GEFORCE

NVIDIA Quadro RTX 5000

NVIDIA graphics card specifications and benchmark scores

16 GB
VRAM
1815
MHz Boost
230W
TDP
256
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 16 GB
Boost Clock 1,815 MHz
Shaders 3,072
Bus Width 256-bit
TDP 230W
Memory Type GDDR6
RT Cores 48
Architecture Turing
nm
Process 12 nm
Released Aug 2018

NVIDIA Quadro RTX 5000 Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro RTX 5000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
3,072
Shaders
3,072
TMUs
192
ROPs
64
SM Count
48

Quadro RTX 5000 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro RTX 5000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro RTX 5000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1620 MHz
Base Clock
1,620 MHz
Boost Clock
1815 MHz
Boost Clock
1,815 MHz
Memory Clock
1750 MHz 14 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro RTX 5000 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro RTX 5000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
16 GB
VRAM
16,384 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
448.0 GB/s

Quadro RTX 5000 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro RTX 5000, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
4 MB

Quadro RTX 5000 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro RTX 5000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
11.15 TFLOPS
FP64 (Double)
348.5 GFLOPS (1:32)
FP16 (Half)
22.30 TFLOPS (2:1)
Pixel Rate
116.2 GPixel/s
Texture Rate
348.5 GTexel/s

Quadro RTX 5000 Ray Tracing & AI

Hardware acceleration features

The NVIDIA Quadro RTX 5000 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Quadro RTX 5000 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
48
Tensor Cores
384

Turing Architecture & Process

Manufacturing and design details

The NVIDIA Quadro RTX 5000 is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro RTX 5000 will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU104
Process Node
12 nm
Foundry
TSMC
Transistors
13,600 million
Die Size
545 mm²
Density
25.0M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro RTX 5000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro RTX 5000 to maintain boost clocks without throttling.

TDP
230 W
TDP
230W
Power Connectors
1x 6-pin + 1x 8-pin
Suggested PSU
550 W

Quadro RTX 5000 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro RTX 5000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
4x DisplayPort 1.4a1x USB Type-C
Display Outputs
4x DisplayPort 1.4a1x USB Type-C

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro RTX 5000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

Quadro RTX 5000 Product Information

Release and pricing details

The NVIDIA Quadro RTX 5000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro RTX 5000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2018
Launch Price
2,299 USD
Production
End-of-life
Predecessor
Quadro Volta
Successor
Workstation Ampere

About NVIDIA Quadro RTX 5000

The NVIDIA Quadro RTX 5000 is a Turing-generation workstation GPU built on the TU104 chip at TSMC’s 12 nm process, with 13,600 million transistors on a 545 mm² die. It carries 3,072 shading units, 192 TMUs, 64 ROPs, 48 RT cores, and 384 tensor cores, with a base clock of 1620 MHz and a boost clock of 1815 MHz. Its average benchmark score is 24,519, placing it at the 68th percentile of all GPUs in the database. The nearest rival set is extremely tight: AMD FirePro W8000 scores 24,518 with a delta of 0%, NVIDIA GeForce RTX 5060 Mobile scores 24,592 with a delta of -0.3%, Intel Arc A350M scores 24,647 with a delta of -0.5%, and AMD Radeon RX 5700 XT scores 24,731 with a delta of -0.9%. The launch MSRP was 2,299 USD.

Benchmark Performance

The aggregate data places the Quadro RTX 5000 in a crowded performance band. Its 24,519 average benchmark score is effectively identical to the AMD FirePro W8000’s 24,518, a 0% delta. The distance to the other rivals is also small: 0.3% behind the GeForce RTX 5060 Mobile, 0.5% behind the Intel Arc A350M, and 0.9% behind the AMD Radeon RX 5700 XT. These margins are narrow enough that the ranking could shift depending on the workload mix.

