GEFORCE

NVIDIA Quadro P600

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
1557
MHz Boost
40W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 1,557 MHz
Shaders 384
Bus Width 128-bit
TDP 40W
Memory Type GDDR5
Architecture Pascal
nm
Process 14 nm
Released Feb 2017

NVIDIA Quadro P600 Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro P600 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
16
SM Count
3

Quadro P600 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro P600's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro P600 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1329 MHz
Base Clock
1,329 MHz
Boost Clock
1557 MHz
Boost Clock
1,557 MHz
Memory Clock
1002 MHz 4 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro P600 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro P600's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
64.13 GB/s

Quadro P600 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro P600, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SM)
L2 Cache
1024 KB

Quadro P600 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro P600 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1,195.8 GFLOPS
FP64 (Double)
37.37 GFLOPS (1:32)
FP16 (Half)
18.68 GFLOPS (1:64)
Pixel Rate
24.91 GPixel/s
Texture Rate
37.37 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA Quadro P600 is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro P600 will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP107
Process Node
14 nm
Foundry
Samsung
Transistors
3,300 million
Die Size
132 mm²
Density
25.0M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro P600 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro P600 to maintain boost clocks without throttling.

TDP
40 W
TDP
40W
Power Connectors
None
Suggested PSU
200 W

Quadro P600 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro P600 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
150 mm 5.9 inches
Height
69 mm 2.7 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
4x mini-DisplayPort 1.4a
Display Outputs
4x mini-DisplayPort 1.4a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro P600. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

Quadro P600 Product Information

Release and pricing details

The NVIDIA Quadro P600 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro P600 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2017
Production
End-of-life
Predecessor
Quadro Maxwell
Successor
Quadro Volta

About NVIDIA Quadro P600

The NVIDIA Quadro P600 is a compact, single-slot workstation card built on the 14 nm Pascal architecture, featuring the GP107 chip with 3,300 million transistors on a 132 mm² die. Its modest specifications place it at the entry level of the professional GPU market, targeting basic CAD and visualization workloads rather than high-end compute. The data here reveals a card that is defined by its constraints, from its 2 GB memory ceiling to its low transistor density of 25.0M / mm², yet it still occupies a distinct niche among its closest competitors.

Power and Cooling

The Quadro P600 has a remarkably low thermal design power (TDP) of just 40 W, which has direct implications for system integration. Because the card draws so little power, it requires no auxiliary power connectors—the PCIe slot alone supplies all necessary energy. This makes the P600 an exceptionally easy component to install in existing workstations, as it does not depend on available 6-pin or 8-pin cables from the power supply. For a complete system, the manufacturer suggests a 200 W PSU, a figure that is well within the range of most office desktops and small form factor machines.

The cooling solution is equally straightforward, as the card occupies a single slot and relies on a passive or low-profile active cooler design that fits within the 150 mm length (5.9 inches) and 69 mm height (2.7 inches). The low TDP means even a basic heatsink is sufficient to manage thermals, assuming adequate case airflow. This combination of low power draw and minimal physical footprint positions the P600 as a drop-in upgrade for pre-built systems with limited PSU headroom, but it also signals that the card is not intended for sustained heavy loads where thermal throttling could become a factor.

Ray Tracing and Feature Set

The P600 belongs to the Pascal generation, which predates the dedicated ray tracing and tensor core hardware found in newer architectures. The FACT PACK lists null values for both rtCores and tensorCores, confirming that this card lacks hardware acceleration for ray-traced effects and AI-based tensor operations. Consequently, any ray tracing workload would run entirely on the standard shader units, which is inefficient for such tasks.

For API support, the card is surprisingly current despite its age: it exposes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The DirectX 12_1 feature level includes support for conservative rasterization and rasterizer-ordered views, which are relevant for certain professional visualization and compute workloads. The display outputs are limited to four mini-DisplayPort 1.4a connectors, which support high refresh rates and multiple monitors, but the card does not include HDMI or DVI outputs natively, requiring adapters for legacy displays. The absence of modern RT and tensor cores means the P600 is fundamentally a rasterization-focused product, with its compute capabilities confined to the 384 shading units and 24 texture mapping units.

Benchmark Performance

The benchmark data presents a mixed picture of the P600’s capabilities. In the Geekbench OpenCL test, the card scores 10,562, which is a respectable result for a low-power GPU and indicates solid general-purpose compute throughput for its class. The Vulkan score of 9,755 is somewhat lower, suggesting that the card’s driver optimization for Vulkan is not as refined as its OpenCL path. Passmark results are far more revealing: the DirectX 9 score of 56 is the highest among the DirectX tests, while DirectX 10 and DirectX 12 both drop to 14, and DirectX 11 reaches 24. This pattern suggests that the P600 is well-optimized for legacy DirectX 9 applications but struggles with more modern API workloads, where its limited memory and bandwidth become bottlenecks.

The Passmark G3D score of 3,317 and the GPU compute score of 1,415 further illustrate the card’s positioning. The G3D score places it near the bottom of the current GPU hierarchy, as reflected by the 17th percentile ranking among all GPUs. The average benchmark score of 2,854 is derived from these varied tests, but the wide disparity between the OpenCL and DirectX results indicates that performance is highly workload-dependent. In practical terms, the P600 can handle basic 2D and legacy 3D tasks without issue, but it will struggle with modern DirectX 12 titles or compute-heavy applications.

