GEFORCE

NVIDIA GeForce GTX 650 Ti Boost

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
1032
MHz Boost
134W
TDP
192
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 1,032 MHz
Shaders 768
Bus Width 192-bit
TDP 134W
Memory Type GDDR5
Architecture Kepler
nm
Process 28 nm
Released Mar 2013

NVIDIA GeForce GTX 650 Ti Boost Specifications

GeForce GTX 650 Ti Boost GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 650 Ti Boost GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
768
Shaders
768
TMUs
64
ROPs
24

GTX 650 Ti Boost Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 650 Ti Boost's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 650 Ti Boost by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
980 MHz
Base Clock
980 MHz
Boost Clock
1032 MHz
Boost Clock
1,032 MHz
Memory Clock
1502 MHz 6 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 650 Ti Boost Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 650 Ti Boost's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
192 bit
Bus Width
192-bit
Bandwidth
144.2 GB/s

GeForce GTX 650 Ti Boost by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 650 Ti Boost, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
384 KB

GTX 650 Ti Boost Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 650 Ti Boost against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.585 TFLOPS
FP64 (Double)
66.05 GFLOPS (1:24)
Pixel Rate
16.51 GPixel/s
Texture Rate
66.05 GTexel/s

Kepler Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 650 Ti Boost is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 650 Ti Boost will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler
GPU Name
GK106
Process Node
28 nm
Foundry
TSMC
Transistors
2,540 million
Die Size
221 mm²
Density
11.5M / mm²

NVIDIA's GeForce GTX 650 Ti Boost Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 650 Ti Boost determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 650 Ti Boost to maintain boost clocks without throttling.

TDP
134 W
TDP
134W
Power Connectors
1x 6-pin
Suggested PSU
300 W

GeForce GTX 650 Ti Boost by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 650 Ti Boost are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
241 mm 9.5 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
2x DVI1x HDMI 1.4a1x DisplayPort 1.2
Display Outputs
2x DVI1x HDMI 1.4a1x DisplayPort 1.2

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 650 Ti Boost. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.0
Shader Model
6.5 (5.1)

GeForce GTX 650 Ti Boost Product Information

Release and pricing details

The NVIDIA GeForce GTX 650 Ti Boost is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 650 Ti Boost by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2013
Launch Price
169 USD
Production
End-of-life
Predecessor
GeForce 500
Successor
GeForce 700

GeForce GTX 650 Ti Boost Benchmark Scores

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how NVIDIA GeForce GTX 650 Ti Boost performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs. Creative applications on Mac heavily utilize Metal for rendering and video processing.

geekbench_metal #131 of 161
4,858
2%
Max: 226,821

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 650 Ti Boost handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #401 of 643
9,302
2%
Max: 388,405

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce GTX 650 Ti Boost performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #328 of 444
10,041
3%
Max: 376,915

About NVIDIA GeForce GTX 650 Ti Boost

The NVIDIA GeForce GTX 650 Ti Boost is a Kepler-generation graphics card built on the 28 nm process at TSMC, featuring the GK106 chip with 2,540 million transistors on a 221 mm² die. It ships with 2 GB of GDDR5 memory on a 192-bit bus, delivering 144.2 GB/s of bandwidth, and its benchmark data places it at the 45th percentile of all GPUs, with an average score of 9,659 across Geekbench OpenCL and Vulkan tests. This positions it as a decidedly mid-range part from the GeForce 600 era, now end-of-life, but its performance profile still offers a useful baseline for understanding legacy GPU scaling.

How It Compares

Against the NVIDIA GeForce GTX 960M, the GTX 650 Ti Boost trails by a razor-thin margin of -0.1% in average benchmark score (9,659 vs 9,670). That delta is within noise, meaning the two cards are effectively interchangeable in raw compute throughput, despite the 960M being a mobile part from a later generation. The data suggests desktop Kepler and mobile Maxwell at this tier landed at nearly identical performance levels.

