NVIDIA GeForce GTX 1660
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GTX 1660 Specifications
GeForce GTX 1660 GPU Core
Shader units and compute resources
The NVIDIA GeForce GTX 1660 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GTX 1660 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GTX 1660's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1660 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GTX 1660 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1660's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GTX 1660 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GTX 1660, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GTX 1660 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1660 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Turing Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GTX 1660 is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1660 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GTX 1660 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GTX 1660 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1660 to maintain boost clocks without throttling.
GeForce GTX 1660 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GTX 1660 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1660. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GTX 1660 Product Information
Release and pricing details
The NVIDIA GeForce GTX 1660 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1660 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GTX 1660 Benchmark Scores
3dmark_3dmark_steel_nomad_dx12Source
3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA GeForce GTX 1660 with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware. Scores accurately predict NVIDIA GeForce GTX 1660 performance in demanding AAA games at 4K resolution.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 1660 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce GTX 1660 performs with next-generation graphics and compute workloads.
passmark_directx_10Source
DirectX 10 tests NVIDIA GeForce GTX 1660 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.
passmark_directx_11Source
DirectX 11 tests NVIDIA GeForce GTX 1660 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.
passmark_directx_12Source
DirectX 12 tests NVIDIA GeForce GTX 1660 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.
passmark_directx_9Source
DirectX 9 tests NVIDIA GeForce GTX 1660 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce GTX 1660 handles everyday visual tasks.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce GTX 1660 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of NVIDIA GeForce GTX 1660 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.
About NVIDIA GeForce GTX 1660
The NVIDIA GeForce GTX 1660 is a GeForce 16-generation GPU built on the Turing architecture using TSMC’s 12 nm process. The TU116 chip contains 6,600 million transistors on a 284 mm² die, for a transistor density of 23.2 million transistors per mm². Its average benchmark score is 13,265, which places the card at the 53rd percentile among all GPUs. The card was released on 2019-03-13, is now listed as end-of-life, and its successor is the GeForce 20 series. Its launch MSRP was 219 USD.
Memory Subsystem
The GTX 1660 uses 6 GB of GDDR5 memory on a 192-bit bus, with a memory clock of 2001 MHz and an effective data rate of 8 Gbps. The resulting memory bandwidth is 192.1 GB/s. This is a moderate memory configuration, and the 192-bit bus width is directly tied to that bandwidth figure. The processing context around this memory subsystem includes 1,408 shading units, 88 texture mapping units, and 48 ROPs. The pixel rate is 85.68 GPixel/s, and the texture rate is 157.1 GTexel/s.
For high resolutions, the 6 GB frame buffer is the first constraint. A 6 GB GDDR5 configuration is not a large capacity, and high-resolution rendering with sizeable textures can pressure it. The 192.1 GB/s bandwidth is likewise not in the high-bandwidth class; it supports the 85.68 GPixel/s pixel rate but can be stressed by high-resolution fill workloads. Benchmark results show a Geekbench OpenCL score of 57,988 and a Vulkan score of 55,845, indicating general compute and API throughput. The PassMark G2D score is 776, while the PassMark G3D score is 11,646, meaning the card is oriented far more toward 3D rendering than 2D desktop acceleration. In short, the memory subsystem is capable for lower-resolution rendering, but high resolutions will expose both the 6 GB capacity limit and the 192.1 GB/s bandwidth ceiling.
Ray Tracing and Feature Set
The TU116 chip has no RT cores and no tensor cores: both fields are null in the hardware specification. This means there is no dedicated ray tracing or tensor processing hardware on the GTX 1660. The rendering engine is built around standard shader hardware, with 1,408 shading units, 88 TMUs, and 48 ROPs. FP32 compute is listed at 5.027 TFLOPS, while FP16 compute is 10.05 TFLOPS with a 2:1 ratio. The card supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, so modern graphics APIs are available even though ray tracing acceleration is not.
The feature set also includes PCIe 3.0 x16 as the bus interface. Display outputs are one DVI, one HDMI 2.0, and one DisplayPort 1.4a. Power delivery is via a single 8-pin connector, with a TDP of 120 W and a suggested PSU of 300 W. Physically, the card is dual-slot, measuring 229 mm by 111 mm by 35 mm. In the 3DMark Steel Nomad DX12 test, the GTX 1660 scores 1,065, a modest result that is consistent with the absence of dedicated RT/Tensor hardware and with the lower DirectX 12 score observed in PassMark testing.
