RADEON

AMD Radeon RX 6600M

AMD graphics card specifications and benchmark scores

8 GB
VRAM
2416
MHz Boost
100W
TDP
128
Bus Width
Ray Tracing

At a Glance

AMD
VRAM 8 GB
Boost Clock 2,416 MHz
Shaders 1,792
Bus Width 128-bit
TDP 100W
Memory Type GDDR6
RT Cores 28
Architecture RDNA 2.0
nm
Process 7 nm
Released May 2021

AMD Radeon RX 6600M Specifications

Radeon RX 6600M GPU Core

Shader units and compute resources

The AMD Radeon RX 6600M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,792
Shaders
1,792
TMUs
112
ROPs
64
Compute Units
28

RX 6600M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon RX 6600M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 6600M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
2068 MHz
Base Clock
2,068 MHz
Boost Clock
2416 MHz
Boost Clock
2,416 MHz
Game Clock
2177 MHz
Memory Clock
1750 MHz 14 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon RX 6600M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 6600M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
224.0 GB/s

Radeon RX 6600M by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RX 6600M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB per Array
L2 Cache
2 MB
Infinity Cache
32 MB

RX 6600M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 6600M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
8.659 TFLOPS
FP64 (Double)
541.2 GFLOPS (1:16)
FP16 (Half)
17.32 TFLOPS (2:1)
Pixel Rate
154.6 GPixel/s
Texture Rate
270.6 GTexel/s

Radeon RX 6600M Ray Tracing & AI

Hardware acceleration features

The AMD Radeon RX 6600M includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RX 6600M capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
28

RDNA 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon RX 6600M is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 6600M will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 2.0
GPU Name
Navi 23
Process Node
7 nm
Foundry
TSMC
Transistors
11,060 million
Die Size
237 mm²
Density
46.7M / mm²

AMD's Radeon RX 6600M Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon RX 6600M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 6600M to maintain boost clocks without throttling.

TDP
100 W
TDP
100W
Power Connectors
None

Radeon RX 6600M by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon RX 6600M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 4.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon RX 6600M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
2.1
Shader Model
6.8

Radeon RX 6600M Product Information

Release and pricing details

The AMD Radeon RX 6600M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 6600M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
May 2021
Production
End-of-life
Predecessor
Polaris Mobile

Radeon RX 6600M Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing AMD Radeon RX 6600M with cutting-edge rendering techniques.

3dmark_3dmark_steel_nomad_dx12 #129 of 188
1,495
8%
Max: 18,355

geekbench_metalSource

Geekbench Metal tests GPU compute using Apple's Metal API. This shows how AMD Radeon RX 6600M performs in macOS and iOS applications that leverage GPU acceleration. Metal provides low-overhead access to Apple silicon GPUs.

geekbench_metal #20 of 161
92,237
41%
Max: 226,821

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon RX 6600M handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #164 of 643
65,139
17%
Max: 388,405
Compare with other GPUs

Top 5 Performers

#1 NVIDIA RTX 6000D
388,405
#2 NVIDIA B200
345,482
#4 NVIDIA H200 NVL
334,891
#5 NVIDIA L40
330,926

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon RX 6600M performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #124 of 444
73,740
20%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests AMD Radeon RX 6600M with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.

passmark_directx_11Source

DirectX 11 tests AMD Radeon RX 6600M with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.

passmark_directx_12Source

DirectX 12 tests AMD Radeon RX 6600M with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.

passmark_directx_9Source

DirectX 9 tests AMD Radeon RX 6600M performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how AMD Radeon RX 6600M handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of AMD Radeon RX 6600M across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.

passmark_g3d #87 of 164
13,929
32%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of AMD Radeon RX 6600M using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.

About AMD Radeon RX 6600M

The AMD Radeon RX 6600M is a mobile graphics processor from the Radeon RX 6000 series, built on the RDNA 2.0 architecture. It utilizes the Navi 23 chip manufactured on a 7nm process at TSMC, with 11,060 million transistors on a 237 mm² die. The GPU is positioned in the mid-range mobile segment, achieving an average benchmark score of 23321 and placing in the 66th percentile of all GPUs in the database. This analysis examines its memory subsystem, ray tracing capabilities, benchmark performance, and how it stacks up against its nearest rivals.

Memory Subsystem

The RX 6600M is equipped with 8 GB of GDDR6 memory on a 128-bit bus, yielding a total bandwidth of 224.0 GB/s. The memory clock runs at 1750 MHz, translating to an effective data rate of 14 Gbps. This configuration is typical for a mobile GPU targeting high-refresh 1080p and entry-level 1440p gaming. The 8 GB capacity is sufficient for modern game assets at these resolutions, while the 128-bit bus width imposes a ceiling on peak memory throughput. However, the 224 GB/s bandwidth is competitive within its class, allowing the GPU to feed its 1792 shading units without severe bottlenecks in most scenarios. For higher-resolution workloads, such as 4K or heavy texture streaming, the bus width may become a limiting factor, but the memory subsystem is well matched to the GPU’s overall compute capability.

