NVIDIA Quadro M2000M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro M2000M Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro M2000M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro M2000M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro M2000M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro M2000M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro M2000M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro M2000M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro M2000M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro M2000M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro M2000M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro M2000M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell Architecture & Process
Manufacturing and design details
The NVIDIA Quadro M2000M is built on NVIDIA's Maxwell architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro M2000M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro M2000M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro M2000M to maintain boost clocks without throttling.
Quadro M2000M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro M2000M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro M2000M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro M2000M Product Information
Release and pricing details
The NVIDIA Quadro M2000M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro M2000M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro M2000M
The NVIDIA Quadro M2000M is a mobile workstation GPU from the Maxwell generation, built on TSMC’s 28 nm process with 1,870 million transistors on a 148 mm² die. It carries 640 shading units, 40 texture mapping units, and 16 raster output pipelines, with a base clock of 1098 MHz and a boost clock of 1137 MHz. Memory consists of 4 GB of GDDR5 on a 128-bit bus, yielding 80.19 GB/s of bandwidth. Its FP32 compute is rated at 1,455.4 GFLOPS, with pixel and texture rates of 18.19 GPixel/s and 45.48 GTexel/s, respectively. The card posts an average benchmark score of 9832, placing it at the 46th percentile of all GPUs. Its two recorded benchmarks are a Geekbench OpenCL score of 10057 and a Geekbench Vulkan score of 9606.
Who Should Consider It
The M2000M’s benchmark profile suggests it is suited for professional workloads that rely on moderate compute throughput rather than extreme graphical fidelity. With an average score of 9832, the card sits in the lower-middle tier of the GPU landscape, which translates to comfortable performance for legacy workstation applications and lighter CAD or visualization tasks. The Geekbench OpenCL score of 10057 indicates that general-purpose GPU compute is a relative strength, making the card a reasonable choice for users running OpenCL-accelerated filters, simulation preprocessing, or batch rendering at modest resolutions. The Vulkan score of 9606 is slightly lower, but still competent, suggesting that API-level efficiency is consistent across modern compute interfaces.
For resolution and settings guidance, the data points to 1080p as the practical ceiling for demanding 3D workloads. At this resolution, the card can handle medium to high settings in older or less graphically intensive titles, but the 80.19 GB/s memory bandwidth and 16 ROPs will bottleneck high-detail textures or heavy anti-aliasing. Users targeting 1440p should expect to drop settings significantly; the pixel rate of 18.19 GPixel/s limits fill-rate-heavy scenarios, and the 4 GB frame buffer is sufficient for textures but not for large scene complexity at higher resolutions. The 46th percentile ranking underscores that this is not a high-refresh or high-fidelity gaming card—it is a professional tool where stability and driver certification matter more than raw speed.
The card’s 55 W TDP and MXM module form factor make it an upgrade candidate for older mobile workstations that shipped with Kepler-era Quadro parts. Users with such systems who need OpenGL 4.6 or Vulkan 1.4 support will find the M2000M a meaningful step forward, as the predecessor “Quadro Kepler-M” lacks these newer API capabilities. Conversely, users running compute-heavy modern workloads—machine learning inference or real-time ray tracing—should look elsewhere, as the M2000M has no tensor cores or RT cores, and its FP32 output of 1,455.4 GFLOPS is modest by current standards.
Ray Tracing and Feature Set
The M2000M does not include dedicated ray tracing or tensor cores, as both fields are null in the architectural data. This means hardware-accelerated ray tracing is unavailable, and any ray-traced effects must rely on software fallbacks, which will tax the 640 shading units heavily. The architecture is Maxwell, which predates NVIDIA’s RTX line, so there is no support for hardware-accelerated variable rate shading or mesh shaders either. For professional rendering workflows that depend on RT cores, this card is not a viable option; for traditional rasterization, it remains functional.
API support is a strong point relative to its age. The card supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4. The DirectX 12 feature level 11_0 means it can run DX12 titles but without the higher-tier features like bindless resources or conservative rasterization that newer architectures offer. OpenGL 4.6 is the latest version of that API, which is critical for many CAD and DCC applications that still rely on immediate-mode OpenGL. Vulkan 1.4 support is also forward-looking, enabling compatibility with modern game engines and compute frameworks that leverage Vulkan’s low overhead. The bus interface is MXM-A (3.0), which is a modular connector standard rather than a PCIe slot, and display outputs are listed as “Portable Device Dependent,” meaning the actual ports vary by laptop chassis.
The absence of tensor cores also means no DLSS or similar AI-based upscaling. The FP16 compute field is null, so there is no accelerated half-precision path, which further limits its appeal for machine learning inference. The texture rate of 45.48 GTexel/s and pixel rate of 18.19 GPixel/s are the practical limits for workload throughput; these figures indicate balanced but not exceptional fill and texturing capabilities for a 28 nm part.
Power and Cooling
The M2000M has a TDP of 55 W, which is a modest power envelope for a mobile workstation GPU. This low thermal design point allows for thinner cooling solutions in laptops, typically a single heat pipe and small blower fan, though the exact cooler is chassis-dependent. The power connectors field is listed as “None,” meaning the card draws all power through the MXM slot itself, with no auxiliary 6-pin or 8-pin connectors required. This simplifies installation in compatible systems, as there is no need to route additional cables.
No suggested PSU is provided in the fact pack, so power supply recommendations are qualitative. For a laptop, the system’s AC adapter must handle the combined load of CPU, GPU, and other components; a 55 W GPU is unlikely to stress a modern 150 W-class adapter, but older systems with weaker power delivery may struggle under sustained load. Given the end-of-life production status and MXM form factor, users should verify that their specific laptop model supports the card’s power draw and thermal profile. The 28 nm process node is less efficient than newer nodes, so heat dissipation is a consideration; under sustained benchmark loads, the boost clock of 1137 MHz may throttle if cooling is inadequate, though the data does not specify thermal behavior.
The slot width is listed as MXM Module, which is a standardized form factor for mobile graphics, but the physical dimensions are not provided. This means clearance and mounting compatibility must be checked against the laptop’s service manual. The lack of a power connector is a double-edged sword: it simplifies installation but also caps the card’s ability to draw additional power for overclocking or sustained high-load scenarios. The memory runs at 1253 MHz, or 5 Gbps effective, which is a modest speed for GDDR5, further keeping power draw in check.
FAQ
Q: What is the average benchmark score of the M2000M, and how does it rank?
A: The M2000M has an average benchmark score of 9832, which places it at the 46th percentile of all GPUs. This indicates it performs better than roughly half of the GPUs in the database, but it is not a high-end part.
Q: Does this card support hardware ray tracing?
A: No. The RT cores field is null, and the architecture is Maxwell, which does not include dedicated ray tracing hardware. Any ray-traced effects must be computed via software, which will be slow given the 640 shading units.
Q: What is the maximum memory bandwidth, and how does it affect performance?
A: The card has 80.19 GB/s of memory bandwidth, derived from 4 GB of GDDR5 on a 128-bit bus. This is a limiting factor for high-resolution textures and large scene data, as the bandwidth is modest by modern standards.
Q: Can this card be used for Vulkan-based compute workloads?
A: Yes, the card supports Vulkan 1.4, and its Geekbench Vulkan score is 9606. This is slightly lower than its OpenCL score of 10057, but both indicate functional compute capability for API-agnostic workloads.
Q: What power connectors does the M2000M require?
A: None. The power connectors field is listed as “None,” meaning the card draws all power through the MXM-A (3.0) slot interface. The TDP is 55 W, which is low for a mobile GPU.
Q: What production status is this GPU?
A: The production status is “End-of-life.” The release date was December 2, 2015, and it has been succeeded by the “Quadro Pascal-M” generation, with the “Quadro Kepler-M” as its predecessor.
How It Compares
The M2000M’s nearest rival is the NVIDIA Quadro 6000, which has an average score of 9850. The delta is -0.2%, meaning the M2000M is essentially tied with the older Quadro 6000, differing by only 18 points on average. This is a statistical dead heat, so users upgrading from a Quadro 6000 should expect no measurable performance change in mixed workloads. The M2000M’s advantage lies in its newer architecture, which supports Vulkan 1.4 and OpenGL 4.6, whereas the Quadro 6000 is from an earlier generation.
The NVIDIA Quadro K5100M posts an average score of 9860, a delta of -0.3% relative to the M2000M. Again, this is a negligible difference of 28 points. Both cards are mobile workstation parts, but the K5100M is from the Kepler generation, which lacks the newer API support of Maxwell. The M2000M’s lower TDP of 55 W versus the K5100M’s unspecified power draw may make it a better fit for thinner chassis, though the benchmark data does not show a clear winner in raw performance.
The AMD Radeon Pro 5300M scores 9881 on average, which is -0.5% compared to the M2000M. This 49-point gap is within noise, so the two cards are effectively equivalent in computational throughput. However, the Radeon Pro 5300M is a newer part and likely has different driver characteristics; the M2000M’s OpenGL 4.6 support may be preferable for legacy CAD software, while the AMD card might excel in compute workloads that favor its architecture.
The AMD Radeon Pro WX 3100 is the only rival where the M2000M leads, scoring 9738 on average. The delta is +1% in favor of the M2000M, meaning it outperforms the WX 3100 by roughly 94 points. This is a modest but consistent advantage, suggesting that the M2000M holds a slight edge in both OpenCL and Vulkan tests. The WX 3100 is a lower-tier professional card, so this result aligns with the M2000M’s mid-pack percentile ranking. The data indicates that the M2000M is a solid, if unexceptional, performer that trades blows with its immediate competitors, with no single rival dominating it by more than half a percent.
Detailed benchmark scores and charts for the NVIDIA Quadro M2000M are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro M2000M handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro M2000M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
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