GEFORCE

NVIDIA GeForce GTX 1050

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
1455
MHz Boost
75W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 1,455 MHz
Shaders 640
Bus Width 128-bit
TDP 75W
Memory Type GDDR5
Architecture Pascal
nm
Process 14 nm
Released Oct 2016

NVIDIA GeForce GTX 1050 Specifications

GeForce GTX 1050 GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 1050 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
640
Shaders
640
TMUs
40
ROPs
32
SM Count
5

GTX 1050 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 1050's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1050 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1354 MHz
Base Clock
1,354 MHz
Boost Clock
1455 MHz
Boost Clock
1,455 MHz
Memory Clock
1752 MHz 7 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 1050 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1050's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
112.1 GB/s

GeForce GTX 1050 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 1050, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SM)
L2 Cache
1024 KB

GTX 1050 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1050 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.862 TFLOPS
FP64 (Double)
58.20 GFLOPS (1:32)
FP16 (Half)
29.10 GFLOPS (1:64)
Pixel Rate
46.56 GPixel/s
Texture Rate
58.20 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 1050 is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1050 will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP107
Process Node
14 nm
Foundry
Samsung
Transistors
3,300 million
Die Size
132 mm²
Density
25.0M / mm²

NVIDIA's GeForce GTX 1050 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 1050 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1050 to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None
Suggested PSU
250 W

GeForce GTX 1050 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 1050 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
145 mm 5.7 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Display Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1050. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

GeForce GTX 1050 Product Information

Release and pricing details

The NVIDIA GeForce GTX 1050 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1050 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2016
Launch Price
109 USD
Production
End-of-life
Predecessor
GeForce 900
Successor
GeForce 20

GeForce GTX 1050 Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA GeForce GTX 1050 with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware.

3dmark_3dmark_steel_nomad_dx12 #187 of 188
122
1%
Max: 18,355

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how NVIDIA GeForce GTX 1050 performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs. Creative applications on Mac heavily utilize Metal for rendering and video processing.

geekbench_metal #115 of 161
7,823
3%
Max: 226,821

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 1050 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #338 of 643
14,883
4%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce GTX 1050 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #339 of 444
9,221
2%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA GeForce GTX 1050 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level.

passmark_directx_11Source

DirectX 11 tests NVIDIA GeForce GTX 1050 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games.

passmark_directx_12Source

DirectX 12 tests NVIDIA GeForce GTX 1050 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead. AAA games increasingly require DX12 for advanced graphical features and optimal performance.

passmark_directx_9Source

DirectX 9 tests NVIDIA GeForce GTX 1050 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9. Emulators and legacy software also benefit from good DX9 performance.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce GTX 1050 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering. Multi-monitor setups and high-DPI displays benefit from strong 2D performance.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce GTX 1050 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score.

passmark_g3d #139 of 164
5,028
11%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA GeForce GTX 1050 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration. Video editing, 3D rendering, and machine learning all benefit from strong GPU compute scores.

passmark_gpu_compute #137 of 162
2,091
7%
Max: 28,396

About NVIDIA GeForce GTX 1050

NVIDIA GeForce GTX 1050 is an end-of-life Pascal architecture GPU built on Samsung's 14 nm process, featuring 3,300 million transistors on a 132 mm² die. It is positioned in the low-end segment of the GeForce 10-series, with an average benchmark score of 4449 placing it at the 24th percentile of all GPUs. The card operates with a base clock of 1354 MHz and a boost clock of 1455 MHz, paired with 2 GB of GDDR5 memory on a 128-bit bus, delivering 112.1 GB/s of bandwidth.

Benchmark Performance

The benchmark data shows the GTX 1050 performing within a tight cluster of low-end competitors, with its average score of 4449 separating it by margins of less than four percent from all nearest rivals. In the PassMark G3D test, the card scores 5028, while its compute workload result is 2091, reflecting a modest compute-to-graphics ratio. The Geekbench OpenCL score reaches 17471, with Vulkan at 15782 and Metal at 7823, indicating that the card's compute performance varies significantly across different API implementations.

DirectX performance shows notable variance across feature levels. The PassMark DirectX 11 score of 38 is nearly double the DirectX 12 score of 20, while DirectX 9 achieves 83 and DirectX 10 bottoms out at 24. This pattern suggests the architecture handles legacy APIs more efficiently than modern ones. The 3DMark Steel Nomad DX12 result of 122 is particularly low, reinforcing the card's weakness in current-generation API workloads. The 2D performance score of 457 indicates basic desktop acceleration capability.

The FP32 compute throughput is 1.862 TFLOPS, with FP16 performance drastically reduced to 29.10 GFLOPS at a 1:64 ratio, which is negligible for general purpose computing tasks. Pixel fill rate stands at 46.56 GPixel/s and texture fill rate at 58.20 GTexel/s, figures consistent with its 640 shading units, 40 texture mapping units, and 32 render output units. These raw throughput numbers place the GTX 1050 firmly in entry-level territory, where it competes primarily with integrated graphics and older low-end mobile parts.

Ray Tracing and Feature Set

The GTX 1050 has no dedicated ray tracing cores and no tensor cores, as these hardware features were introduced in the subsequent GeForce 20 series. The card relies entirely on the Pascal architecture's standard shader pipeline for rendering, which means it has no hardware-accelerated ray tracing capability whatsoever. Software-based ray tracing would be impractical given the 1.862 TFLOPS FP32 throughput, which is insufficient for real-time ray tracing workloads.

