Intel Arc B580 vs NVIDIA GeForce RTX 5050 Comparison

Intel
GPU

Intel Arc B580

CORE STATE BMG-G21
VRAM 12 GB
CLOCK SPEED 2670 MHz
TDP 190 W
BUS WIDTH 192 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5050

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 2572 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
3,068
2,502
geekbench_opencl
92,821
90,334
geekbench_vulkan
109,672
89,381
passmark_directx_10
76
103
passmark_directx_11
128
150
passmark_directx_12
76
66
passmark_directx_9
183
186
passmark_g2d
709
1,113
passmark_g3d
15,748
17,326
passmark_gpu_compute
7,729
9,184

Analysis: Intel Arc B580 vs NVIDIA GeForce RTX 5050

Intel Arc B580 and NVIDIA GeForce RTX 5050 arrive at the same launch MSRP of 249 USD, yet they present sharply different performance profiles across the benchmark suite. The Intel card wins four of ten head-to-head tests, including the two most modern and demanding DirectX 12 and Vulkan workloads, while the NVIDIA card claims six wins, dominated by legacy DirectX and compute-oriented tests. The data reveals a generational split: Intel’s Xe2-HPG architecture excels in current-generation APIs, whereas NVIDIA’s Blackwell 2.0 holds advantages in older DirectX paths and general-purpose compute, making the choice dependent on the specific software environment.

Where Each One Wins

The Intel Arc B580 is the clear winner for modern gaming workloads. Its most decisive victory comes in 3DMark Steel Nomad DX12, where it scores 3068 against the RTX 5050’s 2502, a substantial 22.6% lead. This pattern repeats in Geekbench Vulkan, with the B580 posting 109672 versus 89381, another 22.7% advantage. For users running the latest DirectX 12 Ultimate titles or Vulkan-based games, the Intel card is demonstrably faster. Additionally, the B580 wins in PassMark DirectX 12 by 15.2% (76 vs 66), reinforcing its strength in the most current Microsoft API. These three wins suggest the B580 is better positioned for forward-looking software.

The NVIDIA GeForce RTX 5050 dominates the legacy and compute segments. Its largest margin is in PassMark G2D, scoring 1113 against 709, a 36.3% lead that indicates stronger 2D and desktop composition performance. In PassMark DirectX 10, the RTX 5050 wins 103 to 76, a 26.2% edge, and it also takes DirectX 11 by 14.7% (150 vs 128). The compute-oriented PassMark GPU Compute test favors NVIDIA at 9184 versus 7729, a 15.8% lead, while PassMark G3D shows the RTX 5050 ahead at 17326 against 15748, a 9.1% advantage. The RTX 5050 also edges out the B580 in DirectX 9, though narrowly, 186 to 183. This collection of wins points to NVIDIA’s strength in older DirectX titles, 2D workloads, and compute-heavy tasks.

The split is clean: Intel wins where the future of graphics lies, NVIDIA wins where the installed base of older games and compute applications resides.

FAQ

Q: Which card is faster in 3DMark Steel Nomad DX12?

A: The Intel Arc B580 wins decisively with a score of 3068 versus the RTX 5050’s 2502, a 22.6% advantage. This is the single largest win in raw 3D performance for Intel.

Q: How does the RTX 5050 perform in legacy DirectX benchmarks?

A: The RTX 5050 wins in DirectX 9, 10, and 11. Its biggest margin is in DirectX 10, where it scores 103 against the B580’s 76, a 26.2% lead. In DirectX 11, it wins 150 to 128 (14.7%), and in DirectX 9 it barely edges ahead, 186 to 183.

Q: Which card has better compute performance?

A: The RTX 5050 leads in PassMark GPU Compute, scoring 9184 versus the B580’s 7729, a 15.8% advantage. This indicates stronger raw compute throughput for NVIDIA in this specific test.

Q: What about API support between the two cards?

A: Both cards support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The difference is in performance within those APIs, not in the list of supported versions.

Q: Is there a memory capacity difference that affects benchmarks?

A: Yes, the B580 has 12 GB of GDDR6 while the RTX 5050 has 8 GB. The B580 also has a wider 192-bit bus versus 128-bit, leading to 456.0 GB/s bandwidth against 320.0 GB/s. This likely contributes to the B580’s stronger modern-API performance.

Q: Which card has a higher average benchmark score?

