GEFORCE

NVIDIA GeForce GTX 950

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
1188
MHz Boost
90W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 1,188 MHz
Shaders 768
Bus Width 128-bit
TDP 90W
Memory Type GDDR5
Architecture Maxwell 2.0
nm
Process 28 nm
Released Aug 2015

NVIDIA GeForce GTX 950 Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 950 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
768
Shaders
768
TMUs
48
ROPs
32

GTX 950 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 950's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 950 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1024 MHz
Base Clock
1,024 MHz
Boost Clock
1188 MHz
Boost Clock
1,188 MHz
Memory Clock
1653 MHz 6.6 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 950 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 950's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
105.8 GB/s

GeForce GTX 950 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 950, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SMM)
L2 Cache
1024 KB

GTX 950 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 950 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.825 TFLOPS
FP64 (Double)
57.02 GFLOPS (1:32)
Pixel Rate
38.02 GPixel/s
Texture Rate
57.02 GTexel/s

Maxwell 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 950 is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 950 will perform in GPU benchmarks compared to previous generations.

Architecture
Maxwell 2.0
GPU Name
GM206
Process Node
28 nm
Foundry
TSMC
Transistors
2,940 million
Die Size
228 mm²
Density
12.9M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 950 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 950 to maintain boost clocks without throttling.

TDP
90 W
TDP
90W
Power Connectors
1x 6-pin
Suggested PSU
250 W

GeForce GTX 950 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 950 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
202 mm 8 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
1x DVI1x HDMI 2.03x DisplayPort 1.2
Display Outputs
1x DVI1x HDMI 2.03x DisplayPort 1.2

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 950. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
5.2
Shader Model
6.8

GeForce GTX 950 Product Information

Release and pricing details

The NVIDIA GeForce GTX 950 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 950 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2015
Launch Price
159 USD
Production
End-of-life
Predecessor
GeForce 700
Successor
GeForce 10

About NVIDIA GeForce GTX 950

The NVIDIA GeForce GTX 950 is a Maxwell 2.0 architecture part, built on the GM206 chip using a 28 nm process at TSMC. It carries 2,940 million transistors on a 228 mm² die, yielding a transistor density of 12.9 million per square millimeter. The card is positioned as an end-of-life product, released in August 2015, and sits in the 53rd percentile of all GPUs according to aggregate benchmark data. Its average benchmark score of 13,549 places it in a tightly contested performance tier, where it trades blows with several AMD and NVIDIA offerings.

Memory Subsystem

The GTX 950 is equipped with 2 GB of GDDR5 memory, operating across a 128-bit bus. The memory clock runs at 1653 MHz, which translates to 6.6 Gbps effective and yields a total bandwidth of 105.8 GB/s. This configuration is a notable constraint for modern workloads, as the 2 GB capacity and 128-bit interface are modest by contemporary standards. Pixel rate sits at 38.02 GPixel/s, while texture rate reaches 57.02 GTexel/s.

For high-resolution gaming, the data indicates this memory subsystem is a limiting factor. At 1080p, the 105.8 GB/s bandwidth can support a reasonable frame buffer, but the 2 GB VRAM will fill quickly with high-resolution textures and modern asset streaming. At 1440p or above, the combination of small capacity and narrow bus width will likely induce texture swapping and stutter in memory-intensive scenes. The benchmark results do not isolate memory-bound scenarios, but the raw figures suggest that the card is best suited for lower resolutions or reduced texture quality settings. The 128-bit bus width, in particular, means that the memory controller must work harder to sustain data throughput compared to wider interfaces, which is reflected in the modest bandwidth figure.

Ray Tracing and Feature Set

The GTX 950 does not include dedicated ray tracing cores or tensor cores, as these are absent from the FACT PACK specifications. It relies on 768 shading units, 48 texture mapping units, and 32 ROPs to handle rendering tasks. The architecture supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, providing a baseline of modern API compatibility. However, without RT cores, any ray-traced workloads would fall back to compute shaders, which is not a practical path given the card’s 1.825 TFLOPS of FP32 performance.

