RADEON

AMD Radeon RX 6800 XT

AMD graphics card specifications and benchmark scores

16 GB
VRAM
2250
MHz Boost
300W
TDP
256
Bus Width
Ray Tracing

At a Glance

AMD
VRAM 16 GB
Boost Clock 2,250 MHz
Shaders 4,608
Bus Width 256-bit
TDP 300W
Memory Type GDDR6
RT Cores 72
Architecture RDNA 2.0
nm
Process 7 nm
Released Oct 2020

AMD Radeon RX 6800 XT Specifications

Radeon RX 6800 XT GPU Core

Shader units and compute resources

The AMD Radeon RX 6800 XT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
4,608
Shaders
4,608
TMUs
288
ROPs
128
Compute Units
72

RX 6800 XT Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon RX 6800 XT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 6800 XT by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1825 MHz
Base Clock
1,825 MHz
Boost Clock
2250 MHz
Boost Clock
2,250 MHz
Game Clock
2015 MHz
Memory Clock
2000 MHz 16 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon RX 6800 XT Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 6800 XT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
16 GB
VRAM
16,384 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
512.0 GB/s

Radeon RX 6800 XT by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RX 6800 XT, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB per Array
L2 Cache
4 MB
Infinity Cache
128 MB

RX 6800 XT Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 6800 XT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
20.74 TFLOPS
FP64 (Double)
1,296.0 GFLOPS (1:16)
FP16 (Half)
41.47 TFLOPS (2:1)
Pixel Rate
288.0 GPixel/s
Texture Rate
648.0 GTexel/s

Radeon RX 6800 XT Ray Tracing & AI

Hardware acceleration features

The AMD Radeon RX 6800 XT includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RX 6800 XT capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
72

RDNA 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon RX 6800 XT is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 6800 XT will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 2.0
GPU Name
Navi 21
Process Node
7 nm
Foundry
TSMC
Transistors
26,800 million
Die Size
520 mm²
Density
51.5M / mm²

AMD's Radeon RX 6800 XT Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon RX 6800 XT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 6800 XT to maintain boost clocks without throttling.

TDP
300 W
TDP
300W
Power Connectors
2x 8-pin
Suggested PSU
700 W

Radeon RX 6800 XT by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon RX 6800 XT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Height
120 mm 4.7 inches
Bus Interface
PCIe 4.0 x16
Display Outputs
1x HDMI 2.12x DisplayPort 1.4a1x USB Type-C
Display Outputs
1x HDMI 2.12x DisplayPort 1.4a1x USB Type-C

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon RX 6800 XT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
2.1
Shader Model
6.8

Radeon RX 6800 XT Product Information

Release and pricing details

The AMD Radeon RX 6800 XT is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 6800 XT by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Oct 2020
Launch Price
649 USD
Production
End-of-life
Predecessor
Navi
Successor
Navi III

Radeon RX 6800 XT Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing AMD Radeon RX 6800 XT with cutting-edge rendering techniques.

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon RX 6800 XT performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs.

geekbench_metal #5 of 161
175,965
78%
Max: 226,821

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon RX 6800 XT handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #35 of 643
171,752
44%
Max: 388,405

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon RX 6800 XT performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #49 of 444
135,204
36%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests AMD Radeon RX 6800 XT with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.

passmark_directx_11Source

DirectX 11 tests AMD Radeon RX 6800 XT with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.

passmark_directx_12Source

DirectX 12 tests AMD Radeon RX 6800 XT with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.

passmark_directx_9Source

DirectX 9 tests AMD Radeon RX 6800 XT performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how AMD Radeon RX 6800 XT handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of AMD Radeon RX 6800 XT across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.

passmark_g3d #26 of 164
24,980
57%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of AMD Radeon RX 6800 XT using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.

passmark_gpu_compute #26 of 162
13,245
47%
Max: 28,396

About AMD Radeon RX 6800 XT

The AMD Radeon RX 6800 XT is a high-end graphics card from the Radeon RX 6000 series, built on the RDNA 2.0 architecture with a 7 nm process at TSMC. It packs 26,800 million transistors on a 520 mm² die, yielding a transistor density of 51.5M per mm². The card runs at a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz. It launched on October 27, 2020, with a launch MSRP of 649 USD. The GPU is now end-of-life, but its benchmark data remains relevant for comparing current and legacy hardware.

