AMD Radeon 680M
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon 680M Specifications
GPU Core
Shader units and compute resources
The AMD Radeon 680M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
680M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon 680M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon 680M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon 680M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon 680M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon 680M by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 680M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
680M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon 680M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Radeon 680M Ray Tracing & AI
Hardware acceleration features
The AMD Radeon 680M includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the 680M capable of delivering both stunning graphics and smooth frame rates in modern titles.
RDNA 2.0 Architecture & Process
Manufacturing and design details
The AMD Radeon 680M is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 680M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon 680M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon 680M to maintain boost clocks without throttling.
Radeon 680M by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon 680M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon 680M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon 680M Product Information
Release and pricing details
The AMD Radeon 680M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon 680M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About AMD Radeon 680M
The AMD Radeon 680M, an integrated graphics processor built on the RDNA 2.0 architecture, occupies a unique position in the benchmark hierarchy. With an average benchmark score of 16,407, it lands in the 58th percentile of all GPUs, placing it squarely in the mid-range of performance among both dedicated and integrated parts. The data indicates a tightly contested field at this performance tier, with the 680M essentially trading blows with several professional workstation GPUs, making it a remarkably capable integrated solution.
Power and Cooling
The Radeon 680M is defined by its extraordinarily modest power envelope, with a Thermal Design Power (TDP) of just 50 W. This figure is the cornerstone of its design, as it allows the GPU to function within the thermal constraints of a mobile or compact system without the need for active cooling solutions dedicated solely to the graphics processor. Because of this low power draw, the data shows that the chip requires no external power connectors, listing "None" as its power connector requirement, and the slot width is classified as "IGP," confirming its integrated nature.
Consequently, the FACT PACK data provides no Suggested PSU recommendation, as the power supply requirements are entirely dependent on the host system's CPU and other components rather than the GPU itself. The 50 W TDP is a critical advantage for system integrators and users looking to build ultra-portable or low-noise machines, as it eliminates the complex power delivery and thermal management challenges associated with discrete graphics cards. The 680M confirms efficiency, delivering performance that rivals discrete options while drawing a fraction of the power, making it an ideal candidate for thin-and-light laptops or mini-PCs where heat dissipation is a primary constraint.
Who Should Consider It
Benchmark results indicate that the Radeon 680M is a versatile performer, but its suitability hinges on the user's resolution and graphical expectations. For gamers targeting 1080p resolution, the 680M provides a viable path to playable frame rates in less demanding esports titles and older AAA games, where the 3.379 TFLOPS of FP32 compute power can be effectively utilized. Its performance, however, is not aligned with high-refresh-rate or ultra-settings gaming at that resolution; users should expect to moderate graphical settings to achieve smooth gameplay.
At 1440p or higher resolutions, the integrated nature of the memory subsystem becomes a significant limiting factor, and the 680M is best suited for productivity tasks, media consumption, and light creative work rather than intensive gaming. The data suggests that users who primarily engage in office applications, video playback, and photo editing will find the GPU more than adequate, as these workloads benefit from the 768 shading units and 48 texture mapping units without stressing the memory bandwidth. In contrast, users seeking a high-end gaming experience or those working with complex 3D rendering should look towards discrete solutions, as the 680M's performance profile, while impressive for an IGP, remains below the threshold for demanding visual workloads.
Memory Subsystem
The memory subsystem of the Radeon 680M is unconventional, as it relies entirely on "System Shared" memory. This means the GPU does not possess its own dedicated VRAM; instead, it accesses a portion of the host system's main memory. The memory type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent," indicating that the GPU's memory performance is intrinsically linked to the speed and configuration of the host system's RAM.
This architectural choice has profound implications for high-resolution gaming. While the 768 shading units provide ample compute throughput, the lack of a dedicated, high-bandwidth memory bus means that data transfer between the GPU and system RAM becomes a bottleneck, particularly at higher resolutions where larger textures and frame buffers are required. The performance is directly correlated with the system's memory bandwidth; a system with fast, dual-channel DDR5 memory will yield significantly better GPU performance than one with slower, single-channel memory. Therefore, the "System Dependent" bandwidth figure is not a weakness but a variable, and users must consider their system's memory configuration as a critical component of the 680M's overall performance. This shared architecture is efficient for cost and power, but it places a premium on having a well-balanced system.
How It Compares
The Radeon 680M finds itself in a fascinating competitive position, with its average benchmark score of 16,407 placing it directly alongside several professional-grade discrete GPUs. Against the AMD Radeon PRO W7500, the 680M is statistically tied, with a negligible delta of 0.1% in favor of the 680M. This indicates that the integrated solution matches the performance of a dedicated workstation card, a surprising result that highlights the efficiency of the RDNA 2.0 architecture.
