GEFORCE

NVIDIA GeForce RTX 5050

NVIDIA graphics card specifications and benchmark scores

8 GB
VRAM
2572
MHz Boost
130W
TDP
128
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 8 GB
Boost Clock 2,572 MHz
Shaders 2,560
Bus Width 128-bit
TDP 130W
Memory Type GDDR6
RT Cores 20
Architecture Blackwell 2.0
nm
Process 5 nm
Released Jul 2025

NVIDIA GeForce RTX 5050 Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce RTX 5050 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,560
Shaders
2,560
TMUs
80
ROPs
32
SM Count
20

RTX 5050 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce RTX 5050's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce RTX 5050 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
2317 MHz
Base Clock
2,317 MHz
Boost Clock
2572 MHz
Boost Clock
2,572 MHz
Memory Clock
2500 MHz 20 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce RTX 5050 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce RTX 5050's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
320.0 GB/s

GeForce RTX 5050 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX 5050, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
24 MB

RTX 5050 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce RTX 5050 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
13.17 TFLOPS
FP64 (Double)
205.8 GFLOPS (1:64)
FP16 (Half)
13.17 TFLOPS (1:1)
Pixel Rate
82.30 GPixel/s
Texture Rate
205.8 GTexel/s

GeForce RTX 5050 Ray Tracing & AI

Hardware acceleration features

The NVIDIA GeForce RTX 5050 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX 5050 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
20
Tensor Cores
80

Blackwell 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce RTX 5050 is built on NVIDIA's Blackwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX 5050 will perform in GPU benchmarks compared to previous generations.

Architecture
Blackwell 2.0
GPU Name
GB207
Process Node
5 nm
Foundry
TSMC
Transistors
16,900 million
Die Size
149 mm²
Density
113.4M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce RTX 5050 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce RTX 5050 to maintain boost clocks without throttling.

TDP
130 W
TDP
130W
Power Connectors
1x 8-pin
Suggested PSU
300 W

GeForce RTX 5050 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce RTX 5050 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Bus Interface
PCIe 5.0 x8
Display Outputs
1x HDMI 2.1b3x DisplayPort 2.1b
Display Outputs
1x HDMI 2.1b3x DisplayPort 2.1b

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce RTX 5050. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
12.0
Shader Model
6.9

GeForce RTX 5050 Product Information

Release and pricing details

The NVIDIA GeForce RTX 5050 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce RTX 5050 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2025
Launch Price
249 USD
Production
Active
Predecessor
GeForce 40
Successor
GeForce 60

About NVIDIA GeForce RTX 5050

The NVIDIA GeForce RTX 5050, built on the Blackwell 2.0 architecture and fabricated on a 5 nm process at TSMC, posts an average benchmark score of 23489, placing it in the 67th percentile of all GPUs. This mid-range positioning is defined by its closest rivals, all of which sit within a single percentage point of its score, indicating a fiercely competitive performance tier. The data shows a GPU that is not a class leader but rather a consistent performer, trading blows with mobile flagship parts from the previous generation and a high-end desktop card from a decade ago.

Benchmark Performance

The RTX 5050's synthetic benchmark results paint a picture of a balanced, if not spectacular, performer. Its Geekbench OpenCL score of 93892 is notably higher than its Vulkan score of 89381, suggesting a strong compute workload capability that may not translate identically to graphics-centric APIs. In the Passmark suite, the GPU demonstrates a peculiar pattern: DirectX 11 performance (150) is significantly higher than DirectX 12 (66), a gap that could indicate driver maturity issues or architectural strengths in legacy workloads rather than modern, heavily-threaded engines.

The aggregate data places the RTX 5050 in a dead heat with its nearest rivals. The GeForce RTX 3070 Ti Mobile averages 23518, a mere 0.1% ahead of the RTX 5050, while the GeForce RTX 3080 Mobile leads by 0.6% with a score of 23628. This effectively means the desktop RTX 5050 performs at the level of a high-end mobile GPU from the prior generation, which is a significant achievement given the power and thermal constraints typically associated with laptop parts. Conversely, the RTX 5050 holds a 0.6% lead over the aging GeForce GTX 780 Ti (23338) and a 0.7% advantage over the AMD Radeon RX 6600M (23321). These deltas are statistically negligible, meaning real-world application performance will likely be decided by driver optimizations and specific game engines rather than raw silicon capability.

How It Compares

NVIDIA GeForce RTX 3070 Ti Mobile: The RTX 5050 essentially matches this laptop flagship, trailing by only 0.1%. This is a noteworthy result, as it suggests the desktop card can deliver frame rates comparable to a mobile part that typically requires a thick, high-power laptop chassis. The performance parity means users upgrading from a high-end gaming laptop to a desktop with an RTX 5050 should see no regression in raw throughput.

NVIDIA GeForce RTX 3080 Mobile: The RTX 5050 sits 0.6% behind this older mobile flagship. While the RTX 3080 Mobile holds a slight edge in average scores, the difference is so small that it falls within typical benchmark variance. The RTX 5050, with its newer architecture, may offer features that the older card lacks, but in pure rasterization performance, the two are effectively interchangeable.

NVIDIA GeForce GTX 780 Ti: This comparison confirms architectural progress. The RTX 5050 is 0.6% faster than the GTX 780 Ti, a card from a much older generation. While the score is close, the RTX 5050 brings modern features like hardware ray tracing and tensor cores to the table, which the GTX 780 Ti cannot access. The performance parity is a baseline; in modern titles that leverage new APIs, the RTX 5050's feature set will likely widen the gap.

AMD Radeon RX 6600M: The RTX 5050 leads this AMD mobile competitor by 0.7%. This is the largest delta in the rival group, yet it remains a slim margin. The data indicates that the RTX 5050 is the faster card on average, but the RX 6600M remains a viable competitor in this performance bracket. The choice between them may come down to ecosystem preferences, such as driver features or ray tracing performance.

Ray Tracing and Feature Set

The RTX 5050 includes 20 ray tracing cores and 80 tensor cores, confirming its place in NVIDIA's modern feature lineup. These hardware units enable real-time ray tracing and AI-driven features like DLSS, which are absent on older rivals like the GTX 780 Ti. The tensor cores also accelerate compute workloads beyond just gaming, such as AI inference tasks.

In terms of API support, the GPU is fully modern. It supports DirectX 12 Ultimate with feature level 12_2, which ensures compatibility with the latest PC games that utilize features like variable rate shading and mesh shaders. Vulkan 1.4 and OpenGL 4.6 are also supported, providing broad cross-platform compatibility. The display output configuration includes one HDMI 2.1b port and three DisplayPort 2.1b connections, allowing for multiple high-refresh-rate monitors and support for the latest display standards.

FAQ

Q: How does the RTX 5050 compare to the GeForce RTX 3070 Ti Mobile?

A: The two GPUs are statistically tied. The RTX 3070 Ti Mobile has an average score of 23518, which is just 0.1% higher than the RTX 5050's 23489.

Q: What is the RTX 5050's performance percentile?

A: The RTX 5050 ranks in the 67th percentile of all GPUs, indicating it outperforms roughly two-thirds of the GPUs in the benchmark database.

Q: Does the RTX 5050 support modern graphics APIs?

A: Yes, it supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6, making it fully compatible with current and upcoming game releases.

Q: What is the memory configuration of the RTX 5050?

A: It comes with 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s.

Q: Is the RTX 5050 faster than an AMD Radeon RX 6600M?

A: The RTX 5050 is 0.7% faster on average, with a score of 23489 compared to the RX 6600M's 23321.

Q: What is the launch MSRP of the RTX 5050?

A: The launch MSRP is 249 USD.

Memory Subsystem

The RTX 5050 is equipped with 8 GB of GDDR6 memory connected via a 128-bit bus. This configuration yields a memory bandwidth of 320.0 GB/s. For a GPU in this performance tier, 8 GB is a baseline capacity for modern gaming at 1080p and entry-level 1440p. The bandwidth figure is adequate for the GPU's compute throughput, helping to ensure that the 2560 shading units are not starved for data.

At higher resolutions like 1440p or 4K, the 8 GB capacity could become a limiting factor in texture-heavy titles, potentially causing performance dips when the framebuffer exceeds the available VRAM. However, within its intended performance class, the memory subsystem is balanced. The 320.0 GB/s bandwidth is sufficient to support the 13.17 TFLOPS of FP32 compute, allowing for smooth performance in most scenarios where the GPU is the primary bottleneck.

Power and Cooling

The RTX 5050 has a thermal design power (TDP) of 130 W, a modest figure for a desktop graphics card. Power is delivered through a single 8-pin connector, and NVIDIA recommends a 300 W power supply for the system. This low power requirement makes the card compatible with a wide range of existing desktop power supplies, provided they have the necessary connector.

The card occupies a dual-slot form factor, which is a standard size and should fit in most mid-tower and full-tower cases without clearance issues. The 130 W TDP suggests that a capable air cooler is sufficient to manage thermals, meaning users do not need to invest in exotic liquid cooling solutions. The combination of a single 8-pin connector and a 300 W PSU recommendation makes installation straightforward for most builders.

Detailed benchmark scores and charts for the NVIDIA GeForce RTX 5050 are below.

Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA GeForce RTX 5050 with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware.

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce RTX 5050 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #110 of 650
90,334
23%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce RTX 5050 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #96 of 446
89,381
24%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA GeForce RTX 5050 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level.

passmark_directx_11Source

DirectX 11 tests NVIDIA GeForce RTX 5050 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games.

passmark_directx_12Source

DirectX 12 tests NVIDIA GeForce RTX 5050 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead. AAA games increasingly require DX12 for advanced graphical features and optimal performance.

passmark_directx_9Source

DirectX 9 tests NVIDIA GeForce RTX 5050 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9. Emulators and legacy software also benefit from good DX9 performance.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce RTX 5050 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering. Multi-monitor setups and high-DPI displays benefit from strong 2D performance.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce RTX 5050 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score.

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA GeForce RTX 5050 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration. Video editing, 3D rendering, and machine learning all benefit from strong GPU compute scores.

passmark_gpu_compute #59 of 184
9,184
32%
Max: 28,396

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