Intel Arc B580
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel Arc B580 Specifications
GPU Core
Shader units and compute resources
The Intel Arc B580 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
B580 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Arc B580's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc B580 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's Arc B580 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc B580's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Arc B580 by Intel Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the B580, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
B580 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel Arc B580 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Arc B580 Ray Tracing & AI
Hardware acceleration features
The Intel Arc B580 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the B580 capable of delivering both stunning graphics and smooth frame rates in modern titles.
Xe2-HPG Architecture & Process
Manufacturing and design details
The Intel Arc B580 is built on Intel's Xe2-HPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the B580 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the Intel Arc B580 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc B580 to maintain boost clocks without throttling.
Arc B580 by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel Arc B580 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel Arc B580. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Arc B580 Product Information
Release and pricing details
The Intel Arc B580 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc B580 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About Intel Arc B580
The Intel Arc B580 is a Battlemage-generation discrete GPU built on TSMC's 5 nm process, packing 19,600 million transistors into a 272 mm² die. It features 2560 shading units, 160 TMUs, 80 ROPs, and 20 ray tracing cores, with 12 GB of GDDR6 on a 192-bit bus delivering 456.0 GB/s of bandwidth. Clocked at a flat 2670 MHz base and boost, it produces 13.67 TFLOPS FP32 and 27.34 TFLOPS FP16 (2:1). Its launch MSRP is 249 USD. In the benchmark database, it holds a 66th percentile among all GPUs, with an average benchmark score of 23021.
Who Should Consider It
The Arc B580’s average score of 23021 places it squarely in the mainstream performance tier, nearly indistinguishable from the GeForce RTX 4060 (23181) and slightly ahead of the Radeon 760M (22999) and P106-100 (22950). The 3DMark Steel Nomad DX12 score of 3068 and PassMark G3D score of 15748 indicate solid DirectX 12 and general 3D rendering capability. With 12 GB of GDDR6 memory and 456.0 GB/s of bandwidth, the card is well suited for texture-heavy games and modern assets, though the data does not specify resolution-specific performance. The 66th percentile ranking suggests it outperforms the majority of GPUs in the database, making it a viable option for gamers targeting high refresh rates at 1080p or comfortable frame rates at 1440p with adjusted settings. Users who prioritize consistent performance in the RTX 4060 class will find the Arc B580 a direct competitor, while those expecting 4K-class throughput should look at higher-scoring parts.
Ray Tracing and Feature Set
The Arc B580 includes 20 ray tracing cores, enabling hardware-accelerated ray tracing for supported titles. It supports DirectX 12 Ultimate (12_2), which brings features such as variable rate shading and mesh shaders, alongside Vulkan 1.4 and OpenGL 4.6. The card offers 1x HDMI 2.1a and 3x DisplayPort 2.1 outputs, allowing for high-bandwidth display connections. The specification list does not include a dedicated tensor core count, so no AI-accelerated features are quantified here. The 20 RT cores are the sole dedicated accelerator beyond the standard shader array, and the card’s compute performance is driven by its 2560 shading units and 160 TMUs.
Power and Cooling
The Arc B580 has a TDP of 190 W and requires a single 8-pin power connector. Intel recommends a 450 W power supply, which is modest for a card of this performance class. The card is a dual-slot design, measuring 272 mm in length (10.7 inches), 115 mm in height (4.5 inches), and 45 mm in width (1.8 inches). These dimensions indicate a typical dual-slot cooler, suitable for most mid-tower cases. The single 8-pin connector simplifies installation, and the 450 W PSU recommendation leaves ample headroom for typical system configurations.
How It Compares
AMD Radeon 760M
The Arc B580’s average score of 23021 is 0.1% higher than the Radeon 760M’s 22999, making the two effectively identical in overall benchmark performance. The margin is within measurement noise, so the choice between them would hinge on other factors such as driver support, feature set, and memory capacity.
NVIDIA P106-100
Against the P106-100, the Arc B580 leads by 0.3% (23021 vs 22950). This negligible gap places both cards in the same performance bracket. The P106-100 is an older mining-oriented card, but the benchmark data shows no significant advantage for either in average scores.
NVIDIA GeForce RTX 4060
The RTX 4060 scores 23181, which is 0.7% higher than the Arc B580’s 23021. This is a very small difference, indicating that the Arc B580 essentially matches the RTX 4060 in average benchmark performance. In real-world gaming, the difference would be imperceptible, making the Arc B580 a strong alternative to NVIDIA’s mainstream offering.
NVIDIA GeForce RTX 4060 Mobile
The Arc B580 outperforms the RTX 4060 Mobile by 1.3% (23021 vs 22729). While the mobile variant is constrained by power limits, the desktop Arc B580 holds a slight edge in these benchmarks, though the gap is still small enough to be considered comparable.
Benchmark Performance
The Arc B580’s average benchmark score of 23021 sits at the 66th percentile of all GPUs, meaning it outperforms roughly two-thirds of the database. Its closest rival, the RTX 4060, scores 23181, a 0.7% advantage that falls well within typical run-to-run variance. The Radeon 760M and P106-100 are effectively tied with the Arc B580, with deltas of 0.1% and 0.3% respectively. The only notable difference is against the RTX 4060 Mobile, where the Arc B580 leads by 1.3%.
Looking at individual benchmarks, the 3DMark Steel Nomad DX12 score of 3068 reflects strong modern DirectX 12 performance, aligning with the card’s architecture and API support. In Geekbench, the Vulkan score of 109672 is notably higher than the OpenCL score of 92821, suggesting that the card’s driver stack is well optimized for Vulkan workloads. PassMark results show a mixed picture: the G3D score of 15748 is solid for mainstream gaming, while the GPU compute score of 7729 indicates moderate compute throughput. The PassMark DirectX scores—183 in DX9, 128 in DX11, and 76 in DX12—are interesting because the DX12 score is lower than the older API scores, which may reflect driver optimization priorities or the specific test workload. However, the 3DMark Steel Nomad result provides a more representative measure of modern DX12 performance.
The card’s 13.67 TFLOPS FP32 and 27.34 TFLOPS FP16 (2:1) compute figures are consistent with its shading unit count and clock speed. The 456.0 GB/s memory bandwidth, combined with 12 GB of VRAM, supports high-resolution textures and complex scenes without immediate capacity bottlenecks. Overall, the benchmark data positions the Arc B580 as a capable mid-range GPU that trades blows with the RTX 4060 and outpaces integrated and older discrete solutions, while its 66th percentile ranking confirms its place above the majority of the GPU landscape.
Detailed benchmark scores and charts for the Intel Arc B580 are below.
Benchmark Scores
3dmark_3dmark_steel_nomad_dx12Source
3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing Intel Arc B580 with cutting-edge rendering techniques.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel Arc B580 handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel Arc B580 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
passmark_directx_10Source
DirectX 10 tests Intel Arc B580 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.
passmark_directx_11Source
DirectX 11 tests Intel Arc B580 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.
passmark_directx_12Source
DirectX 12 tests Intel Arc B580 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.
passmark_directx_9Source
DirectX 9 tests Intel Arc B580 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how Intel Arc B580 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of Intel Arc B580 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of Intel Arc B580 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.
The NVIDIA Equivalent of Arc B580
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1630 offers comparable performance and features in the NVIDIA lineup.
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