Individual benchmark scores show where the card is strongest. The Geekbench OpenCL result is 103,361, and the Geekbench Vulkan result is 93,951. The PassMark G3D score is 15,616, while PassMark GPU compute is 6,525. The PassMark DirectX results are notably lower: DirectX 9 scores 195, DirectX 10 scores 113, DirectX 11 scores 140, and DirectX 12 scores 59. The fact that DirectX 12 is the lowest of those API-specific scores suggests this Quadro is not heavily optimized for modern gaming DirectX paths. Instead, the high OpenCL and Vulkan numbers point toward compute and cross-platform workloads.

The 68th percentile standing means the Quadro RTX 5000 sits above roughly two-thirds of all GPUs in the database, but the rival cluster shows that its aggregate lead over close competitors is minimal. The FP32 throughput of 11.15 TFLOPS and FP16 throughput of 22.30 TFLOPS (2:1) provide a useful floor for compute-oriented expectations. Texture fill rate is 348.5 GTexel/s, and pixel fill rate is 116.2 GPixel/s, which are useful figures for assessing rasterization throughput.

Ray Tracing and Feature Set

The Quadro RTX 5000 is a Turing product, and its feature set is defined by 48 RT cores and 384 tensor cores. The presence of RT cores indicates hardware ray tracing capability, while the tensor cores provide dedicated matrix compute resources. The fact pack does not include a dedicated ray tracing benchmark score, so ray tracing performance cannot be measured from this data directly; it must be inferred from the core counts and the architecture.

API support is broad. The card lists DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. DirectX 12 Ultimate support means the hardware is positioned for the latest DirectX feature level. OpenGL 4.6 and Vulkan 1.4 add compatibility for professional and cross-platform rendering workloads. Display output includes 4x DisplayPort 1.4a and 1x USB Type-C, which fits a workstation card intended to drive multiple displays.

The tensor core count of 384 is substantial, but no AI-specific benchmark score is included in the data. Therefore, the exact impact on machine learning workloads cannot be quantified here. What the data shows is a Turing architecture card with a modern API feature set and dedicated ray tracing and tensor hardware.

Power and Cooling

The Quadro RTX 5000 has a TDP of 230 W. The suggested power supply is 550 W, and the required power connectors are 1x 6-pin plus 1x 8-pin. This is a modest power requirement for the performance class, and the dual-slot design is typical for a workstation card. The card is 267 mm (10.5 inches) long and 111 mm (4.4 inches) tall, so case clearance should account for those dimensions.

Cooling is handled by a dual-slot implementation, though the fact pack does not specify the cooler design in more detail. The production status is end-of-life, meaning this card is no longer in active production. The 12 nm process node and TSMC foundry are relevant context for power efficiency discussions, but the only directly listed power figure is the 230 W TDP.

Who Should Consider It

Benchmark results indicate that the Quadro RTX 5000 is best suited for users whose applications benefit from substantial memory capacity, broad API support, and compute performance rather than the latest gaming DirectX 12 path. The Geekbench OpenCL score of 103,361 is far higher than the DirectX 12 PassMark score of 59, so workloads that use OpenCL or Vulkan are likely to extract more value from the hardware.

The 16 GB GDDR6 memory and 448.0 GB/s bandwidth make this card attractive for high-resolution framebuffer-heavy work. The 68th percentile aggregate score means it is not a top-tier GPU by overall average, but the compute-oriented numbers and large memory pool suggest a professional focus. For users who rely on OpenCL compute, the strong score is the most compelling feature. For gaming at high settings, the low DirectX 12 score is a warning sign. For workstation rendering and compute, the data is more favorable.

Users should also consider the power requirement: 230 W TDP and a 550 W suggested PSU mean it fits into many existing systems, but the 1x 6-pin plus 1x 8-pin connectors must be available. The end-of-life status is relevant for anyone concerned about long-term availability.

How It Compares

AMD FirePro W8000: The FirePro W8000 scores 24,518 versus the Quadro’s 24,519, and the delta is 0%. These two cards are effectively tied in aggregate benchmark performance. The Quadro does not pull ahead in average score despite its much larger memory pool and newer architecture.

NVIDIA GeForce RTX 5060 Mobile: The mobile GeForce part scores 24,592, giving a delta of -0.3% relative to the Quadro. This is a very small margin, meaning the Quadro RTX 5000 performs almost exactly at the level of this mobile GPU. The comparison is notable because the Quadro is a dual-slot workstation card, while the RTX 5060 Mobile is a mobile part.