The AMD Radeon Pro WX 2100 edges out the GTX 650 Ti Boost by -0.2% (9,675 vs 9,659), again a negligible difference. This is notable because the WX 2100 is a professional workstation card, yet its OpenCL/Vulkan scores align closely with this consumer gaming GPU. The implication is that for compute workloads, the GTX 650 Ti Boost can hold its own against entry-level pro hardware, though driver optimizations may favor one over the other in specific tasks.

The NVIDIA Tesla M10 scores 9,634, which is 0.3% lower than the GTX 650 Ti Boost. The Tesla M10 is a datacenter-oriented card, so this near-parity is surprising on the surface, but both share similar memory bandwidth constraints (the M10 also uses GDDR5), and the benchmark results indicate that raw FP32 throughput is comparable. The GTX 650 Ti Boost’s slight lead suggests its 1.585 TFLOPS of FP32 performance is well-balanced for its class.

Finally, the NVIDIA Tesla C2070 posts a score of 9,716, putting the GTX 650 Ti Boost 0.6% behind. The C2070 is an older Fermi-based compute card, yet its higher average score reflects a wider memory bus and higher bandwidth in its architecture. Still, a 0.6% gap is trivial, and for gaming-oriented tasks, the GTX 650 Ti Boost’s newer Kepler features likely provide a better experience despite the slight compute deficit.

Memory Subsystem

The GTX 650 Ti Boost comes equipped with 2 GB of GDDR5 memory, which is less than the 4 GB or 8 GB capacities that became standard in later generations, but it was ample for its 2013 launch context. The 192-bit memory bus is narrower than high-end cards of its era, yet the 144.2 GB/s bandwidth is sufficient to feed the 768 shading units at 1080p. Benchmark results show no memory-bound bottlenecks in the OpenCL and Vulkan tests, as the card’s scores are nearly identical to rivals with similar bandwidth.

For high resolutions, the data implies a clear limitation. At 1440p or above, the 2 GB VRAM capacity becomes a constraint, especially in texture-heavy modern titles that were released after this card’s end-of-life status. The 144.2 GB/s bandwidth also trails newer GPUs by a wide margin, so while the card can handle 1080p with medium settings, pushing to 4K would likely exceed both the frame buffer and the memory throughput, resulting in stuttering or texture pop-in. The 6 Gbps effective memory clock is fixed, and there is no indication of overclocking headroom in the benchmarks.

Ray Tracing and Feature Set

This card predates ray tracing hardware entirely, as its Kepler architecture lacks dedicated RT cores and tensor cores. The API support includes DirectX 12 (11_0), which means it can run DX12 titles but only at the feature level 11_0, not the full DX12 feature set. OpenGL 4.6 and Vulkan 1.2.175 are also listed, providing some modern API compatibility, but the absence of hardware-accelerated ray tracing means any such effects would be software-based, which is impractical given the 1.585 TFLOPS FP32 throughput.

The GTX 650 Ti Boost does support standard Kepler features like GPU Boost (the 1032 MHz boost clock vs 980 MHz base), but there are no tensor cores for DLSS or AI-based upscaling. For gamers, this means relying on traditional rendering techniques. The pixel rate of 16.51 GPixel/s and texture rate of 66.05 GTexel/s are modest figures, indicating that the card’s fill rate is adequate for older DirectX 11 games but will struggle with modern deferred rendering pipelines that demand higher pixel throughput.

Who Should Consider It

Given its 45th percentile ranking and an average benchmark score of 9,659, the GTX 650 Ti Boost is best suited for esports titles and older AAA games at 1080p with low-to-medium settings. The 2 GB VRAM and 144.2 GB/s bandwidth are enough for games from the 2013-2016 era, but not for recent releases that routinely require 6 GB or more. Benchmark results show it is on par with the GTX 960M and Radeon Pro WX 2100, so users upgrading from integrated graphics would see a substantial improvement, but those expecting high refresh rates at 1440p will be disappointed.