Who Should Consider It
The GTX 1660’s benchmark profile is strongly era-dependent. PassMark results show a DirectX 9 score of 177, a DirectX 10 score of 61, a DirectX 11 score of 79, and a DirectX 12 score of 49. The highest relative score is in DirectX 9, and the DirectX 11 score is notably higher than the DirectX 12 score. As a result, users running DirectX 9 or DirectX 11 workloads will see a more favorable performance profile than users targeting DirectX 12-based applications. The Vulkan score of 55,845 and the OpenCL score of 57,988 in Geekbench also indicate that Vulkan and compute workloads are better served than the DirectX 12 path.
The 53rd percentile overall placement means the card sits just above the middle of the GPU field. Its average benchmark score is 13,265, and its nearest rivals are all within a narrow band: the GTX 480 sits at -0.3%, the Radeon Pro 555 at -1%, the Radeon Pro 455 at -1.1%, and the MX350 at +1.3%. Users whose software library leans on older DirectX APIs or Vulkan should consider this card as a viable option. Users expecting strong DirectX 12 performance should weigh the PassMark DirectX 12 score of 49 and the 3DMark Steel Nomad DX12 score of 1,065. The 6 GB GDDR5 frame buffer and 192.1 GB/s bandwidth further point toward lower-resolution or less VRAM-intensive scenarios. Production status is end-of-life, so this is an existing-harware consideration rather than a current-generation purchase.
How It Compares
Against the NVIDIA GeForce GTX 480, the GTX 1660 records an average score of 13,265 versus 13,300. The delta is -0.3%, which means the GTX 1660 trails the GTX 480 by only 0.3 percent. In practice, this makes the two effectively equivalent in average benchmark terms.
Against the AMD Radeon Pro 555, the GTX 1660 averages 13,265 versus 13,395. The delta is -1%, so the GTX 1660 sits one percent behind the Radeon Pro 555. This is a small gap, but it is the same direction as the Pro 555 comparison.
Against the AMD Radeon Pro 455, the GTX 1660 averages 13,265 versus 13,416. The delta is -1.1%, the largest deficit among the four nearest rivals listed. Even so, the 1.1 percent margin is narrow and leaves the two cards in the same performance class.
Against the NVIDIA GeForce MX350, the GTX 1660 averages 13,265 versus 13,095. The delta is +1.3%, making the MX350 the only rival in the nearest set that the GTX 1660 leads. The margin is still small, but it is a positive delta and puts the GTX 1660 ahead of the MX350 in average score.
FAQ
Q: What is the memory configuration of the GTX 1660?
A: The GTX 1660 has 6 GB of GDDR5 memory on a 192-bit bus, with a memory clock of 2001 MHz, an 8 Gbps effective data rate, and 192.1 GB/s of bandwidth.
Q: Does the GTX 1660 include dedicated ray tracing or tensor cores?
A: No. The specification lists rtCores as null and tensorCores as null, so there is no dedicated ray tracing or tensor processing hardware on the chip.
Q: Which graphics APIs does the GTX 1660 support?
A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.
Q: How does the GTX 1660 perform in the PassMark DirectX tests?
A: It scores 177 in DirectX 9, 61 in DirectX 10, 79 in DirectX 11, and 49 in DirectX 12. The DirectX 9 score is the highest of the four, and the DirectX 12 score is the lowest.
Q: What is the GTX 1660’s average benchmark score and percentile?
A: Its average benchmark score is 13,265, which places it at the 53rd percentile among all GPUs.
Q: What are the power requirements of the GTX 1660?
A: The card has a TDP of 120 W, requires one 8-pin power connector, and lists a suggested PSU of 300 W. It is a dual-slot card measuring 229 mm by 111 mm by 35 mm.
The AMD Equivalent of GeForce GTX 1660
Looking for a similar graphics card from AMD? The AMD Radeon RX 560 XT offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce GTX 1660 Comparisons
See how the GeForce GTX 1660 stacks up against similar graphics cards from the same generation and competing brands.
Compare GeForce GTX 1660 with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs