GEFORCE

NVIDIA GeForce GTX 1650 SUPER

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1725
MHz Boost
100W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,725 MHz
Shaders 1,280
Bus Width 128-bit
TDP 100W
Memory Type GDDR6
Architecture Turing
nm
Process 12 nm
Released Nov 2019

NVIDIA GeForce GTX 1650 SUPER Specifications

GeForce GTX 1650 SUPER GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 1650 SUPER GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,280
Shaders
1,280
TMUs
80
ROPs
32
SM Count
20

GTX 1650 SUPER Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 1650 SUPER's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1650 SUPER by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1530 MHz
Base Clock
1,530 MHz
Boost Clock
1725 MHz
Boost Clock
1,725 MHz
Memory Clock
1500 MHz 12 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 1650 SUPER Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1650 SUPER's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
192.0 GB/s

GeForce GTX 1650 SUPER by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 1650 SUPER, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
1024 KB

GTX 1650 SUPER Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1650 SUPER against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
4.416 TFLOPS
FP64 (Double)
138.0 GFLOPS (1:32)
FP16 (Half)
8.832 TFLOPS (2:1)
Pixel Rate
55.20 GPixel/s
Texture Rate
138.0 GTexel/s

Turing Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 1650 SUPER is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1650 SUPER will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU116
Process Node
12 nm
Foundry
TSMC
Transistors
6,600 million
Die Size
284 mm²
Density
23.2M / mm²

NVIDIA's GeForce GTX 1650 SUPER Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 1650 SUPER determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1650 SUPER to maintain boost clocks without throttling.

TDP
100 W
TDP
100W
Power Connectors
1x 6-pin
Suggested PSU
300 W

GeForce GTX 1650 SUPER by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 1650 SUPER are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
229 mm 9 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a
Display Outputs
1x DVI1x HDMI 2.01x DisplayPort 1.4a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1650 SUPER. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

GeForce GTX 1650 SUPER Product Information

Release and pricing details

The NVIDIA GeForce GTX 1650 SUPER is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1650 SUPER by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Nov 2019
Launch Price
159 USD
Production
End-of-life
Predecessor
GeForce 10
Successor
GeForce 20

GeForce GTX 1650 SUPER Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA GeForce GTX 1650 SUPER with cutting-edge rendering techniques.

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 1650 SUPER handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #205 of 643
44,485
11%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce GTX 1650 SUPER performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #171 of 444
50,169
13%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA GeForce GTX 1650 SUPER with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.

passmark_directx_11Source

DirectX 11 tests NVIDIA GeForce GTX 1650 SUPER with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.

passmark_directx_12Source

DirectX 12 tests NVIDIA GeForce GTX 1650 SUPER with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.

passmark_directx_9Source

DirectX 9 tests NVIDIA GeForce GTX 1650 SUPER performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce GTX 1650 SUPER handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce GTX 1650 SUPER across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.

passmark_g3d #108 of 164
10,179
23%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA GeForce GTX 1650 SUPER using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.

passmark_gpu_compute #107 of 162
4,477
16%
Max: 28,396

About NVIDIA GeForce GTX 1650 SUPER

The NVIDIA GeForce GTX 1650 SUPER is a dual-slot, end-of-life graphics card built on the Turing architecture and TSMC's 12 nm process. It packs 6,600 million transistors into a 284 mm² die, and its benchmark data places it at the 51st percentile of all GPUs, with an average benchmark score of 12504. This card is positioned as a compact, efficient option for 1080p gaming, and the following analysis breaks down its power requirements, target audience, competitive standing, and raw performance metrics.

Power and Cooling

The GTX 1650 SUPER carries a TDP of 100 W, which is modest by modern standards and reflects its efficiency-focused design. The data shows a suggested PSU rating of 300 W, meaning the card can be paired with a wide range of existing power supplies without requiring a high-wattage upgrade. A single 6-pin power connector is required, which is a standard configuration for cards in this performance tier, and the card's dimensions — 229 mm in length, 111 mm in height, and 35 mm in width — make it a dual-slot solution that should fit comfortably in most mid-tower cases.

The cooling solution is not explicitly detailed in the data, but the combination of a 100 W TDP and a dual-slot form factor suggests that a capable air cooler is sufficient. The card's boost clock of 1725 MHz and base clock of 1530 MHz generate heat that a standard dual-fan or blower-style cooler can manage without issue. The 12 nm process node and 6,600 million transistor count contribute to an efficiency profile that keeps thermal demands low. For users building a system around this GPU, the 300 W PSU recommendation is a key constraint; anything below that threshold would be inadvisable, while anything above provides ample headroom for other components. The memory runs at 1500 MHz with 12 Gbps effective speed, which does not add significant power draw beyond the core's requirements.

Who Should Consider It

Benchmark results indicate that the GTX 1650 SUPER is a baseline performer for 1080p gaming, with scores that place it at the 51st percentile. In DirectX 11 workloads, it scores 73 in Passmark, which is a strong showing for older titles, but its DirectX 12 score drops to 45, suggesting it is less optimized for modern API-heavy games. The card's 4 GB of GDDR6 memory on a 128-bit bus provides 192.0 GB/s of bandwidth, which is adequate for 1080p resolution but will become a bottleneck at 1440p or higher with high-texture settings.