Ray Tracing and Feature Set

The RX 6600M includes 28 dedicated ray tracing cores, a hallmark of the RDNA 2.0 architecture. These cores enable hardware-accelerated ray tracing effects in supported games, though the GPU does not feature tensor cores for AI-driven features like DLSS. Instead, it relies on DirectX 12 Ultimate (12_2) support, which provides a comprehensive feature set including ray tracing, variable rate shading, and mesh shaders. The GPU also supports OpenGL 4.6 and Vulkan 1.4, ensuring broad API compatibility across modern and legacy titles. The compute pipeline is robust: the GPU delivers 8.659 TFLOPS of FP32 performance and 17.32 TFLOPS of FP16 performance (at a 2:1 ratio), backed by 112 texture mapping units and 64 render output units. Pixel fill rate is 154.6 GPixel/s and texture fill rate is 270.6 GTexel/s, figures that align with its mid-range positioning. The GPU operates at a TDP of 100 W, uses no external power connectors, and is classified as an IGP (integrated graphics processor) for mobile platforms, with a PCIe 4.0 x8 interface.

Benchmark Performance

Aggregate benchmark results place the RX 6600M in a tight cluster with several notable rivals. Its average benchmark score is 23321, with a percentile rank of 66 among all GPUs. In the 3DMark Steel Nomad DX12 test, it scores 1495. Geekbench results show strong compute performance: 94242 in Metal, 66290 in OpenCL, and 73740 in Vulkan. Passmark scores vary by API: DirectX 10 scores 87, DirectX 11 scores 136, DirectX 12 scores 52, DirectX 9 scores 184, G2D scores 728, G3D scores 13929, and GPU compute scores 5646. These numbers indicate that the GPU performs best in modern compute and graphics workloads, particularly those leveraging Vulkan and Metal, while older DirectX versions show lower relative scores.

Comparing the average score to its nearest rivals, the RX 6600M trails the NVIDIA GeForce GTX 780 Ti by 0.1% (GTX 780 Ti average: 23338), leads the NVIDIA GeForce RTX 4060 by 0.6% (RTX 4060 average: 23181), falls behind the NVIDIA GeForce RTX 5050 by 0.7% (RTX 5050 average: 23489), and is 0.8% slower than the NVIDIA GeForce RTX 3070 Ti Mobile (average: 23518). These deltas are marginal, placing the RX 6600M in a performance band where generational and architectural differences are nearly indistinguishable in aggregate benchmarks. The 3DMark Steel Nomad score of 1495, while not directly comparable to rivals in the pack, reinforces that the GPU delivers modern DirectX 12 performance in line with its average standing.

FAQ

Q: What is the memory configuration of the RX 6600M?

A: It features 8 GB of GDDR6 memory on a 128-bit bus, with a bandwidth of 224.0 GB/s and an effective memory clock of 14 Gbps.

Q: Does the RX 6600M support hardware ray tracing?

A: Yes, it includes 28 ray tracing cores and supports DirectX 12 Ultimate (12_2), which enables hardware-accelerated ray tracing and other advanced features.

Q: How does the RX 6600M compare to the RTX 4060 in average benchmark score?

A: The RX 6600M has an average score of 23321, which is 0.6% higher than the RTX 4060's average of 23181.

Q: What is the transistor count and die size of the RX 6600M?

A: It contains 11,060 million transistors on a 237 mm² die, manufactured on a 7nm process at TSMC.

Q: Is the RX 6600M still in production?

A: No, its production status is listed as end-of-life.

Q: What is the power draw and connector requirement?

A: The TDP is 100 W, and it requires no external power connectors, as it is designed as an IGP for mobile platforms.

How It Compares

vs. NVIDIA GeForce GTX 780 Ti

The RX 6600M is essentially tied with the GTX 780 Ti, trailing by only 0.1% in average benchmark score (23321 vs. 23338). The GTX 780 Ti is a desktop GPU from an older generation, yet the RX 6600M matches its aggregate performance, underscoring the efficiency of RDNA 2.0 in a mobile form factor.

vs. NVIDIA GeForce RTX 4060

The RX 6600M leads the RTX 4060 by 0.6% in average score (23321 vs. 23181). This is a notable result given that the RTX 4060 is a newer desktop part; the RX 6600M’s higher aggregate score suggests that its memory bandwidth and compute throughput are well balanced for the benchmark suite.

vs. NVIDIA GeForce RTX 5050

The RX 6600M is 0.7% slower than the RTX 5050, which scores 23489. The difference is marginal, indicating that the two GPUs deliver nearly identical average performance despite different architectures and market positions. The RX 6600M’s 66th percentile ranking places it just behind this rival.

vs. NVIDIA GeForce RTX 3070 Ti Mobile

The RX 6600M trails the RTX 3070 Ti Mobile by 0.8%, with the rival scoring 23518. Both are mobile GPUs, and the small delta suggests that the RX 6600M competes effectively with a higher-tier mobile part, though it does not surpass it. The performance gap is within 1%, making the two essentially interchangeable in many real-world workloads.

The NVIDIA Equivalent of Radeon RX 6600M

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 3060 12 GB GA104 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 3060 12 GB GA104

NVIDIA • 12 GB VRAM

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