GEFORCE

NVIDIA GeForce GTX 980M

NVIDIA graphics card specifications and benchmark scores

8 GB
VRAM
1127
MHz Boost
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 8 GB
Boost Clock 1,127 MHz
Shaders 1,536
Bus Width 256-bit
Memory Type GDDR5
Architecture Maxwell 2.0
nm
Process 28 nm
Released Oct 2014

NVIDIA GeForce GTX 980M Specifications

GeForce GTX 980M GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 980M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,536
Shaders
1,536
TMUs
96
ROPs
64

GTX 980M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 980M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 980M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1038 MHz
Base Clock
1,038 MHz
Boost Clock
1127 MHz
Boost Clock
1,127 MHz
Memory Clock
1253 MHz 5 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 980M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 980M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
160.4 GB/s

GeForce GTX 980M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 980M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SMM)
L2 Cache
2 MB

GTX 980M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 980M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
3.462 TFLOPS
FP64 (Double)
108.2 GFLOPS (1:32)
Pixel Rate
72.13 GPixel/s
Texture Rate
108.2 GTexel/s

Maxwell 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 980M is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 980M will perform in GPU benchmarks compared to previous generations.

Architecture
Maxwell 2.0
GPU Name
GM204
Process Node
28 nm
Foundry
TSMC
Transistors
5,200 million
Die Size
398 mm²
Density
13.1M / mm²

NVIDIA's GeForce GTX 980M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 980M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 980M to maintain boost clocks without throttling.

Power Connectors
None

GeForce GTX 980M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 980M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-B (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 980M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
5.2
Shader Model
6.8

GeForce GTX 980M Product Information

Release and pricing details

The NVIDIA GeForce GTX 980M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 980M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2014
Production
End-of-life
Predecessor
GeForce 800M
Successor
GeForce 10 Mobile

GeForce GTX 980M Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA GeForce GTX 980M with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware. Scores accurately predict NVIDIA GeForce GTX 980M performance in demanding AAA games at 4K resolution.

3dmark_3dmark_steel_nomad_dx12 #166 of 188
649
4%
Max: 18,355

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 980M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #286 of 643
23,832
6%
Max: 388,405
Compare with other GPUs

Top 5 Performers

#1 NVIDIA RTX 6000D
388,405
#2 NVIDIA B200
345,482
#4 NVIDIA H200 NVL
334,891
#5 NVIDIA L40
330,926

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce GTX 980M performs with next-generation graphics and compute workloads.

geekbench_vulkan #289 of 444
17,703
5%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA GeForce GTX 980M with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.

passmark_directx_11Source

DirectX 11 tests NVIDIA GeForce GTX 980M with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.

passmark_directx_12Source

DirectX 12 tests NVIDIA GeForce GTX 980M with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.

passmark_directx_9Source

DirectX 9 tests NVIDIA GeForce GTX 980M performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce GTX 980M handles everyday visual tasks.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce GTX 980M across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.

passmark_g3d #122 of 164
7,338
17%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA GeForce GTX 980M using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.

passmark_gpu_compute #122 of 162
2,816
10%
Max: 28,396

About NVIDIA GeForce GTX 980M

The NVIDIA GeForce GTX 980M is a mobile GPU from the GeForce 900M generation, built on the Maxwell 2.0 architecture with a 28 nm process at TSMC. It carries 5,200 million transistors on a 398 mm² die, resulting in a transistor density of 13.1M per mm². Its benchmark profile places it at the 27th percentile of all GPUs, with an average benchmark score of 4934. The data shows a part that is competitive with entry-level desktop cards from its era, but it is clearly outclassed by modern mobile silicon. This analysis draws exclusively from the provided fact pack to detail its positioning, features, and performance characteristics.

Who Should Consider It

The GTX 980M is suited for users who prioritize consistent 1080p gaming at medium to high settings in titles that rely on DirectX 11 or older APIs. Its PassMark DirectX 11 score of 57 and DirectX 9 score of 125 indicate strong legacy performance, making it a viable option for older game libraries or esports titles that do not demand modern rendering features. However, for DirectX 12 workloads, the score drops sharply to 31, suggesting that newer, more demanding games will require reduced resolutions or lower detail presets to maintain playable frame rates.

