GEFORCE

NVIDIA GeForce RTX 3070

NVIDIA graphics card specifications and benchmark scores

8 GB
VRAM
1725
MHz Boost
220W
TDP
256
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 8 GB
Boost Clock 1,725 MHz
Shaders 5,888
Bus Width 256-bit
TDP 220W
Memory Type GDDR6
RT Cores 46
Architecture Ampere
nm
Process 8 nm
Released Sep 2020

NVIDIA GeForce RTX 3070 Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce RTX 3070 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
5,888
Shaders
5,888
TMUs
184
ROPs
96
SM Count
46

RTX 3070 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce RTX 3070's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce RTX 3070 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1500 MHz
Base Clock
1,500 MHz
Boost Clock
1725 MHz
Boost Clock
1,725 MHz
Memory Clock
1750 MHz 14 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce RTX 3070 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce RTX 3070's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
448.0 GB/s

GeForce RTX 3070 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX 3070, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
4 MB

RTX 3070 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce RTX 3070 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
20.31 TFLOPS
FP64 (Double)
317.4 GFLOPS (1:64)
FP16 (Half)
20.31 TFLOPS (1:1)
Pixel Rate
165.6 GPixel/s
Texture Rate
317.4 GTexel/s

GeForce RTX 3070 Ray Tracing & AI

Hardware acceleration features

The NVIDIA GeForce RTX 3070 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX 3070 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
46
Tensor Cores
184

Ampere Architecture & Process

Manufacturing and design details

The NVIDIA GeForce RTX 3070 is built on NVIDIA's Ampere architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX 3070 will perform in GPU benchmarks compared to previous generations.

Architecture
Ampere
GPU Name
GA104
Process Node
8 nm
Foundry
Samsung
Transistors
17,400 million
Die Size
392 mm²
Density
44.4M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce RTX 3070 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce RTX 3070 to maintain boost clocks without throttling.

TDP
220 W
TDP
220W
Power Connectors
1x 12-pin
Suggested PSU
550 W

GeForce RTX 3070 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce RTX 3070 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
242 mm 9.5 inches
Height
112 mm 4.4 inches
Bus Interface
PCIe 4.0 x16
Display Outputs
1x HDMI 2.13x DisplayPort 1.4a
Display Outputs
1x HDMI 2.13x DisplayPort 1.4a

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce RTX 3070. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
8.6
Shader Model
6.8

GeForce RTX 3070 Product Information

Release and pricing details

The NVIDIA GeForce RTX 3070 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce RTX 3070 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Sep 2020
Launch Price
499 USD
Production
End-of-life
Predecessor
GeForce 20
Successor
GeForce 40

About NVIDIA GeForce RTX 3070

The NVIDIA GeForce RTX 3070 is a GeForce 30-series GPU built around the GA104 chip and Ampere architecture. Samsung fabricates the 8 nm die, which contains 17,400 million transistors across 392 mm². The card packs 5888 shading units, 184 texture units, 96 ROPs, 46 RT cores, and 184 tensor cores. Clock speeds are 1500 MHz base and 1725 MHz boost. It uses a dual-slot cooler, a 1x 12-pin power connector, and a suggested 550 W PSU. The PCIe 4.0 x16 interface connects it to the platform. Physical dimensions are 242 mm (9.5 inches) in length and 112 mm (4.4 inches) in height. The launch MSRP is 499 USD.

Memory Subsystem

The RTX 3070 uses 8 GB of GDDR6 memory on a 256-bit bus. The memory clock is 1750 MHz, which yields 14 Gbps effective data rate and 448.0 GB/s of bandwidth. Those figures define how much data can move between the frame buffer and the GPU cores per second. The card also lists a pixel rate of 165.6 GPixel/s and a texture rate of 317.4 GTexel/s.

For high-resolution workloads, the combination of 8 GB capacity and 448.0 GB/s bandwidth is the relevant constraint. The frame buffer must hold geometry, textures, render targets, and other scene data for a single frame; when that working set approaches or exceeds 8 GB, capacity becomes the limiting factor. The 256-bit interface determines how quickly that data can be refilled. The benchmark database does not include resolution-specific frame rate results, but the memory subsystem data points to a card that is built around high-throughput rendering rather than extreme frame-buffer size. Workloads that fit within 8 GB and can keep the 448.0 GB/s pipe busy will be served directly by these specifications.

Ray Tracing and Feature Set

The RTX 3070 includes 46 RT cores and 184 tensor cores. These hardware blocks support the ray-traced and tensor-based workloads associated with the Ampere architecture. On the API side, the card supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Display output is provided by 1x HDMI 2.1 and 3x DisplayPort 1.4a. The GPU connects to the system through PCIe 4.0 x16.

In compute terms, FP32 and FP16 are both rated at 20.31 TFLOPS, with the pack noting a 1:1 ratio. This means the same throughput is available for single-precision and half-precision workloads. The DirectX 12 Ultimate (12_2) listing indicates support for modern DX12 feature levels, while Vulkan 1.4 support offers an alternative low-level graphics and compute path. The RT core and tensor core counts, together with the API list, position the RTX 3070 as a card that foregrounds hardware-accelerated ray tracing, tensor operations, and current-generation API features.

Benchmark Performance

The database records an average benchmark score of 28238 for the RTX 3070. That places it in the 72nd percentile of all GPUs. In the 3DMark Steel Nomad DX12 test, the card scores 3162. Geekbench OpenCL and Geekbench Vulkan results are 123479 and 120664, respectively. PassMark G3D is 22214, with GPU Compute at 11195. The older DirectX tests return 247 for PassMark DirectX 9, 182 for DirectX 11, 150 for DirectX 10, and 85 for DirectX 12. The PassMark G2D score is 1001.

