RADEON

AMD Radeon RX 6800S

AMD graphics card specifications and benchmark scores

8 GB
VRAM
2100
MHz Boost
100W
TDP
128
Bus Width
Ray Tracing

At a Glance

AMD
VRAM 8 GB
Boost Clock 2,100 MHz
Shaders 2,048
Bus Width 128-bit
TDP 100W
Memory Type GDDR6
RT Cores 32
Architecture RDNA 2.0
nm
Process 7 nm
Released Jan 2022

AMD Radeon RX 6800S Specifications

Radeon RX 6800S GPU Core

Shader units and compute resources

The AMD Radeon RX 6800S GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,048
Shaders
2,048
TMUs
128
ROPs
64
Compute Units
32

RX 6800S Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon RX 6800S's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 6800S by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1800 MHz
Base Clock
1,800 MHz
Boost Clock
2100 MHz
Boost Clock
2,100 MHz
Game Clock
1975 MHz
Memory Clock
2000 MHz 16 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon RX 6800S Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 6800S's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
256.0 GB/s

Radeon RX 6800S by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RX 6800S, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB per Array
L2 Cache
2 MB
Infinity Cache
32 MB

RX 6800S Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 6800S against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
8.602 TFLOPS
FP64 (Double)
537.6 GFLOPS (1:16)
FP16 (Half)
17.20 TFLOPS (2:1)
Pixel Rate
134.4 GPixel/s
Texture Rate
268.8 GTexel/s

Radeon RX 6800S Ray Tracing & AI

Hardware acceleration features

The AMD Radeon RX 6800S includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RX 6800S capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
32

RDNA 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon RX 6800S is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 6800S will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 2.0
GPU Name
Navi 23
Process Node
7 nm
Foundry
TSMC
Transistors
11,060 million
Die Size
237 mm²
Density
46.7M / mm²

AMD's Radeon RX 6800S Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon RX 6800S determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 6800S to maintain boost clocks without throttling.

TDP
100 W
TDP
100W
Power Connectors
None

Radeon RX 6800S by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon RX 6800S are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon RX 6800S. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
2.1
Shader Model
6.8

Radeon RX 6800S Product Information

Release and pricing details

The AMD Radeon RX 6800S is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 6800S by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2022
Production
End-of-life
Predecessor
Polaris Mobile

Radeon RX 6800S Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing AMD Radeon RX 6800S with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware. Scores accurately predict AMD Radeon RX 6800S performance in demanding AAA games at 4K resolution.

3dmark_3dmark_steel_nomad_dx12 #119 of 188
1,689
9%
Max: 18,355

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon RX 6800S performs in macOS and iOS applications that leverage GPU acceleration.

geekbench_metal #26 of 161
85,256
38%
Max: 226,821

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon RX 6800S handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #142 of 643
73,202
19%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon RX 6800S performs with next-generation graphics and compute workloads.

geekbench_vulkan #105 of 444
81,272
22%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests AMD Radeon RX 6800S with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.

passmark_directx_11Source

DirectX 11 tests AMD Radeon RX 6800S with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.

passmark_directx_12Source

DirectX 12 tests AMD Radeon RX 6800S with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.

passmark_directx_9Source

DirectX 9 tests AMD Radeon RX 6800S performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how AMD Radeon RX 6800S handles everyday visual tasks.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of AMD Radeon RX 6800S across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.

passmark_g3d #70 of 164
15,908
36%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of AMD Radeon RX 6800S using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.

passmark_gpu_compute #85 of 162
6,144
22%
Max: 28,396

About AMD Radeon RX 6800S

AMD Radeon RX 6800S is a mobile graphics solution built on the RDNA 2.0 architecture, utilizing the Navi 23 chip fabricated on a 7 nm process at TSMC. This end-of-life product, released in early 2022, is positioned within the Radeon RX 6000 series and targets portable devices, as indicated by its IGP slot width and portable-device-dependent display outputs. The GPU integrates 11,060 million transistors on a 237 mm² die, resulting in a transistor density of 46.7M per mm², and is configured with 2048 shading units, 128 texture mapping units, and 64 render output units.

Power and Cooling

The RX 6800S carries a thermal design power (TDP) of 100 W, a figure that underscores its efficiency-focused design for mobile form factors. This power envelope is notably modest for the performance tier it occupies, allowing for thinner and lighter laptop implementations. The data shows no dedicated power connectors are required, meaning the card draws all its power through the motherboard slot, which is consistent with its integrated graphics processor (IGP) classification. Consequently, there is no suggested PSU rating provided in the specifications, as the power delivery is handled entirely by the host system's design rather than an end-user upgradeable component.

Cooling solutions for this GPU are inherently dependent on the portable device manufacturer, with the slot width listed as IGP. The 7 nm process node from TSMC is a key enabler of the 100 W TDP, as it allows for higher clock speeds—1800 MHz base, 1975 MHz game, and 2100 MHz boost—without escalating thermal output. The memory operates at 2000 MHz, translating to 16 Gbps effective, across a 128-bit bus, which yields a bandwidth of 256.0 GB/s. This combination of a modest TDP and modern process node suggests that a capable air cooler, as designed by the laptop vendor, is sufficient to maintain sustained performance, though the exact thermal solution remains device-specific.

How It Compares

The benchmark data positions the RX 6800S in a tight cluster of competing GPUs, with its average benchmark score of 23964 placing it at the 67th percentile of all GPUs. The nearest rivals are separated by margins of less than 1.5%, indicating that performance differences are minimal in aggregate.

Against the AMD Radeon Pro W5700, the RX 6800S trails by a negligible 0.7% in average score (24131 vs. 23964). This places the two products on nearly identical footing, with the Pro W5700's workstation-oriented drivers likely accounting for its slight edge in professional applications, though gaming performance would be expected to be indistinguishable.