Power and Cooling — TDP, PSU recommendation, connector requirements

The RX 6800 XT carries a thermal design power (TDP) of 300 W, a figure that directly informs the recommended power supply rating. AMD specifies a suggested PSU of 700 W, which provides headroom for the card’s peak transient loads and the rest of a typical system. Power is delivered through two 8-pin PCIe power connectors, a standard configuration for high-end cards of this generation. The card is dual-slot in width, measuring 267 mm in length, 120 mm in height, and 50 mm in width. These dimensions mean it will fit in most full-size ATX cases, but users with compact builds should verify clearance. The interface is PCIe 4.0 x16, which is backward compatible with PCIe 3.0 slots, though the card may operate at reduced bandwidth in older systems. The 300 W TDP also implies that adequate case airflow is necessary; the dual-slot design typically accommodates a capable air cooler, though the fact pack does not specify the cooler type. For power delivery, the 2x 8-pin connectors are standard for this power class, and the 700 W PSU recommendation aligns with similar GPUs from the same era. No additional power connector details are provided beyond these.

Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions

The RX 6800 XT is equipped with 16 GB of GDDR6 memory on a 256-bit bus, yielding a memory bandwidth of 512.0 GB/s. The memory clock is listed as 2000 MHz with a 16 Gbps effective data rate. This configuration is significant for high-resolution workloads: 16 GB of VRAM allows for large textures and complex scenes without overflowing into system memory, which is a common bottleneck at 4K and above. The 512 GB/s bandwidth provides sufficient data throughput to feed the 4608 shading units, 288 texture mapping units, and 128 ROPs. In practice, the combination of large capacity and high bandwidth supports smooth performance in memory-intensive games and professional applications that rely on large datasets. The 256-bit bus width is a middle ground between narrower 128-bit and wider 384-bit designs, but the high effective clock rate compensates to deliver a competitive bandwidth figure. For users who prioritize high-resolution gaming or content creation with large assets, the 16 GB pool is a clear advantage over cards with 8 GB or 12 GB. The memory subsystem is also well-matched to the card’s compute capabilities, as the FP32 throughput of 20.74 TFLOPS and FP16 of 41.47 TFLOPS (2:1 ratio) can be sustained without memory starvation. While the fact pack does not include resolution-specific benchmark results, the memory configuration strongly suggests that the card is designed for high-resolution scenarios.

Ray Tracing and Feature Set — RT/tensor cores, API support from facts

The RX 6800 XT includes 72 ray tracing (RT) cores, which are dedicated hardware units for accelerating ray-traced effects. This places it among the first generation of GPUs with hardware ray tracing support from AMD. The card does not list tensor cores; the fact pack shows a null value for tensorCores, indicating that no AI acceleration hardware is specified for this model. This is a notable distinction from some rival architectures that include tensor cores for deep learning tasks. In terms of API support, the card is compliant with DirectX 12 Ultimate (version 12_2), which includes features such as ray tracing, variable rate shading, and mesh shaders. It also supports OpenGL 4.6 and Vulkan 1.4, covering a wide range of modern graphics APIs. The display outputs are 1x HDMI 2.1, 2x DisplayPort 1.4a, and 1x USB Type-C, which allows for flexible multi-monitor setups and future-proof connectivity. The presence of RT cores means that games with ray-traced lighting, shadows, and reflections can be rendered with hardware acceleration, though the performance impact will depend on the specific workload. The absence of tensor cores means that features like DLSS (which rely on tensor hardware) are not available; however, the card can still use AMD’s FSR (FidelityFX Super Resolution) if supported by games, though FSR is not mentioned in the fact pack. The API support is comprehensive for modern titles, and the hardware ray tracing capability is a key selling point for this generation.

How It Compares — position vs each nearest rival

The RX 6800 XT’s average benchmark score is 49,982, placing it at the 87th percentile among all GPUs in the database. Its nearest rivals, based on average scores, are four cards with very close performance margins.

Intel Arc A550M: The Intel Arc A550M has an average score of 49,737, which is 0.5% lower than the RX 6800 XT. This is a negligible difference, indicating that the two cards perform nearly identically in aggregate. The RX 6800 XT holds a slight edge, but the margin is within run-to-run variance. Users choosing between these would likely see no perceptible difference in most games.

NVIDIA RTX A1000: The NVIDIA RTX A1000 posts an average score of 50,826, which is 1.7% higher than the RX 6800 XT. This puts the RX 6800 XT slightly behind this professional-focused card. The RTX A1000 is a workstation GPU, so its lead in synthetic benchmarks may not translate to gaming performance, but the data shows a measurable deficit for the RX 6800 XT.

NVIDIA CMP 50HX: The NVIDIA CMP 50HX achieves an average score of 49,071, which is 1.9% lower than the RX 6800 XT. This mining-oriented card is slightly slower, and the RX 6800 XT outperforms it by a small but consistent margin. The CMP 50HX lacks display outputs, but in pure compute benchmarks, the RX 6800 XT holds a clear advantage.

