NVIDIA GeForce RTX 3050 OEM
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce RTX 3050 OEM Specifications
GeForce RTX 3050 OEM GPU Core
Shader units and compute resources
The NVIDIA GeForce RTX 3050 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
RTX 3050 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce RTX 3050 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce RTX 3050 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce RTX 3050 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce RTX 3050 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce RTX 3050 OEM by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the RTX 3050 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
RTX 3050 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce RTX 3050 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GeForce RTX 3050 OEM Ray Tracing & AI
Hardware acceleration features
The NVIDIA GeForce RTX 3050 OEM includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX 3050 OEM capable of delivering both stunning graphics and smooth frame rates in modern titles.
Ampere Architecture & Process
Manufacturing and design details
The NVIDIA GeForce RTX 3050 OEM is built on NVIDIA's Ampere architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX 3050 OEM will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce RTX 3050 OEM Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce RTX 3050 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce RTX 3050 OEM to maintain boost clocks without throttling.
GeForce RTX 3050 OEM by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce RTX 3050 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce RTX 3050 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce RTX 3050 OEM Product Information
Release and pricing details
The NVIDIA GeForce RTX 3050 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce RTX 3050 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce RTX 3050 OEM Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce RTX 3050 OEM handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce RTX 3050 OEM performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.
passmark_directx_10Source
DirectX 10 tests NVIDIA GeForce RTX 3050 OEM with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level.
passmark_directx_11Source
DirectX 11 tests NVIDIA GeForce RTX 3050 OEM with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games.
passmark_directx_12Source
DirectX 12 tests NVIDIA GeForce RTX 3050 OEM with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead. AAA games increasingly require DX12 for advanced graphical features and optimal performance.
passmark_directx_9Source
DirectX 9 tests NVIDIA GeForce RTX 3050 OEM performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9. Emulators and legacy software also benefit from good DX9 performance.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce RTX 3050 OEM handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering. Multi-monitor setups and high-DPI displays benefit from strong 2D performance.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce RTX 3050 OEM across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of NVIDIA GeForce RTX 3050 OEM using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration. Video editing, 3D rendering, and machine learning all benefit from strong GPU compute scores.
About NVIDIA GeForce RTX 3050 OEM
The NVIDIA GeForce RTX 3050 OEM is an end-of-life desktop graphics card built on the Ampere architecture, utilizing the GA106 chip fabricated on Samsung's 8 nm process. It houses 12,000 million transistors on a 276 mm² die, resulting in a transistor density of 43.5 million per mm². The card operates with a base clock of 1515 MHz and a boost clock of 1755 MHz, featuring 2304 shading units, 72 texture mapping units, and 32 raster output pipelines. Its compute capabilities include 18 ray tracing cores and 72 tensor cores, delivering 8.087 TFLOPS of FP32 performance and an identical 8.087 TFLOPS for FP16 (1:1 ratio). The card supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, and connects via a PCIe 4.0 x8 interface. Display outputs include one HDMI 2.1 and three DisplayPort 1.4a connectors.
Benchmark Performance
The aggregate benchmark data positions the RTX 3050 OEM at an average score of 15199, placing it in the 56th percentile of all GPUs tracked. This percentile ranking indicates that the card sits slightly above the median performance tier, making it a capable entry-level solution for modern gaming workloads. The individual benchmark results reveal a mixed profile across different API generations and workload types. In Geekbench compute tests, the card scores 60740 in OpenCL and 57103 in Vulkan, demonstrating robust general-purpose compute performance that scales well across heterogeneous workloads. These scores suggest the architecture handles both synchronous and asynchronous compute tasks efficiently, with the Vulkan result trailing OpenCL by roughly 6%, a typical pattern for NVIDIA hardware in cross-API comparisons.
The Passmark suite provides more granular insight into legacy and contemporary rendering paths. The DirectX 11 score of 86 is notably strong, indicating that the card excels in the most widely used gaming API for current titles. DirectX 12 performance drops to 58, reflecting the increased overhead and more complex draw call handling in Microsoft's latest API, though this remains a functional score for modern games. DirectX 10 and DirectX 9 scores of 61 and 137 respectively show a clear generational regression — the card is optimized for newer APIs, with older ones yielding lower relative performance. The Passmark G3D score of 11857 and G2D score of 973 further contextualize the card's capabilities, with the 3D score dominating the 2D result as expected for a dedicated gaming GPU. The GPU compute score of 5779 highlights the card's parallel processing strength, which trails its graphics performance but remains adequate for light compute tasks.
Memory Subsystem
The RTX 3050 OEM is equipped with 8 GB of GDDR6 memory operating on a 128-bit bus interface, yielding a memory bandwidth of 224.0 GB/s. The memory clock runs at 1750 MHz, translating to 14 Gbps effective data rate. This configuration represents a balanced approach for the card's target resolution and settings envelope. The 8 GB capacity is sufficient for textures and geometry at 1080p and 1440p in most current titles, though ultra-high-resolution texture packs for newer games may approach the limit. The 128-bit bus width is the primary constraint, as it directly limits memory bandwidth compared to wider buses on higher-tier cards.