The feature set is rooted in the Maxwell 2.0 generation, which introduced improved color compression and tessellation performance over its predecessor. The card supports PCIe 3.0 x16 for host connectivity and offers display outputs of 1x DVI, 1x HDMI 2.0, and 3x DisplayPort 1.2, enabling multi-monitor setups. The lack of tensor cores also means that any AI-accelerated features, such as deep learning super sampling, are unsupported. Benchmark scores for Geekbench Metal, OpenCL, and Vulkan are 7,172, 16,740, and 16,734, respectively, indicating that compute performance is consistent across different API environments, but none of these figures suggest hardware-accelerated ray tracing capability.

Benchmark Performance

The aggregate benchmark score for the GTX 950 is 13,549, which places it in a narrow band of performance where differences of a few percent separate it from its nearest rivals. Against the AMD Radeon RX 580, the GTX 950 scores 0.1% lower, a negligible margin that falls within run-to-run variance. Similarly, the NVIDIA GeForce GTX 570 shows a 0.1% lower delta, meaning the GTX 950 is effectively tied with it. The AMD Radeon Pro 455 trails by 1%, and the AMD Radeon Pro 555 trails by 1.1%, indicating the GTX 950 holds a slight but consistent edge over these mobile-class parts.

Breaking down the individual tests, the Geekbench OpenCL score of 16,740 is the highest among the three benchmarks, while the Vulkan score of 16,734 is nearly identical, differing by only 6 points. The Metal score of 7,172 is substantially lower, reflecting the platform-specific nature of that API rather than a general performance deficiency. The average of these three scores, 13,549, is heavily influenced by the two higher compute results, which suggests the card is more capable in general-purpose compute workloads than in graphics-specific APIs like Metal. The 53rd percentile ranking indicates it outperforms slightly more than half of all GPUs in the database, a middling position that aligns with its age and specifications.

Who Should Consider It

The GTX 950 is a card for gamers who prioritize low-resolution esports titles or older AAA games at 1080p with reduced settings. The 2 GB VRAM and 105.8 GB/s bandwidth are adequate for games that do not demand high-resolution texture packs, and the 1.825 TFLOPS FP32 performance can handle light shading workloads. Benchmark data shows the card is competitive with the Radeon RX 580, which is surprising given the latter’s newer architecture, but the GTX 950’s limitations in memory capacity become apparent in modern titles.

For users targeting 1080p with medium to high settings in games released around the card’s launch era, the GTX 950 provides a playable experience. At higher resolutions, such as 1440p, the memory subsystem will become a bottleneck, and the card is not recommended for such scenarios. The 90 W TDP and 250 W suggested PSU make it a low-power option for compact builds, and the dual-slot cooler with a 1x 6-pin connector is straightforward to install. However, the end-of-life production status means it is not a forward-looking purchase, and users should consider it only for legacy systems or as a temporary stopgap.

How It Compares

AMD Radeon RX 580: The GTX 950 trails the RX 580 by 0.1% in average benchmark score, making the two effectively equivalent in aggregate performance. This is a surprising result, as the RX 580 is a later-generation card, but the data shows no meaningful performance gap between them. In practice, the RX 580 likely has a larger memory allocation, but that spec is not cited here, so the comparison rests solely on the near-identical scores.

NVIDIA GeForce GTX 570: The GTX 950 scores 0.1% lower than the GTX 570, again a negligible difference. The GTX 570 is from an older generation, yet it holds its own against the Maxwell part. This suggests that architectural efficiency gains in the GTX 950 are offset by other factors, though the numbers do not reveal the cause. For practical purposes, these two cards are interchangeable in performance.

AMD Radeon Pro 455: The GTX 950 leads the Pro 455 by 1%, a modest but consistent margin. The Pro 455 is a mobile workstation GPU, so the GTX 950’s advantage in compute workloads aligns with its desktop-class power envelope. The delta is small enough that real-world differences would only appear in sustained workloads.

AMD Radeon Pro 555: The GTX 950 outperforms the Pro 555 by 1.1%, the largest margin among its nearest rivals. This indicates a slightly more decisive edge over this mobile part, though still within a tight performance band. The GTX 950’s higher thermal and power headroom likely contributes to this advantage, but the benchmark data alone supports the 1.1% figure.

Detailed benchmark scores and charts for the NVIDIA GeForce GTX 950 are below.

Benchmark Scores

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how NVIDIA GeForce GTX 950 performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs.

geekbench_metal #119 of 161
7,172
3%
Max: 226,821

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 950 handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #339 of 650
15,662
4%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce GTX 950 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #296 of 446
16,734
4%
Max: 376,915

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