How It Compares

Against the NVIDIA GeForce GT 650M, the P600 shows a marginal deficit of 1.3% in average score (2,854 vs. 2,893). This is a near-tie, suggesting that the P600 offers no meaningful generational advantage over this older mobile GPU in raw throughput, though the desktop form factor and driver support may differ in practice.

The comparison to the NVIDIA GeForce GT 1030 is more favorable, with the P600 scoring 1.6% higher on average (2,854 vs. 2,809). Both cards share a similar low-power design philosophy, but the P600’s professional driver certification and display outputs may justify its position for workstation use despite the minimal performance edge.

The most striking comparison is with the NVIDIA GeForce RTX 4060 Ti 16 GB, where the P600 trails by 1.8% (2,854 vs. 2,907). This delta is surprisingly small given the massive difference in memory capacity and architecture generation, but it likely reflects the benchmark suite’s weighting toward older DirectX versions where the P600 excels, masking the RTX card’s superiority in modern workloads.

Finally, against the AMD Radeon R5 Graphics, the P600 leads by 1.9% (2,854 vs. 2,801). This is the largest positive delta in the rival group, confirming that the P600 is slightly ahead of this integrated-class solution, though the margin is narrow enough to be within run-to-run variance.

Who Should Consider It

Given its benchmark profile, the P600 is most suitable for users operating at 1080p resolution with legacy or non-demanding applications. The DirectX 9 score of 56, while low in absolute terms, is the card’s strongest API result, indicating that older CAD software, 2D design tools, and basic office productivity suites will run smoothly. For modern 3D rendering or gaming at high settings, the card is not recommended, as its DirectX 12 score of 14 and 2 GB memory will cause severe stuttering and texture thrashing.

The 17th percentile ranking suggests that this card is only relevant for users who specifically need a professional-grade driver with certified performance for specific ISV applications, rather than raw speed. Users with multi-monitor setups requiring four DisplayPort connections may also find the P600 attractive, as its output configuration is uncommon in this performance class. However, anyone expecting to run contemporary DirectX 12 games or GPU-accelerated rendering should look elsewhere, as the data clearly shows the P600 is outclassed by even integrated graphics in some scenarios.

FAQ

Q: Does the Quadro P600 support hardware ray tracing?

A: No. The FACT PACK lists null values for both rtCores and tensorCores, meaning ray tracing would run on the standard 384 shading units without dedicated acceleration.

Q: What is the performance difference between the P600 and the GeForce GT 1030?

A: The P600 has an average score of 2,854, which is 1.6% higher than the GT 1030’s 2,809, making the P600 slightly faster overall.

Q: How much power does the system need for this card?

A: The card has a 40 W TDP and requires no power connectors, with a suggested PSU rating of 200 W for the entire system.

Q: Can I connect three monitors to this card?

A: Yes, the card has four mini-DisplayPort 1.4a outputs, so it can drive up to four displays simultaneously.

Q: What is the card’s memory bandwidth and size?

A: It has 2 GB of GDDR5 memory on a 128-bit bus, providing 64.13 GB/s of bandwidth.

Q: Is the P600 better than the RTX 4060 Ti 16 GB?

A: No. The RTX 4060 Ti 16 GB scores 1.8% higher on average (2,907 vs. 2,854), and has far more memory, but the P600 is closer than expected due to benchmark weighting.

Memory Subsystem

The memory configuration is a critical limitation of the Quadro P600. With only 2 GB of GDDR5 memory on a 128-bit bus, the card delivers a bandwidth of 64.13 GB/s. This figure is modest by modern standards and directly impacts performance at higher resolutions and with larger textures. For 1080p workloads with small assets, the memory is sufficient, but any application that requires more than 2 GB of VRAM will force the driver to fall back to system memory, causing severe performance degradation.

The 128-bit bus width is a further constraint, as it limits the amount of data that can be transferred per clock cycle compared to wider 256-bit or 384-bit interfaces. The effective memory clock of 4 Gbps is standard for GDDR5 of this era, but the combination of a narrow bus and limited capacity means the P600 will struggle with 1440p or 4K textures, where memory pressure becomes acute. The pixel rate of 24.91 GPixel/s and texture rate of 37.37 GTexel/s are consistent with this memory subsystem, providing enough throughput for basic rasterization but not for high-fidelity effects. For professional users, the 2 GB ceiling means working with large 3D models or high-resolution image editing will quickly exhaust available memory, making the card unsuitable for serious content creation despite its workstation branding.

Detailed benchmark scores and charts for the NVIDIA Quadro P600 are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro P600 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #378 of 650
11,181
3%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro P600 performs with next-generation graphics and compute workloads.

geekbench_vulkan #333 of 446
9,755
3%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA Quadro P600 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.

passmark_directx_11Source

DirectX 11 tests NVIDIA Quadro P600 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.

passmark_directx_12Source

DirectX 12 tests NVIDIA Quadro P600 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.

passmark_directx_9Source

DirectX 9 tests NVIDIA Quadro P600 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA Quadro P600 handles everyday visual tasks.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA Quadro P600 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.

passmark_g3d #169 of 186
3,317
8%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA Quadro P600 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.

passmark_gpu_compute #167 of 184
1,415
5%
Max: 28,396

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