NVIDIA GeForce MX570
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce MX570 Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce MX570 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
MX570 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce MX570's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce MX570 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce MX570 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce MX570's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce MX570 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the MX570, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
MX570 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce MX570 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GeForce MX570 Ray Tracing & AI
Hardware acceleration features
The NVIDIA GeForce MX570 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the MX570 capable of delivering both stunning graphics and smooth frame rates in modern titles.
Ampere Architecture & Process
Manufacturing and design details
The NVIDIA GeForce MX570 is built on NVIDIA's Ampere architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the MX570 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce MX570 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce MX570 to maintain boost clocks without throttling.
GeForce MX570 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce MX570 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce MX570. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce MX570 Product Information
Release and pricing details
The NVIDIA GeForce MX570 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce MX570 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce MX570
The NVIDIA GeForce MX570 is an end-of-life mobile graphics solution built on the 8 nm Samsung process node, using the GA107S chip under the Ampere architecture. With a TDP of just 15 W, this part is designed for ultra-thin and portable systems where power efficiency is paramount. The data shows no standalone PSU recommendation and no power connectors, as the board is an IGP (integrated graphics processor) solution that draws its power entirely from the system's main power delivery. This makes it a plug-and-play component for OEM laptops, requiring no additional cabling or user intervention for power. The 15 W TDP is a fixed design constraint, not a range, and it directly influences the thermal solution needed: a passive or low-profile active cooler is sufficient, given the absence of any dedicated power connector on the board.
Power and Cooling
The thermal design power of 15 W places the MX570 in a very low-power segment, which is typical for entry-level mobile GPUs. This figure is remarkably low, especially when compared to desktop or high-end mobile parts, and it enables system integrators to pair the chip with minimal cooling hardware. Because the slot width is listed as "IGP," the GPU is typically soldered directly to the motherboard, sharing the system's thermal management with the CPU and other components. The absence of a suggested PSU rating from the FACT PACK confirms that this is not a component for DIY desktop builds; instead, it is a fixed part of a laptop's internal design. The lack of power connectors (listed as "None") further reinforces that all power is delivered through the motherboard's traces, and the board's power delivery circuitry is already accounted for in the laptop's overall power budget. For a user, this means no extra power supply considerations are necessary; the laptop's existing AC adapter is all that is required, and the cooling solution is entirely the OEM's responsibility.
How It Compares
The MX570's benchmark position is intriguing because its average score of 38,494 places it in close proximity to several much larger and more powerful GPUs. The nearest rival, the AMD Radeon RX 7900 XT, scores 38,358, which is a 0.4% difference. This is a negligible performance gap, indicating that in the specific Geekbench OpenCL workload, the MX570 is effectively on par with this high-end desktop part, despite the massive disparity in TDP and memory configuration. The data suggests that OpenCL performance here is not a direct proxy for gaming or rendering performance, but rather a measure of raw compute throughput in a specific test.
The NVIDIA GeForce RTX 5080 Mobile is the second rival, with an average score of 38,349, also a 0.4% delta. This is another surprise, as the RTX 5080 Mobile is a premium laptop GPU with significantly more CUDA cores and memory bandwidth. Yet, in this particular benchmark, the MX570 matches it. This could be due to driver optimizations, thermal throttling on the higher-end part, or the specific nature of the OpenCL test favoring the MX570's architecture. The data does not lie: the delta is a mere 0.4%.
The NVIDIA CMP 70HX, a mining-specific card, scores 38,225, with a 0.7% delta. This is a slightly larger gap but still well within a single percentage point. The CMP 70HX is a cut-down GA102 chip, and its lower score relative to the MX570 highlights that the MX570's compute efficiency is surprisingly high for its die size. Finally, the NVIDIA GeForce RTX 4080 Mobile scores 38,135, a 0.9% delta. This is the largest gap among the rivals, but it is still under 1%. The MX570 is ahead of all four rivals by a small margin, which is an exceptional result for a 15 W part. The percentile rank of 82 indicates that the MX570 outperforms 82% of all GPUs in the database, a figure that seems inflated by the narrow benchmark scope.
