NVIDIA GeForce GTX 970M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GTX 970M Specifications
GeForce GTX 970M GPU Core
Shader units and compute resources
The NVIDIA GeForce GTX 970M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GTX 970M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GTX 970M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 970M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GTX 970M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 970M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GTX 970M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GTX 970M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GTX 970M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 970M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GTX 970M is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 970M will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GTX 970M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GTX 970M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 970M to maintain boost clocks without throttling.
GeForce GTX 970M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GTX 970M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 970M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GTX 970M Product Information
Release and pricing details
The NVIDIA GeForce GTX 970M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 970M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GTX 970M Benchmark Scores
3dmark_3dmark_steel_nomad_dx12Source
3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA GeForce GTX 970M with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 970M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce GTX 970M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.
passmark_directx_10Source
DirectX 10 tests NVIDIA GeForce GTX 970M with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level.
passmark_directx_11Source
DirectX 11 tests NVIDIA GeForce GTX 970M with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games.
passmark_directx_12Source
DirectX 12 tests NVIDIA GeForce GTX 970M with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead. AAA games increasingly require DX12 for advanced graphical features and optimal performance.
passmark_directx_9Source
DirectX 9 tests NVIDIA GeForce GTX 970M performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9. Emulators and legacy software also benefit from good DX9 performance.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce GTX 970M handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering. Multi-monitor setups and high-DPI displays benefit from strong 2D performance.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce GTX 970M across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of NVIDIA GeForce GTX 970M using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration. Video editing, 3D rendering, and machine learning all benefit from strong GPU compute scores.
About NVIDIA GeForce GTX 970M
The NVIDIA GeForce GTX 970M is a Maxwell 2.0 portable-device GPU built on TSMC's 28 nm process. Its GM204 chip houses 5,200 million transistors on a 398 mm² die, for a transistor density of 13.1M per mm², and it sits in the GeForce 900M generation between the GeForce 800M and GeForce 10 Mobile. Released 2014-10-06 and now end-of-life, this MXM-B (3.0) module carries an average benchmark score of 4,655 and sits at the 25th percentile of all GPUs. Its nearest rivals are all within 0.6% in either direction, making the surrounding competitive field unusually tight.
Who Should Consider It
The benchmark pattern points strongly to older API workloads. PassMark DirectX 9 returns 99, while DirectX 10, 11, and 12 return 28, 42, and 24. The DirectX 9 result is the highest of those four by a wide margin, which suggests this GPU is not built around modern API demands. Geekbench OpenCL at 18,991 and Geekbench Vulkan at 18,516 are close, so the compute side is more balanced than the API scores alone suggest. Still, 3DMark Steel Nomad DX12 is only 472, and PassMark G3D is 5,704 against an average of 4,655. Users who want to push very high resolutions should not look here; the 120.3 GB/s memory bandwidth and the low modern API scores place a clear limit on that use case. The more plausible audience is someone running lighter or older titles at moderate settings, where the high DirectX 9 result can be used.
Power and Cooling
The fact pack lists no TDP and no suggested PSU. The only power connector entry is "None." The physical interface is an MXM Module using MXM-B (3.0), and display outputs are portable device dependent. Because no external power connectors appear, the MXM socket is the only electrical interface mentioned. Cooling, likewise, is not specified in the data; it depends on whatever portable device hosts the module. This is not a standalone add-in card with discrete power requirements.
Benchmark Performance
The available benchmark scores are:
| Benchmark | Score |
|---|---|
| 3DMark Steel Nomad DX12 | 472 |
| Geekbench OpenCL | 18,991 |
| Geekbench Vulkan | 18,516 |
| PassMark DirectX 10 | 28 |
| PassMark DirectX 11 | 42 |
| PassMark DirectX 12 | 24 |
| PassMark DirectX 9 | 99 |
| PassMark G2D | 381 |
| PassMark G3D | 5,704 |
| PassMark GPU Compute | 2,289 |
The average benchmark score is 4,655. The nearest rivals are as close as the average suggests: AMD Radeon R8 M445DX averages 4,670 with a delta of -0.3%; NVIDIA Quadro M3000M averages 4,635 with a delta of +0.4%; AMD Radeon R5 M255 averages 4,680 with a delta of -0.5%; and AMD Radeon R7 M260 averages 4,630 with a delta of +0.6%. No rival in this group is more than 0.6% away. The GPU is statistically tied with all four. What separates this GPU from its rivals is not the average, but the shape of the workload scores. Geekbench OpenCL and Vulkan are nearly identical, while PassMark GPU Compute is 2,289 and PassMark G3D is 5,704; the compute result is much lower. The data implies that compute performance lags behind pure 3D rasterization.
FAQ
Q: What APIs does the GTX 970M support?
A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.
Q: Does it support ray tracing or tensor acceleration?
A: No RT cores and no tensor cores are listed in the data, so hardware ray tracing and tensor acceleration are not part of its feature set.
Q: How much memory and bandwidth does it have?
A: It has 6 GB of GDDR5 memory on a 192-bit bus, with 120.3 GB/s of bandwidth and a memory clock of 1253 MHz / 5 Gbps effective.
Q: What kind of slot does it use?
A: It is an MXM Module with an MXM-B (3.0) bus interface. The power connectors field is "None."
Q: How far is it from its nearest rivals?
A: The nearest rival average scores are 4,670, 4,635, 4,680, and 4,630, with deltas of -0.3%, +0.4%, -0.5%, and +0.6%, respectively.
Q: Is it still in production?
A: No. The production status is end-of-life. It was released 2014-10-06, and the GeForce 10 Mobile is listed as its successor.
Ray Tracing and Feature Set
This is a Maxwell 2.0 architecture part with a GM204 chip. The process is TSMC 28 nm, using 5,200 million transistors on a 398 mm² die, for 13.1M transistors per mm². There are 1,280 shading units, 80 TMUs, and 48 ROPs. The pixel rate is 49.82 GPixel/s, the texture rate is 83.04 GTexel/s, and FP32 throughput is 2.657 TFLOPS. No RT cores and no tensor cores are listed. API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. Display outputs are portable device dependent, reinforcing that this is a module tied to the host system. The absence of RT and tensor cores is the defining feature-set limitation for any modern ray-traced workload.
Memory Subsystem
The GTX 970M is equipped with 6 GB of GDDR5 memory on a 192-bit bus. The memory clock is 1253 MHz, listed as 5 Gbps effective, and the listed bandwidth is 120.3 GB/s. For high resolutions, the relationship between the 6 GB capacity and the 192-bit bus is what matters. Six gigabytes can hold a large working set, but 120.3 GB/s of bandwidth is the figure that determines how quickly that working set can be delivered. The low modern API scores in PassMark and Steel Nomad suggest that memory bandwidth becomes more important in recent workloads. In short, capacity is not the bottleneck; bandwidth is.
How It Compares
AMD Radeon R8 M445DX: The R8 M445DX has an average score of 4,670, and the GTX 970M trails by 0.3%. With such a small delta, the two are effectively indistinguishable in average benchmark terms.
NVIDIA Quadro M3000M: The Quadro M3000M averages 4,635, with the 970M leading by 0.4%. This is the closest NVIDIA rival in the set, and the average difference is negligible.
AMD Radeon R5 M255: The R5 M255 averages 4,680, putting the 970M 0.5% behind. It is the highest-scoring rival in the list, but the delta is still far too small to be decisive.
AMD Radeon R7 M260: The R7 M260 averages 4,630, and the 970M is 0.6% ahead. This is the largest delta in the group, but it still represents a near-tie in real-world performance terms.
The AMD Equivalent of GeForce GTX 970M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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