770 MHz (1540 Mbps effective). It is equipped with 8 GB of HBM2 memory across a 2048-bit bus, yielding a memory bandwidth of 394.2 GB/s. The card is an integrated graphics processor (IGP) with a 50 W TDP and no power connectors, making it suited for portable systems. Benchmark data places it at the 58th percentile of all GPUs, with an average benchmark score of 16351.
Memory Subsystem
The Radeon Pro 5600M's memory configuration is a defining characteristic. It carries 8 GB of HBM2 memory, which is a high-bandwidth, low-power memory type typically found in server or professional GPUs. The 2048-bit bus width is exceptionally wide for a mobile part, and combined with the 770 MHz memory clock (1540 Mbps effective), the card achieves a memory bandwidth of 394.2 GB/s. This figure is critical for high-resolution workloads, as large textures and frame buffers require rapid data transfer to avoid bottlenecks. For 4K or multi-monitor setups, the available bandwidth allows the GPU to stream geometry and texture data efficiently, reducing stutter and improving frame pacing in memory-intensive scenarios. The 8 GB capacity also provides ample headroom for high-resolution textures and complex scenes, though the specific resolution limits are not defined by the benchmark data. The memory subsystem's bandwidth is a key differentiator for this GPU, as it exceeds what typical GDDR6 configurations in similar mobile parts would offer at comparable power envelopes, though direct comparisons to rival memory types are not available in the data.
Who Should Consider It
Based on the benchmark scores, the Radeon Pro 5600M is positioned for users who need solid performance in professional or creative applications rather than raw gaming frame rates. The Geekbench Metal score of 55030 and OpenCL score of 47783 indicate strong compute capability, which is useful for rendering, video editing, and GPU-accelerated workflows. The Vulkan score of 46425 further supports cross-platform compatibility. The PassMark G3D score of 9279 suggests it can handle moderately demanding graphical tasks, but the DirectX 12 score of 39 and DirectX 11 score of 59 are low, implying that traditional gaming benchmarks are not its forte. The 58th percentile ranking means it sits above the median but is not a top-tier performer. Users targeting 1080p or 1440p gaming at medium to high settings might find it adequate, but those seeking high-refresh-rate 4K gaming would likely need more powerful hardware. The 8 GB HBM2 memory and high bandwidth make it particularly suited for high-resolution productivity tasks, such as editing large images or video timelines, where memory capacity and bandwidth are more critical than raw pixel throughput. Its mobile form factor and 50 W TDP also make it suitable for thin-and-light laptops that prioritize battery life over maximum performance.
Benchmark Performance
The Radeon Pro 5600M's average benchmark score across all tests is 16351. This places it exactly level with the AMD Radeon Pro 5700, which also scores 16351, indicating a performance parity between the two. Against the AMD Radeon PRO W7500, the 5600M is 0.2% slower, with the W7500 achieving 16388. Similarly, the AMD Radeon 680M scores 16407, putting it 0.3% ahead, and the NVIDIA T400 scores 16486, leading by 0.8%. These deltas are marginal, meaning the 5600M performs within a tight band of these rivals. In specific benchmarks, the Geekbench Metal result of 55030 is the highest among the listed scores, suggesting that Apple's Metal API is well-optimized for this GPU. The OpenCL score of 47783 is about 13% lower than Metal, and Vulkan at 46425 is about 16% lower, indicating API-specific performance variations. The PassMark G3D score of 9279 is a composite measure that reflects overall 3D rendering capability, while the compute score of 4031 shows moderate general-purpose compute throughput. The low DirectX scores (39 for DX12, 59 for DX11, 62 for DX10, 118 for DX9) are notable; they suggest that the GPU is not optimized for legacy DirectX titles, which may be due to its RDNA 1.0 architecture and driver focus on Metal and OpenCL. Overall, the performance profile is consistent with a professional mobile GPU that excels in compute and Metal-accelerated workloads but lags in conventional gaming benchmarks.