For 1080p gaming, this card is best suited for medium to high settings in esports titles or slightly older AAA games, where its 4.416 TFLOPS of FP32 performance can deliver playable frame rates. The Passmark G3D score of 10179 reinforces its position as an entry-level to mid-range option. Users targeting 1440p should look elsewhere, as the 4 GB memory capacity and 128-bit bus will struggle with modern textures. The Geekbench OpenCL score of 55811 and Vulkan score of 53160 indicate respectable compute performance for light productivity tasks, but the card is not designed for heavy rendering or machine learning workloads. It is a straightforward choice for budget-conscious gamers who prioritize 1080p gaming with reasonable settings over high-resolution or high-refresh-rate experiences.

How It Compares

The GTX 1650 SUPER's nearest rival is the NVIDIA GeForce GTX 880M, which has an average score of 12490. The 1650 SUPER leads by a mere 0.1%, making the two effectively identical in raw performance. The 880M is a mobile-oriented chip, so this comparison highlights that the 1650 SUPER's desktop performance is on par with a previous-generation laptop flagship.

Against the NVIDIA Tesla K20Xm, the 1650 SUPER trails by 0.3%. The K20Xm, with an average score of 12547, is a compute-focused card, yet the 1650 SUPER comes within a hair of it in aggregate benchmarks. This suggests the gaming-oriented 1650 SUPER holds its own even against professional-grade silicon in synthetic tests.

The comparison with the NVIDIA GeForce GTX 1070 shows the 1650 SUPER ahead by 1.4%. The GTX 1070, scoring 12331, is a larger and more power-hungry card from a higher tier, but the data indicates the 1650 SUPER edges it out in average benchmark scores, which is a surprising result given the 1070's typically higher standing in the product stack.

The final rival is the NVIDIA Quadro K4200, which scores 12241. The 1650 SUPER leads by 2.1%, the largest margin among its nearest rivals. The Quadro is a workstation card, so this delta shows that the 1650 SUPER offers comparable or better raw performance while being a gaming-focused product.

FAQ

Q: What is the launch MSRP of the GTX 1650 SUPER?

A: The launch MSRP is 159 USD.

Q: Does the GTX 1650 SUPER support DirectX 12?

A: Yes, it supports DirectX 12 (12_1), along with OpenGL 4.6 and Vulkan 1.4.

Q: How much memory does the card have and what type is it?

A: It has 4 GB of GDDR6 memory on a 128-bit bus, providing 192.0 GB/s of bandwidth.

Q: What is the power connector requirement for this card?

A: The card requires a single 6-pin power connector, and the suggested PSU is 300 W.

Q: What is the production status of the GTX 1650 SUPER?

A: The production status is end-of-life, and it was released on 2019-11-21.

Q: How does the card perform in DirectX 9 versus DirectX 12?

A: In Passmark tests, the card scores 148 in DirectX 9, 73 in DirectX 11, and 45 in DirectX 12, showing a clear decline in performance with newer API versions.

Benchmark Performance

The GTX 1650 SUPER's average benchmark score of 12504 places it at the 51st percentile of all GPUs, indicating a squarely mid-range position. The aggregate data from multiple tests — including 3DMark Steel Nomad DX12 at 352, Geekbench OpenCL at 55811, and Geekbench Vulkan at 53160 — paints a picture of a card that is competent but not exceptional.

In Passmark tests, the card scores 10179 in G3D and 4477 in GPU compute, with DirectX-specific tests showing 148 in DX9, 73 in DX11, and 45 in DX12. The steep drop from DX9 to DX12 is notable: the card is nearly 3.3 times faster in DX9 than in DX12, which suggests architectural limitations in handling modern rendering pipelines. The 2D score of 749 is less relevant for gaming but indicates basic desktop acceleration capabilities.

The nearest rival comparison shows a tightly clustered group. The GTX 880M is nearly identical at 0.1% behind, while the Tesla K20Xm is 0.3% ahead, the GTX 1070 is 1.4% behind, and the Quadro K4200 is 2.1% behind. These deltas are all within a narrow band, meaning the 1650 SUPER does not decisively beat or lose to any of its direct competitors. The 1.4% lead over the GTX 1070 is the most meaningful gap, as the 1070 is a well-known desktop GPU, yet the 1650 SUPER edges it out in aggregate scoring.

The FP32 performance of 4.416 TFLOPS and texture rate of 138.0 GTexel/s are solid for the card's class, and the pixel rate of 55.20 GPixel/s supports its 1080p focus. The FP16 rate of 8.832 TFLOPS (2:1) shows the Turing architecture's ability to double throughput in supported workloads, though this is rarely leveraged in gaming. Overall, the benchmark data shows a card that sits in a narrow performance band, with its closest rivals separated by no more than 2.1%, making it a predictable choice for users who know exactly what 1080p performance they need.

The AMD Equivalent of GeForce GTX 1650 SUPER

Looking for a similar graphics card from AMD? The AMD Radeon RX 5300M offers comparable performance and features in the AMD lineup.

AMD Radeon RX 5300M

AMD • 3 GB VRAM

View Specs Compare

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