GEFORCE

NVIDIA GeForce RTX 5060

NVIDIA graphics card specifications and benchmark scores

8 GB
VRAM
2497
MHz Boost
145W
TDP
128
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 8 GB
Boost Clock 2,497 MHz
Shaders 3,840
Bus Width 128-bit
TDP 145W
Memory Type GDDR7
RT Cores 30
Architecture Blackwell 2.0
nm
Process 5 nm
Released May 2025

NVIDIA GeForce RTX 5060 Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce RTX 5060 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
3,840
Shaders
3,840
TMUs
120
ROPs
48
SM Count
30

RTX 5060 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce RTX 5060's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce RTX 5060 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
2280 MHz
Base Clock
2,280 MHz
Boost Clock
2497 MHz
Boost Clock
2,497 MHz
Memory Clock
1750 MHz 28 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce RTX 5060 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce RTX 5060's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR7
VRAM Type
GDDR7
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
448.0 GB/s

GeForce RTX 5060 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX 5060, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
32 MB

RTX 5060 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce RTX 5060 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
19.18 TFLOPS
FP64 (Double)
299.6 GFLOPS (1:64)
FP16 (Half)
19.18 TFLOPS (1:1)
Pixel Rate
119.9 GPixel/s
Texture Rate
299.6 GTexel/s

GeForce RTX 5060 Ray Tracing & AI

Hardware acceleration features

The NVIDIA GeForce RTX 5060 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX 5060 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
30
Tensor Cores
120

Blackwell 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce RTX 5060 is built on NVIDIA's Blackwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX 5060 will perform in GPU benchmarks compared to previous generations.

Architecture
Blackwell 2.0
GPU Name
GB206
Process Node
5 nm
Foundry
TSMC
Transistors
21,900 million
Die Size
181 mm²
Density
121.0M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce RTX 5060 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce RTX 5060 to maintain boost clocks without throttling.

TDP
145 W
TDP
145W
Power Connectors
1x 8-pin
Suggested PSU
300 W

GeForce RTX 5060 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce RTX 5060 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
241 mm 9.5 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 5.0 x8
Display Outputs
1x HDMI 2.1b3x DisplayPort 2.1b
Display Outputs
1x HDMI 2.1b3x DisplayPort 2.1b

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce RTX 5060. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
12.0
Shader Model
6.9

GeForce RTX 5060 Product Information

Release and pricing details

The NVIDIA GeForce RTX 5060 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce RTX 5060 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2025
Launch Price
299 USD
Production
Active
Predecessor
GeForce 40
Successor
GeForce 60

About NVIDIA GeForce RTX 5060

The NVIDIA GeForce RTX 5060 is an active GeForce 50-series GPU from NVIDIA, based on the GB206 chip and Blackwell 2.0 architecture. It is manufactured by TSMC on a 5 nm process. The die contains 21,900 million transistors on 181 mm², for a transistor density of 121.0M / mm². Its predecessor is GeForce 40. The base clock is 2280 MHz and the boost clock is 2497 MHz. The release date is 2025-05-18, and the launch MSRP is 299 USD. The average benchmark score is 30109, placing it at the 73rd percentile of all GPUs. In the nearestRivals data, the AMD Radeon RX 7700 XT has an avgScore of 30097, the AMD Radeon RX 570 has 30158, the NVIDIA Tesla M60 has 29969, and the NVIDIA GeForce RTX 5070 Mobile has 29928. The corresponding deltaPct values are 0, -0.2, 0.5, and 0.6.

Who Should Consider It

Benchmark results indicate a card with strong compute and cross-API rendering. Geekbench OpenCL reports 120785, while Geekbench Vulkan reports 116626. Passmark G3D is 20891, and Passmark GPU compute is 10899. The Passmark G2D score is 1154. The Passmark DirectX 9 score is 225, DirectX 10 is 127, DirectX 11 is 200, and DirectX 12 is 77. The DirectX 12 result is the weakest Passmark DirectX score, which matters for users running modern feature-heavy workloads. The DirectX 9 and 11 scores are higher, so older API workloads fare better. At high resolutions, the 8 GB GDDR7 frame buffer and 128-bit bus define the practical settings ceiling. The 448.0 GB/s bandwidth and 19.18 TFLOPS FP32 rate are strong, but capacity is the primary constraint. The 3840 shading units and 120 TMUs need the memory subsystem to stay within 8 GB to avoid a capacity ceiling. The 73rd percentile ranking places it in the middle of the full GPU database. Users whose workloads fit inside the memory budget will see the best results. Users who push beyond that budget should not rely on the 19.18 TFLOPS figure to compensate.

Memory Subsystem

The RTX 5060 uses 8 GB of GDDR7 memory. The bus width is 128 bits, and memory bandwidth is 448.0 GB/s. The memory clock is 1750 MHz, with an effective data rate of 28 Gbps. The memory type is GDDR7, and 28 Gbps is the effective per-pin rate. With a 128-bit bus, total bandwidth is 448.0 GB/s. For high resolutions, the 8 GB capacity is the primary working-set limit. The 128-bit bus then determines the rate at which that working set can be refreshed. The 1750 MHz clock is the memory clock reference; the 28 Gbps effective figure is the higher-speed signaling rate. A 448.0 GB/s bandwidth is the aggregate figure for texture streaming demands. The 120 TMUs and 48 ROPs can generate 299.6 GTexel/s and 119.9 GPixel/s, respectively, but sustained output requires the memory subsystem to keep up. The combination of 8 GB capacity and 448.0 GB/s bandwidth is the memory envelope for all high-resolution work.

