NVIDIA Quadro M1000M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro M1000M Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro M1000M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro M1000M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro M1000M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro M1000M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro M1000M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro M1000M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro M1000M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro M1000M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro M1000M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro M1000M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell Architecture & Process
Manufacturing and design details
The NVIDIA Quadro M1000M is built on NVIDIA's Maxwell architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro M1000M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro M1000M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro M1000M to maintain boost clocks without throttling.
Quadro M1000M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro M1000M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro M1000M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro M1000M Product Information
Release and pricing details
The NVIDIA Quadro M1000M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro M1000M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro M1000M
The NVIDIA Quadro M1000M is a 28nm Maxwell-based mobile workstation GPU built around the GM107 chip, featuring 512 shading units, 32 texture mapping units, and 16 raster output pipelines. With a base clock of 993 MHz and a boost clock of 1072 MHz, this end-of-life MXM module delivers an FP32 compute throughput of 1,097.7 GFLOPS. The benchmark data positions this card firmly in the entry-level segment of the mobile professional graphics market, with an average benchmark score of 2326 and a percentile rank of 13 among all GPUs — meaning it outperforms only a small fraction of the broader graphics landscape.
Who Should Consider It
The Quadro M1000M is suited for users working within legacy mobile workstation environments where professional-grade driver certification matters more than raw frame rates. The data indicates this is not a card for modern high-resolution gaming or demanding creative workloads. In the Passmark DirectX 11 test, the GPU scores just 19, and the DirectX 12 result is even lower at 11 — figures that clearly indicate 1080p gaming at medium-to-high settings is largely out of reach for contemporary titles. The DirectX 9 score of 52 is comparatively stronger, suggesting the card can handle older games and legacy 2D/3D CAD applications from that era without major issues.
For productivity tasks, the Passmark G3D score of 2839 and G2D score of 307 point to adequate performance for basic desktop compositing, spreadsheet work, and 2D design tools. Users running lightweight 3D modeling software that relies on OpenGL 4.6 support will find the M1000M usable for simple assemblies and moderate polygon counts. The 2 GB GDDR5 frame buffer is a limiting factor for high-resolution textures or multi-monitor setups with large desktop canvases. This card is best considered for refurbished or existing mobile workstations where the priority is ISV certification and stability, not raw performance. At 13th percentile, it sits below the median for all GPUs, so any expectation of smooth 1440p or 4K operation should be abandoned; the card is functional for 1080p productivity and light 3D visualization, nothing more.
Ray Tracing and Feature Set
The Quadro M1000M does not include dedicated ray tracing cores or tensor cores, as this architecture predates the RTX era. Benchmark results confirm this absence: the Vulkan score of 8034 and OpenCL score of 8514 in Geekbench reflect pure rasterization and compute throughput, with no hardware-accelerated ray tracing capabilities. The card relies entirely on Maxwell's traditional shader pipeline for all graphics work. API support is respectable for the hardware generation, with DirectX 12 (11_0) compatibility, OpenGL 4.6, and Vulkan 1.4. This means the GPU can run modern API titles, but the feature level is capped at 11_0, so advanced DirectX 12 features like variable rate shading or mesh shaders are unavailable.
The absence of tensor cores also eliminates any possibility of AI-accelerated features such as DLSS or machine learning-based denoising. For professional workloads, this limits the card to conventional rendering paths in CAD and DCC applications. The 512 shading units operate at up to 1,097.7 GFLOPS FP32, which is modest by any standard. Users should not expect hardware-accelerated ray tracing in any form; any ray-traced effects in compatible software will fall back to compute shaders on the CUDA cores, which will be impractically slow given the performance class. The feature set is essentially functional for rasterized graphics and compute tasks that do not demand modern AI or RT hardware.
Power and Cooling
Power consumption is a clear advantage for the Quadro M1000M, with a TDP of only 40 W. This low power draw makes the card suitable for thin-and-light mobile workstations where thermal headroom is at a premium. The card uses an MXM Module slot width and connects via an MXM-A (3.0) bus interface. No external power connectors are required, which simplifies installation in compatible chassis. The compact MXM form factor means cooling solutions are typically passive or low-profile active designs, and the 40 W envelope allows for quiet operation under typical loads.