Intel Arc A350M: The Arc A350M scores 24,647, with a delta of -0.5% relative to the Quadro. Again, the aggregate gap is tiny. The Quadro trails by half a percent, which is within noise for many workloads. The Arc A350M is the second consecutive rival that edges past the Quadro by a small margin.

AMD Radeon RX 5700 XT: The RX 5700 XT scores 24,731, giving a delta of -0.9%. This is the largest gap in the Quadro’s nearest rival list, yet it is still under one percentage point. The Quadro RTX 5000 is therefore slightly behind the RX 5700 XT in aggregate performance, despite having double the memory and a workstation-oriented feature set.

Memory Subsystem

The Quadro RTX 5000 ships with 16 GB of GDDR6 memory on a 256-bit bus. Memory bandwidth is listed at 448.0 GB/s, with a memory clock of 1750 MHz and an effective data rate of 14 Gbps. This is a large memory capacity for the era and a bandwidth figure that supports high-resolution workloads.

A 256-bit bus combined with 448.0 GB/s bandwidth is enough to feed the GPU’s computational resources without being the obvious bottleneck in most applications. The 16 GB capacity matters most for workloads that need large datasets or very high resolution framebuffers. The pixel rate of 116.2 GPixel/s and texture rate of 348.5 GTexel/s give additional context for fill-rate limits, though those are not strictly memory subsystem specifications.

For users considering high-resolution rendering or multi-display setups, the memory subsystem is one of the strongest aspects of this card. The 16 GB VRAM allows larger textures and geometry buffering than the nearest rivals in the aggregate scoring list, many of which would not have the same capacity. Still, the data does not include a memory stress test, so real-world benefits must be inferred from the raw specifications.

FAQ

Q: What GPU chip and architecture does the NVIDIA Quadro RTX 5000 use?

A: It uses the TU104 chip on the Turing architecture, manufactured by TSMC on a 12 nm process.

Q: How much memory does it have, and what is the bus width?

A: It has 16 GB of GDDR6 memory on a 256-bit bus, with 448.0 GB/s of memory bandwidth.

Q: What power supply and connectors are required?

A: The suggested PSU is 550 W, and the card requires 1x 6-pin plus 1x 8-pin power connectors. Its TDP is 230 W.

Q: Does the Quadro RTX 5000 support ray tracing?

A: It includes 48 RT cores and 384 tensor cores, indicating ray tracing and tensor hardware, but no dedicated ray tracing benchmark score is present in the fact pack.

Q: How does it compare to the AMD Radeon RX 5700 XT?

A: The Quadro’s average benchmark score is 24,519, while the RX 5700 XT scores 24,731. The Quadro is 0.9% behind, making it the largest gap among its nearest rivals.

Q: What API levels are supported?

A: The card supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: Is the card still in production?

A: No, its production status is listed as end-of-life.

Detailed benchmark scores and charts for the NVIDIA Quadro RTX 5000 are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro RTX 5000 handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #134 of 650
78,999
20%
Max: 388,405

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro RTX 5000 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #91 of 446
92,309
24%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA Quadro RTX 5000 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.

passmark_directx_11Source

DirectX 11 tests NVIDIA Quadro RTX 5000 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.

passmark_directx_12Source

DirectX 12 tests NVIDIA Quadro RTX 5000 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.

passmark_directx_9Source

DirectX 9 tests NVIDIA Quadro RTX 5000 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA Quadro RTX 5000 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.

passmark_g2d #128 of 186
709
48%
Max: 1,487

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA Quadro RTX 5000 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.

passmark_g3d #86 of 186
15,616
35%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA Quadro RTX 5000 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.

passmark_gpu_compute #90 of 184
6,525
23%
Max: 28,396

The AMD Equivalent of Quadro RTX 5000

Looking for a similar graphics card from AMD? The AMD Radeon RX 580 2048SP offers comparable performance and features in the AMD lineup.

AMD Radeon RX 580 2048SP

AMD • 4 GB VRAM

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