A: The B580 has an average benchmark score of 23021, placing it in the 68th percentile of all GPUs. The RTX 5050 averages 21035, in the 66th percentile. Despite the RTX 5050 winning more individual tests, the B580’s wins in heavier 3D tests lift its average higher.

Head-to-Head Benchmarks

The biggest win for the Intel Arc B580 is in 3DMark Steel Nomad DX12. With a score of 3068 against 2502, the B580 is 22.6% ahead. This is not a marginal difference; it suggests a substantial performance gap under modern DirectX 12 rendering. The Geekbench Vulkan result is nearly identical in margin, with the B580 at 109672 versus 89381, a 22.7% lead. These two tests are the most representative of current-generation gaming and show Intel’s architecture is better tuned for these workloads.

The RTX 5050’s largest victory is in PassMark G2D, where it scores 1113 against 709, a 36.3% margin. While this test measures 2D rather than 3D rendering, it indicates the NVIDIA card has a significant advantage in desktop and UI composition tasks. In PassMark DirectX 10, the RTX 5050 wins 103 to 76, a 26.2% lead, showing that users running older DirectX 10 applications will see better performance on NVIDIA. The compute test also favors NVIDIA, with the RTX 5050 scoring 9184 versus 7729, a 15.8% difference.

The remaining tests are closer. In PassMark DirectX 12, the B580 wins 76 to 66, a 15.2% margin that is consistent with its Steel Nomad result. In PassMark DirectX 11, the RTX 5050 wins 150 to 128, a 14.7% lead. The Geekbench OpenCL test is nearly a tie, with the B580 at 92821 versus 90334 for the RTX 5050, a slim 2.8% margin. The DirectX 9 result is the closest of all, with the RTX 5050 winning 186 to 183, just a 1.6% difference. The PassMark G3D test, which is a composite of multiple DirectX tests, favors the RTX 5050 at 17326 versus 15748, a 9.1% lead, reflecting NVIDIA’s strength in the legacy portions of that suite.

Specification Differences

The two cards differ significantly in memory configuration. The Intel Arc B580 features 12 GB of GDDR6 on a 192-bit bus, yielding 456.0 GB/s of bandwidth. The RTX 5050 has 8 GB of GDDR6 on a 128-bit bus, providing 320.0 GB/s. This 136.0 GB/s difference in bandwidth is substantial and likely explains the B580’s advantage in high-resolution or texture-heavy modern workloads.

Clock speeds also differ. The B580 runs at a base and boost of 2670 MHz, while the RTX 5050 has a lower base of 2317 MHz but a higher boost of 2572 MHz. Memory clocks are also different, with the B580 at 2375 MHz (19 Gbps effective) and the RTX 5050 at 2500 MHz (20 Gbps effective), though the narrower bus limits the latter’s overall bandwidth.

Pixel and texture rates diverge sharply. The B580 achieves 213.6 GPixel/s and 427.2 GTexel/s, while the RTX 5050 manages only 82.30 GPixel/s and 205.8 GTexel/s. This is a 2.6x advantage in pixel rate for Intel, driven by its 80 ROPs against NVIDIA’s 32 ROPs. The TMU count also differs, with 160 on the B580 versus 80 on the RTX 5050.

Power requirements are distinct. The B580 has a TDP of 190 W and suggests a 450 W PSU, while the RTX 5050 has a TDP of 130 W and suggests a 300 W PSU. Both use a single 8-pin connector and are dual-slot cards. The B580 measures 272 mm in length, 115 mm in height, and 45 mm in width; the RTX 5050 has no listed dimensions.

Architecture Differences

The Intel Arc B580 is built on the Xe2-HPG architecture, specifically the BMG-G21 chip, part of the Battlemage generation. It uses a 5 nm process at TSMC with 19,600 million transistors on a 272 mm² die, resulting in a transistor density of 72.1M per mm². The NVIDIA RTX 5050 uses the Blackwell 2.0 architecture with the GB207 chip, also on a 5 nm TSMC process, but with 16,900 million transistors on a smaller 149 mm² die, giving a higher density of 113.4M per mm².

Both cards have 2560 shading units and 20 RT cores. However, the RTX 5050 has 80 tensor cores while the B580 lists none, indicating NVIDIA’s emphasis on AI-accelerated features. The B580 has 160 TMUs and 80 ROPs, while the RTX 5050 has 80 TMUs and 32 ROPs, which explains the large differences in texture and pixel fill rates.