The lack of a suggested PSU rating in the data indicates that power supply considerations are handled at the system level rather than the card level. Since the M1000M draws power directly from the MXM slot, no supplementary 6-pin or 8-pin power connectors are needed. This is a significant advantage for upgrade paths in older mobile workstations where power delivery is limited. The 28nm process node from TSMC, with 1,870 million transistors on a 148 mm² die, contributes to the efficiency profile. Thermal management should be straightforward given the power envelope, and users should ensure adequate chassis airflow to maintain boost clocks, but the data suggests this is not a thermally demanding component.
How It Compares
The nearest rival data places the Quadro M1000M in a tightly contested group of older NVIDIA mobile GPUs. Against the GeForce GT 640M LE, the M1000M leads by 1.5%, with average scores of 2326 versus 2293. This margin is essentially negligible in real-world terms, meaning the professional card offers no meaningful performance advantage over this consumer part. The M1000M also edges out the GeForce GT 640M by 1.5%, with that rival scoring 2291. Again, the delta is within run-to-run variance, so users should treat these two as performance equals.
The comparison flips when measured against the GeForce GT 550M, which posts an average score of 2363 — the M1000M trails by 1.6%. Similarly, the GeForce GT 630M scores 2367, putting the Quadro 1.7% behind. These deltas are small but consistent, indicating the M1000M sits at the bottom of this rival group. Notably, all four rivals are consumer-class parts, and the M1000M's workstation drivers and certification do not translate into a compute advantage in these synthetic benchmarks. The Geekbench OpenCL score of 8514 does show respectable compute capability relative to the low Passmark DirectX scores, suggesting the card is better optimized for general-purpose compute than for gaming workloads. The overall impression is that the M1000M is a competent but unremarkable performer, narrowly competitive with 2011-2012 era consumer mobile GPUs.
Memory Subsystem
The memory configuration is one of the more limiting aspects of the Quadro M1000M. The card comes with 2 GB of GDDR5 memory on a 128-bit bus, yielding a bandwidth of 80.19 GB/s. The memory clock runs at 1253 MHz, translating to 5 Gbps effective data rate. For the era, this was a reasonable configuration for a 40 W part, but the capacity and bandwidth are inadequate for modern high-resolution workloads. At 1080p, the 2 GB frame buffer will fill quickly with high-resolution textures, anti-aliasing, and multiple render targets in professional applications. At 1440p or 4K, the memory subsystem becomes a severe bottleneck, forcing texture streaming and potential stuttering.
The 80.19 GB/s bandwidth is roughly half of what contemporary mid-range desktop GPUs offered at the time, and it shows in the benchmark results. The pixel rate of 17.15 GPixel/s and texture rate of 34.30 GTexel/s are consistent with a 128-bit memory interface and 16 ROPs. For CAD applications with large assemblies or GIS data with high-resolution imagery, the memory capacity will be the first constraint to hit. The 2 GB limit means users cannot load large datasets entirely into VRAM, leading to reliance on system memory over PCIe, which will degrade performance. The 128-bit bus width also limits memory scaling; there is no headroom for bandwidth-intensive tasks like 4K video editing or complex multi-pass rendering. This memory subsystem is adequate for 1080p productivity and light 3D work, but it is the primary reason the card cannot handle modern demanding workloads.
Detailed benchmark scores and charts for the NVIDIA Quadro M1000M are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro M1000M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro M1000M performs with next-generation graphics and compute workloads.
passmark_directx_10Source
DirectX 10 tests NVIDIA Quadro M1000M with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.
passmark_directx_11Source
DirectX 11 tests NVIDIA Quadro M1000M with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.
passmark_directx_12Source
DirectX 12 tests NVIDIA Quadro M1000M with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.
passmark_directx_9Source
DirectX 9 tests NVIDIA Quadro M1000M performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA Quadro M1000M handles everyday visual tasks.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of NVIDIA Quadro M1000M across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of NVIDIA Quadro M1000M using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.
Compare with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs