RADEON

AMD Radeon RX 460

AMD graphics card specifications and benchmark scores

2 GB
VRAM
1200
MHz Boost
75W
TDP
128
Bus Width

At a Glance

AMD
VRAM 2 GB
Boost Clock 1,200 MHz
Shaders 896
Bus Width 128-bit
TDP 75W
Memory Type GDDR5
Architecture GCN 4.0
nm
Process 14 nm
Released Aug 2016

AMD Radeon RX 460 Specifications

GPU Core

Shader units and compute resources

The AMD Radeon RX 460 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
896
Shaders
896
TMUs
56
ROPs
16
Compute Units
14

RX 460 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon RX 460's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 460 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1090 MHz
Base Clock
1,090 MHz
Boost Clock
1200 MHz
Boost Clock
1,200 MHz
Memory Clock
1750 MHz 7 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon RX 460 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 460's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
112.0 GB/s

Radeon RX 460 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RX 460, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
1024 KB

RX 460 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 460 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.150 TFLOPS
FP64 (Double)
134.4 GFLOPS (1:16)
FP16 (Half)
2.150 TFLOPS (1:1)
Pixel Rate
19.20 GPixel/s
Texture Rate
67.20 GTexel/s

GCN 4.0 Architecture & Process

Manufacturing and design details

The AMD Radeon RX 460 is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 460 will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 4.0
GPU Name
Baffin
Process Node
14 nm
Foundry
GlobalFoundries
Transistors
3,000 million
Die Size
123 mm²
Density
24.4M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon RX 460 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 460 to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None
Suggested PSU
250 W

Radeon RX 460 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon RX 460 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
170 mm 6.7 inches
Bus Interface
PCIe 3.0 x8
Display Outputs
1x DVI1x HDMI 2.0b1x DisplayPort 1.4a
Display Outputs
1x DVI1x HDMI 2.0b1x DisplayPort 1.4a

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon RX 460. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
2.1
Shader Model
6.7

Radeon RX 460 Product Information

Release and pricing details

The AMD Radeon RX 460 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 460 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Aug 2016
Production
End-of-life
Predecessor
Pirate Islands
Successor
Polaris

About AMD Radeon RX 460

The AMD Radeon RX 460, built on the GCN 4.0 architecture with the Baffin chip, delivers an average benchmark score of 20088, placing it at the 63rd percentile among all GPUs. This positions it as a surprisingly competitive entry-level card, with data showing it lands within a narrow performance band around newer and higher-tier models, though its 2 GB memory capacity and 112.0 GB/s bandwidth define its practical limits. The benchmark results indicate that this is a card for specific, resolution-conscious use cases rather than a general-purpose workhorse, and its end-of-life production status means it should be evaluated purely on its measured capabilities.

Who Should Consider It

The RX 460 is best suited for gamers targeting 1080p resolution with medium to low detail settings in modern titles, as its 2.150 TFLOPS of FP32 compute and 67.20 GTexel/s texture rate provide enough throughput for lighter workloads. The data shows its average score of 20088 is within 0.3% of the AMD Radeon RX 7600 XT (20146), yet that rival likely features more memory, so the RX 460 should be considered only for esports titles or older games where the 2 GB VRAM will not be a bottleneck. For users playing at 1440p or higher, the 112.0 GB/s memory bandwidth and 16 ROPs will cause significant frame rate drops, making this card unsuitable for high-resolution gaming. The 63rd percentile ranking suggests it outperforms a majority of all GPUs historically, but that percentile includes many older or lower-end parts, so it is not a modern high-performance option. The 7 Gbps effective memory speed and 128-bit bus width mean that texture-heavy scenes will exceed the 2 GB frame buffer quickly, so users should stick to low-resolution, low-texture settings. This card is also viable for basic desktop acceleration and video playback, given its support for DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3, but not for content creation or compute-heavy tasks where the 2.150 TFLOPS FP16 (1:1) rating offers no advantage over FP32.

Power and Cooling

The RX 460 carries a 75 W TDP, which is the maximum power draw allowed from the PCIe slot alone, and it requires no auxiliary power connectors, as indicated by the "None" entry for powerConnectors. The suggested PSU is 250 W, which is modest, but the dual-slot cooler design suggests that adequate airflow is necessary to maintain boost clocks of 1200 MHz under load. The card's 170 mm length (6.7 inches) makes it compatible with most small form factor cases, and the lack of power connectors simplifies installation in pre-built systems with weak power supplies. The 14 nm process node from GlobalFoundries, with 3,000 million transistors on a 123 mm² die, results in a transistor density of 24.4M / mm², which is efficient for a 75 W part. Given the end-of-life status, users should ensure their case has sufficient ventilation, as the dual-slot design may recirculate hot air inside the chassis rather than exhausting it directly. The PCIe 3.0 x8 interface is sufficient for this card's bandwidth needs, but it will run at reduced performance if installed in a PCIe 2.0 slot, so a motherboard with PCIe 3.0 support is recommended.

Ray Tracing and Feature Set

The RX 460 has no dedicated ray tracing cores or tensor cores, as these fields are null in the specifications, meaning it relies entirely on traditional rasterization for graphics. The API support includes DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3, which covers modern game engines, but the lack of hardware acceleration for ray tracing means any ray-traced effects will be software-emulated or disabled. The GCN 4.0 architecture does not include any AI acceleration features, so features like DLSS or similar upscaling technologies are not available; users must rely on native resolution rendering. The display outputs include 1x DVI, 1x HDMI 2.0b, and 1x DisplayPort 1.4a, which supports high refresh rates at 1080p but not high resolutions with HDR due to the 2 GB memory limit. For gamers, this means the feature set is basic: standard DirectX 12 features are present, but no advanced geometry or shading features beyond what GCN 4.0 offers. The FP16 performance is 2.150 TFLOPS (1:1), which is identical to FP32, so there is no compute advantage for workloads that use half-precision math.

How It Compares

AMD Radeon RX 7600 XT: The RX 460 trails this card by only 0.3% in average score (20088 vs 20146), but the 7600 XT is a much newer part with superior memory capacity and bandwidth, so the similarity in score is misleading. In practice, the RX 460 will lose decisively at higher resolutions where its 2 GB VRAM becomes a liability, while the 7600 XT maintains performance.

AMD Radeon RX 7600: The RX 460 is 0.8% slower than the RX 7600 (20088 vs 20258), which is a negligible margin in synthetic benchmarks. However, the RX 7600 likely has double the memory, so the RX 460 will be limited to 1080p low settings, while the RX 7600 can handle 1440p. The data suggests that in compute-bound scenes without VRAM pressure, the RX 460 is nearly as fast, but real-world gaming will show a larger gap.

NVIDIA GeForce RTX 2060 SUPER: The RX 460 is 1.6% faster than the RTX 2060 SUPER (20088 vs 19774), a surprising result given the latter's higher market tier. This delta is within run-to-run variance, so the two are effectively tied in raw compute, but the RTX 2060 SUPER has ray tracing cores and 8 GB of memory, making it far more capable in modern titles. The RX 460 wins only in synthetic workloads that do not stress memory capacity.

NVIDIA GeForce GTX TITAN: The RX 460 leads the GTX TITAN by 1.9% (20088 vs 19706), which is the largest margin among its nearest rivals. This is notable because the GTX TITAN is a much larger and more power-hungry card, yet the RX 460's GCN 4.0 architecture is more efficient. However, the GTX TITAN has 6 GB of memory, so it will outperform the RX 460 in texture-heavy scenarios despite the lower average score.