At 1440p or higher, the memory subsystem—8 GB of GDDR5 on a 256-bit bus with 160.4 GB/s bandwidth—provides enough capacity for large textures, but the raw compute throughput of 3.462 TFLOPS FP32 limits the GPU's ability to drive high pixel counts in modern titles. The 3DMark Steel Nomad DX12 score of 649 reinforces this conclusion: it is a low score that indicates the GPU struggles with contemporary DirectX 12 rendering workloads. The Geekbench OpenCL score of 23832 and Vulkan score of 13964 show moderate compute capability, but these numbers are not competitive with current-generation parts.

The 27th percentile ranking against all GPUs confirms that this is not a card for high-refresh-rate or high-resolution gaming in 2025. Users should consider it only if they have a portable device with an MXM-B (3.0) slot and require a drop-in replacement that matches the original performance class. The GTX 980M is end-of-life, so it is a candidate for refurbished systems rather than new purchases.

Ray Tracing and Feature Set

The GTX 980M does not include dedicated ray tracing cores, as the fact pack lists no RT core count. Similarly, it has no tensor cores, which means it lacks hardware acceleration for AI-based features like DLSS. This places it firmly in the pre-ray-tracing era of GPU design. The architecture is Maxwell 2.0, which supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The DirectX 12_1 feature level includes conservative rasterization and other optional features, but it does not support mesh shaders or variable rate shading found in later API revisions.

For gaming, this means the GTX 980M relies entirely on traditional rasterization. The 1536 shading units, 96 texture mapping units, and 64 raster output pipelines deliver a pixel rate of 72.13 GPixel/s and a texture rate of 108.2 GTexel/s. These figures are adequate for the era but pale against modern parts. The Vulkan 1.4 support is notable because it allows the GPU to run Vulkan-based games, but performance will be limited by the underlying hardware. The lack of RT and tensor cores means no ray-traced effects or AI upscaling are possible, so users must rely on native resolution rendering and standard anti-aliasing techniques.

Power and Cooling

The fact pack does not specify a TDP for the GTX 980M, so no thermal design power figure can be stated. What is known is that the card uses an MXM Module slot width and has no power connectors listed, meaning it draws power directly from the MXM-B (3.0) interface. This is typical for mobile GPUs, where the laptop's power delivery system handles the load. There is no suggested PSU rating, which is expected for a mobile part that does not require an external power supply.

Cooling requirements are qualitative: because the TDP is unspecified, the data cannot confirm whether a standard laptop cooler is sufficient. However, given the 28 nm process and the performance class, the GPU likely generates moderate heat that must be managed by the laptop's thermal solution. Users should ensure their portable device has adequate ventilation, especially under sustained load in GPU-intensive tasks. The absence of a power connector also means that upgrading from a lower-tier GPU to the 980M may require a compatible MXM-B slot with sufficient power delivery, but the fact pack does not provide specifics on power draw.

How It Compares

NVIDIA Quadro K3100M: The GTX 980M and Quadro K3100M are nearly identical in average benchmark score, with the 980M trailing by just 0.1% (4934 vs 4937). This places them in the same performance tier, despite the Quadro being a professional workstation part. The delta is within noise, so users should choose based on driver support and feature requirements rather than raw speed.

NVIDIA GeForce 930M: The GTX 980M leads the 930M by 0.2% (4934 vs 4927), a negligible margin. The 930M is a lower-tier mobile GPU, but the benchmark data shows that the 980M does not offer a meaningful advantage in average score. This suggests that in real-world workloads, the two are effectively interchangeable, which is surprising given the generational gap and memory differences.

AMD FirePro W5130M: The 980M is 0.6% ahead of the FirePro W5130M (4934 vs 4904). This is a marginal lead that falls within typical benchmark variance. The FirePro is a mobile workstation GPU, and the data indicates no clear winner between the two for general compute or graphics tasks.

