GEFORCE

NVIDIA GeForce GTX 960

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
1178
MHz Boost
120W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 1,178 MHz
Shaders 1,024
Bus Width 128-bit
TDP 120W
Memory Type GDDR5
Architecture Maxwell 2.0
nm
Process 28 nm
Released Jan 2015

NVIDIA GeForce GTX 960 Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 960 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,024
Shaders
1,024
TMUs
64
ROPs
32

GTX 960 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 960's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 960 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1127 MHz
Base Clock
1,127 MHz
Boost Clock
1178 MHz
Boost Clock
1,178 MHz
Memory Clock
1753 MHz 7 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 960 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 960's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
112.2 GB/s

GeForce GTX 960 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 960, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SMM)
L2 Cache
1024 KB

GTX 960 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 960 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.413 TFLOPS
FP64 (Double)
75.39 GFLOPS (1:32)
Pixel Rate
37.70 GPixel/s
Texture Rate
75.39 GTexel/s

Maxwell 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 960 is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 960 will perform in GPU benchmarks compared to previous generations.

Architecture
Maxwell 2.0
GPU Name
GM206
Process Node
28 nm
Foundry
TSMC
Transistors
2,940 million
Die Size
228 mm²
Density
12.9M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 960 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 960 to maintain boost clocks without throttling.

TDP
120 W
TDP
120W
Power Connectors
1x 6-pin
Suggested PSU
300 W

GeForce GTX 960 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 960 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
241 mm 9.5 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
1x DVI1x HDMI 2.03x DisplayPort 1.2
Display Outputs
1x DVI1x HDMI 2.03x DisplayPort 1.2

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 960. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
5.2
Shader Model
6.8

GeForce GTX 960 Product Information

Release and pricing details

The NVIDIA GeForce GTX 960 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 960 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2015
Launch Price
199 USD
Production
End-of-life
Predecessor
GeForce 700
Successor
GeForce 10

About NVIDIA GeForce GTX 960

The NVIDIA GeForce GTX 960, built on the Maxwell 2.0 architecture with the GM206 chip, occupies a specific historical position in the GeForce 900 generation. This analysis draws exclusively on the provided data to evaluate its power characteristics, memory subsystem, feature set, and competitive standing.

Power and Cooling

The GTX 960 carries a thermal design power of 120 W, which places it in a modest power envelope for a desktop graphics card of its era. This figure is a defining characteristic of the card, as it dictates the thermal and electrical requirements for system integration. The board is designed as a dual-slot solution, indicating that it will occupy two expansion slots in a chassis, a common configuration for cards with a 120 W TDP to accommodate a substantial heatsink and fan assembly.

For power delivery, the card requires a single 6-pin PCIe power connector. This is a minimal requirement, and the data indicates a suggested power supply rating of 300 W for the overall system. This combination of a 120 W TDP and a single 6-pin connector suggests that the GTX 960 was engineered to be a drop-in upgrade for a wide range of existing desktop systems, avoiding the need for high-capacity power supplies or multiple auxiliary power connections. The card interfaces with the motherboard via a PCIe 3.0 x16 bus interface, the standard for discrete graphics of its generation. Physically, the card has a length of 241 mm or 9.5 inches, a dimension that should be verified against chassis clearance before installation. The production status is listed as end-of-life, and the card was released on January 21, 2015, succeeding the GeForce 700 series and preceding the GeForce 10 series.

Memory Subsystem

The GTX 960 is equipped with 2 GB of GDDR5 memory, a capacity that was standard for its performance class at launch. The memory interface is a 128-bit bus, which is a narrower configuration compared to higher-tier cards of the same generation. This bus width, combined with a memory clock of 1753 MHz (7 Gbps effective), yields a total memory bandwidth of 112.2 GB/s. This bandwidth figure is a critical metric for understanding the card's performance envelope, particularly at higher resolutions and with texture-heavy workloads. The 2 GB capacity, in particular, becomes a limiting factor for modern games that require larger framebuffers; at high resolutions with maximum texture detail, the card may be forced to use slower system memory as a fallback, which can cause stuttering and reduced frame rates. The 112.2 GB/s bandwidth is sufficient for the card's target performance level at 1080p, but the combination of capacity and bandwidth defines its boundary conditions for more demanding scenarios. The pixel rate is 37.70 GPixel/s, and the texture rate is 75.39 GTexel/s, which are derived from the 32 ROPs and 64 TMUs working at the core clock speeds. These rates provide a baseline for the card's fill-rate capabilities.

