GEFORCE

NVIDIA GeForce RTX 3050 Mobile

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1343
MHz Boost
45W
TDP
128
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,343 MHz
Shaders 2,048
Bus Width 128-bit
TDP 45W
Memory Type GDDR6
RT Cores 16
Architecture Ampere
nm
Process 8 nm
Released May 2021

NVIDIA GeForce RTX 3050 Mobile Specifications

GeForce RTX 3050 Mobile GPU Core

Shader units and compute resources

The NVIDIA GeForce RTX 3050 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,048
Shaders
2,048
TMUs
64
ROPs
32
SM Count
16

RTX 3050 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce RTX 3050 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce RTX 3050 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1065 MHz
Base Clock
1,065 MHz
Boost Clock
1343 MHz
Boost Clock
1,343 MHz
Memory Clock
1500 MHz 12 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce RTX 3050 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce RTX 3050 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
192.0 GB/s

GeForce RTX 3050 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX 3050 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
2 MB

RTX 3050 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce RTX 3050 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
5.501 TFLOPS
FP64 (Double)
85.95 GFLOPS (1:64)
FP16 (Half)
5.501 TFLOPS (1:1)
Pixel Rate
42.98 GPixel/s
Texture Rate
85.95 GTexel/s

GeForce RTX 3050 Mobile Ray Tracing & AI

Hardware acceleration features

The NVIDIA GeForce RTX 3050 Mobile includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX 3050 Mobile capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
16
Tensor Cores
64

Ampere Architecture & Process

Manufacturing and design details

The NVIDIA GeForce RTX 3050 Mobile is built on NVIDIA's Ampere architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX 3050 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Ampere
GPU Name
GA107
Process Node
8 nm
Foundry
Samsung
Transistors
8,700 million
Die Size
200 mm²
Density
43.5M / mm²

NVIDIA's GeForce RTX 3050 Mobile Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce RTX 3050 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce RTX 3050 Mobile to maintain boost clocks without throttling.

TDP
45 W
TDP
45W
Power Connectors
None

GeForce RTX 3050 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce RTX 3050 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce RTX 3050 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
8.6
Shader Model
6.8

GeForce RTX 3050 Mobile Product Information

Release and pricing details

The NVIDIA GeForce RTX 3050 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce RTX 3050 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2021
Production
End-of-life
Predecessor
GeForce 20 Mobile

GeForce RTX 3050 Mobile Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA GeForce RTX 3050 Mobile with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware.

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce RTX 3050 Mobile handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #193 of 643
50,038
13%
Max: 388,405
Compare with other GPUs

Top 5 Performers

#1 NVIDIA RTX 6000D
388,405
#2 NVIDIA B200
345,482
#4 NVIDIA H200 NVL
334,891
#5 NVIDIA L40
330,926

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce RTX 3050 Mobile performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #175 of 444
49,051
13%
Max: 376,915

About NVIDIA GeForce RTX 3050 Mobile

The NVIDIA GeForce RTX 3050 Mobile is an Ampere-generation mobile GPU built on the GA107 chip at Samsung's 8 nm process. It packs 2,048 shading units, 64 tensor cores, and 16 RT cores, with a 4 GB GDDR6 frame buffer on a 128-bit bus. With a 45 W TDP and no external power connectors, it targets thin-and-light laptops. Released on May 10, 2021, it is now end-of-life.

Benchmark Performance

Benchmark results place the RTX 3050 Mobile in a remarkably tight performance cluster. Its average benchmark score across the three recorded tests is 33,170, which corresponds to a 77th percentile ranking among all GPUs—meaning it outperforms 77% of the graphics cards in the database. The individual scores show a split between synthetic and compute workloads: the 3DMark Steel Nomad DX12 test yields a score of 421, while Geekbench OpenCL and Vulkan scores reach 50,038 and 49,051, respectively. The large gap between the 3DMark result and the Geekbench numbers reflects the card's design: it delivers solid compute throughput but is not optimized for the most demanding DX12 rasterization workloads at high settings.

Against its nearest rivals, the RTX 3050 Mobile is effectively at parity. The NVIDIA T550 Mobile posts an average score of 33,161, a 0% delta from the 3050 Mobile's 33,170. The NVIDIA GeForce MX550 scores 33,209, which is 0.1% higher—a difference of just 39 points. The AMD Radeon Pro 570 averages 33,258, 0.3% ahead, and the NVIDIA RTX A5000 averages 33,294, 0.4% ahead. None of these deltas exceed half a percent, meaning the 3050 Mobile sits squarely in a four-way tie for performance in this segment. The data suggests that in real-world laptop implementations, the choice among these GPUs would hinge on features, drivers, and thermal design rather than raw benchmark scores.

The 3DMark Steel Nomad score of 421 is particularly low relative to the Geekbench results, indicating that the GPU struggles with heavy geometry and shading workloads. This is consistent with its 32 ROPs and 64 TMUs, which limit pixel and texture throughput. The pixel rate of 42.98 GPixel/s and texture rate of 85.95 GTexel/s are modest for a 30-series part, but the card's FP32 throughput of 5.501 TFLOPS (and matching FP16 at 1:1) shows that compute-oriented tasks—such as those in OpenCL and Vulkan—benefit from the full 2,048 shader count.