Ray Tracing and Feature Set
The MX570 includes 16 dedicated ray tracing cores and 64 tensor cores, which are the hardware blocks required for DirectX Raytracing and AI-accelerated features. The API support is comprehensive for its era: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. DirectX 12 Ultimate ensures support for hardware ray tracing, variable rate shading, and mesh shaders, although the actual performance in these workloads will be constrained by the 15 W power limit and the modest 2 GB VRAM. The tensor cores enable DLSS (Deep Learning Super Sampling) and other AI-based features, but the low memory capacity will limit the resolution at which these features are practical. The architecture is Ampere, which is the same generation that introduced the second-generation RT cores and third-generation tensor cores, but the MX570's implementation is the most basic version, with a low core count. The display outputs are listed as "Portable Device Dependent," meaning the GPU does not have fixed outputs; it routes video signals through the laptop's embedded display controller and external ports, which vary by model.
FAQ
Q: What is the power consumption of the MX570?
A: The TDP is 15 W, and it requires no external power connectors, as it is an integrated graphics processor (IGP) solution.
Q: Does the MX570 support hardware ray tracing?
A: Yes, it has 16 ray tracing cores and supports DirectX 12 Ultimate (12_2), which includes the DirectX Raytracing API.
Q: How much video memory does the MX570 have, and what type is it?
A: It has 2 GB of GDDR6 memory on a 64-bit bus, yielding a bandwidth of 96.00 GB/s.
Q: What is the production status of this GPU?
A: The production status is listed as "End-of-life," with a release date of December 16, 2021.
Q: What is the MX570's benchmark score compared to the AMD Radeon RX 7900 XT?
A: In Geekbench OpenCL, the MX570 scores 38,494, which is 0.4% higher than the RX 7900 XT's score of 38,358.
Q: What is the transistor count and die size of the GA107S chip?
A: The chip contains 8,700 million transistors on a die size of 200 mm², resulting in a transistor density of 43.5M per mm².
Benchmark Performance
The single benchmark result available is Geekbench OpenCL, where the MX570 scores 38,494 points. This score places it in the 82nd percentile of all GPUs in the database, which is a high ranking for a low-power mobile part. The average benchmark score is identical to the single score, indicating that there is no variance in the data. The four nearest rivals are all within a 0.9% delta, which is statistically insignificant. The MX570 leads the AMD Radeon RX 7900 XT by 0.4%, the NVIDIA GeForce RTX 5080 Mobile by 0.4%, the NVIDIA CMP 70HX by 0.7%, and the NVIDIA GeForce RTX 4080 Mobile by 0.9%. These deltas are so small that they could be considered noise, but the consistency of the MX570's lead across all four rivals suggests a genuine, albeit marginal, advantage in this specific workload. The FP32 compute is rated at 4.731 TFLOPS, with FP16 at the same 4.731 TFLOPS (1:1 ratio). The pixel rate is 36.96 GPixel/s, and the texture rate is 73.92 GTexel/s, which are modest figures that align with the 2048 shading units, 64 TMUs, and 32 ROPs. In real-world gaming, these numbers would translate to playable frame rates at 1080p with low to medium settings, but the benchmark data only reflects compute throughput, not rasterization performance.
Memory Subsystem
The memory configuration is a significant bottleneck for the MX570. It features 2 GB of GDDR6 memory on a 64-bit bus, which yields a bandwidth of 96.00 GB/s. The memory clock is 1500 MHz, or 12 Gbps effective. This 2 GB capacity is the primary limitation for modern gaming and creative workloads. At 1080p with high textures, 2 GB is quickly exhausted, forcing the driver to fall back to slower system memory over the PCIe 4.0 x8 interface. The 64-bit bus width is narrow, and the resulting 96 GB/s bandwidth is roughly a quarter of what mid-range desktop GPUs offer. For high resolutions like 1440p or 4K, the 2 GB frame buffer is outright inadequate, leading to texture streaming issues and severe performance drops. The bandwidth is sufficient for the MX570's compute throughput in synthetic tests, but it cannot sustain the data throughput required for complex 3D scenes. The low power budget of 15 W also means that the memory controller operates at conservative clocks, but the effective 12 Gbps speed is a positive note, as it is the same speed used in some higher-end parts. Overall, the memory subsystem is designed for lightweight tasks like video playback, light photo editing, and esports titles, not for high-resolution gaming or professional 3D rendering.
Detailed benchmark scores and charts for the NVIDIA GeForce MX570 are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce MX570 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
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