AMD Radeon RX 5500M
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon RX 5500M Specifications
Radeon RX 5500M GPU Core
Shader units and compute resources
The AMD Radeon RX 5500M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
RX 5500M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon RX 5500M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 5500M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon RX 5500M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 5500M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon RX 5500M by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the RX 5500M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
RX 5500M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 5500M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
RDNA 1.0 Architecture & Process
Manufacturing and design details
The AMD Radeon RX 5500M is built on AMD's RDNA 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 5500M will perform in GPU benchmarks compared to previous generations.
AMD's Radeon RX 5500M Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon RX 5500M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 5500M to maintain boost clocks without throttling.
Radeon RX 5500M by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon RX 5500M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon RX 5500M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon RX 5500M Product Information
Release and pricing details
The AMD Radeon RX 5500M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 5500M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon RX 5500M Benchmark Scores
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon RX 5500M performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs. Creative applications on Mac heavily utilize Metal for rendering and video processing.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon RX 5500M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon RX 5500M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.
passmark_directx_10Source
DirectX 10 tests AMD Radeon RX 5500M with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level.
passmark_directx_11Source
DirectX 11 tests AMD Radeon RX 5500M with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games.
passmark_directx_12Source
DirectX 12 tests AMD Radeon RX 5500M with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead. AAA games increasingly require DX12 for advanced graphical features and optimal performance.
passmark_directx_9Source
DirectX 9 tests AMD Radeon RX 5500M performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9. Emulators and legacy software also benefit from good DX9 performance.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how AMD Radeon RX 5500M handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering. Multi-monitor setups and high-DPI displays benefit from strong 2D performance.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of AMD Radeon RX 5500M across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of AMD Radeon RX 5500M using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration. Video editing, 3D rendering, and machine learning all benefit from strong GPU compute scores.
About AMD Radeon RX 5500M
The AMD Radeon RX 5500M belongs to the Radeon RX 5000 series and is built around the Navi 14 chip with RDNA 1.0 architecture. It is manufactured by AMD at TSMC on a 7 nm process, packing 6,400 million transistors into a 158 mm² die for a transistor density of 40.5M per square millimeter. The clock specification lists a 1375 MHz base, a 1448 MHz game clock, and a 1645 MHz boost. Memory is 4 GB of GDDR6 running at 1750 MHz with a 14 Gbps effective data rate across a 128-bit bus, producing 224.0 GB/s of bandwidth. The GPU contains 1408 shading units, 88 texture mapping units, and 32 ROPs, with a pixel rate of 52.64 GPixel/s and a texture rate of 144.8 GTexel/s. Its average benchmark score is 9233, placing it at the 44th percentile of all GPUs. The product is end-of-life, was released on 2019-10-06, lists Polaris Mobile as its predecessor, and has no successor in the record.
How It Compares
Against the NVIDIA Quadro K5000, the RX 5500M is effectively tied. The Radeon’s average score is 9233 against the Quadro’s 9235, a delta of 0%. This places the two cards in the same performance tier in the database.
Against the AMD Radeon Vega 8, the RX 5500M is 0.2% ahead, posting 9233 versus 9215. That is the smallest positive delta in the nearest-rival group and indicates a marginal edge rather than a decisive gap.
Against the AMD Radeon R7 M380, the RX 5500M trails by 0.9%. The R7 M380 averages 9313, which is the highest average score among the four nearest rivals. This is the only negative delta recorded for the RX 5500M in this rival set.
Against the NVIDIA GeForce MX330, the RX 5500M is 1.4% ahead, scoring 9233 versus 9108. That is the largest advantage over any nearest rival. The four rival averages span from 9108 to 9313, so the RX 5500M sits inside a tightly packed competitive cluster.
Ray Tracing and Feature Set
The specification record contains null entries for both RT cores and tensor cores. The architecture is RDNA 1.0, and the compute and graphics pipeline is built around 1408 shading units, 88 TMUs, and 32 ROPs. The resulting fill rates are 52.64 GPixel/s for pixels and 144.8 GTexel/s for textures. FP32 throughput is 4.632 TFLOPS, while FP16 throughput is 9.265 TFLOPS with a 2:1 ratio. Without dedicated RT or tensor core counts, the listed feature set rests on the shader array, the ROP/TMU units, and the API support.