The feature set is defined by its API support rather than specialized hardware. The card supports DirectX 12 with feature level 12_1, which includes conservative rasterization and rasterizer-ordered views but excludes DirectX Raytracing. OpenGL 4.6 is supported, as is Vulkan 1.4, providing access to modern graphics APIs for those willing to work within the card's performance envelope. Display output includes one DVI port, one HDMI 2.0 connector, and one DisplayPort 1.4a, allowing for standard multi-monitor setups, though the 2 GB memory capacity limits high-resolution textures.

The lack of tensor cores also means no hardware acceleration for AI-based features such as deep learning super sampling or neural network processing. The 14 nm process node and 3,300 million transistor count are architectural facts that determine the card's efficiency, but the feature set is fundamentally that of a mid-2010s mainstream GPU, focused on traditional rasterization rather than emerging rendering techniques.

How It Compares

Against the AMD Radeon R7 Graphics, the GTX 1050 trails by 0.1 percent in average benchmark score (4449 vs 4453). This effectively places the two cards at parity, with the discrete NVIDIA part offering no meaningful performance advantage over the integrated AMD solution. The delta is within measurement noise, making this a statistical tie.

The AMD FirePro W4190M is 0.8 percent slower than the GTX 1050, scoring 4413 against 4449. This professional mobile part is essentially matched by the consumer desktop card, though the FirePro's workstation drivers and certification may justify its existence in professional environments. For gaming purposes, the GTX 1050 holds a slight edge that is unlikely to be perceptible in real-world use.

The AMD Radeon R5 M230, with a score of 4596, is 3.2 percent faster than the GTX 1050. This is the only rival in the nearest group that beats the NVIDIA card, though the margin remains small. The R5 M230's advantage in average score does not translate to a significant gaming lead, as both cards struggle with modern titles at playable settings.

The AMD FirePro W2100 scores 4295, which is 3.6 percent behind the GTX 1050. This represents the largest performance gap in the rival group, yet still places the FirePro within the same performance tier. The GTX 1050's advantage here is the most pronounced among its nearest competitors, but all four rivals sit within a 7 percent performance band centered on the GTX 1050.

Power and Cooling

The GTX 1050 has a thermal design power of 75 W, which is low enough to eliminate the need for external power connectors — the card draws all its power from the PCIe 3.0 x16 slot. The recommended power supply is 250 W, a figure that accommodates the card's modest draw while leaving headroom for a typical entry-level system. The dual-slot cooler design, measuring 145 mm in length and 111 mm in height, dissipates the 75 W thermal load with a simple passive or low-speed fan solution.

The absence of power connectors simplifies installation in pre-built systems and small form factor cases, as no additional power cabling is required. The 75 W TDP also means the card produces minimal heat, which can be managed by the dual-slot heatsink without aggressive fan curves. The 14 nm process from Samsung contributes to this efficiency, though the specific thermal characteristics are implied by the TDP rather than measured directly.

The PCIe 3.0 x16 interface provides sufficient bandwidth for the card's 112.1 GB/s memory throughput, and the 2 GB GDDR5 frame buffer operates at 1752 MHz with 7 Gbps effective speed. The 250 W PSU recommendation is conservative, allowing the card to run in systems with modest power supplies that might struggle with higher-end GPUs. The slot width of dual-slot is standard for this performance class, ensuring compatibility with most chassis designs.

Who Should Consider It

The GTX 1050 is appropriate for users targeting 1080p resolution at low to medium settings in older or less demanding games, based on its PassMark scores and the 24th percentile standing among all GPUs. The DirectX 9 score of 83 suggests reasonable performance in legacy titles, while the DirectX 11 score of 38 indicates playable frame rates in games from the early 2010s era. Modern DirectX 12 titles will be challenging, as the score of 20 and the Steel Nomad result of 122 demonstrate significant performance degradation.

Users with a 250 W power supply or those building in small form factor systems without PCIe power connectors will find the GTX 1050 fits their constraints, as the 75 W TDP and connector-free design remove common installation barriers. The 2 GB memory capacity is suitable for 1080p textures at low settings, but will become a bottleneck with high-resolution texture packs or games exceeding this capacity. The card's end-of-life production status means it is only available through used or clearance channels, which prospective buyers should factor into their decisions.

For productivity tasks, the Geekbench OpenCL score of 17471 and Vulkan score of 15782 indicate basic compute capability for light workloads, though the 1:64 FP16 ratio makes it unsuitable for machine learning or scientific computing. The FirePro W2100's proximity in performance suggests that the GTX 1050 can handle entry-level CAD or office applications, but professional certifications are absent. Gamers on a strict 1080p budget with older titles or esports games will find the GTX 1050 adequate, while those expecting to play recent AAA releases at high settings should look to substantially faster cards, as the data clearly shows this GPU sits at the bottom quartile of overall performance.

The AMD Equivalent of GeForce GTX 1050

Looking for a similar graphics card from AMD? The AMD Radeon RX 470D offers comparable performance and features in the AMD lineup.

AMD Radeon RX 470D

AMD • 4 GB VRAM

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