Intel Arc B580 vs NVIDIA GeForce RTX 5060 Mobile Comparison

Intel
GPU

Intel Arc B580

CORE STATE BMG-G21
VRAM 12 GB
CLOCK SPEED 2670 MHz
TDP 190 W
BUS WIDTH 192 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5060 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1455 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
3,068
3,013.5
geekbench_opencl
92,821
96,969
geekbench_vulkan
109,672
96,451
passmark_directx_10
76
119
passmark_directx_11
128
168
passmark_directx_12
76
87
passmark_directx_9
183
203
passmark_g2d
709
876
passmark_g3d
15,748
18,852
passmark_gpu_compute
7,729
7,607

Analysis: Intel Arc B580 vs NVIDIA GeForce RTX 5060 Mobile

The Intel Arc B580 and NVIDIA GeForce RTX 5060 Mobile represent two distinct approaches to modern graphics, one a desktop add-in card and the other a mobile integrated solution. The benchmark data reveals a surprisingly close overall contest, with the Arc B580 taking 3 of 10 head-to-head wins and the RTX 5060 Mobile taking 7, yet the average benchmark scores tell a more nuanced story. The Intel card posts an average score of 23021, placing it in the 68th percentile of all GPUs, while the NVIDIA part averages 22435, good for the 67th percentile. This near-identical overall positioning suggests the two are trading blows across different workload types, a hypothesis the individual tests confirm with sharp divergences.

Head-to-Head Benchmarks

The most striking victory for the Intel Arc B580 comes in the Geekbench Vulkan test, where it scores 109672 against the RTX 5060 Mobile’s 96451. That is a 13.7% lead, the largest margin in either direction across all ten benchmarks. This result indicates that Intel’s Xe2-HPG architecture has a significant advantage in low-level, cross-platform graphics APIs, likely benefiting from its higher shading unit count of 2560 versus NVIDIA’s 3328, though the raw counts alone do not explain the magnitude of the win. The Arc B580 also edges out the RTX 5060 Mobile in the 3DMark Steel Nomad DX12 test, scoring 3068 to 3013.5, a 1.8% advantage. This is a modern, demanding DirectX 12 workload, so the win there suggests Intel’s hardware is well-optimized for current-generation game engines. The third Intel win is in Passmark GPU Compute, where it scores 7729 versus 7607, a slim 1.6% margin, showing parity in general-purpose compute tasks.

The NVIDIA GeForce RTX 5060 Mobile’s wins are more numerous and often decisively larger. Its biggest margin comes in Passmark DirectX 10, where it scores 119 against Intel’s 76, a 36.1% blowout. This is an older API, and the 5060 Mobile’s dominance there suggests NVIDIA retains strong legacy driver support. The DirectX 11 test shows a similar trend, with NVIDIA winning 168 to 128, a 23.8% lead. Even in DirectX 12, NVIDIA wins, scoring 87 to 76, a 12.6% margin, which is notable given Intel’s win in the more modern 3DMark Steel Nomad. The Passmark G3D test, a comprehensive gaming and 3D rendering benchmark, goes to NVIDIA by 16.5%, with scores of 18852 versus 15748. The Geekbench OpenCL test also favors NVIDIA, 96969 to 92821, a 4.3% lead, while the Passmark G2D (2D graphics) test shows NVIDIA ahead by 19.1%, 876 to 709. Finally, the DirectX 9 test goes to NVIDIA, 203 to 183, a 9.9% margin.

Where Each One Wins

The data paints a clear picture of divergent strengths. The Intel Arc B580 is the superior choice for Vulkan-based workloads, as evidenced by its 13.7% lead in the Geekbench Vulkan test. It also holds a narrow edge in the specific 3DMark Steel Nomad DX12 benchmark, suggesting it can handle the very latest DirectX 12 feature sets at least as well as the NVIDIA part. Its win in GPU compute, though slight, indicates that compute-heavy tasks like physics simulations or certain rendering effects are not a weakness. For users prioritizing cross-platform graphics APIs or the most demanding modern DX12 titles, the Arc B580’s performance profile is compelling.

The NVIDIA GeForce RTX 5060 Mobile is the stronger performer across the board in legacy and general-purpose 3D workloads. Its 36.1% lead in DirectX 10 and 23.8% lead in DirectX 11 are massive, and its 16.5% advantage in the Passmark G3D test covers a broad range of gaming scenarios. The 12.6% DirectX 12 win is also significant, as it counters Intel’s Steel Nomad result, suggesting NVIDIA has better optimization for more common DX12 implementations. The 19.1% lead in 2D graphics is less relevant for gaming but matters for desktop productivity and media playback. Overall, NVIDIA wins where driver maturity and broad API coverage are paramount, while Intel wins where modern, low-level access is key.

Architecture Differences

The architectural divide between the two is stark. The Intel Arc B580 is built on the Xe2-HPG architecture, using the BMG-G21 chip, and is fabricated on a 5 nm process at TSMC. It packs 19,600 million transistors on a 272 mm² die, yielding a transistor density of 72.1M per mm². The NVIDIA GeForce RTX 5060 Mobile uses the Blackwell 2.0 architecture with the GB206 chip, also on a 5 nm TSMC process, but crams 21,900 million transistors into a much smaller 181 mm² die, achieving a significantly higher density of 121.0M per mm². This density advantage suggests NVIDIA is using a more advanced design methodology or has more efficient logic blocks.

Memory configurations diverge sharply. The Arc B580 features 12 GB of GDDR6 on a 192-bit bus, providing 456.0 GB/s of bandwidth. The RTX 5060 Mobile has only 8 GB of GDDR7 on a 128-bit bus, yielding 384.0 GB/s. The Intel card has more memory and higher bandwidth, which could benefit high-resolution textures and large datasets, but the NVIDIA part uses faster GDDR7 memory, which partially compensates for the narrower bus. The clock speeds tell a different story: the Arc B580 runs at a constant 2670 MHz for base and boost, while the RTX 5060 Mobile has a base of 952 MHz and a boost of 1455 MHz. Intel’s higher clocks help its raw throughput, but NVIDIA’s lower clocks are paired with more shading units (3328 versus 2560) and more RT cores (26 versus 20). The NVIDIA chip also has 104 tensor cores, while the Intel card has none listed, making NVIDIA the clear choice for AI-accelerated workloads.

The power envelope is a major differentiator. The Arc B580 has a TDP of 190 W and requires a single 8-pin power connector with a suggested 450 W PSU. The RTX 5060 Mobile is an IGP with a 45 W TDP and no power connectors, making it suitable for laptops where power efficiency is critical. This 145 W difference is enormous and explains the form factor disparity: the Intel card is a dual-slot, 272 mm long desktop card, while the NVIDIA part is integrated and has no dimensions listed. The PCIe interface also differs, with Intel using PCIe 4.0 x8 and NVIDIA using PCIe 5.0 x16, giving the latter more bandwidth for data transfer.

The Verdict

The data suggests two very different buyers. The Intel Arc B580 is for a desktop user who demands raw performance in modern APIs and can accommodate a high-power, full-size graphics card. Its 12 GB of memory and higher bandwidth are advantages for future-proofing, and its wins in Vulkan and 3DMark Steel Nomad show it can handle high-end games. However, its 190 W TDP and physical size make it unsuitable for compact or power-constrained builds. The RTX 5060 Mobile is for a laptop user who needs solid performance across a wide range of applications, from legacy DirectX titles to modern 3D games, all within a 45 W power budget. Its tensor cores add AI capabilities that the Intel card lacks, and its smaller die with higher density suggests better manufacturing efficiency. The trade-off is less memory and lower bandwidth, which could limit performance in memory-heavy scenarios.

Looking at nearest rivals, the Intel Arc B580’s average score of 23021 sits between the AMD Radeon RX 580 2048SP (23061, -0.2%) and the NVIDIA GeForce RTX 2080 (22895, 0.6%), placing it in a performance class above the aging RX 580 but below the RTX 2080. The RTX 5060 Mobile’s 22435 average is close to the AMD Radeon RX 7700 XT (22549, -0.5%) and the NVIDIA GeForce RTX 4060 Mobile (22729, -1.3%), indicating it performs like a mid-range desktop card from the previous generation. Neither part is a leader in its class, but both are competitive within their respective form factors.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The Intel Arc B580 has an average benchmark score of 23021, while the NVIDIA GeForce RTX 5060 Mobile averages 22435, giving Intel a lead of 586 points.

Q: What is the biggest performance difference between the two?

A: The largest margin is in the Passmark DirectX 10 test, where the RTX 5060 Mobile scores 119 against the Arc B580’s 76, a 36.1% difference in NVIDIA’s favor.

Q: Which GPU is better for Vulkan applications?

A: The Intel Arc B580 is significantly better, scoring 109672 in Geekbench Vulkan versus the RTX 5060 Mobile’s 96451, a 13.7% lead.

Q: How do the memory configurations compare?

A: The Arc B580 has 12 GB of GDDR6 on a 192-bit bus with 456.0 GB/s bandwidth, while the RTX 5060 Mobile has 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth.

Q: What is the power consumption difference?