NVIDIA GeForce RTX 4070 Ti SUPER: The RTX 4070 Ti SUPER has an average score of 48,704, which is 2.6% lower than the RX 6800 XT. This is the largest gap among the nearest rivals, with the RX 6800 XT leading by a modest but real margin. The RTX 4070 Ti SUPER is a newer generation card, yet the RX 6800 XT’s aggregate benchmark performance is slightly higher.

Benchmark Performance — analyze scores vs rivals with exact % deltas

The RX 6800 XT’s average benchmark score of 49,982 is derived from a suite of tests covering various APIs and workloads. The 3DMark Steel Nomad DX12 test yields a score of 3,689, which is a measure of modern gaming performance under DirectX 12. In Geekbench, the card achieves 199,366 in Metal, 154,506 in OpenCL, and 152,200 in Vulkan, indicating strong compute capabilities across different frameworks. The PassMark suite shows a mix of results: DirectX 10 scores 155, DirectX 11 scores 264, DirectX 12 scores 100, and DirectX 9 scores 265. The notably low DirectX 12 score (100) compared to DirectX 11 (264) suggests that the card may be better optimized for older APIs, or that the test is not representative of real-world performance. The PassMark G2D (2D graphics) score is 1,030, while G3D (3D graphics) scores 24,980, and GPU compute scores 13,245. These numbers provide a broad view of the card’s capabilities, but the aggregate score is what drives the comparison to rivals.

Against its nearest rivals, the RX 6800 XT is 0.5% ahead of the Intel Arc A550M, 1.7% behind the NVIDIA RTX A1000, 1.9% ahead of the NVIDIA CMP 50HX, and 2.6% ahead of the NVIDIA GeForce RTX 4070 Ti SUPER. These deltas are all within a few percentage points, meaning the card sits in a tight competitive cluster. The 87th percentile ranking indicates that the RX 6800 XT outperforms 87% of all GPUs in the database, which is a strong showing even for a card that is now end-of-life. The average score of 49,982 is the reference point for all these comparisons, and it reflects the card’s overall balance of compute, memory, and rasterization performance.

FAQ

Q: What is the TDP of the RX 6800 XT?

A: The TDP is 300 W, and AMD recommends a 700 W power supply for a system using this card.

Q: How much memory does the RX 6800 XT have, and what is its bandwidth?

A: It has 16 GB of GDDR6 memory on a 256-bit bus, providing 512.0 GB/s of bandwidth.

Q: Does the RX 6800 XT support hardware ray tracing?

A: Yes, it includes 72 dedicated ray tracing cores. It also supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.

Q: How does the RX 6800 XT compare to the NVIDIA RTX 4070 Ti SUPER?

A: The RX 6800 XT has an average benchmark score of 49,982, which is 2.6% higher than the RTX 4070 Ti SUPER’s score of 48,704.

Q: What is the average benchmark score of the RX 6800 XT?

A: The average benchmark score is 49,982, placing it at the 87th percentile among all GPUs.

Q: What power connectors does the RX 6800 XT require?

A: It uses two 8-pin PCIe power connectors, and the card is dual-slot in width.

Who Should Consider It

The RX 6800 XT is best suited for users who demand high performance in demanding graphics workloads, particularly at high resolutions. The 16 GB VRAM and 512 GB/s bandwidth are well-suited for large textures and complex scenes, making it a strong candidate for 4K gaming or high-refresh-rate 1440p play. The card’s 87th percentile ranking and its lead over several close rivals (including the RTX 4070 Ti SUPER by 2.6%) indicate that it can handle modern titles with high settings. However, its end-of-life status means that new stock may be scarce, and buyers should consider the 300 W TDP and 700 W PSU requirement when planning a build. For users who prioritize ray tracing, the 72 RT cores provide hardware acceleration, though the absence of tensor cores means no AI-based upscaling like DLSS. The card’s compute performance (20.74 TFLOPS FP32, 41.47 TFLOPS FP16) also makes it capable for content creation and scientific workloads. Given its competitive benchmark scores, the RX 6800 XT remains a viable option for those who can find it at a reasonable price, but the lack of modern features like tensor cores and the end-of-life status should be weighed against newer alternatives. In summary, the data shows a well-rounded card that still holds its own against much newer hardware, making it a sensible choice for high-resolution gaming and general compute tasks.

The NVIDIA Equivalent of Radeon RX 6800 XT

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 3080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 3080

NVIDIA • 10 GB VRAM

View Specs Compare

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