On the API side, the card supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The bus interface is PCIe 4.0 x8. The power connector field is None, and the TDP is 85 W, so power is supplied by the host platform rather than external connectors. Display outputs are listed as portable-device dependent, meaning the physical display connectivity depends on the laptop implementation. The combination of no dedicated RT/tensor hardware and a 7 nm Navi 14 die defines the feature set available to applications.
Benchmark Performance
The RX 5500M’s average benchmark score is 9233, and its percentile rank among all GPUs is 44. In Geekbench, the OpenCL score is 38,164 and the Vulkan score is 36,150. The OpenCL result is higher than the Vulkan result, reflecting compute-oriented performance in that test path. In Passmark, the G3D score is 5,848, the G2D score is 414, and the GPU compute score is 2,316.
The Passmark DirectX sub-tests show a clear pattern across API generations. The DirectX 9 score is 100, the DirectX 10 score is 39, the DirectX 11 score is 35, and the DirectX 12 score is 28. The card is therefore strongest in the legacy DirectX 9 workload and progressively lower in the newer API workloads. Relative to its nearest rivals, the aggregate 9233 average is 0.2% above the Vega 8’s 9215, 1.4% above the MX330’s 9108, on par with the Quadro K5000’s 9235, and 0.9% below the R7 M380’s 9313. Every delta in the rival set is within 1.4 percentage points of the RX 5500M’s average score. The benchmark data shows a product that is not separated from its immediate competitors by large margins, but rather one whose profile is defined by the gap between its high DirectX 9 score and its low DirectX 12 score.
Who Should Consider It
The RX 5500M is a mobile Navi 14 part with an end-of-life status and no successor listed. Its 44th percentile placement and 9233 average score put it in the same bracket as the four nearest rivals. Users targeting workloads that resemble the DirectX 9 Passmark result of 100 will see the most favorable data, while users targeting DirectX 12 face a score of 28 in the corresponding Passmark test. The card carries modern API support in the form of DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, but the benchmark results indicate that performance headroom diminishes as the API level advances.
The memory configuration shapes the usage profile: 4 GB of GDDR6 means total frame buffer capacity is 4 GB, and settings must respect that limit. The 224.0 GB/s bandwidth is the transfer ceiling for textures and render targets. With an average score 0.9% behind the R7 M380 and up to 1.4% ahead of the MX330, the card fits applications that fall within this narrow performance band. The 85 W TDP, the None power connector field, and portable-device-dependent display outputs mean consideration is tied to the laptop platform rather than a standalone desktop card. The release date of 2019-10-06 and end-of-life production status also mean the recorded scores are the final state of the product.
Memory Subsystem
The RX 5500M uses 4 GB of GDDR6 across a 128-bit memory bus. The memory clock is 1750 MHz, and the effective data rate is 14 Gbps, yielding an aggregate bandwidth of 224.0 GB/s. This bandwidth is the hardware path for all texture and framebuffer data moving through the 1408 shading units and 32 ROPs. In the context of the listed compute rates of 4.632 TFLOPS FP32 and 9.265 TFLOPS FP16, the memory subsystem defines how quickly data can be fed into the shader array.
For high-resolution workloads, capacity is the first constraint. The 4 GB frame buffer is the total available memory for geometry buffers, textures, and render targets. The 128-bit bus width is matched to that capacity, while the 14 Gbps effective GDDR6 rate is what brings peak bandwidth to 224.0 GB/s. The PCIe 4.0 x8 interface connects the GPU to the host, and the absence of external power connectors means memory power behavior occurs within the 85 W platform power envelope. The data shows a memory subsystem that is compact but specifically defined by its 4 GB capacity and 224.0 GB/s bandwidth.
The NVIDIA Equivalent of Radeon RX 5500M
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