Ray Tracing and Feature Set

The RTX 3050 Mobile is built on the Ampere architecture, which brings dedicated hardware ray tracing and tensor processing. It includes 16 RT cores and 64 tensor cores. These enable hardware-accelerated ray tracing and AI-driven features such as DLSS (Deep Learning Super Sampling), though the specific DLSS version is not listed. The card supports DirectX 12 Ultimate (feature level 12_2), which includes ray tracing, variable rate shading, and mesh shaders. OpenGL 4.6 and Vulkan 1.4 are also supported, ensuring broad compatibility with modern APIs.

The 64 tensor cores are a significant asset for AI workloads, but the 16 RT cores are relatively few compared to higher-tier Ampere parts. In practice, the RTX 3050 Mobile can handle ray tracing at lower resolutions and with reduced settings, but it is not a high-end ray tracing solution. The presence of DirectX 12 Ultimate means that games that leverage these features will run, but performance will be constrained by the card's limited shader and ROP count. The tensor cores also enable DLSS, which can help offset the ray tracing performance hit by rendering at lower internal resolutions and upscaling. However, the 4 GB frame buffer (discussed below) may limit the effectiveness of DLSS at higher resolutions.

Memory Subsystem

The RTX 3050 Mobile is equipped with 4 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 192.0 GB/s. The memory clock is 1500 MHz, with an effective data rate of 12 Gbps. This configuration is typical for a mobile GPU aimed at 1080p gaming. The 4 GB capacity is sufficient for many current titles at 1080p with medium to high settings, but it becomes a bottleneck at 1440p or 4K, where textures and geometry can exceed 4 GB. The 128-bit bus limits peak bandwidth; 192 GB/s is adequate for 1080p but may cause stuttering in memory-heavy scenes or with high-resolution texture packs.

The pixel rate of 42.98 GPixel/s and texture rate of 85.95 GTexel/s are directly tied to the memory subsystem's bandwidth. With only 32 ROPs, the card cannot fill the screen as quickly as higher-end parts, but for a 45 W mobile GPU, the balance is reasonable. The 4 GB VRAM is also a consideration for ray tracing, as ray-traced scenes often require additional memory for acceleration structures. In practice, users should expect to lower texture quality or resolution when enabling ray tracing on this GPU.

Power and Cooling

The RTX 3050 Mobile has a thermal design power (TDP) of 45 W, which is low for a discrete GPU and places it in the range of integrated-class solutions. It uses no external power connectors, indicating that it draws power entirely from the laptop's motherboard. The slot width is listed as "IGP," which stands for integrated graphics processor—suggesting that the GPU is soldered to the motherboard rather than being a removable module. This design simplifies laptop construction but also means that the cooling solution is custom to each chassis.

Because the TDP is only 45 W, the cooling requirements are modest. A capable air cooler with a single heat pipe or a small vapor chamber is typically sufficient. The lack of a suggested PSU (the field is null) is irrelevant for a mobile part, as power is supplied by the laptop's battery and AC adapter. The low power draw also means that the GPU generates relatively little heat, allowing for thinner and lighter laptop designs. However, sustained loads may still cause thermal throttling if the laptop's cooling system is inadequate, so the actual performance depends heavily on the implementation.

How It Compares

NVIDIA T550 Mobile

The T550 Mobile is the closest rival, with an average score of 33,161 versus the RTX 3050 Mobile's 33,170—a 0% delta. The two are effectively identical in benchmark performance. The T550 is a professional-oriented mobile GPU, but in this database, it lands in the same performance envelope. The choice between them would likely come down to driver support and software certifications rather than raw speed.

NVIDIA GeForce MX550

The MX550 scores 33,209, which is 0.1% higher than the RTX 3050 Mobile. This is a difference of 39 points, well within run-to-run variance. The MX550 is often found in entry-level laptops, and its performance parity with the RTX 3050 Mobile suggests that the latter does not offer a significant advantage in standard benchmarks. However, the RTX 3050 Mobile's additional RT and tensor cores may provide a feature set advantage in games that support ray tracing or DLSS, even if the raw compute is similar.

AMD Radeon Pro 570

The Radeon Pro 570 averages 33,258, 0.3% ahead of the RTX 3050 Mobile. This is a professional workstation GPU, and its slight lead in average score is marginal. The RTX 3050 Mobile's DirectX 12 Ultimate support and dedicated RT cores give it an edge in modern gaming features, but the Radeon Pro 570 may be preferred in professional applications that rely on OpenCL or Vulkan compute. The delta of 0.3% is negligible in real-world use.

NVIDIA RTX A5000

The RTX A5000, a high-end workstation GPU, posts an average score of 33,294—only 0.4% ahead of the RTX 3050 Mobile. This is surprising given the A5000's much larger memory and compute resources, but the benchmark average in this database places them in the same tier. The RTX 3050 Mobile's 4 GB VRAM and 45 W TDP are far more modest, yet the scores suggest that the A5000's advantages do not translate into higher average scores in the tested workloads. This highlights that average benchmark scores can obscure significant differences in memory capacity and sustained performance, which the RTX 3050 Mobile lacks.

In summary, the RTX 3050 Mobile is a mid-range mobile GPU that sits in a dense performance cluster with several rivals. Its strengths lie in its feature set—ray tracing, tensor cores, and modern API support—rather than in raw benchmark dominance. The 4 GB memory and 45 W power envelope make it suitable for 1080p gaming and light compute tasks, but it is not designed for high-resolution or heavy ray tracing workloads. The data shows a card that is competitive within its narrow performance band, but not a standout.

The AMD Equivalent of GeForce RTX 3050 Mobile

Looking for a similar graphics card from AMD? The AMD Radeon RX 6600M offers comparable performance and features in the AMD lineup.

AMD Radeon RX 6600M

AMD • 8 GB VRAM

View Specs Compare

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