At 1080p, the card can achieve playable frame rates in competitive shooters like CS:GO or older titles, but its 16.51 GPixel/s pixel rate will cap performance in games with heavy post-processing. For productivity, the Vulkan score of 10,039 suggests decent compute capability for basic rendering or video encoding, though the lack of tensor and RT cores excludes modern AI workloads. This is a card for retro builds or budget secondary systems, not for current-generation gaming.

Benchmark Performance

The Geekbench OpenCL score of 9,278 and Vulkan score of 10,039 yield an average of 9,659, but the variance between the two tests is revealing. The Vulkan score is 8.2% higher than OpenCL (10,039 vs 9,278), indicating that the card’s Kepler architecture benefits from lower-overhead APIs. This is a meaningful insight: in Vulkan-based games or compute tasks, the GTX 650 Ti Boost punches above its weight, while in older OpenCL workloads it falls slightly behind.

Relative to rivals, the deltaPct values are all within ±0.6%, so there is no dominant winner. The GTX 650 Ti Boost is 0.3% faster than the Tesla M10 (9,659 vs 9,634), which is the only rival it beats outright. Against the GTX 960M (-0.1%), Radeon Pro WX 2100 (-0.2%), and Tesla C2070 (-0.6%), it loses by margins that are statistically insignificant. This suggests that at this performance tier, architectural differences matter less than driver optimization and thermal headroom.

The 45th percentile ranking means 55% of all GPUs in the database are faster, which is expected for a 2013 mid-range card. However, the fact that it trades blows with a 2015 mobile GPU (GTX 960M) and a 2017 workstation card (WX 2100) indicates that desktop Kepler aged gracefully in raw compute terms. The FP32 throughput of 1.585 TFLOPS is the key metric here, and it aligns closely with the scores, reinforcing that this card’s performance is compute-bound rather than memory-bound.

Power and Cooling

The GTX 650 Ti Boost has a TDP of 134 W, which is modest by modern standards but notable for its dual-slot cooler design. The card requires a single 6-pin PCIe power connector, and the suggested PSU rating is 300 W, making it compatible with older or lower-wattage power supplies. The 241 mm (9.5 inches) length is compact enough for most mid-tower cases, though dual-slot spacing is required.

The 28 nm process and 134 W TDP mean the card runs relatively cool under load, but the dual-slot cooler suggests it was designed to handle sustained boost clocks at 1032 MHz. There is no data on acoustic levels or thermal throttling, but the 66.05 GTexel/s texture rate indicates that the card can push geometry without excessive power draw. For a system with a 300 W PSU, this is a safe addition, but pairing it with a high-end CPU could exceed the recommended power budget.

FAQ

Q: How does the GTX 650 Ti Boost compare to the GTX 960M in synthetic benchmarks?

A: The GTX 650 Ti Boost scores 9,659 on average, which is 0.1% lower than the GTX 960M’s 9,670. The difference is negligible, so performance is effectively identical in OpenCL and Vulkan workloads.

Q: What is the memory bandwidth, and does it limit 4K gaming?

A: The card has 144.2 GB/s of bandwidth on a 192-bit bus. This is insufficient for 4K gaming, as the 2 GB VRAM and bandwidth would bottleneck modern titles, leading to significant frame drops.

Q: Does the card support hardware ray tracing?

A: No, the Kepler architecture has no RT cores or tensor cores. It only supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175, so ray tracing is not possible in hardware.

Q: What is the launch MSRP of the GTX 650 Ti Boost?

A: The launch MSRP is 169 USD. This was a mid-range price point at release, but the card is now end-of-life.

Q: Is the 134 W TDP suitable for a small form factor build?

A: The TDP is 134 W with a recommended 300 W PSU and a single 6-pin connector. The 241 mm length and dual-slot profile may require careful case selection, but it is manageable for most mid-tower systems.

Q: Which API provides better performance on this card?

A: The Vulkan score of 10,039 is 8.2% higher than the OpenCL score of 9,278, indicating that the card performs better in Vulkan-based applications due to lower driver overhead.

The AMD Equivalent of GeForce GTX 650 Ti Boost

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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