GEFORCE

NVIDIA RTX A2000 Mobile

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
1687
MHz Boost
95W
TDP
128
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 4 GB
Boost Clock 1,687 MHz
Shaders 2,560
Bus Width 128-bit
TDP 95W
Memory Type GDDR6
RT Cores 20
Architecture Ampere
nm
Process 8 nm
Released Apr 2021

NVIDIA RTX A2000 Mobile Specifications

RTX A2000 Mobile GPU Core

Shader units and compute resources

The NVIDIA RTX A2000 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,560
Shaders
2,560
TMUs
80
ROPs
48
SM Count
20

RTX A2000 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the RTX A2000 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The RTX A2000 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1215 MHz
Base Clock
1,215 MHz
Boost Clock
1687 MHz
Boost Clock
1,687 MHz
Memory Clock
1500 MHz 12 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's RTX A2000 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The RTX A2000 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
192.0 GB/s

RTX A2000 Mobile by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX A2000 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
2 MB

RTX A2000 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA RTX A2000 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
8.637 TFLOPS
FP64 (Double)
135.0 GFLOPS (1:64)
FP16 (Half)
8.637 TFLOPS (1:1)
Pixel Rate
80.98 GPixel/s
Texture Rate
135.0 GTexel/s

RTX A2000 Mobile Ray Tracing & AI

Hardware acceleration features

The NVIDIA RTX A2000 Mobile includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX A2000 Mobile capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
20
Tensor Cores
80

Ampere Architecture & Process

Manufacturing and design details

The NVIDIA RTX A2000 Mobile is built on NVIDIA's Ampere architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX A2000 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Ampere
GPU Name
GA107
Process Node
8 nm
Foundry
Samsung
Transistors
8,700 million
Die Size
200 mm²
Density
43.5M / mm²

NVIDIA's RTX A2000 Mobile Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA RTX A2000 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the RTX A2000 Mobile to maintain boost clocks without throttling.

TDP
95 W
TDP
95W
Power Connectors
None

RTX A2000 Mobile by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA RTX A2000 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA RTX A2000 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
8.6
Shader Model
6.8

RTX A2000 Mobile Product Information

Release and pricing details

The NVIDIA RTX A2000 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the RTX A2000 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2021
Production
End-of-life
Predecessor
Quadro Turing-M
Successor
Ada-MW

RTX A2000 Mobile Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA RTX A2000 Mobile handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #180 of 643
56,518
15%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA RTX A2000 Mobile performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #167 of 444
53,146
14%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA RTX A2000 Mobile with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.

passmark_directx_11Source

DirectX 11 tests NVIDIA RTX A2000 Mobile with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.

passmark_directx_12Source

DirectX 12 tests NVIDIA RTX A2000 Mobile with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.

passmark_directx_9Source

DirectX 9 tests NVIDIA RTX A2000 Mobile performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA RTX A2000 Mobile handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA RTX A2000 Mobile across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.

passmark_g3d #111 of 164
9,611
22%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA RTX A2000 Mobile using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.

passmark_gpu_compute #111 of 162
4,334
15%
Max: 28,396

About NVIDIA RTX A2000 Mobile

The NVIDIA RTX A2000 Mobile is an Ampere-generation mobile GPU using the GA107 chip, fabricated by Samsung on an 8 nm process. Transistor count is 8,700 million on a 200 mm² die, giving a density of 43.5M per mm². The GPU belongs to the Ampere-MW (Ax000) generation, with the Quadro Turing-M listed as its predecessor and Ada-MW as its successor. It contains 2560 shading units, 80 TMUs, 48 ROPs, 20 RT cores, and 80 tensor cores. Rated FP32 throughput is 8.637 TFLOPS, and rated FP16 throughput is also 8.637 TFLOPS (1:1). Pixel rate is 80.98 GPixel/s, and texture rate is 135.0 GTexel/s. Memory is 4 GB GDDR6 on a 128-bit bus, with a memory clock of 1500 MHz, an effective data rate of 12 Gbps, and 192.0 GB/s bandwidth. The bus interface is PCIe 4.0 x16, and display outputs are portable device dependent. The GPU was released on 2021-04-11, its production status is end-of-life, and its average benchmark score is 13821, placing it at the 54th percentile among all GPUs.

Power and Cooling — TDP, PSU recommendation, connector requirements

The RTX A2000 Mobile carries a 95 W TDP. The slot width is listed as IGP, and the power connectors field is None. No suggested PSU is present in the fact pack. With no power connectors listed, the connector requirement is none. In a mobile IGP context, the 95 W TDP is the power envelope around which the portable device is designed; the fact pack does not include a separate desktop PSU recommendation. The 8 nm process and 200 mm² die are the physical parameters underlying that envelope, and the transistor density of 43.5M per mm² indicates the packing density of the GA107 chip. The data does not provide any external power connector specification, so system-level delivery would depend on the portable device rather than on an add-in-board power input.

Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions

The VRAM configuration is 4 GB of GDDR6 on a 128-bit bus. The memory clock is 1500 MHz, with an effective data rate of 12 Gbps, yielding 192.0 GB/s of bandwidth. For high-resolution rendering, the 4 GB capacity is the most visible constraint: a 128-bit bus and 192.0 GB/s bandwidth are not extreme, but the limited frame buffer is the first resource that can be exhausted by high-resolution textures and geometry. The GPU's compute rates — 8.637 TFLOPS FP32 and 80.98 GPixel/s pixel rate — are paired with this memory subsystem. The data shows a more modest memory interface relative to the chip's shading throughput, which is consistent with a compact mobile part. Workloads that remain within the 4 GB capacity are the ones this memory layout supports directly; once that capacity is exceeded, the 128-bit bus and 192.0 GB/s bandwidth become secondary factors.

Ray Tracing and Feature Set — RT/tensor cores, API support from facts

The RTX A2000 Mobile includes 20 RT cores and 80 tensor cores. This is the Ampere-generation RT and tensor core configuration recorded in the fact pack. API support is DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The DirectX 12 Ultimate (12_2) entry represents the DirectX API path in the data; Vulkan 1.4 and OpenGL 4.6 are the additional supported APIs. With 80 tensor cores and 20 RT cores, the hardware resources for tensor and ray tracing work are present. The fact pack does not list additional feature-level details beyond these core counts and API entries, so the analysis is limited to the stated RT/tensor hardware and software support. The GPU's architecture is listed as Ampere, which is the generation associated with this configuration.

How It Compares — position vs each nearest rival, one short paragraph per rival

The nearestRivals list reports four GPUs, with average scores and deltaPct values relative to the A2000 Mobile's 13821 average. The AMD Radeon 660M has an average score of 13812 and a deltaPct of 0.1%. The A2000 Mobile is therefore 0.1% ahead of that rival in aggregate terms. The NVIDIA GeForce GTX 680 also averages 13812, with the same deltaPct of 0.1%, putting the two GPUs in a near tie. The AMD Radeon RX 570X averages 13871, giving a deltaPct of -0.4%, so the A2000 Mobile trails this rival by a small margin. The NVIDIA GeForce GTX 1660 Ti averages 13925, with a deltaPct of -0.7%, the largest negative delta in the set. Overall, the RTX A2000 Mobile sits within 0.1% of two rivals, 0.4% below a third, and 0.7% below the fourth.

Benchmark Performance — analyze scores vs rivals with exact % deltas

PassMark results for the RTX A2000 Mobile are DirectX 9 at 115, DirectX 11 at 68, DirectX 10 at 57, and DirectX 12 at 47. The DirectX 9 score is the highest of the four API tests, while DirectX 12 is the lowest. The PassMark G3D score is 9611, the G2D score is 491, and the GPU compute score is 4334. Geekbench results are 56518 in OpenCL and 53146 in Vulkan. These individual runs are the entries that correspond to the 13821 average benchmark score.

The nearest rival deltas on that average are 0.1% above AMD Radeon 660M and NVIDIA GeForce GTX 680, -0.4% below AMD Radeon RX 570X, and -0.7% below NVIDIA GeForce GTX 1660 Ti. The average scores for those rivals are 13812, 13812, 13871, and 13925, respectively. Thus, the A2000 Mobile is not separated from its nearest rivals by large margins in the aggregate. At the 54th percentile of all GPUs, the part sits in the middle of the database distribution. Across the API-specific PassMark entries, the ordering in the data is DirectX 9 above DirectX 11, DirectX 11 above DirectX 10, and DirectX 10 above DirectX 12.

FAQ — 4-6 Q&A pairs, each answerable from FACT PACK data (format: Q: ... A: ...)

Q: What is the memory specification of the NVIDIA RTX A2000 Mobile?

A: It has 4 GB GDDR6 on a 128-bit bus, with 192.0 GB/s bandwidth and a memory clock of 1500 MHz / 12 Gbps effective.

Q: Does the RTX A2000 Mobile require external power connectors?

A: No. The power connectors field is None, and the slot width is IGP.

Q: What API support is listed for this GPU?

A: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: How close is the RTX A2000 Mobile to the NVIDIA GeForce GTX 1660 Ti in average score?

A: The A2000 Mobile averages 13821, while the GTX 1660 Ti averages 13925; the deltaPct is -0.7%.

Q: How many RT cores and tensor cores does it have?

A: It has 20 RT cores and 80 tensor cores.

Q: What is the TDP and production status of the RTX A2000 Mobile?

A: The TDP is 95 W, and the production status is end-of-life.

The AMD Equivalent of RTX A2000 Mobile

Looking for a similar graphics card from AMD? The AMD Radeon RX 6700 XT offers comparable performance and features in the AMD lineup.

AMD Radeon RX 6700 XT

AMD • 12 GB VRAM

View Specs Compare

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