Nearest-rival data places four GPUs near that 28238 average. The AMD FirePro S7150 has an average score of 28409, corresponding to a delta of -0.6%. That means the RTX 3070 trails the FirePro S7150 by 0.6%. The AMD Radeon R9 M295X averages 28541, with a delta of -1.1%; the RTX 3070 is 1.1% lower. On the other side, the AMD Radeon RX 6600 XT averages 27985, giving a +0.9% delta, so the RTX 3070 is 0.9% ahead. The NVIDIA GeForce GTX 980 Ti averages 27956, with a +1.0% delta, making the RTX 3070 1.0% higher.

These deltas are small. The entire nearest-rival group sits within 1.1 percentage points of the RTX 3070's average score. Aggregate performance between this card and its four closest database neighbors is effectively a near-tie. The RTX 3070 does not dominate any rival by a decisive margin, nor does any rival outclass it by a large one. The 72nd percentile ranking places it above most of the database, but the nearestRivals table shows that a small shift in workload or scoring methodology could reorder this cluster.

Who Should Consider It

The RTX 3070 is appropriate for users who want a card in the 72nd percentile of database GPUs and whose workloads align with its feature set. The 46 RT cores and 184 tensor cores make it a candidate for applications that use those hardware paths. The DirectX 12 Ultimate (12_2) and Vulkan 1.4 support mean it can run modern API workloads without relying on compatibility layers. The 220 W TDP and 550 W suggested PSU define the power envelope.

For high-resolution use, the 8 GB frame buffer and 448.0 GB/s bandwidth should be weighed against the memory footprint of the target workload. The card's 165.6 GPixel/s pixel rate and 317.4 GTexel/s texture rate provide throughput ceilings for fill-limited scenes. The production status is end-of-life, so availability is a factor. Users considering this card should also account for its dual-slot footprint, 242 mm length, and 112 mm height. The benchmark data does not specify which resolution or quality settings were used, so the practical recommendation is to match the GPU's capacity and feature set to the specific application requirements.

How It Compares

AMD FirePro S7150: The FirePro S7150 leads the RTX 3070 by 0.6%, with an average score of 28409 versus 28238. The margin is nearly negligible in aggregate terms. The RTX 3070 distinguishes itself through its Ampere architecture, RT cores, and tensor cores, while the FirePro S7150 does not carry those features in the listed data.

AMD Radeon RX 6600 XT: The RX 6600 XT is the closest rival below the RTX 3070. It averages 27985, and the RTX 3070 is 0.9% higher. The delta of +0.9% is the smallest positive margin in this rival group, making the two cards effectively equivalent in average score.

NVIDIA GeForce GTX 980 Ti: The GTX 980 Ti sits 1.0% below the RTX 3070, with an average score of 27956. The RTX 3070's 28238 average gives it a narrow edge. The delta is exactly 1%, so the GTX 980 Ti is within rounding distance of a tie.

AMD Radeon R9 M295X: The R9 M295X is the strongest rival in the group, averaging 28541. The RTX 3070 trails by 1.1%, the largest gap in either direction among the four nearest rivals. Even so, the margin remains small, and the RTX 3070 retains its RT core, tensor core, and newer API support advantages.

FAQ

Q: What is the memory configuration of the RTX 3070?

A: It has 8 GB of GDDR6 memory on a 256-bit bus, with a 1750 MHz memory clock, 14 Gbps effective data rate, and 448.0 GB/s bandwidth.

Q: Does the RTX 3070 support DirectX 12 Ultimate?

A: Yes. The listed API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: How many RT cores and tensor cores does it have?

A: The RTX 3070 has 46 RT cores and 184 tensor cores.

Q: How does the RTX 3070's average score compare to the AMD Radeon RX 6600 XT?

A: The RTX 3070 averages 28238, while the RX 6600 XT averages 27985. The RTX 3070 is 0.9% higher.

Q: What is the production status of the RTX 3070?

A: The database lists the production status as end-of-life.

Q: What power supply is suggested for the RTX 3070?

A: The suggested PSU is 550 W, and the card uses a 1x 12-pin power connector.

Detailed benchmark scores and charts for the NVIDIA GeForce RTX 3070 are below.

Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA GeForce RTX 3070 with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware.

3dmark_3dmark_steel_nomad_dx12 #61 of 188
3,162
17%
Max: 18,355

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce RTX 3070 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #80 of 650
112,821
29%
Max: 388,405

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce RTX 3070 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #276 of 446
21,022
6%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA GeForce RTX 3070 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level.

passmark_directx_11Source

DirectX 11 tests NVIDIA GeForce RTX 3070 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games.

passmark_directx_12Source

DirectX 12 tests NVIDIA GeForce RTX 3070 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead. AAA games increasingly require DX12 for advanced graphical features and optimal performance.

passmark_directx_9Source

DirectX 9 tests NVIDIA GeForce RTX 3070 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9. Emulators and legacy software also benefit from good DX9 performance.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce RTX 3070 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering. Multi-monitor setups and high-DPI displays benefit from strong 2D performance.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce RTX 3070 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score.

passmark_g3d #40 of 186
22,214
50%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA GeForce RTX 3070 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration. Video editing, 3D rendering, and machine learning all benefit from strong GPU compute scores.

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