Memory Subsystem

The RX 460 is equipped with 2 GB of GDDR5 memory on a 128-bit bus, providing 112.0 GB/s of memory bandwidth. This configuration is severely limiting for modern games, as 2 GB is insufficient for high-resolution textures even at 1080p, leading to stuttering or texture pop-in when the buffer is exceeded. The 128-bit bus width is narrow, and the 7 Gbps effective memory speed is average for the era, but the bandwidth is roughly half of what is needed for smooth 1440p gaming. The pixel rate of 19.20 GPixel/s and texture rate of 67.20 GTexel/s are also modest, meaning that fill-rate-bound scenes will drop in performance. For high-resolution workloads like 4K, the 112.0 GB/s bandwidth will be a hard bottleneck, so users should avoid resolutions above 1080p. The 2 GB capacity also precludes using high-detail texture packs, which often require 4 GB or more. In summary, the memory subsystem is the RX 460's weakest point, and it is the primary reason why the card's strong compute scores do not translate to modern gaming performance.

FAQ

Q: Is the RX 460 suitable for 1440p gaming?

A: No, the 2 GB VRAM and 112.0 GB/s bandwidth are insufficient for 1440p, as high-resolution textures will exceed the frame buffer, causing severe performance drops.

Q: Does the RX 460 support ray tracing?

A: No, it has no RT cores or tensor cores, so ray-traced effects are not hardware-accelerated; only traditional rasterization is available.

Q: What power supply is required for the RX 460?

A: A 250 W PSU is suggested, and the card draws a maximum of 75 W from the PCIe slot, requiring no auxiliary power connectors.

Q: How does the RX 460 compare to the RTX 2060 SUPER?

A: In average benchmark score, the RX 460 is 1.6% faster (20088 vs 19774), but the RTX 2060 SUPER has more memory and ray tracing support, making it better for modern games.

Q: What is the memory bandwidth of the RX 460?

A: The card has 112.0 GB/s of memory bandwidth, derived from 2 GB of GDDR5 on a 128-bit bus running at 7 Gbps effective.

Q: Can the RX 460 handle DirectX 12 Ultimate features?

A: No, it supports DirectX 12 (12_0), which is the base feature level, but not the full DirectX 12 Ultimate feature set including ray tracing and mesh shaders.

Benchmark Performance

The RX 460's average benchmark score of 20088 places it at the 63rd percentile of all GPUs, which is a strong showing for a 75 W part from 2016. In Geekbench tests, it scores 22212 in Metal, 17855 in OpenCL, and 20198 in Vulkan, showing that its performance varies by API. The Metal score is notably higher than the OpenCL score, suggesting that Apple's Metal API is more efficient on GCN 4.0 hardware, while Vulkan performance is close to the overall average. Compared to its nearest rivals, the RX 460 is essentially tied with the RX 7600 XT (-0.3%) and RX 7600 (-0.8%), which are much newer cards, indicating that the Baffin chip's compute efficiency is still competitive in synthetic tests. It leads the RTX 2060 SUPER by 1.6% and the GTX TITAN by 1.9%, which are significant margins for a low-power card. However, these deltas are small in absolute terms (under 400 points), meaning all four cards fall into the same performance bracket in raw compute. The FP32 throughput of 2.150 TFLOPS is the key metric driving these scores, and it is remarkably close to cards with higher TDPs. The pixel rate of 19.20 GPixel/s and texture rate of 67.20 GTexel/s are lower than expected for the compute score, which explains why gaming performance lags behind synthetic benchmarks. Overall, the data shows that the RX 460 is a compute-efficient design that punches above its weight in benchmarks, but its memory subsystem and lack of modern features prevent it from being a practical gaming GPU today. The 63rd percentile ranking means it outperforms 63% of all GPUs in the database, but those GPUs include many older and weaker parts, so this should not be interpreted as a high-end position.

Detailed benchmark scores and charts for the AMD Radeon RX 460 are below.

Benchmark Scores

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon RX 460 performs in macOS and iOS applications that leverage GPU acceleration.

geekbench_metal #92 of 161
17,065
8%
Max: 226,821

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon RX 460 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #320 of 650
17,855
5%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon RX 460 performs with next-generation graphics and compute workloads.

geekbench_vulkan #279 of 446
20,198
5%
Max: 376,915

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