How It Compares
AMD Radeon Pro 5700
The Radeon Pro 5600M and the Radeon Pro 5700 have identical average benchmark scores of 16351, indicating a perfect performance parity. This suggests that the two GPUs are effectively interchangeable in terms of overall throughput, despite any architectural differences. The 5700 is likely a desktop or higher-power variant, but the data shows no measurable performance gap in the benchmark suite.
AMD Radeon PRO W7500
The PRO W7500 edges out the 5600M by a tiny margin, scoring 16388 versus 16351, a difference of 0.2%. This is within run-to-run variance and effectively negligible. Users comparing the two would see no practical difference in real-world performance, though the W7500 may have different driver optimizations or feature sets not captured by these benchmarks.
AMD Radeon 680M
The Radeon 680M, an integrated GPU found in newer AMD APUs, scores 16407, which is 0.3% higher than the 5600M. The 680M benefits from newer RDNA 2 or RDNA 3 architecture (not specified in the data), but the performance delta is so small that the 5600M remains competitive, especially given its dedicated HBM2 memory and higher bandwidth.
NVIDIA T400
The NVIDIA T400 leads the group with a score of 16486, 0.8% ahead of the 5600M. This is still a marginal difference, but the T400 is a low-profile professional card that may have different strengths in specific applications. The 5600M's higher memory bandwidth (394.2 GB/s vs. unspecified for T400) could offset the small score gap in bandwidth-sensitive workloads.
Ray Tracing and Feature Set
The Radeon Pro 5600M does not include dedicated ray tracing cores (rtCores is null) or tensor cores (tensorCores is null). This means hardware-accelerated ray tracing is not available on this GPU; any ray tracing would have to be performed via compute shaders, which is generally less efficient. The architecture is RDNA 1.0, which predates AMD's ray tracing implementation in RDNA 2. As such, the card is not designed for real-time ray tracing workloads. On the API front, it supports DirectX 12 (feature level 12_1), OpenGL 4.6, and Vulkan 1.3. This broad API support ensures compatibility with modern applications, but the lack of ray tracing hardware limits its utility in next-generation games that rely on DXR or Vulkan ray tracing. The FP32 performance is 5.857 TFLOPS, and FP16 performance is 11.71 TFLOPS (2:1 ratio), indicating that the GPU can handle half-precision compute tasks at double the rate, which is beneficial for machine learning inference or certain graphics effects that use FP16. The pixel rate is 73.22 GPixel/s and texture rate is 183.0 GTexel/s, providing a baseline for fill-rate performance. The absence of tensor cores also means no dedicated AI acceleration, though FP16 compute can still be used for some AI workloads. Overall, the feature set is competent for professional applications that rely on OpenCL, Metal, and Vulkan, but it lacks the specialized hardware found in more recent GPUs.
FAQ
Q: What is the memory bandwidth of the Radeon Pro 5600M?
A: The memory bandwidth is 394.2 GB/s, achieved through 8 GB of HBM2 memory on a 2048-bit bus.
Q: Does the Radeon Pro 5600M support hardware ray tracing?
A: No. The GPU has no dedicated ray tracing cores (rtCores is null), so hardware-accelerated ray tracing is not supported.
Q: What is the FP32 compute performance?
A: The FP32 performance is 5.857 TFLOPS, while FP16 performance is 11.71 TFLOPS (2:1 ratio).
Q: How does the Radeon Pro 5600M compare to the AMD Radeon Pro 5700 in average benchmark score?
A: They are exactly equal, both scoring 16351 on average.
Q: What API versions does the Radeon Pro 5600M support?
A: It supports DirectX 12 (feature level 12_1), OpenGL 4.6, and Vulkan 1.3.
Q: What is the TDP of the Radeon Pro 5600M?
A: The TDP is 50 W, and it is an integrated graphics processor (IGP) with no power connectors.
The NVIDIA Equivalent of Radeon Pro 5600M
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2070 SUPER Mobile offers comparable performance and features in the NVIDIA lineup.
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