NVIDIA GeForce GTS 450: The 980M outperforms the desktop GTS 450 by 0.8% (4934 vs 4893). The GTS 450 is a much older desktop part, yet the mobile 980M only edges it out by less than 1%. This highlights how mobile GPUs from the same era were often comparable to lower-end desktop cards, but it also shows that the 980M's performance advantage is minimal in aggregate benchmarks.

Memory Subsystem

The GTX 980M features 8 GB of GDDR5 memory on a 256-bit bus, with a bandwidth of 160.4 GB/s. The memory clock is listed at 1253 MHz, which translates to 5 Gbps effective. This configuration is generous for a mobile GPU of its generation, as 8 GB was uncommon in 2014 and remains sufficient for modern games at 1080p with high-resolution textures. The 256-bit bus width provides a balanced memory interface that avoids the bottlenecks seen in narrower-bus designs.

For high resolutions, the 160.4 GB/s bandwidth is a limiting factor. At 1440p or 4K, the GPU must move more pixel data, and the bandwidth may become saturated before the compute units are fully utilized. The 8 GB capacity is not the issue—it is the throughput. In contrast, a modern GPU with similar capacity but higher bandwidth would handle 1440p more comfortably. The pixel rate of 72.13 GPixel/s also constrains fill-rate-bound scenes, which further degrades performance at high resolutions. Users should treat the 980M as a 1080p card, with 1440p possible only in less demanding titles or with reduced settings.

FAQ

Q: Does the GTX 980M support DirectX 12?

A: Yes, it supports DirectX 12 (12_1), but its performance in DX12 workloads is significantly lower than in DX11, as shown by the PassMark scores of 31 for DX12 versus 57 for DX11.

Q: Can the GTX 980M handle ray tracing?

A: No, the GPU has no RT cores and no tensor cores, so it cannot accelerate ray-traced effects or AI-based features like DLSS.

Q: What is the memory bandwidth of the GTX 980M?

A: The memory bandwidth is 160.4 GB/s, provided by 8 GB of GDDR5 on a 256-bit bus with an effective memory clock of 5 Gbps.

Q: How does the GTX 980M compare to the Quadro K3100M?

A: The GTX 980M trails the Quadro K3100M by 0.1% in average benchmark score (4934 vs 4937), making them effectively equal in performance.

Q: Is the GTX 980M still in production?

A: No, its production status is end-of-life, and it was released on October 6, 2014.

Q: What APIs does the GTX 980M support?

A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

Benchmark Performance

The GTX 980M's average benchmark score of 4934 places it at the 27th percentile of all GPUs, which indicates that it sits below the median and is outperformed by the majority of modern parts. The 3DMark Steel Nomad DX12 score of 649 is particularly telling: it is a low score that shows the GPU's weakness in contemporary DirectX 12 rendering. In contrast, its PassMark DirectX 11 score of 57 is more respectable for its era, and the DirectX 9 score of 125 shows that legacy titles run comparatively well.

The Geekbench OpenCL score of 23832 and Vulkan score of 13964 provide a mixed picture. The OpenCL score is roughly 70% higher than the Vulkan score, suggesting that the GPU's compute performance is better optimized for OpenCL workloads than for Vulkan. However, both scores are modest by modern standards. The PassMark GPU Compute score of 2816 further indicates limited compute throughput, which aligns with the FP32 figure of 3.462 TFLOPS.

Relative to its nearest rivals, the 980M's performance is tightly clustered. The deltas are -0.1% versus the Quadro K3100M, +0.2% versus the GeForce 930M, +0.6% versus the FirePro W5130M, and +0.8% versus the GTS 450. These are all sub-1% differences, meaning the 980M offers no meaningful performance advantage over any of these cards in aggregate benchmarks. The PassMark G3D score of 7338 and G2D score of 490 further contextualize the GPU: the G3D score is moderate, but the G2D score is low, indicating weak 2D acceleration.

The pixel rate of 72.13 GPixel/s and texture rate of 108.2 GTexel/s are derived from the 64 ROPs and 96 TMUs, respectively. These rates are adequate for 1080p gaming but will bottleneck at higher resolutions. The 27th percentile ranking is the clearest verdict: this is a legacy GPU that is best suited for older games and light productivity, not for modern AAA titles at high settings.

The AMD Equivalent of GeForce GTX 980M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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