AMD Radeon RX 6800
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon RX 6800 Specifications
Radeon RX 6800 GPU Core
Shader units and compute resources
The AMD Radeon RX 6800 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
RX 6800 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon RX 6800's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 6800 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon RX 6800 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 6800's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon RX 6800 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the RX 6800, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
RX 6800 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 6800 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Radeon RX 6800 Ray Tracing & AI
Hardware acceleration features
The AMD Radeon RX 6800 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RX 6800 capable of delivering both stunning graphics and smooth frame rates in modern titles.
RDNA 2.0 Architecture & Process
Manufacturing and design details
The AMD Radeon RX 6800 is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 6800 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon RX 6800 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon RX 6800 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 6800 to maintain boost clocks without throttling.
Radeon RX 6800 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon RX 6800 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon RX 6800. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon RX 6800 Product Information
Release and pricing details
The AMD Radeon RX 6800 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 6800 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon RX 6800 Benchmark Scores
3dmark_3dmark_steel_nomad_dx12Source
3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing AMD Radeon RX 6800 with cutting-edge rendering techniques.
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon RX 6800 performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon RX 6800 handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon RX 6800 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
passmark_directx_10Source
DirectX 10 tests AMD Radeon RX 6800 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.
passmark_directx_11Source
DirectX 11 tests AMD Radeon RX 6800 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.
passmark_directx_12Source
DirectX 12 tests AMD Radeon RX 6800 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.
passmark_directx_9Source
DirectX 9 tests AMD Radeon RX 6800 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how AMD Radeon RX 6800 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of AMD Radeon RX 6800 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of AMD Radeon RX 6800 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.
About AMD Radeon RX 6800
The AMD Radeon RX 6800 sits in a peculiar position within the Radeon RX 6000 series. Based on the aggregate benchmark data, its average score of 33,493 places it in the 77th percentile of all GPUs, making it a solidly upper-mid-range performer. However, its closest rivals in the database are not other high-end gaming cards but rather a mix of professional and entry-level mobile parts, which reveals more about the database's sampling than the card's true gaming intent. The data indicates a 16 GB memory buffer and RDNA 2.0 architecture, positioning it as a capable 1440p and entry-level 4K option, though its end-of-life production status suggests it is now a legacy purchase.
Who Should Consider It
The benchmark results indicate that the RX 6800 is best suited for gamers targeting high refresh rates at 1440p resolution. With a PassMark G3D score of 22,067 and a 3DMark Steel Nomad DX12 score of 3,188, the card demonstrates sufficient compute headroom for demanding titles at this resolution. The 16 GB VRAM capacity provides a meaningful buffer for texture-heavy games and future titles that may exceed 8 GB or even 12 GB allocations at high settings.
For 4K gaming, the data suggests a more cautious approach. While the 512.0 GB/s memory bandwidth and 16.17 TFLOPS FP32 performance are respectable, the card's relative standing — only 0.9% ahead of the NVIDIA GeForce MX550 in average score — indicates that it will not consistently deliver ultra-high frame rates at 4K in the most demanding scenarios. Users should consider it for 4K with adjusted settings or for less demanding esports titles.
The card is not well-suited for compute-heavy professional workloads when compared to its listed rivals. The NVIDIA RTX A5000 scores 0.6% higher on average, and the AMD Radeon Pro 570 scores 0.7% higher, suggesting that professional users would find better optimization in those alternatives. This RX 6800 is a gaming-first product; its Geekbench OpenCL score of 24,559 and PassMark GPU Compute score of 10,864 are modest relative to its gaming scores.
FAQ
Q: Does the RX 6800 support hardware ray tracing?
A: Yes. The card includes 60 dedicated RT cores and supports DirectX 12 Ultimate (12_2), which is the API foundation for ray-traced gaming effects.
Q: What is the maximum memory bandwidth?
A: The memory subsystem provides 512.0 GB/s of bandwidth, achieved through a 256-bit bus running 16 GB of GDDR6 memory at 16 Gbps effective speed.
Q: How does it compare to the RTX A5000 in raw performance?
A: The RX 6800 trails the RTX A5000 by a marginal 0.6% in average benchmark score, making the two effectively equivalent in overall throughput according to the database.
Q: Is this a dual-slot card?
A: Yes, the RX 6800 is a dual-slot design measuring 267 mm (10.5 inches) in length, 120 mm (4.7 inches) in height, and 40 mm (1.6 inches) in width.
Q: What power supply is recommended?
A: The suggested PSU rating is 600 W, and the card draws power through two 8-pin connectors. Its TDP is listed at 250 W.
Q: What display outputs are available?
A: The card offers one HDMI 2.1 port, two DisplayPort 1.4a outputs, and one USB Type-C connector.
Ray Tracing and Feature Set
The RX 6800 implements RDNA 2.0 architecture on the Navi 21 chip, which includes 60 dedicated RT cores for ray-traced workloads. This hardware support is paired with API compatibility for DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring broad coverage across modern game engines and future titles that leverage these interfaces. The absence of tensor cores — the data lists none — means that any AI-accelerated features, such as upscaling technologies, would rely on alternative compute pathways rather than dedicated tensor hardware.
The feature set is otherwise complete for its generation. The card supports PCIe 4.0 x16, offering double the bandwidth of the previous PCIe 3.0 standard for compatible motherboards. Display output flexibility is strong with HDMI 2.1 for modern TVs, DisplayPort 1.4a for high refresh monitors, and USB Type-C for VR headsets or portable displays. The DirectX 12 Ultimate support is particularly notable, as it encompasses ray tracing, variable rate shading, and mesh shaders, which are foundational for next-generation game visuals.
Benchmark Performance
The aggregate benchmark data shows an average score of 33,493, with the card performing in the 77th percentile of all GPUs. Individual tests reveal a mixed profile: the PassMark G3D score of 22,067 is strong, while the 3DMark Steel Nomad DX12 score of 3,188 indicates solid DirectX 12 gaming performance. However, the Geekbench Metal score of 175,541 vastly outperforms the OpenCL score of 24,559, suggesting that the card's compute performance is heavily dependent on the API in use.
The nearest rival comparisons are revealing. The RX 6800 is 0.6% slower than the NVIDIA RTX A5000, a professional workstation card, which means in pure compute terms the two are nearly identical. Against the AMD Radeon RX 6700 XT, the RX 6800 is 0.7% faster — a negligible margin that suggests the higher-end card offers only marginal gains in the database's test suite. The card is 0.7% faster than the AMD Radeon Pro 570 and 0.9% faster than the NVIDIA GeForce MX550, both of which are dramatically different product categories.
These narrow deltas — all under 1% — indicate that the benchmark database does not capture the RX 6800's distinct gaming advantages. The PassMark DirectX 11 score of 214 and DirectX 12 score of 89 show a significant regression in the newer API, which is unusual and may reflect driver or test methodology quirks rather than real-world performance.
Power and Cooling
The RX 6800 carries a TDP of 250 W, which is moderate for a high-end GPU of its generation. AMD recommends a 600 W power supply, and the card requires two 8-pin power connectors for operation. The dual-slot cooling solution is physically substantial, measuring 267 mm in length, 120 mm in height, and 40 mm in width, which should fit in most mid-tower and full-tower cases but may pose challenges in compact builds.
The 7 nm process node from TSMC, with 26,800 million transistors on a 520 mm² die, indicates a dense and power-efficient design relative to older architectures. The transistor density of 51.5M per mm² is high for its era, which helps explain the 250 W TDP delivering 16.17 TFLOPS of FP32 performance. The cooling solution must handle this thermal load within a dual-slot form factor, which is standard for this performance class.
Given the end-of-life production status, buyers should ensure their power supply has the necessary connectors and wattage headroom. The 600 W recommendation is a minimum; systems with high-end CPUs or multiple drives may require more headroom, but the data does not specify higher requirements.
Memory Subsystem
The RX 6800 is equipped with 16 GB of GDDR6 memory on a 256-bit bus, yielding a total bandwidth of 512.0 GB/s. The memory operates at 2000 MHz, with an effective data rate of 16 Gbps. This configuration is notable for its capacity: 16 GB is generous for 1440p gaming and provides a comfortable reserve for 4K textures, which often exceed 10 GB in modern titles.
The 512.0 GB/s bandwidth is adequate for the card's compute capabilities. At 1440p, this bandwidth supports high texture quality and high refresh rates without bottlenecking the GPU's 202.1 GPixel/s pixel fill rate and 505.2 GTexel/s texture fill rate. For 4K, the bandwidth becomes a more critical factor; the data suggests that the card can handle 4K gaming, but the combination of bandwidth and FP32 throughput (16.17 TFLOPS) limits ultra-high settings in the most demanding titles.
The memory configuration also provides a clear advantage over the 8 GB or 12 GB cards that were common at the time of release. Games that allocate large texture pools will see fewer hitches and less need to reduce settings. However, the end-of-life status means that future driver optimizations are unlikely, so memory management will not improve over time.
How It Compares
NVIDIA RTX A5000: The RX 6800 trails the RTX A5000 by just 0.6% in average benchmark score, making this a near-tie in raw throughput. The A5000 is a professional GPU, so its driver optimizations and memory configurations target workstation tasks, while the RX 6800 is gaming-focused. For gamers, the RX 6800's 16 GB memory and RDNA 2.0 feature set are more relevant, but the performance parity means neither card dominates the other in synthetic tests.
AMD Radeon RX 6700 XT: The RX 6800 leads its smaller sibling by 0.7%, which is a surprisingly small margin. Both cards share the RDNA 2.0 architecture, but the RX 6800 has more shading units (3,840) and higher memory capacity (16 GB vs. the 6700 XT's unspecified smaller buffer). The benchmark data suggests that the performance gap between the two is minimal in the tested workloads, making the RX 6700 XT a potentially more efficient choice if the price difference is significant — though pricing is not analyzed here.
AMD Radeon Pro 570: This professional card scores 0.7% lower than the RX 6800, placing the two nearly on par. The Pro 570 targets CAD and content creation workloads, while the RX 6800 is designed for gaming. The similar scores indicate that the RX 6800's compute capabilities are competitive with a professional product, but the driver support and validation for professional applications are not equivalent.
NVIDIA GeForce MX550: The MX550 is an entry-level mobile GPU, and the RX 6800 outperforms it by only 0.9% in average score. This is an artifact of the benchmark database's scoring methodology, which may weight compute tasks that favor the MX550's architecture. In real-world gaming, the RX 6800's 16.17 TFLOPS FP32 performance and 512.0 GB/s bandwidth vastly exceed the MX550's capabilities, but the data does not reflect this due to the test suite's composition.
The NVIDIA Equivalent of Radeon RX 6800
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 3080 offers comparable performance and features in the NVIDIA lineup.
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