A: The Arc B580 has a TDP of 190 W and requires a 450 W PSU, while the RTX 5060 Mobile has a TDP of 45 W and needs no power connectors.

Q: Which GPU has more RT cores?

A: The RTX 5060 Mobile has 26 RT cores, while the Arc B580 has 20, giving NVIDIA a 30% advantage in ray tracing hardware.

Specification Differences

| Specification | Intel Arc B580 | NVIDIA GeForce RTX 5060 Mobile |

|---|---|---|

| Chip | BMG-G21 | GB206 |

| Architecture | Xe2-HPG | Blackwell 2.0 |

| Process Node | 5 nm | 5 nm |

| Transistors | 19,600 million | 21,900 million |

| Die Size | 272 mm² | 181 mm² |

| Transistor Density | 72.1M / mm² | 121.0M / mm² |

| Base Clock | 2670 MHz | 952 MHz |

| Boost Clock | 2670 MHz | 1455 MHz |

| Memory Size | 12 GB | 8 GB |

| Memory Type | GDDR6 | GDDR7 |

| Memory Bus | 192 bit | 128 bit |

| Memory Bandwidth | 456.0 GB/s | 384.0 GB/s |

| Shading Units | 2560 | 3328 |

| TMUs | 160 | 104 |

| ROPs | 80 | 48 |

| RT Cores | 20 | 26 |

| Tensor Cores | null | 104 |

| Pixel Rate | 213.6 GPixel/s | 69.84 GPixel/s |

| Texture Rate | 427.2 GTexel/s | 151.3 GTexel/s |

| FP32 | 13.67 TFLOPS | 9.684 TFLOPS |

| FP16 | 27.34 TFLOPS (2:1) | 9.684 TFLOPS (1:1) |

| TDP | 190 W | 45 W |

| Slot Width | Dual-slot | IGP |

| Power Connectors | 1x 8-pin | None |

| Suggested PSU | 450 W | null |

| Bus Interface | PCIe 4.0 x8 | PCIe 5.0 x16 |

| Display Outputs | 1x HDMI 2.1a, 3x DisplayPort 2.1 | Portable Device Dependent |

| Release Date | 2024-12-12 | 2025-05-19 |

| Launch MSRP | 249 USD | null |

| Predecessor | Alchemist | GeForce 40 Mobile |

DETAILED SPECIFICATIONS

SPECIFICATION
B580
RTX 5060 Mobile
Core Specs
Shading Units
2,560
3,328 +30.0%
Shaders
2,560
3,328 +30.0%
TMUs
160
104 -35.0%
ROPs
80
48 -40.0%
SM Count
26
Execution Units
20
Clocks
Base Clock
2670 MHz
952 MHz
Boost Clock
2670 MHz
1455 MHz
Memory Clock
2375 MHz 19 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
12 GB
8 GB
VRAM (MB)
12,288
8,192 -33.3%
Memory Type
GDDR6
GDDR7
Memory Bus
192 bit
128 bit
Bandwidth
456.0 GB/s
384.0 GB/s
Cache
L1 Cache
256 KB (per EU)
128 KB (per SM)
L2 Cache
18 MB
32 MB
Performance
Pixel Rate
213.6 GPixel/s
69.84 GPixel/s
Texture Rate
427.2 GTexel/s
151.3 GTexel/s
FP32 (TFLOPS)
13.67 TFLOPS
9.684 TFLOPS
FP64 (TFLOPS)
854.4 GFLOPS (1:16)
151.3 GFLOPS (1:64)
FP16 (TFLOPS)
27.34 TFLOPS (2:1)
9.684 TFLOPS (1:1)
AI/RT
RT Cores
20
26 +30.0%
Tensor Cores
104
XMX Cores
160
Power
TDP
190 W
45 W
TDP (W)
190
45 -76.3%
Suggested PSU
450 W
Power Connectors
1x 8-pin
None
Architecture
Architecture
Xe2-HPG
Blackwell 2.0
GPU Name
BMG-G21
GB206
Generation
Battlemage (Arc 5)
GeForce 50 Mobile
Process Size
5 nm
5 nm
Transistors
19,600 million
21,900 million
Die Size
272 mm²
181 mm²
Foundry
TSMC
TSMC
Density
72.1M / mm²
121.0M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
Dual-slot
IGP
Length
272 mm 10.7 inches
Height
115 mm 4.5 inches
Outputs
1x HDMI 2.1a3x DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Launch Price
249 USD
Production
Active
Active
Predecessor
Alchemist
GeForce 40 Mobile
View Arc B580 Details View GeForce RTX 5060 Mobile Details