Ray Tracing and Feature Set

The GTX 960 does not have dedicated ray tracing cores or tensor cores. Its feature set is defined by the Maxwell 2.0 architecture, which provides support for DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The DirectX 12 (12_1) feature level indicates support for certain advanced rendering features but predates the hardware-accelerated ray tracing introduced in later architectures. Consequently, any ray tracing workloads would be handled through software or compute shaders, which is not a practical approach for real-time performance on this hardware. The API support, however, ensures broad compatibility with modern applications and games that use these low-level graphics APIs, allowing the card to function in contemporary software environments, though without the performance benefits of dedicated RT or tensor cores. The display outputs include 1x DVI, 1x HDMI 2.0, and 3x DisplayPort 1.2, providing flexible connectivity options for multiple monitors. The card has 1024 shading units, 64 texture mapping units, and 32 raster operation pipelines, which are the core computational resources for traditional rasterization workloads. Its FP32 performance is rated at 2.413 TFLOPS.

How It Compares

The GTX 960's position in the market can be understood by examining its average benchmark score relative to its nearest rivals. The data shows a tight cluster of performance around the 12,000-point mark, indicating that these cards are direct competitors.

NVIDIA GeForce GTX 670: The GTX 960 has an average score of 12045, which is 0.3% higher than the GTX 670's 12014. This is a statistically insignificant difference, effectively placing the two cards on par in overall performance. The GTX 670 is a card from a previous generation, so this result shows the GTX 960 delivering comparable performance to a higher-tier card from the GeForce 700 era.

NVIDIA GeForce GTX 960A: The GTX 960 leads the GTX 960A by 0.4% (12045 vs 12002). The GTX 960A appears to be a mobile or specialized variant of the same chip, and the slight performance advantage of the desktop GTX 960 is consistent with expectations for a full-power desktop implementation.

AMD Radeon Pro 5500M: The GTX 960 holds a 0.5% performance advantage over the Radeon Pro 5500M (12045 vs 11986). This is a mobile workstation GPU, and the margin is minimal. The comparison highlights that the GTX 960, despite being an older desktop part, can compete with a more modern mobile solution in aggregate benchmark scores.

AMD Radeon RX 6500 XT: The GTX 960 outperforms the Radeon RX 6500 XT by 1.2% (12045 vs 11897). This is the largest lead in the rival group, but it is still a narrow margin. The RX 6500 XT is a much newer card, yet the data shows the GTX 960 providing comparable, and slightly better, average performance in this benchmark suite.

Benchmark Performance

The GTX 960 achieves an average benchmark score of 12045 across all tests, placing it at the 50th percentile of all GPUs in the database. This median standing confirms its historical position as a mainstream performer. The individual benchmark results show variance across different testing methodologies. In the 3dmark_3dmark_steel_nomad_dx12 test, the card scores 162, which is a demanding, modern DirectX 12 workload. This low score reflects the card's age and its limitations with contemporary rendering techniques. Conversely, in compute-oriented tests, the card performs more strongly. It scores 18751 in Geekbench OpenCL and 20495 in Geekbench Vulkan. The highest score is in the Vulkan test, suggesting that the card's compute capabilities are relatively robust for its era. The Geekbench Metal score is 8773.

When interpreting these scores against its rivals, the data indicates a remarkably tight competitive field. The GTX 960's 0.3% lead over the GTX 670 is the closest margin, effectively a tie. The deltaPct values against all rivals are within 1.2%, which is within the typical run-to-run variance of benchmark testing. This suggests that in aggregate performance, these four cards are functionally interchangeable. However, the individual test scores reveal a more nuanced picture. For instance, while the GTX 960 trails in the specific 3dmark Steel Nomad test (scoring 162), its compute scores in Geekbench are substantial. This pattern indicates that the card maintains strong raw compute throughput, as evidenced by its 2.413 TFLOPS FP32 rate, but may be limited by its memory subsystem or driver optimizations in specific gaming workloads. The 50th percentile ranking is a direct consequence of this balanced but not exceptional performance profile. The data shows that the GTX 960 is a card that, despite its age and end-of-life status, still holds a competitive, if marginal, edge over its identified nearest rivals in overall average benchmark performance.

Detailed benchmark scores and charts for the NVIDIA GeForce GTX 960 are below.

Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA GeForce GTX 960 with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware.

3dmark_3dmark_steel_nomad_dx12 #185 of 188
162
1%
Max: 18,355

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how NVIDIA GeForce GTX 960 performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs. Creative applications on Mac heavily utilize Metal for rendering and video processing.

geekbench_metal #107 of 161
8,773
4%
Max: 226,821

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 960 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #314 of 650
18,925
5%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce GTX 960 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #337 of 446
9,231
2%
Max: 376,915

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