FP32 performance is nearly identical, with the B580 at 13.67 TFLOPS and the RTX 5050 at 13.17 TFLOPS. However, FP16 performance differs, with the B580 achieving 27.34 TFLOPS (2:1 ratio) versus the RTX 5050’s 13.17 TFLOPS (1:1 ratio), giving Intel a 2x advantage in half-precision compute.

The bus interface differs, with the B580 using PCIe 4.0 x8 and the RTX 5050 using PCIe 5.0 x8. Display outputs are similar, but the B580 has HDMI 2.1a and DisplayPort 2.1, while the RTX 5050 has HDMI 2.1b and DisplayPort 2.1b. The RTX 5050 was released later, with a release date of 2025-06-30 versus 2024-12-12 for the B580, and it lists a successor as GeForce 60, while the B580 has no listed successor.

The Verdict

The Intel Arc B580 is the better choice for users prioritizing modern DirectX 12 and Vulkan gaming. Its 22.6% lead in Steel Nomad and 22.7% lead in Geekbench Vulkan show a clear advantage in current-generation APIs. The 12 GB memory capacity and 456.0 GB/s bandwidth provide a buffer for future titles. The B580 also has a higher average benchmark score of 23021 and a better percentile rank of 68 versus 66.

The NVIDIA GeForce RTX 5050 is preferable for those running older DirectX 9/10/11 games or compute-intensive applications. Its wins in those APIs, plus a 15.8% lead in GPU compute, make it more versatile for legacy software. The lower TDP of 130 W versus 190 W means it is more power-efficient, requiring only a 300 W PSU. The RTX 5050’s tensor cores also enable AI features that the B580 lacks.

The data suggests that neither card is universally better. The choice hinges on software context: modern, API-forward users should pick the B580, while legacy and compute users should pick the RTX 5050. The B580’s higher average score indicates it is the stronger all-around performer in the tests that matter most for future gaming, but the RTX 5050’s wins in more numerous tests show it is not a clear loser.

DETAILED SPECIFICATIONS

SPECIFICATION
B580
RTX 5050
Core Specs
Shading Units
2,560
2,560 0.0%
Shaders
2,560
2,560 0.0%
TMUs
160
80 -50.0%
ROPs
80
32 -60.0%
SM Count
20
Execution Units
20
Clocks
Base Clock
2670 MHz
2317 MHz
Boost Clock
2670 MHz
2572 MHz
Memory Clock
2375 MHz 19 Gbps effective
2500 MHz 20 Gbps effective
Memory
Memory Size
12 GB
8 GB
VRAM (MB)
12,288
8,192 -33.3%
Memory Type
GDDR6
GDDR6
Memory Bus
192 bit
128 bit
Bandwidth
456.0 GB/s
320.0 GB/s
Cache
L1 Cache
256 KB (per EU)
128 KB (per SM)
L2 Cache
18 MB
24 MB
Performance
Pixel Rate
213.6 GPixel/s
82.30 GPixel/s
Texture Rate
427.2 GTexel/s
205.8 GTexel/s
FP32 (TFLOPS)
13.67 TFLOPS
13.17 TFLOPS
FP64 (TFLOPS)
854.4 GFLOPS (1:16)
205.8 GFLOPS (1:64)
FP16 (TFLOPS)
27.34 TFLOPS (2:1)
13.17 TFLOPS (1:1)
AI/RT
RT Cores
20
20 0.0%
Tensor Cores
80
XMX Cores
160
Power
TDP
190 W
130 W
TDP (W)
190
130 -31.6%
Suggested PSU
450 W
300 W
Power Connectors
1x 8-pin
1x 8-pin
Architecture
Architecture
Xe2-HPG
Blackwell 2.0
GPU Name
BMG-G21
GB207
Generation
Battlemage (Arc 5)
GeForce 50
Process Size
5 nm
5 nm
Transistors
19,600 million
16,900 million
Die Size
272 mm²
149 mm²
Foundry
TSMC
TSMC
Density
72.1M / mm²
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
Dual-slot
Dual-slot
Length
272 mm 10.7 inches
Height
115 mm 4.5 inches
Outputs
1x HDMI 2.1a3x DisplayPort 2.1
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x8
Other
Launch Price
249 USD
249 USD
Production
Active
Active
Predecessor
Alchemist
GeForce 40
Successor
GeForce 60
View Arc B580 Details View GeForce RTX 5050 Details