The NVIDIA GeForce GTX 1630 holds a 1.1% advantage over the RX 6800S, with an average score of 24233. This margin is within typical run-to-run variance, meaning in real-world usage, the two GPUs should deliver comparable frame rates, though architectural differences in feature support may differentiate them in specific workloads.

The RX 6800S actually leads the NVIDIA GeForce RTX 2080 by 1.3%, with scores of 23964 and 23664 respectively. This is a notable result, as the RTX 2080 is a desktop-class GPU from a previous generation, yet the mobile RDNA 2 part manages to edge ahead in aggregate benchmark performance, likely due to newer architectural efficiencies.

Similarly, the RX 6800S outperforms the NVIDIA GeForce RTX 3080 Mobile by 1.4%, scoring 23964 against 23628. This margin is modest but consistent, suggesting that the AMD part delivers competitive raw performance despite the RTX 3080 Mobile's higher tier positioning in NVIDIA's lineup, though the latter may excel in ray-traced scenarios.

Ray Tracing and Feature Set

The RX 6800S integrates 32 ray accelerators, AMD's implementation of dedicated ray tracing hardware within the RDNA 2.0 architecture. This enables hardware-accelerated ray tracing in supported titles, a feature that was a key addition to the Radeon RX 6000 series. The GPU also supports DirectX 12 Ultimate (12_2), which mandates ray tracing and variable rate shading support, alongside OpenGL 4.6 and Vulkan 1.4 for broader API compatibility.

The absence of tensor cores in the specification sheet indicates that AMD relies on its shader units for compute tasks rather than dedicated AI acceleration hardware, unlike NVIDIA's Tensor Core approach. Despite this, the GPU achieves a stated FP32 performance of 8.602 TFLOPS and FP16 performance of 17.20 TFLOPS (at a 2:1 ratio), providing substantial raw compute throughput for general-purpose workloads. The feature set is rounded out by PCIe 4.0 x8 interface support, which offers sufficient bandwidth for the 8 GB GDDR6 memory pool, and the pixel rate of 134.4 GPixel/s with a texture rate of 268.8 GTexel/s.

FAQ

Q: What is the thermal design power of the RX 6800S?

A: The RX 6800S has a TDP of 100 W, which is a relatively low figure for its performance class, enabling its use in slim portable devices.

Q: Does the RX 6800S require an external power connector?

A: No, the specifications list power connectors as "None," meaning the GPU draws all necessary power through the motherboard interface, consistent with its IGP slot width.

Q: How does the RX 6800S compare to the NVIDIA GeForce RTX 3080 Mobile in average benchmark score?

A: The RX 6800S scores 23964, which is 1.4% higher than the RTX 3080 Mobile's average score of 23628, indicating a slight aggregate performance lead for the AMD part.

Q: What is the memory configuration of the RX 6800S?

A: It features 8 GB of GDDR6 memory on a 128-bit bus, with a memory clock of 2000 MHz (16 Gbps effective), providing a bandwidth of 256.0 GB/s.

Q: Which API versions are supported by the RX 6800S?

A: The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with modern graphics APIs.

Q: What is the production status of the RX 6800S?

A: The production status is listed as "End-of-life," and it was released on 2022-01-03, marking it as a discontinued product in the Radeon RX 6000 series.

Benchmark Performance

The aggregate benchmark data places the RX 6800S at the 67th percentile of all GPUs, with an average score of 23964 across multiple tests. This percentile ranking indicates that it outperforms roughly two-thirds of all GPUs in the database, a strong showing for a mobile part. The individual benchmark results reveal a varied profile: in 3DMark Steel Nomad (DX12), it scores 1689, while Geekbench scores are 85256 in Metal, 73202 in OpenCL, and 80181 in Vulkan, showcasing strong compute performance across different APIs. PassMark scores are notably lower, with G3D at 15908 and GPU Compute at 6144, but DirectX 9, 10, 11, and 12 scores of 200, 91, 139, and 65 respectively indicate that legacy API performance is less of a focus.

Comparing the RX 6800S to its nearest rivals, the data shows a remarkably tight grouping. The AMD Radeon Pro W5700 leads by 0.7% (24131 vs. 23964), while the NVIDIA GeForce GTX 1630 leads by 1.1% (24233 vs. 23964). Conversely, the RX 6800S leads the NVIDIA GeForce RTX 2080 by 1.3% (23964 vs. 23664) and the NVIDIA GeForce RTX 3080 Mobile by 1.4% (23964 vs. 23628). These margins, all under 1.5%, suggest that the RX 6800S delivers essentially equivalent performance to these four rivals in aggregate terms, with differences that would be imperceptible in most gaming scenarios.

The 1.4% delta over the RTX 3080 Mobile is particularly noteworthy given the latter's higher tier in NVIDIA's mobile lineup, but the RX 6800S compensates with its RDNA 2 architecture and higher boost clock of 2100 MHz. The FP32 throughput of 8.602 TFLOPS supports this competitive positioning, as does the 256.0 GB/s memory bandwidth, which, while not exceptional, is sufficient for the 128-bit bus. In rasterized workloads, the RX 6800S should perform on par with these rivals, though in ray-traced titles, the 32 ray accelerators may not match the dedicated RT cores of NVIDIA parts, potentially shifting the balance in specific games. Overall, the benchmark data indicates that the RX 6800S is a well-rounded mobile GPU that trades blows with its closest competitors, offering a balanced mix of compute and graphics performance within a 100 W power envelope.

The NVIDIA Equivalent of Radeon RX 6800S

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 3080 12 GB offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 3080 12 GB

NVIDIA • 12 GB VRAM

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