Power and Cooling

The TDP is 145 W. The suggested power supply is 300 W. The power connector requirement is 1x 8-pin. The card occupies a dual-slot width. Physical dimensions are 241 mm length, 111 mm height, and 40 mm width. The 145 W TDP is the card's thermal design power. A 300 W PSU recommendation is the system-level guide. The 1x 8-pin connector is the only power input listed. Builders need clearance for a 241 mm long card, 111 mm height, and 40 mm width. Dual-slot cooling is the specified cooler footprint. The 5 nm TSMC process and 21,900 million transistor count are the manufacturing context, while the power figures are the planning numbers. This is not a multi-connector power card.

How It Compares

The RTX 5060's average benchmark score is 30109. The nearestRivals data shows deltaPct values of 0, -0.2, 0.5, and 0.6, so all listed rivals sit within under a percentage point of the RTX 5060 in aggregate average score.

The AMD Radeon RX 7700 XT has an avgScore of 30097 and a deltaPct of 0. This puts the RX 7700 XT at the same aggregate average performance as the RTX 5060. A deltaPct of 0 is a precise tie in the benchmark data, not a near miss.

The AMD Radeon RX 570 has an avgScore of 30158 and a deltaPct of -0.2. The RTX 5060 is 0.2% behind the RX 570 in average score. A gap of 0.2% is too small to separate the cards in practical ranking.

The NVIDIA Tesla M60 has an avgScore of 29969 and a deltaPct of 0.5. The RTX 5060 is 0.5% ahead of the Tesla M60. The Tesla M60 average score of 29969 is lower than the RTX 5060's 30109 but still places both in the same band.

The NVIDIA GeForce RTX 5070 Mobile has an avgScore of 29928 and a deltaPct of 0.6. The RTX 5060 is 0.6% ahead of this mobile variant. This is the largest deltaPct in the nearestRivals list, yet it is still under a percentage point. The RTX 5060's 73rd percentile rank therefore comes from the broader database, not from decisively beating these rivals.

Ray Tracing and Feature Set

The RTX 5060 has 30 RT cores and 120 tensor cores. It also has 3840 shading units, 120 TMUs, and 48 ROPs. The RT cores are the ray tracing hardware block. The tensor cores are the tensor hardware block. The architecture is Blackwell 2.0. The FP32 compute rate is 19.18 TFLOPS, and the FP16 rate is also 19.18 TFLOPS at a 1:1 ratio. The pixel rate is 119.9 GPixel/s, and the texture rate is 299.6 GTexel/s. The API list is DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The bus interface is PCIe 5.0 x8. Display outputs are 1x HDMI 2.1b and 3x DisplayPort 2.1b. Geekbench OpenCL and Vulkan scores of 120785 and 116626 further characterize the feature set in compute terms. The 120 tensor cores and 19.18 TFLOPS FP16 rate are the tensor-related throughput figures, though the FACT PACK does not provide a dedicated tensor benchmark. The 30 RT cores provide the ray tracing capability, and DirectX 12 Ultimate (12_2) is the feature level that software can target.

FAQ

Q: What are the core specifications of the RTX 5060?

A: It uses the GB206 chip on Blackwell 2.0 architecture with 3840 shading units, 120 TMUs, 48 ROPs, 30 RT cores, and 120 tensor cores. It is built on TSMC's 5 nm process with 21,900 million transistors.

Q: What is the memory configuration?

A: The card has 8 GB of GDDR7 memory on a 128-bit bus, with a 1750 MHz memory clock and a 28 Gbps effective data rate, for 448.0 GB/s of bandwidth.

Q: What power supply and connector are specified?

A: The TDP is 145 W, the suggested PSU is 300 W, and the power connector is 1x 8-pin.

Q: What are the average benchmark score and percentile?

A: The average benchmark score is 30109, and the percentile vs all GPUs is 73.

Q: How does the RTX 5060 compare to the AMD Radeon RX 7700 XT?

A: The RX 7700 XT has an avgScore of 30097 and a deltaPct of 0, so the cards are tied in aggregate average benchmark score.

Q: What APIs and display outputs are supported?

A: It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Display outputs are 1x HDMI 2.1b and 3x DisplayPort 2.1b.

Detailed benchmark scores and charts for the NVIDIA GeForce RTX 5060 are below.

Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA GeForce RTX 5060 with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware. Scores accurately predict NVIDIA GeForce RTX 5060 performance in demanding AAA games at 4K resolution.

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce RTX 5060 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #81 of 650
112,787
29%
Max: 388,405

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce RTX 5060 performs with next-generation graphics and compute workloads.

geekbench_vulkan #65 of 446
113,321
30%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA GeForce RTX 5060 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.

passmark_directx_11Source

DirectX 11 tests NVIDIA GeForce RTX 5060 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.

passmark_directx_12Source

DirectX 12 tests NVIDIA GeForce RTX 5060 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.

passmark_directx_9Source

DirectX 9 tests NVIDIA GeForce RTX 5060 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce RTX 5060 handles everyday visual tasks.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce RTX 5060 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.

passmark_g3d #45 of 186
20,891
47%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA GeForce RTX 5060 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.

passmark_gpu_compute #43 of 184
10,899
38%
Max: 28,396

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