Intel Arc A580
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel Arc A580 Specifications
Arc A580 GPU Core
Shader units and compute resources
The Intel Arc A580 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
A580 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Arc A580's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc A580 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's Arc A580 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc A580's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Arc A580 by Intel Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the A580, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
A580 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel Arc A580 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Arc A580 Ray Tracing & AI
Hardware acceleration features
The Intel Arc A580 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the A580 capable of delivering both stunning graphics and smooth frame rates in modern titles.
Xe-HPG Architecture & Process
Manufacturing and design details
The Intel Arc A580 is built on Intel's Xe-HPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the A580 will perform in GPU benchmarks compared to previous generations.
Intel's Arc A580 Power & Thermal
TDP and power requirements
Power specifications for the Intel Arc A580 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc A580 to maintain boost clocks without throttling.
Arc A580 by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel Arc A580 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel Arc A580. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Arc A580 Product Information
Release and pricing details
The Intel Arc A580 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc A580 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Arc A580 Benchmark Scores
3dmark_3dmark_steel_nomad_dx12Source
3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing Intel Arc A580 with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware. Scores accurately predict Intel Arc A580 performance in demanding AAA games at 4K resolution.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel Arc A580 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel Arc A580 performs with next-generation graphics and compute workloads.
About Intel Arc A580
The Intel Arc A580 is an Alchemist (Arc 5) generation discrete GPU from Intel, built on the Xe-HPG architecture. It uses the DG2-512 chip made at TSMC on a 6 nm process, with 21,700 million transistors in a 406 mm² die. The card was released on 2023-10-09, and the database lists it as succeeding Xe Graphics and preceding Battlemage. Its average benchmark score is 57,756, which places it in the 89th percentile of all GPUs in the database.
Benchmark Performance
The benchmark results for the Arc A580 cover three tests. The 3DMark Steel Nomad DX12 result is 2,229. The Geekbench OpenCL result is 91,657. The Geekbench Vulkan result is 79,381. Within the Geekbench pair, the OpenCL score is the higher of the two, so the Vulkan path trails in this record. The DirectX 12 workload posts a much lower absolute score, but that result is not directly comparable to the Geekbench numbers because they are different tests.
The average of all listed scores is 57,756. At the 89th percentile, the A580 sits above the majority of recorded GPUs. Its nearest rivals are tightly packed around that average. The AMD Radeon Pro W5500X has an average score of 57,661, the NVIDIA P102-100 has 57,601, the AMD Radeon RX 5600 OEM has 57,599, and the Intel Arc A570M has 58,239. Against these figures, the A580 is 0.2% ahead of the W5500X, 0.3% ahead of the P102-100, and 0.3% ahead of the RX 5600 OEM. The A570M is the only rival in the set ahead, by 0.8%.
In terms of compute resources, the A580 has 3,072 shading units, 192 TMUs, 96 ROPs, and 24 ray tracing cores. The chip’s FP32 throughput is 12.29 TFLOPS, and FP16 throughput is 24.58 TFLOPS at the 2:1 rate. The pixel rate is 192.0 GPixel/s, and the texture rate is 384.0 GTexel/s. The base clock is 1,700 MHz and the boost clock is 2,000 MHz. Memory runs at 2,000 MHz with 16 Gbps effective transfer, feeding 8 GB of GDDR6 across a 256-bit bus for 512.0 GB/s of bandwidth. This combination explains why the card lands in the same performance class as rivals that are only 0.2% to 0.8% away.
The score gaps in the nearestRivals table are small enough that the ordering of these cards can change depending on the workload. The A580’s positive deltas of 0.2% and 0.3% are effectively marginal, while its 0.8% deficit to the Arc A570M is the largest delta in the group. The important takeaway is not that the A580 outruns these cards by a wide margin, but that it sits in a dense, highly competitive performance band.
Ray Tracing and Feature Set
Hardware ray tracing comes from 24 RT cores. The fact pack does not list a tensor-core count, so AI-accelerated tensor work cannot be quantified from this record. The rest of the feature set is defined by the Xe-HPG architecture from the Alchemist (Arc 5) generation. API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. That gives the card coverage across both DirectX and Vulkan workloads.
The memory subsystem is 8 GB GDDR6 on a 256-bit bus, with 512.0 GB/s of bandwidth. The display outputs are 1x HDMI 2.1 and 3x DisplayPort 2.0. The host interface is PCIe 4.0 x16. Fabrication details are also part of the feature story: TSMC’s 6 nm process, a 406 mm² die, and 21,700 million transistors, for a transistor density of 53.4M per mm². With production status Active, the card remains in the database as a current part.
There is no ray tracing benchmark in the fact pack, so the 24 RT cores cannot be validated against a specific RT score. What can be stated is that the RT core block exists alongside a full DirectX 12 Ultimate feature level of 12_2, plus Vulkan 1.4. The A580 is therefore positioned as a card with modern API support and hardware ray tracing enabled, even though the aggregate scores in this record do not isolate RT performance.
Who Should Consider It
The Arc A580 belongs to a performance band centered near an average score of 57,756, at the 89th percentile. The nearest rivals all sit between 57,599 and 58,239, making this a tightly contested class. Anyone targeting this band should weigh the A580’s specific feature set: 24 RT cores, 8 GB of GDDR6 memory, 512.0 GB/s of bandwidth, and support for DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. These features define the card more clearly than the small score gaps.
The 8 GB frame buffer is the key settings constraint. Configurations must stay within 8 GB of GDDR6. The 256-bit bus and 512.0 GB/s bandwidth are the resources available for those settings. The card’s 12.29 TFLOPS FP32 compute and 384.0 GTexel/s texture rate show where it lands relative to the rest of the database. There are no game-specific benchmark records in the fact pack, so a per-title settings recommendation is not possible. The aggregate benchmarks are enough to place the card in the 89th percentile but not enough to distinguish it from nearest rivals beyond countable percentage points.
For workloads that fit inside 8 GB, the A580 is a viable option. For users who need the API list, the display outputs, and the 24 RT cores, the feature set is directly relevant. Because the nearest rivals are separated by only 0.2% to 0.8% in average score, the A580 should be chosen on the strength of its Xe-HPG feature set rather than on a raw benchmark lead.
How It Compares
AMD Radeon Pro W5500X — The W5500X averages 57,661, and the A580 is 0.2% ahead. This is close enough to call aggregate performance a tie. In this position, the A580’s feature set, not its benchmark margin, is the deciding factor.
NVIDIA P102-100 — The P102-100 averages 57,601, putting the A580 0.3% ahead. The delta is tiny, and the two cards occupy the same performance tier. Again, the A580’s differentiators are its API list and display outputs.
AMD Radeon RX 5600 OEM — The RX 5600 OEM averages 57,599. The A580 leads by 0.3%, exactly the same delta it holds over the P102-100. The A580’s position relative to these two rivals is statistically even.
Intel Arc A570M — The A570M averages 58,239, which is 0.8% ahead of the A580. It is the only nearest rival in this group with a positive margin over the A580. Within Intel’s own Arc lineup, the A580 is the lower-performing part in aggregate benchmarks, and the gap is the largest of any delta in the nearestRivals set.
Power and Cooling
The A580 is rated at a TDP of 175 W. The board is dual-slot, and power is delivered through 2x 8-pin connectors. Intel’s suggested PSU rating is 450 W. The card uses a PCIe 4.0 x16 interface for data. With a 175 W TDP and a 450 W recommended supply, the cooling requirement is moderate but not trivial. The dual-slot design and two 8-pin power connectors must be accounted for when planning an installation.
The NVIDIA Equivalent of Arc A580
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1630 offers comparable performance and features in the NVIDIA lineup.
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