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NVIDIA Quadro RTX 5000

NVIDIA graphics card specifications and benchmark scores

16 GB
VRAM
1815
MHz Boost
230W
TDP
256
Bus Width
Ray Tracing 🤖Tensor Cores

NVIDIA Quadro RTX 5000 Specifications

⚙️

Quadro RTX 5000 GPU Core

Shader units and compute resources

The NVIDIA Quadro RTX 5000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
3,072
Shaders
3,072
TMUs
192
ROPs
64
SM Count
48
⏱️

Quadro RTX 5000 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro RTX 5000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro RTX 5000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1620 MHz
Base Clock
1,620 MHz
Boost Clock
1815 MHz
Boost Clock
1,815 MHz
Memory Clock
1750 MHz 14 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro RTX 5000 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro RTX 5000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
16 GB
VRAM
16,384 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
448.0 GB/s
💾

Quadro RTX 5000 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro RTX 5000, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
4 MB
📈

Quadro RTX 5000 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro RTX 5000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
11.15 TFLOPS
FP64 (Double)
348.5 GFLOPS (1:32)
FP16 (Half)
22.30 TFLOPS (2:1)
Pixel Rate
116.2 GPixel/s
Texture Rate
348.5 GTexel/s

Quadro RTX 5000 Ray Tracing & AI

Hardware acceleration features

The NVIDIA Quadro RTX 5000 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Quadro RTX 5000 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
48
Tensor Cores
384
🏗️

Turing Architecture & Process

Manufacturing and design details

The NVIDIA Quadro RTX 5000 is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro RTX 5000 will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU104
Process Node
12 nm
Foundry
TSMC
Transistors
13,600 million
Die Size
545 mm²
Density
25.0M / mm²
🔌

NVIDIA's Quadro RTX 5000 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro RTX 5000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro RTX 5000 to maintain boost clocks without throttling.

TDP
230 W
TDP
230W
Power Connectors
1x 6-pin + 1x 8-pin
Suggested PSU
550 W
📐

Quadro RTX 5000 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro RTX 5000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
4x DisplayPort 1.4a1x USB Type-C
Display Outputs
4x DisplayPort 1.4a1x USB Type-C
🎮

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro RTX 5000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8
📦

Quadro RTX 5000 Product Information

Release and pricing details

The NVIDIA Quadro RTX 5000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro RTX 5000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2018
Launch Price
2,299 USD
Production
End-of-life
Predecessor
Quadro Volta
Successor
Workstation Ampere

Quadro RTX 5000 Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro RTX 5000 handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #82 of 582
103,361
27%
Max: 380,114

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro RTX 5000 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #85 of 386
93,951
25%
Max: 379,571

passmark_directx_10Source

DirectX 10 tests NVIDIA Quadro RTX 5000 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.

passmark_directx_11Source

DirectX 11 tests NVIDIA Quadro RTX 5000 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.

passmark_directx_12Source

DirectX 12 tests NVIDIA Quadro RTX 5000 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.

passmark_directx_9Source

DirectX 9 tests NVIDIA Quadro RTX 5000 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA Quadro RTX 5000 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.

passmark_g2d #106 of 164
709
48%
Max: 1,487

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA Quadro RTX 5000 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.

passmark_g3d #73 of 164
15,616
35%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA Quadro RTX 5000 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.

passmark_gpu_compute #76 of 162
6,525
23%
Max: 28,396

About NVIDIA Quadro RTX 5000

If you’re hunting for a workstation GPU that can also double as a beast for high‑frame‑rate gaming, NVIDIA's RTX 5000 hits a sweet spot between raw power and cost. Its 16 GB of GDDR6 memory and 1620 MHz base clock deliver a solid foundation for 4K textures and large scene assets. The boost clock pushes up to 1815 MHz, which translates into a Geekbench OpenCL score of 103,361 and a Vulkan rating of 93,951 numbers that sit comfortably above most mid‑range cards from the same era. PassMark’s 3D graphics test gives the card 15,616 points, while its compute score of 6,525 shows it can handle CUDA‑heavy workloads without breaking a sweat. All of this comes at a launch price of $

The AMD Equivalent of Quadro RTX 5000

Looking for a similar graphics card from AMD? The AMD Radeon RX 580 2048SP offers comparable performance and features in the AMD lineup.

AMD Radeon RX 580 2048SP

AMD • 4 GB VRAM

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