NVIDIA GeForce GTX 1630
NVIDIA graphics card specifications and benchmark scores
NVIDIA GeForce GTX 1630 Specifications
GeForce GTX 1630 GPU Core
Shader units and compute resources
The NVIDIA GeForce GTX 1630 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GTX 1630 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GTX 1630's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1630 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GTX 1630 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1630's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GTX 1630 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GTX 1630, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GTX 1630 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1630 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Turing Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GTX 1630 is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1630 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GTX 1630 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GTX 1630 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1630 to maintain boost clocks without throttling.
GeForce GTX 1630 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GTX 1630 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1630. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GTX 1630 Product Information
Release and pricing details
The NVIDIA GeForce GTX 1630 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1630 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GTX 1630 Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 1630 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce GTX 1630 performs with next-generation graphics and compute workloads.
About NVIDIA GeForce GTX 1630
The NVIDIA GeForce GTX 1630 is a super budget-friendly Turing card, but let's keep it real about gaming performance. With 4GB of GDDR6 VRAM, it can handle esports titles like Valorant or CS2 at 1080p with decent settings, but modern AAA games will require major graphical compromises. Its Geekbench scores (24,858 OpenCL, 23,607 Vulkan) confirm this is an entry-level workhorse, not a speed demon. While it's built on the Turing architecture, don't expect meaningful ray tracing; the hardware just isn't built for it, and DLSS is absent, though AMD's FSR can offer a helpful frame-rate boost. The 75W TDP is its biggest win, making this GPU perfect for small, low-power systems where you just need a display output that's better than integrated graphics.
So, what's the optimal use case for this GTX 1630? Think of it as a specialized tool rather than a do-it-all gaming card. Its low 75W power draw means it often doesn't even need external PCIe power, simplifying builds. The 4GB frame buffer is fine for lighter games and tasks, but watch out for stuttering in texture-heavy titles. Here's the definitive lowdown on where this card actually slaps:
- 1080p gaming in older or less demanding titles with adjusted settings.
- Upgrading an old office PC or building an ultra-compact, low-wattage system.
- Serving as a reliable media playback and basic video editing accelerator.
- Providing a smooth experience for indie games and classic titles.
The AMD Equivalent of GeForce GTX 1630
Looking for a similar graphics card from AMD? The AMD Radeon RX 6950 XT offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce GTX 1630 Comparisons
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