At 1080p, the 224.0 GB/s bandwidth is generally adequate, allowing the card to feed its 2304 shading units without significant bottlenecking in most scenarios. However, at 1440p and above, the bandwidth becomes a more critical factor. High-resolution rendering demands larger framebuffers and more frequent memory accesses, and the 128-bit bus can struggle to keep pace with the compute throughput in memory-intensive scenes. The pixel rate of 56.16 GPixel/s and texture rate of 126.4 GTexel/s further illustrate this balance — the card can generate pixels and sample textures at rates that outpace its memory bandwidth in certain workloads. This suggests that while the card handles 1080p gaming smoothly, pushing to 1440p with high-quality settings may introduce stutter or frame rate dips in scenes with heavy texture streaming or large draw distances.
Who Should Consider It
The RTX 3050 OEM is best suited for gamers targeting 1080p resolution with medium to high settings in contemporary titles. Its benchmark scores, particularly the strong DirectX 11 result of 86, indicate it can maintain playable frame rates in esports and less demanding AAA games at this resolution. The 56th percentile ranking places it ahead of roughly half of all GPUs, meaning it outperforms integrated graphics and older discrete cards by a wide margin, but it is not designed for high-refresh-rate 1440p or 4K gaming. Users with 1440p monitors should consider this card only for lower settings or older titles, as the memory bandwidth constraints will likely reduce performance in modern, graphics-intensive games.
For content creation tasks, the OpenCL score of 60740 suggests reasonable acceleration in GPU-accelerated applications such as video encoding or photo editing, though the 8 GB memory capacity may limit work on very large projects. The card supports DirectX 12 Ultimate, making it compatible with ray tracing and DLSS features in supported games, though the 18 RT cores and 72 tensor cores are modest in number, meaning ray tracing should be used sparingly — likely at low or medium quality settings to maintain acceptable frame rates. The 1:1 FP16 ratio and 8.087 TFLOPS compute throughput also make it a passable option for lightweight machine learning inference tasks or scientific computing workloads that leverage Vulkan or OpenCL.
How It Compares
Against the NVIDIA GeForce GTX 580, the RTX 3050 OEM shows a 0% delta in average benchmark score, with the GTX 580 scoring 15201 versus the RTX 3050 OEM's 15199. This places the two cards on nearly identical performance footing, which is remarkable given the architectural differences — the GTX 580 is a much older Fermi-based card, while the RTX 3050 OEM benefits from modern features like ray tracing and tensor cores. The RTX 3050 OEM's advantage lies in API support and feature set, not raw rasterization speed.
The NVIDIA GeForce GTX 965M holds an average score of 15109, putting the RTX 3050 OEM 0.6% ahead. This is a marginal lead that falls within typical benchmark variance, meaning the two are effectively equivalent in raw performance. However, the GTX 965M is a mobile GPU, so the comparison highlights that the RTX 3050 OEM delivers desktop-class performance roughly on par with a high-end laptop GPU from an older generation, but with the added benefits of newer architecture and memory capacity.
The NVIDIA GeForce GTX 660 Ti posts an average score of 15303, which is 0.7% higher than the RTX 3050 OEM's 15199. This indicates the RTX 3050 OEM trails the GTX 660 Ti by a hair in pure computational throughput. The delta is small enough to be negligible in real-world gaming, but it does suggest that the RTX 3050 OEM's modern architecture does not translate into a raw performance advantage over this older Kepler card, despite significant improvements in efficiency and feature support.
The AMD Radeon R9 M380 has an average score of 15504, placing it 2% ahead of the RTX 3050 OEM. This is the largest performance gap among the nearest rivals, yet still within a range that would be imperceptible in most gaming scenarios. The R9 M380 is another mobile GPU, and its lead suggests that the RTX 3050 OEM is positioned competitively against mid-range mobile parts from the previous generation, though it lacks the raw speed to outclass them decisively.
Power and Cooling
The RTX 3050 OEM has a thermal design power (TDP) of 130 W, which is modest for a desktop GPU with 2304 shading units. This power envelope allows for a dual-slot cooling solution, and the card's physical dimensions of 242 mm in length and 112 mm in height make it compatible with most mid-tower cases. The cooling design is sufficient to manage the heat generated from the 8.087 TFLOPS of compute throughput, though the card's end-of-life status means no active thermal innovations are present — it relies on a standard heatsink and fan configuration.
The card requires a single 8-pin power connector, which is a standard requirement for GPUs in this power class. NVIDIA recommends a 300 W power supply unit, which is a conservative figure that accounts for the rest of the system's draw. This recommendation aligns with the card's 130 W TDP, leaving ample headroom for a typical CPU and peripherals. Users with older or lower-wattage PSUs should ensure their unit meets this 300 W recommendation, as insufficient power delivery can cause instability or system shutdowns under load. The PCIe 4.0 x8 interface also draws power from the motherboard slot, though this is standard and does not add complexity to the installation process.
The AMD Equivalent of GeForce RTX 3050 OEM
Looking for a similar graphics card from AMD? The AMD Radeon RX 6600S offers comparable performance and features in the AMD lineup.
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