Similarly, the comparison with the AMD Radeon Pro 5700 and the AMD Radeon Pro 5600M shows an identical pattern. The 680M leads both by a margin of 0.3%, a difference that is well within the margin of error for benchmarking. This effectively places the integrated 680M on par with these older, dedicated mobile and workstation GPUs, offering comparable performance without the need for a separate graphics card. The final rival, the NVIDIA T400, presents a slight reversal, with the 680M trailing by 0.5%. This negligible deficit confirms that the 680M is firmly entrenched in a performance class that was previously the exclusive domain of discrete graphics solutions.
Benchmark Performance
The benchmark data reveals a consistent performance profile for the Radeon 680M across different testing methodologies. In the demanding 3DMark Steel Nomad DX12 test, the GPU scores 378 points, a figure that reflects its capabilities in modern, low-level API gaming workloads. While this score is modest in absolute terms, it aligns with the GPU's position as an integrated part, indicating its ability to handle contemporary game engines at acceptable settings.
The compute-oriented benchmarks paint a more impressive picture. In Geekbench OpenCL, the 680M achieves a score of 22,994, demonstrating strong general-purpose compute performance. More notably, its Geekbench Vulkan score of 25,850 is significantly higher, suggesting that the architecture is particularly well-optimized for the Vulkan API, which is increasingly used in modern games and professional applications. The average benchmark score of 16,407, derived from these tests, shows the 680M performing within 0.1% to 0.3% ahead of the AMD Radeon PRO W7500, Pro 5700, and Pro 5600M, while being just 0.5% behind the NVIDIA T400. These minuscule deltas, ranging from -0.5% to +0.3%, indicate that the 680M delivers performance that is virtually indistinguishable from its nearest discrete rivals, despite being an integrated component with a 50 W TDP.
FAQ
Q: Is the AMD Radeon 680M a discrete graphics card?
A: No, the 680M is an integrated graphics processor (IGP), as indicated by its slot width classification, and it is designed to be part of a larger system rather than a standalone expansion card.
Q: What is the power consumption of the Radeon 680M?
A: The 680M has a TDP of 50 W, which is exceptionally low and requires no external power connectors, as it draws power directly from the motherboard.
Q: How much dedicated video memory does the 680M have?
A: The 680M has no dedicated video memory. It uses "System Shared" memory, meaning its VRAM size, type, and bandwidth are dependent on the host system's main memory configuration.
Q: How does the 680M compare to the NVIDIA T400?
A: Benchmark results show the 680M is slightly behind the NVIDIA T400, with an average score difference of -0.5%, indicating nearly identical performance levels.
Q: Does the 680M support hardware ray tracing?
A: Yes, the 680M includes 12 dedicated ray tracing cores, and its DirectX 12 Ultimate (12_2) API support confirms hardware-level ray tracing capabilities.
Q: What is the manufacturing process for the 680M?
A: The 680M is manufactured on a 6 nm process node at TSMC, which contributes to its high transistor density of 63.0 million transistors per square millimeter.
Ray Tracing and Feature Set
The Radeon 680M is equipped with 12 dedicated ray tracing cores, a feature that is notably uncommon in integrated graphics. This hardware support enables the GPU to handle real-time ray tracing effects in compatible games, a capability typically reserved for high-end discrete cards. While the overall performance is limited by its 50 W TDP and shared memory architecture, the presence of these cores means that ray tracing is not entirely off the table for users of this IGP, provided they are willing to accept lower resolutions and settings.
Complementing the ray tracing hardware, the 680M boasts a robust feature set through its API support. It supports DirectX 12 Ultimate (12_2), ensuring compatibility with the latest gaming features, as well as OpenGL 4.6 and Vulkan 1.4 for broad software compatibility. The GPU's architecture is based on RDNA 2.0, which is a proven and efficient design. The 768 shading units deliver a peak FP32 performance of 3.379 TFLOPS, while the 48 texture mapping units and 32 raster operations pipelines provide a texture fill rate of 105.6 GTexel/s and a pixel rate of 70.40 GPixel/s. These specifications, combined with the 12 RT cores, define a feature-rich integrated GPU that offers a taste of modern graphical technologies without the power and thermal overhead of a discrete solution.
Detailed benchmark scores and charts for the AMD Radeon 680M are below.
Benchmark Scores
3dmark_3dmark_steel_nomad_dx12Source
3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing AMD Radeon 680M with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon 680M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon 680M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.
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